CIP: Do I recruit?

I’m running a Djinni conjurer, and I found an early Beogh altar. This is my first apostle and I’m wondering if I should recruit them.

Murdo the orc apostle.

Max HP: 55 Will: + AC: ++ EV: +++
Threat: Lethal Class: Natural Size: Medium Int: Human Regen: 1/turn

You have about 53% to hit with your hands.
She has about 59% to hit you.
Attack Max Damage
Hit: +2 dagger (elec) 8 + 20 (elec)
She can see invisible.
She can walk on water.

She has mastered the following spells, which are affected by silence and antimagic:
a - Sandblast (3d10) (4)
b - Confuse (39%) (7)

Morgue:

Seeded DCSS version 0.32-a0-1736-g30ed0ade3c (webtiles) character file.

Game seed: 3903891396443459429 (custom seed)

person50605 the Thaumaturge(Djinni Conjurer) Turns: 4703, Time: 00:43:12

Health: 32/55 AC: 7 Str: 6 XL: 9 Next: 49%
Gold: 300 EV: 16 Int: 24 God: Beogh [***…]
SH: 0 Dex: 12

rFire + + . (no weapon)
rCold x . . (no shield)
rNeg + . . l - +5 robe of Misfortune {Harm *Corrode *Slow EV+5}
rPois ∞ (no helmet)
rElec . o - scarf {repulsion}
rCorr . (no gloves)
SInv . (boots unavailable)
Will … i - amulet of regeneration
Stlth ++ k - ring of Norph {rN+ Slay+3}
HPRegen 1.09/turn (no ring)

%: corrode self (3%), slow self (1%), harm (+30% outgoing, +20% incoming), repel
missiles
@: flying, studying Polearms
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: Renounce Religion, Smiting, Recruit Murdo

You are on level 6 of the Dungeon.
You worship Beogh.
Beogh is most pleased with you.
You have visited 2 branches of the dungeon, and seen 7 of its levels.

You have collected 300 gold pieces.

Inventory:

Missiles
s - 11 poisoned darts
t - a throwing net
Armour
a - a +0 robe
l - the +5 robe of Misfortune (worn) {Harm *Corrode *Slow EV+5}
(You found it on level 3 of the Dungeon)

EV+5: It affects your evasion (+5).
*Corrode: It may corrode you when you take damage.
*Slow: It may slow you when you take damage.
Harm: It increases damage dealt and taken.
o - a scarf of repulsion (worn)
Jewellery
g - an amulet of faith
i - an amulet of regeneration (around neck)
k - the ring of Norph (left hand) {rN+ Slay+3}
(You found it on level 3 of the Dungeon)

[ring of positive energy]

Slay+3: It affects your accuracy & damage with ranged weapons and melee
(+3).
rN+: It protects you from negative energy.
z - a ring of fire
Wands
j - a wand of mindburst (15)
m - a wand of iceblast (5)
y - a wand of flame (32)
Scrolls
b - 3 scrolls of noise
f - 2 scrolls of enchant armour
h - 3 scrolls of teleportation
q - a scroll of silence
v - a scroll labelled EDOMUPNOYRIG
w - 2 scrolls of poison
Potions
c - a murky white potion
d - 3 potions of heal wounds
e - 3 ruby potions
n - 3 potions of enlightenment
p - a potion of curing
r - 4 lumpy purple potions
u - a fuming puce potion
x - a murky brown potion

Skills:

  • Level 2.3 Dodging
  • Level 1.6 Stealth
  • Level 10.0 Spellcasting
  • Level 10.0 Conjurations
  • Level 10.0 Hexes
  • Level 10.0 Summonings
  • Level 10.0 Necromancy
  • Level 10.0 Translocations
  • Level 10.0 Fire Magic
  • Level 10.0 Ice Magic
  • Level 10.0 Air Magic
  • Level 10.0 Earth Magic
  • Level 10.0 Alchemy

You know the following spells:

Your Spells Type Power Damage Failure Level
a - Magic Dart Conj 100% 1d8 1% 1
b - Searing Ray Conj 100% 2d8 1% 2
c - Fulminant Prism Conj/Alch 28% 3d14 1% 4
d - Iskenderun’s Mystic Conj/Tloc 56% 2d12 (+2d61% 4
e - Soul Splinter Necr 100% N/A 1% 1
f - Jinxbite Hex 100% N/A 1% 2
g - Sigil of Binding Hex 56% N/A 1% 3
h - Vhi’s Electric Charg Tloc/Air 100% N/A 1% 4

Your spell library is empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (6/15) Temple (1/1) D:6

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Uskayaw
Wu Jian
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:2 :

Innate Abilities, Weirdness & Mutations

Your facial features look somewhat orcish.
You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

The hound is knocked back by the mystic blast.
You hear a bark!
Murdo casts a spell at you.
The blast of sand hits your fulminant prism!!
Your fulminant prism detonates feebly.
Casting: Iskenderun’s Mystic Blast (dangerous; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Fulminant Prism (dangerous; 1% risk of failure)
Press: ? - help, Dir - move target
You conjure a prism of explosive energy!
A fulminant prism comes into view.
Casting: Fulminant Prism (dangerous; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Fulminant Prism (dangerous; 1% risk of failure)
Press: ? - help, Dir - move target
You conjure a prism of explosive energy!
A fulminant prism comes into view.
Murdo hits your fulminant prism with a +2 dagger of electrocution.
Your fulminant prism crackles loudly.
Casting: Fulminant Prism (dangerous; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You erupt in a blast of force! The mystic blast hits the hound!
You kill the hound!
Beogh accepts your kill.
Murdo gestures at you while chanting.
The blast of sand hits your fulminant prism!
Your fulminant prism explodes!
The blast of energy engulfs Murdo!!
Murdo shouts, “I yield! You are indeed the chosen one!”
Beogh will allow you to induct Murdo into your service.
(press r on the ability menu to recruit an apostle)
The blast of energy engulfs your fulminant prism!
Your fulminant prism detonates feebly.
Okay, then.
Saving game… please wait.
Welcome back, person50605 the Djinni Conjurer.
Game seed: 3903891396443459429 (custom seed)
Beogh says: Show the world what it means to be an orc!
Press ? for a list of commands and other information.
Char dumped successfully.
Char dumped successfully.

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You can see the neutral Murdo the orc apostle (wandering).

Vanquished Creatures
The ghost of planckenstein the Ruffian, a novice TrSh (D:5)
2 water moccasins (D:6)
A sky beast (D:6)
An orc warrior (D:5)
An ice beast (D:5)
A black bear (D:5)
An ogre (D:5)
A centaur (D:6)
A phantom (D:4)
2 bullfrogs
2 gnoll sergeants (D:5)
5 vampire bats (D:5)
2 electric eels (D:6)
2 gnoll boudas
2 hounds
2 sleepcaps
4 iguanas
Terence (D:2)
11 gnolls
5 adders
2 ufetubi (D:5)
2 dart slugs
A ribbon worm (D:3)
5 orcs
5 bats
5 endoplasms
A giant cockroach (D:3)
11 goblins
6 hobgoblins
10 jackals
4 quokkas
9 ball pythons
3 frilled lizards
6 kobolds
6 rats
4 fulminant prisms (D:6)
128 creatures vanquished.

Vanquished Creatures (others)
2 orcs (D:5)
47 fulminant prisms
49 creatures vanquished.

Grand Total: 177 creatures vanquished

Notes
Turn | Place | Note
-------±---------±------------------------------------------
0 | D:1 | person50605 the Djinni Conjurer began the quest for the
| Orb.
0 | D:1 | person50605 set off with the following spells memorised:
| Magic Dart, Searing Ray, Fulminant Prism, Iskenderun’s
| Mystic Blast.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
153 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0
219 | D:1 | Found a roughly hewn altar of Beogh.
233 | D:1 | Became a worshipper of Beogh the Shepherd
272 | D:1 | Found a faded altar of an unknown god.
627 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0
627 | D:2 | Learned a level 1 spell: Soul Splinter
741 | D:2 | Found Garipn’s Book Shoppe.
1280 | D:2 | Reached * piety under Beogh
1281 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0
1463 | D:2 | Noticed Terence
1703 | D:2 | Killed Terence
1756 | D:2 | You are sucked into a shaft and drop 1 floor!
1878 | D:3 | Identified the ring of Norph {rN+ Slay+3}
1919 | D:3 | Found the +5 robe of Misfortune {Harm *Corrode *Slow EV+5}
2343 | D:4 | Reached skill level 5 in Spellcasting
2343 | D:4 | Reached skill level 5 in Conjurations
2343 | D:4 | Reached skill level 5 in Hexes
2343 | D:4 | Reached skill level 5 in Summonings
2343 | D:4 | Reached skill level 5 in Necromancy
2343 | D:4 | Reached skill level 5 in Translocations
2343 | D:4 | Reached skill level 5 in Fire Magic
2343 | D:4 | Reached skill level 5 in Ice Magic
2343 | D:4 | Reached skill level 5 in Air Magic
2343 | D:4 | Reached skill level 5 in Earth Magic
2343 | D:4 | Reached skill level 5 in Alchemy
2343 | D:4 | Reached XP level 5. HP: 35/35 MP: 0/0
2343 | D:4 | Learned a level 2 spell: Jinxbite
2506 | D:4 | Noticed a phantom
2509 | D:4 | Killed a phantom
2510 | D:4 | Reached XP level 6. HP: 39/40 MP: 0/0
3393 | D:5 | Entered Level 5 of the Dungeon
3402 | D:5 | Reached ** piety under Beogh
3413 | D:5 | Noticed an orc warrior
3425 | D:5 | Killed an orc warrior
3426 | D:5 | Reached XP level 7. HP: 36/45 MP: 0/0
3426 | D:5 | Learned a level 3 spell: Sigil of Binding
3426 | D:5 | Noticed Blorkula the Orcula
3438 | D:5 | Pacified Blorkula the Orcula
3468 | D:5 | Noticed planckenstein’s ghost (novice TrSh)
3516 | D:5 | Reached XP level 8. HP: 26/50 MP: 0/0
3539 | D:5 | Found a transporter.
3574 | D:5 | Found a transporter.
4026 | D:5 | Killed planckenstein’s ghost
4030 | D:5 | Reached XP level 9. HP: 18/55 MP: 0/0
4030 | D:5 | Learned a level 4 spell: Vhi’s Electric Charge
4150 | D:6 | Found a staircase to the Ecumenical Temple.
4179 | Temple | Entered the Ecumenical Temple
4518 | D:6 | Reached *** piety under Beogh
4532 | D:6 | Reached skill level 10 in Spellcasting
4532 | D:6 | Reached skill level 10 in Conjurations
4532 | D:6 | Reached skill level 10 in Hexes
4532 | D:6 | Reached skill level 10 in Summonings
4532 | D:6 | Reached skill level 10 in Necromancy
4532 | D:6 | Reached skill level 10 in Translocations
4532 | D:6 | Reached skill level 10 in Fire Magic
4532 | D:6 | Reached skill level 10 in Ice Magic
4532 | D:6 | Reached skill level 10 in Air Magic
4532 | D:6 | Reached skill level 10 in Earth Magic
4532 | D:6 | Reached skill level 10 in Alchemy
4690 | D:6 | Noticed Murdo

Illustrated notes

Skill XL: | 1 2 3 4 5 6 7 8 9 |
---------------±---------------------------±----
Spellcasting | 4 5 6 7 8 10 | 10.0
Conjurations | 4 5 6 7 8 10 | 10.0
Hexes | 4 5 6 7 8 10 | 10.0
Summonings | 4 5 6 7 8 10 | 10.0
Necromancy | 4 5 6 7 8 10 | 10.0
Translocations | 4 5 6 7 8 10 | 10.0
Fire Magic | 4 5 6 7 8 10 | 10.0
Ice Magic | 4 5 6 7 8 10 | 10.0
Air Magic | 4 5 6 7 8 10 | 10.0
Earth Magic | 4 5 6 7 8 10 | 10.0
Alchemy | 4 5 6 7 8 10 | 10.0
Dodging | | 2.3
Stealth | | 1.6

Action | 1- 3 | 4- 6 | 7- 9 || total
---------------------------±------±------±------+±------
Cast: Magic Dart | 73 | 66 | 15 || 154
Fulminant Prism | | 8 | 43 || 51
Soul Splinter | | 3 | || 3
Searing Ray | | 3 | 2 || 5
Iskenderun’s Myst | | 2 | 21 || 23
Sigil of Binding | | | 1 || 1
Use: Scroll | | 7 | 1 || 8
Armour: Robe | 4 | 4 | 4 || 12
Dodge: Dodged | 2 | 5 | 6 || 13
Repelled | | 1 | 2 || 3

Table legend: (Time is in decaauts)
A = Elapsed time spent in this place.
B = Non-inter-level travel time spent in this place.
C = Inter-level travel time spent in this place.
D = Time resting spent in this place.
E = Time spent auto-exploring this place.
F = Levels seen in this place.
G = Mean time per level.
A B C D E F G
±-------±-------±-------±-------±-------±----±-------+
Total | 4702 | 3877 | 825 | 128 | 2978 | 7 | 671.7 |
Dungeon | 4496 | 3871 | 625 | 128 | 2978 | 6 | 749.3 |
Temple | 205 | 5 | 200 | 0 | 0 | 1 | 205.0 |
±-------±-------±-------±-------±-------±----±-------+

Top non-repeatable levels by time:
D:2: 1172 daAuts
D:4: 1053 daAuts
D:5: 756 daAuts
D:3: 609 daAuts
D:1: 556 daAuts
D:6: 347 daAuts
Temple: 205 daAuts

Is there a downside to recruiting the first one?

I don’t think so, but I’m not sure if I can unrecruit or if there are better apostles if I wait longer. I haven’t been struggling so if there are better apostles, I think I’ll wait for them.

Just recruit the first three presented to you.

Its free to release them later after you kill another apostle

2 Thanks

ok, thanks

The apostles really start to fall off after S-Branch and I found it best to leave them parked and just recall them in for big fights that I might need the help. Otherwise they die too easily to stuff that I could otherwise deal with in more efficient ways if they weren’t getting in my way.

1 Thank