CIP: DsAl^Sif; feeling weak at XL 26

https://crawl.dcss.io/crawl/morgue/petercordia/petercordia.txt

This character feels far too weak for comfort. I must’ve skilled wrong?

Zot:2 is deadly, the Abyss nearly killed me, in Hell I killed Geryon, but Murray nearly got me, and I got up to 80% doom. I’m scared of Vault:5.
I don’t see where I can go to get my much-needed xp… :confused:

 Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file.

petercordia the Warrior (Demonspawn Alchemist)     Turns: 85041, Time: 08:06:57

HP:   91/204 (220)  AC: 14    Str:  6    XL:     26   Next: 5%
MP:   59/59         EV: 28    Int: 32    God:    Sif Muna [*****.]
Gold: 1681          SH:  0    Dex: 28    Spells: 2/62 levels left

rFire   + . .  (50%)    b - earth staff of Checkmate {rElec rC+ Stlth+ Earth}
rCold   + + .  (33%)    A - orb {Stardust}
rNeg    + + .  (20%)    L - +5 steam dragon scales "Vuucul" {rElec rC++}
rPois   +      (33%)    x - +1 hat of Veuschush {rPois Will+ Ice}
rElec   +      (33%)    n - +2 cloak {rCorr}
rCorr   +      (50%)    T - +1 pair of boots of Odecaez {Rampage Will+ Regen+ Str-4 Dex+2}
SInv    .               v - amulet of Wohefus {Faith rN+ MP+5 Int+3}
Will    +++..           z - ring "Risuci" {+Blink rN+ MP+9 Dex+4}
Stlth   +++++++         g - ring of the First Xalams {rF+ rC- Str+4 Int+4 Dex+6}
HPRegen 1.34/turn
MPRegen 0.72/turn

%: repel missiles, clarity, guardian spirit, rampage, faith
@: studying 4 skills, lightly drained
A: claws 3, repulsion field 3, powered by pain 3, magic shield, magic
regeneration, magic link, corrupting presence 2, word of chaos, clarity, weak 1,
subdued magic 1, lucky 1, [deformed body], [poor constitution 2], [inhibited
regeneration], [teleportitis 2]
}: 4/15 runes: barnacled, slimy, abyssal, gossamer
a: Word of Chaos (6%), Imbue Servitor (0%), Renounce Religion (0%), Evoke Blink
(1%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (0%)


You are on level 1 of the Realm of Zot.
You worship Sif Muna.
Sif Muna is extremely pleased with you.
You have visited 14 branches of the dungeon, and seen 54 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited the chambers of the Necropolis 1 time.
You have also visited: Sewer, Gauntlet, Volcano and Wizlab.

You have collected 9373 gold pieces.
You have spent 7692 gold pieces at shops.

Inventory:

Hand Weapons
 w - a +9 demon trident of entangling
Missiles
 d - 54 poisoned darts
 f - 20 boomerangs
 k - 3 throwing nets
 o - 3 darts of disjunction
 t - 9 silver javelins
 y - 12 curare-tipped darts
 K - 12 atropa-tipped darts
 Z - 7 javelins
Armour
 n - a +2 cloak of corrosion resistance (worn)
 x - the +1 hat of Veuschush (worn) {rPois Will+ Ice}
   (You acquired it on level 14 of the Dungeon)   
   
   rPois:     It protects you from poison.
   Will+:     It increases your willpower.
   Ice:       It increases the power of your Ice spells.
   
   It cannot be enchanted further.
 A - an orb of stardust (worn)
 B - a +2 pair of boots of earth
 F - a +0 pair of boots of flying
 L - the +5 steam dragon scales "Vuucul" (worn) {rElec rC++}
   (You found it in a Gauntlet)   
   
   rElec:     It insulates you from electricity.
   rC++:      It greatly protects you from cold.
   
   It cannot be enchanted further.
 M - a +2 cloak of willpower
 Q - the +3 pair of seven-league boots {Rampage+∞}
   (You found it on level 5 of the Pits of Slime)   
   
   Rampage+∞:   When moving toward enemies, its wearer moves as far as
   possible,
                alerting their target en route.
   
   It cannot be enchanted further.
 S - +0 pearl dragon scales
 T - the +1 pair of boots of Odecaez (worn) {Rampage Will+ Regen+ Str-4 Dex+2}
   (You found it on level 12 of the Dungeon)   
   
   Rampage:   It causes one to take an extra step when moving towards enemies,
              briefly stunning them if this results in an attack.
   Will+:     It increases your willpower.
   Regen+:    It increases your rate of health regeneration.
   Str-4:     It affects your strength (-4).
   Dex+2:     It affects your dexterity (+2).
   
   It cannot be enchanted further.
Magical Staves
 a - a staff of cold
 b - the earth staff of Checkmate (weapon) {rElec rC+ Stlth+ Earth}
   (You acquired it on level 1 of the Realm of Zot)   
   
   [staff of earth]
   
   rElec:     It insulates you from electricity.
   rC+:       It protects you from cold.
   Stlth+:    It makes you more stealthy.
   Earth:     It increases the power of your Earth spells.
Jewellery
 g - the ring of the First Xalams (worn) {rF+ rC- Str+4 Int+4 Dex+6}
   (You found it on level 4 of the Vaults)   
   
   [ring of protection from fire]
   
   rF+:       It protects you from fire.
   rC-:       It makes you vulnerable to cold.
   Str+4:     It affects your strength (+4).
   Int+4:     It affects your intelligence (+4).
   Dex+6:     It affects your dexterity (+6).
 l - the ring of Udoriw {rElec rCorr Dex+2}
   (You found it on level 2 of the Shoals)   
   
   [ring of resist corrosion]
   
   rElec:     It insulates you from electricity.
   rCorr:     It protects you from acid and corrosion.
   Dex+2:     It affects your dexterity (+2).
 m - the ring of Eternal Winter {rPois rC+ Wiz Dex-4 Slay+5}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of wizardry]
   
   rPois:     It protects you from poison.
   rC+:       It protects you from cold.
   Wiz:       It increases the success rate of your magical spells.
   Dex-4:     It affects your dexterity (-4).
   Slay+5:    It affects your accuracy & damage with ranged weapons and melee
   (+5).
 s - a ring of see invisible
 u - the ring of Liafist {EV+5 Int+2}
   (You took it off a merfolk aquamancer on level 4 of the Shoals)   
   
   [ring of evasion]
   
   EV+5:      It affects your evasion (+5).
   Int+2:     It affects your intelligence (+2).
 v - the amulet of Wohefus (worn) {Faith rN+ MP+5 Int+3}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [amulet of faith]
   
   Faith:     It allows you to gain divine favour quickly.
   rN+:       It protects you from negative energy.
   MP+5:      It affects your magic capacity (+5).
   Int+3:     It affects your intelligence (+3).
 z - the ring "Risuci" (worn) {+Blink rN+ MP+9 Dex+4}
   (You acquired it on level 1 of the Lair of Beasts)   
   
   [ring of magical power]
   
   +Blink:    It lets you blink.
   rN+:       It protects you from negative energy.
   MP+9:      It affects your magic capacity (+9).
   Dex+4:     It affects your dexterity (+4).
 D - the ring of Muloif {*Corrode rPois rC+ Str+3 SInv Stlth+}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of see invisible]
   
   *Corrode:  It may corrode you when you take damage.
   rPois:     It protects you from poison.
   rC+:       It protects you from cold.
   Str+3:     It affects your strength (+3).
   SInv:      It lets you see invisible.
   Stlth+:    It makes you more stealthy.
 G - the ring of Hegivop {AC+4 Int+5 Dex-4}
   (You found it in the Necropolis)   
   
   [ring of protection]
   
   AC+4:      It affects your AC (+4).
   Int+5:     It affects your intelligence (+5).
   Dex-4:     It affects your dexterity (-4).
 H - the ring of Jaklam {*Corrode Dex+6 SInv}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of see invisible]
   
   *Corrode:  It may corrode you when you take damage.
   Dex+6:     It affects your dexterity (+6).
   SInv:      It lets you see invisible.
 O - the ring of Sucisam {rElec rCorr Str-4 Dex+7}
   (You found it in a Gauntlet)   
   
   [ring of resist corrosion]
   
   rElec:     It insulates you from electricity.
   rCorr:     It protects you from acid and corrosion.
   Str-4:     It affects your strength (-4).
   Dex+7:     It affects your dexterity (+7).
 P - the amulet of Cunu {Chemistry rC- Int+4}
   (You found it in a Gauntlet)   
   
   [amulet of chemistry]
   
   Chemistry: It restores some MP whenever you drink a potion and also enhances
              your alchemy spells.
   rC-:       It makes you vulnerable to cold.
   Int+4:     It affects your intelligence (+4).
 R - the ring of Gozag's Respect {^Contam rC+ rCorr Dex+3}
   (You found it on level 5 of the Lair of Beasts)   
   
   [ring of resist corrosion]
   
   ^Contam:   It causes magical contamination when unequipped.
   rC+:       It protects you from cold.
   rCorr:     It protects you from acid and corrosion.
   Dex+3:     It affects your dexterity (+3).
 X - the amulet of Incredulity {Spirit MP+6 Dex+3}
   (You found it in a Gauntlet)   
   
   [amulet of guardian spirit]
   
   Spirit:    It causes incoming damage to be divided between your reserves of
              health and magic.
   MP+6:      It affects your magic capacity (+6).
   Dex+3:     It affects your dexterity (+3).
Wands
 d - a wand of digging (16)
 a - a wand of flame (97)
 p - a wand of polymorph (19)
 e - a wand of charming (23)
 f - a wand of mindburst (7)
 c - a wand of roots (33)
 b - a wand of acid (27)
Scrolls
 I - 17 scrolls of immolation
 T - 3 scrolls of torment
 V - 7 scrolls of vulnerability
 w - 7 scrolls of enchant weapon
 N - 11 scrolls of noise
 f - 6 scrolls of fear
 a - 3 scrolls of enchant armour
 t - 17 scrolls of teleportation
 W - 2 scrolls of brand weapon
 r - 9 scrolls of revelation
 s - 3 scrolls of summoning
 x - 4 scrolls of amnesia
 S - 3 scrolls of silence
 i - 24 scrolls of identify
 g - 3 scrolls of fog
 p - 4 scrolls of poison
 b - 2 scrolls of blinking
Potions
 g - 8 potions of magic
 L - 12 potions of lignification
 A - 7 potions of attraction
 b - 7 potions of brilliance
 w - 11 potions of heal wounds
 r - 9 potions of resistance
 h - 18 potions of haste
 C - 3 potions of cancellation
 c - 18 potions of curing
 a - 9 potions of ambrosia
 e - 3 potions of enlightenment
 M - 6 potions of mutation
 m - 7 potions of might
 i - 2 potions of invisibility
 B - 2 potions of berserk rage
Miscellaneous
 h - a +4 condenser vane
 i - a +0 lightning rod (4/4)
 j - a +0 box of beasts
 k - a +0 phantom mirror
Baubles
 g - 10 flux baubles


   Skills:
 - Level 20.6 Fighting
 - Level 13.0 Dodging
 - Level 13.8 Stealth
 - Level 18.8 Spellcasting
 - Level 11.5 Conjurations
 - Level 3.6 Summonings
 - Level 5.7 Translocations
 - Level 14.9 Forgecraft
 - Level 8.0 Fire Magic
 - Level 14.0 Ice Magic
 + Level 16.8 Earth Magic
 - Level 11.0 Alchemy
 - Level 19.8 Invocations
 - Level 13.7 Evocations
 - Level 7.0 Shapeshifting


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Permafrost Eruption   Ice/Erth       61%        2x4d12    1%          6
b - Forge Phalanx Beetle  Frge           38%        N/A       1%          6
d - Iskenderun's Mystic   Conj/Tloc      60%        2d13 (+2d71%          4
e - Spellspark Servitor   Conj/Frge      36%        N/A       3%          7
f - Bombard               Conj/Erth      48%        9d8       1%          6
g - Diamond Sawblades     Frge           38%        4d8       1%          7
m - Hellfire Mortar       Fire/Erth/Frge 46%        4d15      3%          7
p - Passage of Golubria   Tloc           50%        N/A       1%          4
r - Ozocubu's Refrigerat  Ice            47%        4d18      2%          7
s - Sculpt Simulacrum     Ice/Alch       45%        N/A       1%          6

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Foxfire                  Conj/Fire      100%       2x1d9     0%          1
 Freeze                   Ice            100%       1d10      0%          1
 Kinetic Grapnel          Frge           100%       1d8       0%          1
 Magic Dart               Conj           100%       1d8       0%          1
 Sandblast                Erth           100%       2d20      0%          1
 Construct Spike Launche  Frge           100%       2d7       0%          2
 Mercury Arrow            Conj/Alch      100%       2d11      0%          2
 Searing Ray              Conj           100%       2d8       0%          2
 Apportation              Tloc           100%       N/A       1%          1
 Kiss of Death            Conj/Necr      100%       2d13      1%          1
 Poisonous Vapours        Alch/Air       100%       1d4       1%          1
 Shock                    Conj/Air       100%       1d9       1%          1
 Soul Splinter            Necr           92%        N/A       1%          1
 Summon Small Mammal      Summ           100%       N/A       1%          1
 Blink                    Tloc           100%       N/A       1%          2
 Call Imp                 Summ           82%        N/A       1%          2
 Ensorcelled Hibernation  Hex/Ice        100%       N/A       1%          2
 Jinxbite                 Hex            46%        2d2       1%          2
 Lesser Beckoning         Tloc           100%       N/A       1%          2
 Momentum Strike          Conj/Tloc      100%       3d10      1%          2
 Scorch                   Fire           100%       2d9       1%          2
 Static Discharge         Conj/Air       100%       3-8/arc   1%          2
 Sublimation of Blood     Necr           23%        N/A       1%          2
 Frozen Ramparts          Ice            100%       1d16      0%          3
 Hailstorm                Conj/Ice       91%        3d15      0%          3
 Launch Clockwork Bee     Frge           77%        N/A       0%          3
 Ozocubu's Armour         Ice            95%        N/A       0%          3
 Passwall                 Erth           100%       N/A       0%          3
 Stone Arrow              Conj/Erth      100%       3d13      0%          3
 Awaken Armour            Erth/Frge      100%       N/A       0%          4
 Lee's Rapid Deconstruct  Erth           51%        3d24*     0%          5
 Call Canine Familiar     Summ           41%        N/A       1%          3
 Inner Flame              Hex/Fire       42%        N/A       1%          3
 Maxwell's Portable Pile  Tloc           50%        (3-9)d6   1%          3
 Mephitic Cloud           Conj/Alch/Air  56%        N/A       1%          3
 Summon Ice Beast         Ice/Summ       79%        N/A       1%          3
 Teleport Other           Tloc           50%        N/A       1%          3
 Volatile Blastmotes      Fire/Tloc      100%       2d18      1%          3
 Brom's Barrelling Bould  Conj/Erth      96%        2d13      1%          4
 Eringya's Surprising Cr  Summ           41%        N/A       1%          4
 Flame Wave               Conj/Fire      63%        2d15      1%          4
 Forge Blazeheart Golem   Fire/Frge      68%        N/A       1%          4
 Forge Lightning Spire    Air/Frge       56%        3d8       1%          4
 Fulminant Prism          Conj/Alch      34%        3d15      1%          4
 Ignite Poison            Fire/Alch      63%        N/A       1%          4
 Iskenderun's Battlesphe  Conj/Frge      73%        2d15      1%          4
 Leda's Liquefaction      Alch/Erth      47%        N/A       1%          4
 Olgreb's Toxic Radiance  Alch           67%        N/A       1%          4
 Petrify                  Alch/Erth      47%        N/A       1%          4
 Rending Blade            Conj/Frge      73%        2d(12+8*) 1%          4
 Sticky Flame             Fire/Alch      63%        2d11      1%          4
 Summon Seismosaurus Egg  Summ/Erth      84%        N/A       1%          4
 Alistair's Intoxication  Alch           44%        N/A       1%          5
 Alistair's Walking Alem  Alch/Frge      72%        N/A       1%          5
 Borgnjor's Vile Clutch   Necr/Erth      38%        N/A       1%          5
 Detonation Catalyst      Fire/Alch      63%        2d3       1%          5
 Fireball                 Conj/Fire      31%        3d13      1%          5
 Freezing Cloud           Conj/Ice/Air   39%        6-21      1%          5
 Hoarfrost Cannonade      Ice/Frge       48%        3d9/3d18  1%          5
 Irradiate                Conj/Alch      34%        3d23      1%          5
 Metabolic Englaciation   Hex/Ice        36%        N/A       1%          5
 Nazja's Percussive Temp  Frge           38%        4d10      1%          5
 Eringya's Noxious Bog    Alch           33%        4d6       1%          6
 Forge Monarch Bomb       Fire/Frge      34%        4d13      1%          6
 Fortress Blast           Frge           100%       6d7       1%          6
 Splinterfrost Shell      Ice/Frge       48%        6d16      1%          7
 Confusing Touch          Hex            23%        N/A       2%          3
 Fugue of the Fallen      Necr           23%        N/A       2%          3
 Gloom                    Hex/Necr       46%        N/A       2%          3
 Sigil of Binding         Hex            23%        N/A       2%          3
 Swiftness                Air            23%        N/A       2%          3
 Dimensional Bullseye     Hex/Tloc       18%        N/A       2%          4
 Vhi's Electric Charge    Tloc/Air       74%        N/A       2%          4
 Arcjolt                  Conj/Air       25%        1d35      2%          5
 Yara's Violent Unravell  Hex/Alch       25%        3d11      2%          5
 Starburst                Conj/Fire      31%        6d10      2%          6
 Summon Forest            Summ/Tloc      23%        N/A       3%          5
 Martyr's Knell           Necr/Summ      32%        N/A       4%          4
 Orb of Destruction       Conj           34%        9d10      8%          7
 Airstrike                Air            11%        2d(2-18)  10%         4
 Anguish                  Hex/Necr       11%        N/A       10%         4
 Animate Dead             Necr           23%        N/A       10%         4
 Cause Fear               Hex            11%        N/A       10%         4
 Cigotuvi's Putrefaction  Necr/Air       23%        N/A       10%         4
 Dispel Undead            Necr           23%        3d12      10%         4
 Summon Mana Viper        Hex/Summ       32%        N/A       13%         5
 Conjure Ball Lightning   Conj/Air       25%        3x3d7     16%         6
 Dispersal                Tloc           25%        N/A       16%         6
 Gell's Gavotte           Tloc           25%        2d(22-33) 16%         6
 Lehudib's Crystal Spear  Conj/Erth      48%        10d11     21%         8
 Magnavolt                Erth/Air       38%        4d16      28%         7
 Curse of Agony           Necr           23%        N/A       30%         5
 Silence                  Hex/Air        11%        N/A       30%         5
 Plasma Beam              Fire/Air       21%        2x1d33    32%         6
 Summon Cactus Giant      Summ           20%        N/A       36%         6
 Rimeblight               Ice/Necr       36%        2d8 (prima47%         7
 Fulsome Fusillade        Conj/Alch      34%        (3-5)d13  58%         8
 Manifold Assault         Tloc           25%        N/A       65%         7
 Shatter                  Erth           51%        3d39*     73%         9
 Death Channel            Necr           11%        N/A       86%         6
 Summon Hydra             Summ           20%        N/A       92%         7
 Platinum Paragon         Frge           38%        4d17      94%         9
 Ignition                 Fire           29%        3d9       96%         8
 Polar Vortex             Ice            47%        12d6*     98%         9
 Haunt                    Necr/Summ      16%        N/A       99%         7
 Sphinx Sisters           Hex/Summ       16%        N/A       99%         7
 Enfeeble                 Hex            11%        N/A       100%        7
 Borgnjor's Revivificati  Necr           11%        N/A       100%        8
 Disjunction              Tloc           25%        N/A       100%        8
 Chain Lightning          Conj/Air       25%        3d34      100%        9
 Death's Door             Necr           11%        N/A       100%        9
 Fire Storm               Conj/Fire      31%        8d8       100%        9


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (5/5) D:10        
 Shoals (4/4) Lair:2       Spider (4/4) Lair:3        Slime (5/5) Lair:4      
    Orc (2/2) D:12            Elf (3/3) Orc:2        Vaults (4/5) D:13        
  Crypt (3/3) Vaults:2       Tomb (1/3) Crypt:3      Depths (4/4) D:15        
   Hell (visited)             Zot (2/5) Depths:4      Sewer (visited)         
Volcano (visited)          WizLab (visited)         Gauntlet (visited)        
   Dis: Hell:1         Geh: Hell:1         Coc: Hell:1         Tar: Hell:1

The Realm of Zot is guarded by orbs of entropy.


Illustrated notes

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
---------------+----------------------------------------------------------------------------+-----
Fighting       |  1  2        3     4     5  6  7  8  9          10 11 13 14 15    16 19 20 | 20.6
Spellcasting   |        3           4     5  6  7  8     9 10 12    13 14 15 16    17 18    | 18.8
Alchemy        |           4           6  7  8     9                                  10 11 | 11.0
Shapeshifting  |              1  3  4                 7                                     |  7.0
Fire Magic     |                 2           4  5     6                             8       |  8.0
Dodging        |                       2  4  5  6  7        8        9 10 11          12 13 | 13.0
Stealth        |                       3  4  5  6  7  8           9 10    11 12       13    | 13.8
Translocations |                       2  3     4  5                                        |  5.7
Conjurations   |                             3  4  5                          6    10    11 | 11.5
Invocations    |                                4  6     7       10 13 14 16 18       19    | 19.8
Summonings     |                                      3                                     |  3.6
Earth Magic    |                                      3  5  6  7  9    11 13 14    16       | 16.8
Forgecraft     |                                         5                      13 14       | 14.9
Evocations     |                                         9 11       13                      | 13.7
Ice Magic      |                                            6 11 14                         | 14.0

Action                     |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
 Attack: Normal            |    13 |    29 |    32 |    26 |   345 |    91 |    19 |    22 |    16 ||   593
  Melee: Flail             |     9 |       |       |       |       |       |       |       |       ||     9
         Unarmed           |     4 |    29 |    32 |    26 |    19 |       |       |       |       ||   110
         Spear             |       |       |       |       |   238 |       |       |       |    10 ||   248
         Dagger            |       |       |       |       |    73 |    73 |       |       |       ||   146
         Lajatang          |       |       |       |       |    15 |    13 |       |       |       ||    28
         Staff             |       |       |       |       |       |     5 |    19 |    22 |     6 ||    52
   Cast: Poisonous Vapours |    37 |    18 |     3 |       |       |       |       |       |       ||    58
         Mercury Arrow     |    41 |    77 |    91 |    60 |    35 |       |       |       |       ||   304
         Sticky Flame      |       |     3 |    23 |    59 |    60 |     4 |       |       |       ||   149
         Olgreb's Toxic Ra |       |       |    29 |   128 |   174 |   110 |     1 |       |       ||   442
         Iskenderun's Myst |       |       |       |    21 |    51 |    15 |    31 |    28 |    23 ||   169
         Passage of Golubr |       |       |       |     6 |    17 |     5 |     5 |    16 |       ||    49
         Flame Wave        |       |       |       |    14 |    21 |     4 |       |       |       ||    39
         Summon Seismosaur |       |       |       |       |    23 |       |       |       |       ||    23
         Alistair's Walkin |       |       |       |       |    82 |    47 |     8 |     5 |       ||   142
         Ignite Poison     |       |       |       |       |    38 |    46 |     1 |     2 |       ||    87
         Hoarfrost Cannona |       |       |       |       |     3 |    33 |    24 |    19 |     2 ||    81
         Permafrost Erupti |       |       |       |       |       |   226 |   563 |   658 |   190 ||  1637
         Bombard           |       |       |       |       |       |       |     4 |    13 |    29 ||    46
         Sculpt Simulacrum |       |       |       |       |       |       |     2 |     1 |     3 ||     6
         Lee's Rapid Decon |       |       |       |       |       |       |       |    59 |       ||    59
         Forge Phalanx Bee |       |       |       |       |       |       |       |    10 |     2 ||    12
         Hellfire Mortar   |       |       |       |       |       |       |       |     8 |     5 ||    13
         Spellspark Servit |       |       |       |       |       |       |       |    18 |    20 ||    38
         Diamond Sawblades |       |       |       |       |       |       |       |     4 |     4 ||     8
         Ozocubu's Refrige |       |       |       |       |       |       |       |       |    14 ||    14
 Invoke: Channel Magic     |       |       |       |     1 |     5 |     7 |     8 |     3 |     6 ||    30
         Forget Spell      |       |       |       |       |     3 |       |       |     3 |       ||     6
Ability: Evoke Blink       |       |       |       |       |     2 |     2 |     2 |     2 |     5 ||    13
         Word of Chaos     |       |       |       |       |       |       |       |     2 |     5 ||     7
         Imbue Servitor    |       |       |       |       |       |       |       |     1 |       ||     1
  Evoke: Wand of acid      |       |       |       |       |     1 |     1 |       |       |       ||     2
         Wand of roots     |       |       |       |       |     1 |       |       |       |       ||     1
         Wand of charming  |       |       |       |       |     1 |       |       |       |       ||     1
         Wand of digging   |       |       |       |       |       |     1 |       |       |       ||     1
         Condenser vane    |       |       |       |       |       |       |     1 |       |     1 ||     2
  Drink: Heal wounds       |       |     1 |       |       |       |       |     1 |       |       ||     2
         Ambrosia          |       |       |       |       |     1 |       |       |       |       ||     1
         Invisibility      |       |       |       |       |     1 |       |       |       |       ||     1
         Berserk rage      |       |       |       |       |     1 |       |       |       |       ||     1
         Mutation          |       |       |       |       |     1 |       |       |       |       ||     1
         Haste             |       |       |       |       |       |       |     1 |       |       ||     1
         Cancellation      |       |       |       |       |       |       |       |     1 |       ||     1
         Curing            |       |       |       |       |       |       |       |       |     1 ||     1
   Read: Identify          |       |       |       |    17 |     3 |     2 |       |       |       ||    22
         Acquirement       |       |       |       |     1 |     1 |     1 |       |       |     2 ||     5
         Revelation        |       |       |       |       |     2 |       |     1 |     1 |       ||     4
         Fear              |       |       |       |       |     1 |       |       |       |       ||     1
         Teleportation     |       |       |       |       |       |     1 |     2 |     1 |     1 ||     5
         Poison            |       |       |       |       |       |     1 |       |       |       ||     1
         Summoning         |       |       |       |       |       |       |     2 |       |     1 ||     3
         Amnesia           |       |       |       |       |       |       |     1 |     2 |     1 ||     4
         Fog               |       |       |       |       |       |       |     1 |       |       ||     1
         Enchant armour    |       |       |       |       |       |       |       |     2 |       ||     2
         Enchant weapon    |       |       |       |       |       |       |       |       |     5 ||     5
         Immolation        |       |       |       |       |       |       |       |       |     1 ||     1
         Blinking          |       |       |       |       |       |       |       |       |     1 ||     1
         Brand weapon      |       |       |       |       |       |       |       |       |     1 ||     1
   Stab: Sleeping          |       |       |       |       |     4 |     9 |       |       |       ||    13
         Invisible         |       |       |       |       |     2 |       |       |       |       ||     2
 Armour: Robe              |     4 |       |       |       |       |       |       |       |       ||     4
         None              |     5 |    16 |    19 |    74 |    58 |       |       |       |       ||   172
         Steam dragon scal |       |       |       |       |   365 |   213 |   163 |   159 |   206 ||  1106
  Dodge: Dodged            |    13 |    73 |    59 |   155 |   442 |   228 |   155 |   205 |   376 ||  1706
         Repelled          |       |       |       |       |       |       |     8 |    31 |    20 ||    59
   Form: Scroll            |     1 |       |       |     1 |       |       |       |       |       ||     2
         Default           |       |       |       |     1 |     1 |       |       |       |       ||     2


Training Spellcasting more than any school is suboptimal when it comes to failure. I see you only have 2 unused slots, but if you had taken a few points off Spellcasting and focused more on schools, you could have access to some level 8 and 9 spells. As it is, I see you have some ally spells but also Ozocubu’s Refrigeration, which doesn’t go well together. I’d amnesia the latter spell and learn Splinterfrost Shell, which will block a bunch of stuff and damage enemies that attack it. As for your training, I’m not convinced training for Shatter is the best idea for the same reasons I gave for the fridge spell. I’d instead train Conjurations unless you have an active manual of Earth Magic, which will get LCS online faster. Once that’s online, you can amnesia Bombard and learn LCS and imbue it to your servitor.

As for where to go, I’d go to Vaults:5, which is probably not as hard as you think if you do it right. What I like to do there is start by checking Vaults:4 for a hatch. If there is one, move on top of it and prebuff with potions (haste and brilliance for sure; maybe invilisibility and enlightenment as well, but you’re pretty low on those). If there is no hatch, then the prebuffing should be done on a downstair instead. On a downstair (not hatch), I like to read a scroll of teleportation before going down. On a hatch, there’s no need to do that, because the reason to teleport or hatch is to avoid the center area, where the entire floor can get to you. The corners are safer, as only one of the quadrants can get to you at a time, and the terrain is generally more favorable. That strategy almost always works for me, while I tend to have more trouble in Slime, even before it was buffed.