So I’ve been experimenting recently with Spriggan Warpers. I hadn’t tried Warpers in 0.32 yet, and while I found them not that fun to play previously, Maxwell’s Portable Piledriver is really fun, especially with Spriggans that can just run away and reposition great.
I decided I wanted to go all-in on Tloc (maybe not the smartest decision), and acquiring a manual early on in Lair on top of the +4 ability was probably an undeserved reward. Idk how well my game would have gone without that, given that I was quite commited to that plan. Because of that, I decided to worship Ru for powerful abilities that don’t require investing in one more skill. I gave them my left hand first (wasn’t planning on shields or orb, no great rings found), then some Will (BIG mistake to do it that early. I nearly died in Snake:4 when I got hit with dimensional anchor. Now in the endgame, with a lvl27 Spriggan in Death Form, it makes close to zero difference), and my armour skill (lol). I wanted to go for something I really wouldn’t miss for my last sacrifice, like spell success chance, but since I had already refused several I settled for -5AC, thinking my AC was below 5 most of the time so it wouldn’t matter. And then I found a ring of the Tortoise , and a +4 hat to replace my -2 hat ¯_ (ツ)_/¯
MVPs are definitely the Death Talisman (turns out a one-handed Spriggan is a bit short on the slots for resistances), Robe of Vines (which I didn’t notice at first when clearing Elf:3, only found it later after doing all of Vaults, Depths, Crypt and Shoals), and Cloak of Starlight. Now enemies often fail to attack me, if they do anyway they mostly miss me and get blinded, and when they by some miracle hurt me Ru will give them a bad status included paralysis. Thanks to my artifact amulet of MPRegen and my Robe of Vines, I can tank a bit and keep spamming Gell’s Gavotte and Malign Gateway, and I don’t miss potion healing anyway because I gave up the ability to drink.
I do keep other armour and potions if I see something really tough that I need to prepare for. I can outrun most stuff and because of that I have a pretty big stack of Teleport scrolls I can use for the rare stuff I can’t outrun.
Now comes the question : Death Form is ill-suited to Gehenna and Tartarus, and I’m not sure my heavy quickblade will cut it in Dis. Dis also features a ton of damnation that neither Death form nor my 40+ EV will save me from. And then there’s Tomb : I’ve splatted many characters in Tomb recently due to hubris, I would like to not add that one to the pile.
My build can probably be improved a bit :
- If I’m doing a Hell/Tomb branch while alive, holy wrath would be good. I stupidly did not pick up a eudemon blade in Pandemonium when I had the opportunity, but I could go back (or go to the Abyss) to find another one. Or just use a rapier or quick blade of holy wrath I guess (I’m assuming rapier is better here)?
- My skills are obviously over the top. i started training spellcasting again because I got a manual so why not. I didn’t even finish the 2nd manual of dodging before I got to 27. I could maybe afford to learn a non-Tloc spell, especially given that I have many spells I almost never use now (Teleport other doesn’t hit much, MPP being single target and requiring setup means it’s only viable for stuff I can kill with my dagger anyway, Summon Forest was very good in Zot but in Hell/Pan the dryad is obliterated instantly, Dispersal is in theory useful as a panic button but Disjunction fills that role better, and I learned IMB (and trained Conjuratrions) thinking it would give me smth to do while Gavotte is recharging but I end up just using Manifold Assault instead for its synergy with Death Form. Any advice for spells that would be good to pick up? I thought maybe Haunt? The problem is that summons other than the tentacle just get abjured…
- Draw out Power and Apocalypse are both very good (I one-shot Lom Lobon after paralysing them with Apocalypse), but I’m never making use of Power Leap. Is this normal because I’m so fast? I’m just always afraid I’ll be exhausted when I really badly need one of the other abilities. The draining has only ever been an issue once in Cocytus when I was in a really bad spot and needed to use several abilities in a row, otherwise they tend to pay for themselves with little draining left by the end of the fight.
- I’m mostly using Horn of Geryon, Mirror (on Pan/Hell Lords) and Gravitambourine (to make sure a big bad can’t run away from the tentacle) as evocables, should I just ditch the others? I’m not sure how good a sack of spiders can be in extended, even with 27 evo
Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file.
Subbak the Plane Walker (Spriggan Warper) Turns: 110668, Time: 13:36:22
Health: 170/170 AC: 4 Str: 8 XL: 27
Magic: 50/50 EV: 49 Int: 32 God: Ru [******]
Gold: 5647 SH: 0 Dex: 23 Spells: 13/71 levels left
rFire + . . a - +9 quick blade (heavy)
rCold + + . (shield unavailable)
rNeg + + + E - +1 robe of Vines {NoPotionHeal Regen++++}
rPois ∞ Y - +4 hat "Gisyge" {rElec rC+ Dex+2}
rElec + S - +1 cloak of Starlight {*Dazzle EV+4 Stlth--}
rCorr . (gloves unavailable)
SInv + (boots unavailable)
Will ++++. w - amulet of Febid {rF+ RegenMP+ Int+3}
Stlth +++ (ring unavailable)
HPRegen 3.68/turn V - +6 ring of intelligence
MPRegen 0.72/turn
%: no passive effects
@: death-form, studying 4 skills, very quick
A: vile attack, siphon essence, torment immunity, poison immunity, negative
energy immunity, undead cold resistance, no potions, very small, no large
weapons, unfitting armour, see invisible, speed 3, missing a hand, inability to
train armour, reduced AC 1, weak-willed 1, agile 1, poison resistance
}: 11/15 runes: serpentine, barnacled, slimy, silver, icy, abyssal, demonic,
glowing, magical, fiery, dark
a: Siphon Essence, Begin Untransformation, Renounce Religion, Draw Out Power,
Power Leap, Apocalypse
You are on level 1 of the Lair of Beasts.
You worship Ru.
Ru is exalted by your worship.
You are an undying horror.
You have visited 14 branches of the dungeon, and seen 64 of its levels.
You have visited Pandemonium 2 times, and seen 23 of its levels.
You have visited the Abyss 3 times.
You have also visited: Bailey, Ice Cave and Desolation.
You have collected 13015 gold pieces.
You have spent 7368 gold pieces at shops.
Inventory:
Hand Weapons
a - a +9 heavy quick blade (weapon)
b - the +4 quick blade of Sixtel {freeze, rF+ Will+}
(You acquired it on level 3 of the Depths)
rF+: It protects you from fire.
Will+: It increases your willpower.
Missiles
v - 11 throwing nets
z - 67 boomerangs
I - 17 atropa-tipped darts (quivered)
M - 10 datura-tipped darts
N - 9 curare-tipped darts
Armour
d - the scarf of Miracles {shadows, rC+ Dex+3}
(You acquired it in Pandemonium)
Dex+3: It affects your dexterity (+3).
rC+: It protects you from cold.
g - the +5 acid dragon scales "Rimaess" {rF+ Will+ rCorr}
(You found it on level 3 of the Abyss)
rF+: It protects you from fire.
Will+: It increases your willpower.
rCorr: It protects you from acid and corrosion.
E - the +1 robe of Vines (worn) {NoPotionHeal Regen++++}
(You found it on level 3 of the Elven Halls)
NoPotionHeal: Its wearer cannot be healed by potions.
Regen++++: It increases your rate of health regeneration.
S - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}
(You found it on level 5 of the Vaults)
*Dazzle: It may blind those who miss an attack against the wearer in
melee combat.
EV+4: It affects your evasion (+4).
Stlth--: It makes you much less stealthy.
Y - the +4 hat "Gisyge" (worn) {rElec rC+ Dex+2}
(You took it off Wiglaf on level 2 of the Vaults)
Dex+2: It affects your dexterity (+2).
rC+: It protects you from cold.
rElec: It insulates you from electricity.
Jewellery
i - a ring of flight
m - a ring of resist corrosion
w - the amulet of Febid (around neck) {rF+ RegenMP+ Int+3}
(You found it on level 5 of the Pits of Slime)
[amulet of magic regeneration]
It increases your rate of magic regeneration.
Int+3: It affects your intelligence (+3).
rF+: It protects you from fire.
RegenMP+: It increases your rate of magic regeneration.
P - a ring of protection from fire
V - a +6 ring of intelligence (right hand)
Talismans
l - a talisman of death (active)
Wands
f - a wand of polymorph (22)
C - a wand of flame (194)
D - a wand of light (40)
H - a wand of iceblast (57)
K - a wand of charming (70)
R - a wand of mindburst (38)
T - a wand of digging (20)
Scrolls
c - 6 scrolls of blinking
e - 4 scrolls of torment
h - 4 scrolls of revelation
j - 14 scrolls of teleportation
k - 10 scrolls of vulnerability
o - 9 scrolls of poison
u - 9 scrolls of fear
x - 5 scrolls of silence
F - 6 scrolls of immolation
G - 15 scrolls of fog
L - a scroll of summoning
Potions
n - 8 potions of haste
p - 4 potions of resistance
s - 13 potions of might
t - 8 potions of invisibility
O - 8 potions of brilliance
Miscellaneous
y - the horn of Geryon
J - a Gell's gravitambourine (2/2)
Q - a sack of spiders
U - a condenser vane
X - a phantom mirror
Z - a lightning rod (4/4)
Skills:
+ Level 25.7 Fighting
O Level 27 Short Blades
+ Level 19.1 Throwing
O Level 27 Dodging
- Level 10.0 Stealth
+ Level 22.5 Spellcasting
- Level 7.0 Conjurations
- Level 12.0 Summonings
O Level 27 Translocations
- Level 4.0 Air Magic
O Level 27 Evocations
- Level 23.0 Shapeshifting
You have 13 spell levels left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Blink Tloc 100% N/A 0% 2
b - Maxwell's Portable P Tloc 100% (3-9)d9 0% 3
c - Teleport Other Tloc 100% N/A 0% 3
d - Lesser Beckoning Tloc 100% N/A 0% 2
e - Apportation Tloc 100% N/A 0% 1
f - Manifold Assault Tloc 59% N/A 0% 7
g - Gell's Gavotte Tloc 59% 2d(37-56) 0% 6
h - Passage of Golubria Tloc 100% N/A 0% 4
i - Malign Gateway Summ/Tloc 51% N/A 1% 7
j - Summon Forest Summ/Tloc 51% N/A 0% 5
k - Disjunction Tloc 59% N/A 1% 8
l - Dispersal Tloc 59% N/A 0% 6
m - Iskenderun's Mystic Conj/Tloc 98% 2d19 (+2d10% 4
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Summon Small Mammal Summ 100% N/A 0% 1
Call Imp Summ 100% N/A 0% 2
Momentum Strike Conj/Tloc 100% 3d10 0% 2
Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3
Vhi's Electric Charge Tloc/Air 100% N/A 0% 4
Foxfire Conj/Fire 100% 2x1d9 1% 1
Freeze Ice 100% 1d10 1% 1
Kiss of Death Conj/Necr 100% 2d13 1% 1
Magic Dart Conj 100% 1d8 1% 1
Sandblast Erth 72% 2d16 1% 1
Shock Conj/Air 100% 1d9 1% 1
Slow Hex 100% N/A 1% 1
Soul Splinter Necr 100% N/A 1% 1
Grave Claw Necr 72% 2d12 1% 2
Jinxbite Hex 72% N/A 1% 2
Static Discharge Conj/Air 100% 3-8/arc 1% 2
Sublimation of Blood Necr 36% N/A 1% 2
Call Canine Familiar Summ 85% N/A 1% 3
Hailstorm Conj/Ice 55% 3d11 1% 3
Mephitic Cloud Conj/Alch/Air 56% N/A 1% 3
Stone Arrow Conj/Erth 100% 3d13 1% 3
Summon Ice Beast Ice/Summ 65% N/A 1% 3
Airstrike Air 28% 2d(5-21) 1% 4
Animate Armour Summ/Erth 100% N/A 1% 4
Brom's Barrelling Bould Conj/Erth 55% 2d9 1% 4
Dimensional Bullseye Hex/Tloc 44% N/A 1% 4
Flame Wave Conj/Fire 55% 2d13 1% 4
Fulminant Prism Conj/Alch 27% 3d14 1% 4
Martyr's Knell Necr/Summ 65% N/A 1% 4
Summon Blazeheart Golem Fire/Summ 65% N/A 1% 4
Summon Lightning Spire Summ/Air 72% 3d10 1% 4
Iskenderun's Battlesphe Conj 69% 2d12 1% 5
Summon Mana Viper Hex/Summ 65% N/A 1% 5
Summon Cactus Giant Summ 42% N/A 1% 6
Confusing Touch Hex 36% N/A 2% 3
Frozen Ramparts Ice 72% 1d11 2% 3
Fugue of the Fallen Necr 36% N/A 2% 3
Inner Flame Hex/Fire 36% N/A 2% 3
Ozocubu's Armour Ice 36% N/A 2% 3
Sigil of Binding Hex 36% N/A 2% 3
Tukima's Dance Hex 36% N/A 2% 3
Cigotuvi's Putrefaction Necr/Air 48% N/A 3% 4
Fireball Conj/Fire 27% 3d12 5% 5
Freezing Cloud Conj/Ice/Air 28% 6-21 5% 5
Irradiate Conj/Alch 27% 3d20 5% 5
Monstrous Menagerie Summ 42% N/A 5% 7
Summon Hydra Summ 42% N/A 5% 7
Anguish Hex/Necr 18% N/A 9% 4
Animate Dead Necr 36% N/A 9% 4
Cause Fear Hex 18% N/A 9% 4
Dispel Undead Necr 36% 3d15 9% 4
Ignite Poison Fire/Alch 36% N/A 9% 4
Leda's Liquefaction Alch/Erth 18% N/A 9% 4
Petrify Alch/Erth 36% N/A 9% 4
Sticky Flame Fire/Alch 36% 2d8 9% 4
Conjure Ball Lightning Conj/Air 31% 3x3d10 14% 6
Spellforged Servitor Conj/Summ 38% N/A 14% 7
Alistair's Intoxication Alch 24% N/A 24% 5
Borgnjor's Vile Clutch Necr/Erth 18% N/A 24% 5
Curse of Agony Necr 36% N/A 24% 5
Hoarfrost Cannonade Ice/Alch 18% 3d6/3d13 24% 5
Lee's Rapid Deconstruct Erth 18% 3d11* 24% 5
Metabolic Englaciation Hex/Ice 18% N/A 24% 5
Yara's Violent Unravell Hex/Alch 18% 3d9 24% 5
Bombard Conj/Erth 27% 9d5 30% 6
Orb of Destruction Conj 34% 9d10 38% 7
Plasma Beam Fire/Air 24% 2x1d36 50% 6
Haunt Necr/Summ 32% N/A 52% 7
Death Channel Necr 18% N/A 78% 6
Eringya's Noxious Bog Alch 18% 4d6 78% 6
Permafrost Eruption Ice/Erth 18% 2x4d5 78% 6
Sculpt Simulacrum Ice/Alch 18% N/A 78% 6
Magnavolt Erth/Air 24% 4d13 97% 7
Dragon's Call Summ 42% N/A 99% 9
Enfeeble Hex 18% N/A 100% 7
Hellfire Mortar Fire/Erth 18% 3d12 100% 7
Ozocubu's Refrigeration Ice 18% 4d11 100% 7
Rimeblight Ice/Necr 18% 2d6 (prima100% 7
Borgnjor's Revivificati Necr 18% N/A 100% 8
Discord Hex 18% N/A 100% 8
Fulsome Fusillade Conj/Alch 27% (3-5)d11 100% 8
Ignition Fire 18% 3d7 100% 8
Infestation Necr 18% N/A 100% 8
Lehudib's Crystal Spear Conj/Erth 27% 10d7 100% 8
Death's Door Necr 18% N/A 100% 9
Polar Vortex Ice 18% 12d2* 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8
Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (4/4) D:15
Hell (visited) Dis (0/7) Hell Geh (0/7) Hell
Coc (7/7) Hell Tar (0/7) Hell Zot (5/5) Depths:4
Bailey (visited) IceCv (visited) Desolation (visited)
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:6 ( D:7 : D:9 : Orc:2 =?[( Snake:2 [ Snake:4 : Vaults:3 (
Vaults:4 [ Crypt:3 ** Depths:1 : Depths:3 ?
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:2 Depths:3
Pandemonium: Depths:2 Depths:4
Ziggurat: Depths:3
Annotations:
Vaults:4 3 runed translucent doors, Faydane's ghost, veteran HuFi
Innate Abilities, Weirdness & Mutations
You are an undying horror.
Your melee attacks drain, slow and weaken victims.
You can torment nearby foes to heal from their wounds.
You are immune to unholy pain and torment.
You are immune to poison.
You are immune to negative energy. (rN+++)
Your undead body is resistant to cold. (rC+)
You cannot drink.
You are very small and have problems with some larger weapons.
You are too small for most types of armour.
You have supernaturally acute vision. (SInv)
You cover ground extremely quickly. (Speed+++)
You are missing a hand.
You cannot train Armour skill.
You take slightly more damage. (AC -5)
You are slightly weak-willed. (Will-)
You are agile. (Dex +4, Str/Int -1)
Your system is resistant to poisons. (rPois)