DjIE of Jiyva, seeking general advice

This is about where I usually die. What was strong has become weak. Fireball was pretty well demolishing all (non rf+) mobs, and Manifold Assault was cleaning up, too. But now that I’m in Depths, not so much.
I’ve burned quite a bit of faith, drank all my heal pots, even had to chug a few cures to survive a small consortium of Tentacled Monstrosities. At this rate it’ll be YASD in short order.
Some specific questions:

  1. How does one maximize Manifold Assault’s effectiveness, particularly given the weapons currently in my inventory?
  2. Are there spell combos/techniques available to me that I’m neglecting?

But really any advice and/or criticism will be appreciated.

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The thing to realise is that Manifold Assault is atrocious with this character, and also you don’t need it.

You haven’t wasted any xp on short-blades skill, which means you’re actually still in a good position, besides your lack of consumables. Good spell training, and good fighting. Shields skill is useful too for this character.

My tactics right now would be to kill things with Ozo’s refrigeration, and run away as necessary with Passage of Golubria, Dispersal and Gell’s Gavotte.
Gell’s also deals good damage to cold-resistant enemies.
You’re remebering to use Grave Claw which is good.

For the small minority of enemies that are immune to elemental damage, first make sure to take out their backup and then flee with the use of translocations, then when you do engage, hitting them with Manifold Assault with a Morning Star could work somewhat. Remember to also use your other techniques (Gell’s, Grave Claw, evokables…)

Strategically, I’d look for any Ice items, and train more stealth. Running away with translocations is (as far as I’m aware) more successful if you have decent stealth, and you have excellent utility translocation spells.
You also have scrolls of enchant weapon and enchant armour. Those do help. With 6 strength you can’t really wear anything heavier than acid scales anyway, so (especially if you’re struggling) you might consider enchanting those scales as far as possible.

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Thank you for the advice! I’m a little embarrassed to admit I had not noticed OR in my spell list when I made this post. It has been working very well, along with the TLOC spells.
Should I assume that the RNG is trolling me by handing me the Autumn Katana?

Yes that’s an excellent bit of trolling :rofl:

I did a Manifold Assault + Autumn Katana combo once. I don’t think it would work very well for this character (nor did it work particularly well for my character). Problem is that you only get the actual ‘combo’ when you’re facing a horde, and in that situation one shouldn’t be using Manifold Assault.
Bit IIRC it’s only 12 skill to get the Autumn Katana to mindelay, and it is somewhat funny, so you could definitely do it when you feel like the character is stable and you’re ok wasting a bit of xp.

I heard passage of golubria is good, but I never figured out how to use it. what do you actually do with it?

one of my recurring thoughts about this game is that every difficult choice is actually just a choice between doing something that you know is good and works and doing something funny. the correct choice is 99% the boring one xD

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So you know about running away right?
You have to be able to tank a couple of hits, but usually you can reach the stairs whilst only being hit 6 times or so, much less than standing and fighting the herd of yaks or whatever.
However sometimes there’s something faster than you and the stairs are far away. In this scenario you’ll be hit more often before you reach the stairs. But with PoG you can spend 1 turn to increase your travel distance by an average of 5 or so, so you’ll be hit far less often.
Sometimes there’s a ranged enemy, and with normal running away he can shoot you 6 times before you leave LOS. With PoG, you can cut that down to 3 shots.
Centaurs kind of combine both effects.

Where it really shines though is if there isn’t a stair to run towards. Normally you can only very briefly lose LOS whilst running away, so enemies will very rarely forget about you after they’ve seen you once they’ve gotten adjacent. But With PoG you can gain 6 tiles on them in 1 turn (and even more if you recast), go round corners, break LOS, and they’ll just forget about you and wander off. This does rely on having decent stealth.

I think you can kind of select where the passage goes with PoG, but it’s not exact. I haven’t quite figured it out yet.

how? are you pre-casting golubria while exploring so you always have gates behind you? if you have no gates set up ahead of time I can’t see how it can make that much distance this easily, especially in a specific direction

passage of golubria does not require you to Mark a destination in advance. I mean, the gates will collapse shortly after so.

Unfortunately, you cannot set a destination beyond your line of sight. But you can move the targeter and attempt to create a portal at that spot. No precise accuracy. You may enter one portal to cross to the other end. Or hit < > if the gate spawns right under your feet.

Be careful if you recast the spell. For you will be transported randomly across all opened portals. And enemies can also enter them, completely ruining your moves in doing so.

ohhh it can be targeted! I just didn’t know you could choose where to spawn one of the gates, literally didn’t know how to use the spell xD. this changes everything, I don’t have the question anymore