How often do you lose a character to a single wrong key?

I feel like crawl punishes miskeys very harshly.
It’s easy to press y instead or u or the other way round, and the same with b and n, which can place the character 2 tiles further away from the stairs than it should be. And this is often enough to kill you if you don’t have an identified blink scroll.

What are your experiences?

2 Thanks

This happens to me like maybe 1 in 150 runs or something. It is annoying when it happens, but I think trying to correct it would make game play really annoying (are you sure prompts all the time). They have improved this sort of thing a lot. It used to be you could walk into lava or deep water and instadie.

2 Thanks

I used to mispress diagonals when first learning vi keys but now I don’t. It probably killed me once or twice? Mostly typos aren’t that big of a deal.

It happened more when I Tabbed and used the h-j-k series for movement. So I added these, and now it doesn’t happen much. The first stops Tab from moving me, the second disables the whole h-j-k set of keys.

bindkey = [Tab] CMD_AUTOFIGHT_NOMOVE
include += no_vi_command_keys.txt

it’s a big deal when you’re running back to the stairs wounded and there’s a gap of 1 or 2 tiles between you and the nearest pursuer. Especially since they changed the opportunity attacks.

@Blink_Frog, how do you do diagonal movement without vi_keys or tab?

My laptop has a numeric keypad, so I use 7913.

Oh shit I used to die all the time manually exploring the dungeon because I wouldn’t see a danger when I was moving fast. I’ve now remapped my movement keys with a macro that doesn’t allow me to move forward after danger is on the screen without me wiping the danger message.

So it was actually a bigger problem that I remembered. But I fixed it for me with a script. The script introduces a tiny amount of lag but I got used to it very quickly

Sometimes when I fear for my life I miss-press the “x” (to inspect enemies) so when I press a movement key to move the cursor I move myself that way (that 99% of times is in the direction of the most reddish-purple-big enemy that I wanted to inspect)

1 Thank

I’ve opened way too many vaults intending to inspect them :man_facepalming:

1 Thank

Not that often, but I do remember the time a lich LCSed me for half my HP and instead of going back through the doorway I fatfingered a step towards it, at which point it LCSed me for the other half.

2 Thanks

Does shift-X work online? That and Ctrl-X are how I examine everything. Just x is, as you’ve all noted, dangerous…

x, X (shift-X), and Ctrl-X all work in WebTiles.

Btw I discovered that there’s an rc config setting that adds player-centered coordinates to the Ctrl-X window. It’s really nice.

2 Thanks

Mind sharing that setting please?

monster_item_view_coordinates = true

1 Thank

This is awesome! What a handy way to see if I am in range of enemy guns! Thank you!

1 Thank

Doesn’t happen too much for me, but when it does, it’s failing to get to stairs with multiple priests. Smiting is the bane of gargoyles.

I’ve been killed (or wasted a bunch of consumables at least) by that several times and now I press many esc’s to ensure I enter inspect mode when pressing x and not exit it, and I also make sure I’m not adjacent to a runed door when I’m inspecting something at the other side (e.g. player ghosts)

1 Thank