How often do you lose a character to a single wrong key?

I feel like crawl punishes miskeys very harshly.
It’s easy to press y instead or u or the other way round, and the same with b and n, which can place the character 2 tiles further away from the stairs than it should be. And this is often enough to kill you if you don’t have an identified blink scroll.

What are your experiences?

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This happens to me like maybe 1 in 150 runs or something. It is annoying when it happens, but I think trying to correct it would make game play really annoying (are you sure prompts all the time). They have improved this sort of thing a lot. It used to be you could walk into lava or deep water and instadie.

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I used to mispress diagonals when first learning vi keys but now I don’t. It probably killed me once or twice? Mostly typos aren’t that big of a deal.

It happened more when I Tabbed and used the h-j-k series for movement. So I added these, and now it doesn’t happen much. The first stops Tab from moving me, the second disables the whole h-j-k set of keys.

bindkey = [Tab] CMD_AUTOFIGHT_NOMOVE
include += no_vi_command_keys.txt

it’s a big deal when you’re running back to the stairs wounded and there’s a gap of 1 or 2 tiles between you and the nearest pursuer. Especially since they changed the opportunity attacks.

@Blink_Frog, how do you do diagonal movement without vi_keys or tab?

My laptop has a numeric keypad, so I use 7913.

Oh shit I used to die all the time manually exploring the dungeon because I wouldn’t see a danger when I was moving fast. I’ve now remapped my movement keys with a macro that doesn’t allow me to move forward after danger is on the screen without me wiping the danger message.

So it was actually a bigger problem that I remembered. But I fixed it for me with a script. The script introduces a tiny amount of lag but I got used to it very quickly

Sometimes when I fear for my life I miss-press the “x” (to inspect enemies) so when I press a movement key to move the cursor I move myself that way (that 99% of times is in the direction of the most reddish-purple-big enemy that I wanted to inspect)

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I’ve opened way too many vaults intending to inspect them :man_facepalming:

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Not that often, but I do remember the time a lich LCSed me for half my HP and instead of going back through the doorway I fatfingered a step towards it, at which point it LCSed me for the other half.

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Does shift-X work online? That and Ctrl-X are how I examine everything. Just x is, as you’ve all noted, dangerous…

x, X (shift-X), and Ctrl-X all work in WebTiles.

Btw I discovered that there’s an rc config setting that adds player-centered coordinates to the Ctrl-X window. It’s really nice.

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Mind sharing that setting please?

monster_item_view_coordinates = true

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This is awesome! What a handy way to see if I am in range of enemy guns! Thank you!

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Doesn’t happen too much for me, but when it does, it’s failing to get to stairs with multiple priests. Smiting is the bane of gargoyles.