I feel like crawl punishes miskeys very harshly.
It’s easy to press y instead or u or the other way round, and the same with b and n, which can place the character 2 tiles further away from the stairs than it should be. And this is often enough to kill you if you don’t have an identified blink scroll.
This happens to me like maybe 1 in 150 runs or something. It is annoying when it happens, but I think trying to correct it would make game play really annoying (are you sure prompts all the time). They have improved this sort of thing a lot. It used to be you could walk into lava or deep water and instadie.
It happened more when I Tabbed and used the h-j-k series for movement. So I added these, and now it doesn’t happen much. The first stops Tab from moving me, the second disables the whole h-j-k set of keys.
bindkey = [Tab] CMD_AUTOFIGHT_NOMOVE
include += no_vi_command_keys.txt
it’s a big deal when you’re running back to the stairs wounded and there’s a gap of 1 or 2 tiles between you and the nearest pursuer. Especially since they changed the opportunity attacks.
@Blink_Frog, how do you do diagonal movement without vi_keys or tab?
Oh shit I used to die all the time manually exploring the dungeon because I wouldn’t see a danger when I was moving fast. I’ve now remapped my movement keys with a macro that doesn’t allow me to move forward after danger is on the screen without me wiping the danger message.
So it was actually a bigger problem that I remembered. But I fixed it for me with a script. The script introduces a tiny amount of lag but I got used to it very quickly
Sometimes when I fear for my life I miss-press the “x” (to inspect enemies) so when I press a movement key to move the cursor I move myself that way (that 99% of times is in the direction of the most reddish-purple-big enemy that I wanted to inspect)
Not that often, but I do remember the time a lich LCSed me for half my HP and instead of going back through the doorway I fatfingered a step towards it, at which point it LCSed me for the other half.