I’m currently playing a poltergeist stabber of Gozag. Top part of my char dump at the bottom. I have a +10 artifact dagger of chaos. My preferred spell is mephitic cloud (only against no poison res). I also use ensorcelled hybernation (only feasible against 1* willpower, may 2* if no alternatives), gloom (no undead or unliving) and confusing touch (useless against high AC if I understand this correctly, against high AC I always get the message ‘you hit but do no damage’ which doesn’t apply the confuse status). And of course a lot of monsters are just stab killed before ever waking up.
This has worked very nicely for almost everything in main dungeon, lair, orc and shoals. Spider should be doable but most monsters being poison resistant is very annoying. But I looked around in the Elven Halls and the floating weapons seem to be immune to my entire tool kit. I used invisibility from a potion against the first one that almost killed me and from a scarf against a second one. That works great but I only have 2 potions left and getting drained for every single floating weapon doesn’t look sustainable either.
So what are strategies to use against monsters that are immune to all my stab setups? I think there will be many more in the rest of the game.
I was thinking of using a high damage long blade and just melee but I haven’t found a good weapon yet (that idea was the reason to go to the Elven Halls). Some damaging spells could also work but I’m not sure which ones. My conjuration aptitude sucks and the key targets are resistant to various elemental damages.
Dungeon Crawl Stone Soup version 0.34.1 (tiles) character file.
Game seed: 445076502362461036
Abluahix the Unseen (Poltergeist Enchanter) Turns: 26127, Time: 03:16:59
HP: 117/117 (124) AC: 14 Str: 7 XL: 17 Next: 74%
MP: 32/32 EV: 26 Int: 21 God: Gozag
Gold: 5975 SH: 0 Dex: 21 Spells: 18/39 levels left
rFire . . . (100%) y - +10 dagger {chaos, rElec}
rCold + + + (20%) m - orb {Mesmerism}
rNeg + + + (0%) b - +1 cloak
rPois 8 (0%) F - +0 cloak {Stlth+}
rElec + (33%) d - +2 helmet {Int+3}
rCorr . (100%) B - +0 pair of gloves {Hurl}
SInv + C - +2 pair of boots {Stlth+}
Will +.... J - scarf {+Inv}
Stlth ++++++++++ v - amulet "Viacum" {Faith ^Drain rC+ Int+4 SInv}
HPRegen 0.39/turn e - ring "Ehilog" {+Blink rElec AC+4 Int-5 Slay+6}
MPRegen 0.23/turn j - ring "Noifalav" {rC+ EV+5 Str+3 Stlth+}
%: faith
@: flying, lightly drained, invisible (expiring)
A: insubstantial, cold resistance 1, negative energy resistance 3, torment
resistance 2, float, formless 2, trickster, accursed
}: 1/15 runes: barnacled
a: Cacophony (0%), Renounce Religion (0%), Evoke Blink (26%), Evoke Invisibility
(26%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%)
You are on level 1 of the Elven Halls.
You worship Gozag.
Gozag is greatly pleased with you.
You have visited 7 branches of the dungeon, and seen 24 of its levels.
You have visited the chambers of the Necropolis 1 time.
You have also visited: Gauntlet and Volcano.
You have collected 8414 gold pieces.
You have spent 2185 gold pieces at shops.
You have paid 254 gold pieces to Gozag.
Inventory:
Hand Weapons
a - a +2 dagger
c - a +0 dagger of venom
l - a +4 devious dagger
n - a +0 rapier
t - a +6 sling of flaming
y - the +10 dagger "Hell-Harrower" (weapon) {chaos, rElec}
(You found it in the Necropolis)
rElec: It insulates you from electricity.
It cannot be enchanted further.
Missiles
f - 39 poisoned darts
g - 31 boomerangs
r - 4 throwing nets
u - 4 curare-tipped darts
z - 9 javelins (quivered)
Armour
b - a +1 cloak (haunted)
d - a +2 helmet of intelligence (haunted)
k - a +0 helmet
m - an orb of mesmerism (worn)
B - a +0 pair of gloves of hurling (haunted)
C - a +2 pair of boots of stealth (haunted)
F - a +0 cloak of stealth (haunted)
J - a scarf of invisibility (haunted)
Magical Staves
i - a staff of necromancy
Jewellery
e - the ring "Ehilog" (worn) {+Blink rElec AC+4 Int-5 Slay+6}
(You found it on level 2 of the Dungeon)
[ring of protection]
+Blink: It lets you blink.
rElec: It insulates you from electricity.
AC+4: It affects your AC (+4).
Int-5: It affects your intelligence (-5).
Slay+6: It affects your accuracy & damage with ranged weapons and melee
(+6).
h - a +4 ring of slaying
j - the ring "Noifalav" (worn) {rC+ EV+5 Str+3 Stlth+}
(You found it on level 6 of the Dungeon)
[ring of evasion]
rC+: It protects you from cold.
EV+5: It affects your evasion (+5).
Str+3: It affects your strength (+3).
Stlth+: It makes you more stealthy.
o - an amulet of magic regeneration
p - a ring of protection from fire
q - an amulet of chemistry
s - a ring of protection from cold
v - the amulet "Viacum" (worn) {Faith ^Drain rC+ Int+4 SInv}
(You found it in a Gauntlet)
[amulet of faith]
Faith: It allows you to gain divine favour quickly.
^Drain: It drains your maximum health when unequipped.
rC+: It protects you from cold.
Int+4: It affects your intelligence (+4).
SInv: It lets you see invisible.
w - a +6 ring of dexterity
x - a ring of see invisible
A - a +4 ring of protection
D - a ring of wizardry
E - a +4 ring of slaying
G - a +6 ring of dexterity
H - the macabre finger necklace {Ring+ rN+ HP+7}
(You found it on level 4 of the Shoals)
[amulet of nothing]
Ring+: It enables you to equip an extra ring.
rN+: It protects you from negative energy.
HP+7: It affects your health (+7).
I - a ring of magical power
Wands
f - a wand of mindburst (28)
d - a wand of digging (1)
e - a wand of charming (24)
c - a wand of roots (10)
Scrolls
t - 4 scrolls of teleportation
V - 2 scrolls of vulnerability
N - 3 scrolls of noise
g - 6 scrolls of fog
I - a scroll of immolation
a - 2 scrolls of enchant armour
p - 3 scrolls of poison
x - 3 scrolls of amnesia
c - a scroll labelled YBUIGE JURONNI
r - a scroll of revelation
i - a scroll of identify
Potions
i - 2 potions of invisibility
c - 7 potions of curing
w - 8 potions of heal wounds
A - 6 potions of attraction
r - 4 potions of resistance
g - 3 potions of magic
C - a potion of cancellation
e - 5 potions of enlightenment
m - 4 potions of might
h - 2 potions of haste
b - 2 potions of brilliance
a - 2 potions of ambrosia
Miscellaneous
g - a +0 condenser vane
h - a +0 sack of spiders
Skills:
* Level 13,9 Fighting
+ Level 11,8 Short Blades
+ Level 13,8 Dodging
- Level 16,0 Stealth
+ Level 11,5 Spellcasting
+ Level 4,3 Conjurations
+ Level 15,3 Hexes
+ Level 4,2 Necromancy
+ Level 5,4 Ice Magic
+ Level 8,1 Air Magic
+ Level 8,0 Alchemy
* Level 0,7 Evocations
You have 18 spell levels left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2
b - Confusing Touch Hex 66% N/A 1% 3
c - Tukima's Dance Hex 66% N/A 1% 3
d - Gloom Hex/Necr 100% N/A 1% 3
e - Mephitic Cloud Conj/Alch/Air 40% N/A 1% 3
f - Enfeeble Hex 33% N/A 9% 7
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Freeze Ice 100% 1d10 1% 1
Kiss of Death Conj/Necr 100% 2d13 1% 1
Magic Dart Conj 100% 1d8 1% 1
Soul Splinter Necr 100% N/A 1% 1
Grave Claw Necr 58% 2d11 1% 2
Sigil of Binding Hex 66% N/A 1% 3
Swiftness Air 46% N/A 1% 3
Airstrike Air 23% 2d(4-20) 1% 4
Olgreb's Toxic Radiance Alch 46% N/A 1% 4
Yara's Violent Unravell Hex/Alch 28% 3d12 1% 5
Foxfire Conj/Fire 84% 2x1d8 2% 1
Hailstorm Conj/Ice 32% 3d8 2% 3
Apportation Tloc 24% N/A 5% 1
Stone Arrow Conj/Erth 42% 3d9 7% 3
Summon Mana Viper Hex/Summ 44% N/A 7% 5
Call Imp Summ 24% N/A 9% 2
Lesser Beckoning Tloc 24% N/A 9% 2
Ignite Poison Fire/Alch 29% N/A 11% 4
Leda's Liquefaction Alch/Erth 14% N/A 11% 4
Vhi's Electric Charge Tloc/Air 58% N/A 11% 4
Arcjolt Conj/Air 19% 1d29 12% 5
Launch Clockwork Bee Frge 12% N/A 17% 3
Teleport Other Tloc 12% N/A 17% 3
Volatile Blastmotes Fire/Tloc 24% 2d12 17% 3
Flame Wave Conj/Fire 21% 2d8 22% 4
Eringya's Surprising Cr Summ 12% N/A 50% 4
Passage of Golubria Tloc 12% N/A 50% 4
Fireball Conj/Fire 10% 3d6 54% 5
Summon Forest Summ/Tloc 6% N/A 83% 5
Death Channel Necr 14% N/A 83% 6
Plasma Beam Fire/Air 14% 2x1d25 85% 6
Disjunction Tloc 6% N/A 100% 8
Dragon's Call Summ 6% N/A 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/15) Temple (1/1) D:4 Lair (5/5) D:9
Shoals (4/4) Lair:2 Snake (1/4) Lair:3 Slime (0/5) Lair:5
Orc (2/2) D:10 Elf (1/3) Orc:2 Volcano (visited)
Gauntlet (visited)
The Realm of Zot is guarded by orbs of fire.
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Beogh
Shops:
D:9 ( Orc:2 :![: Elf:1 [!:!: Shoals:1 :=
Portals:
Hell: Lair:5
Annotations:
Lair:4 exclusion: oklob plant
Shoals:4 Roxanne
Innate Abilities, Weirdness & Mutations
You are insubstantial and cannot be petrified, ensnared, or set on fire.
You are immune to poison.
You are cold resistant. (rC+)
You are immune to negative energy. (rN+++)
You are immune to unholy pain and torment.
You float through the air rather than walking.
You can equip up to 6 pieces of aux armour in any combination and unleash them.
You gain AC when you inflict magical misfortune on nearby enemies.
You recover more slowly from Doom and Banes.