I love this game but

… the RNG hates me :smiley:

I play with my MiFi axe builded and usually I find:

  • legendary staff
  • robes, tons of robes
  • legendary or unique swords, maces, flails, everything but axe
  • tomes everywhere
  • potions of magic
  • helms with unique powers, and incredibly high stats

I play with my DjCj?

  • Axes
  • Unique Axes
  • Legendary Axes
  • Heavy armors
  • Boots

… but I still love the game :stuck_out_tongue:

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I fully support this sentiment about RNG, but from a different angle.

On my last winning run, I got a +8 randart rapier on D:4 while playing as a Kobold stabber. The rapier was just laying here in a quiet provincial corridor like a piece of junk.

Before that, I got a win with Octopode stabber, because I got 3(!) rings of slaying relatively early (before finishing the Lair). I wasn’t even dreaming to ever have a second win as an Octopode, I play them just for “fun”.

When RNG affects my runs this much, I have to ask myself: is it me who plays the game? Or does the game just plays itself, using me as a biological o-tabbing engine?

I too love this game, but the “honest and unbiased” RNG is certainly a downgrade, compared to the modern rogue-likes.

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Try Gnoll X of Goz!

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I too love this game, but the “honest and unbiased” RNG is certainly a downgrade, compared to the modern rogue-likes.

Hard disagree. I think the item systems/loot in DCSS is one of its strong points. Valuable things for your character are uncommon enough to feel special and impactful, and to make a tangible difference in your runs, but you’re still going to get useful things at a reasonable rate. They’re just not going to be the same useful things run to run, which promotes flexibility.

Meanwhile many modern roguelikes have characters grow largely from the “pick a card” system where on levelup you get to choose one from a selection of several perks/items, which I find dreadfully boring and un-immersive.

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Minotaurs are great with all weapons, not just axes.

Djinni has poor aptitude for axes, but it could still be worth it if you find something amazing like Arga.

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yeah, I know that, I only said that is fun to see how many items you find in a run that are perfect for dead char that you’ve got

Ok, this game hates me.
I did 100+ runs with DjXX (where XX is obviously a caster background), I did a run as SpHu just to change the mood and in D2 I found a robe with Archmagi ego … never seen that in any of my Dj runs.

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You can try that robe in a seeded game, if you’d like. When the SpHu is over, the morgue will show the seed.

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Not for webtiles :frowning:

If seed game was possible in webtiles could be great even to try some seed of other players successful run to better understand what to do :frowning:

I think there is seeded run in WebTiles, also we’re on the same server (underhound.eu), its interface is more cluttered than the other servers so maybe you’re missing the option because of that

If you take a look at your morgue file, the Seed line is missing
if you found how to play a seeded game in Underhound share it here!

Actually I don’t see the option. There is the tutorial and Sprint modes so I thought there was a seeded option too. Maybe try using a setting in the rc file? I think I saw a setting to set a specific seed you want, but you’d have to change your rc file every time you play then if you don’t want to repeat the same game. I might be wrong about this too though lol

EDIT: Put this in your rc file:
game_seed = (seed number here)
I haven’t tried this myself in WebTiles. You can also later comment out the line without deleting it entirely, like this:
#game_seed = …
This would cause the line to be disabled and left as a comment for yourself.

Seed shows in morgues not dumps

It’s here: https://underhound.eu/crawl/morgue/Yukuai/morgue-Yukuai-20241014-084606.txt

It works!

Thanks for this information, now I can try some game seed of other players that can allow me understand where I doing something wrong!

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I found a lot of value in rerunning seeded games. Not only does it give some leeway in a more scientific based “limited variables” approach to problem solving, but it gives some of that old school nostalgic feel of relearning the dungeon and getting down the best path which can be a lot of fun in its own way.

Keep in mind that seeded games work best with stable release (non-trunk). Seeds for trunk games are short lived, cause more or less any update, even a minor one, will change what the seed shows you, and trunk receives updates regularly.

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Or run winning seed of other players, so you know that is it possible and you can better understand how to manage your race/class

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I have NEVER EVER found any archmagi item in ANY caster game EVER
:angry:

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This just dropped for me :sob:

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+3 magi, nice nice!