I fully support this sentiment about RNG, but from a different angle.
On my last winning run, I got a +8 randart rapier on D:4 while playing as a Kobold stabber. The rapier was just laying here in a quiet provincial corridor like a piece of junk.
Before that, I got a win with Octopode stabber, because I got 3(!) rings of slaying relatively early (before finishing the Lair). I wasn’t even dreaming to ever have a second win as an Octopode, I play them just for “fun”.
When RNG affects my runs this much, I have to ask myself: is it me who plays the game? Or does the game just plays itself, using me as a biological o-tabbing engine?
I too love this game, but the “honest and unbiased” RNG is certainly a downgrade, compared to the modern rogue-likes.
I too love this game, but the “honest and unbiased” RNG is certainly a downgrade, compared to the modern rogue-likes.
Hard disagree. I think the item systems/loot in DCSS is one of its strong points. Valuable things for your character are uncommon enough to feel special and impactful, and to make a tangible difference in your runs, but you’re still going to get useful things at a reasonable rate. They’re just not going to be the same useful things run to run, which promotes flexibility.
Meanwhile many modern roguelikes have characters grow largely from the “pick a card” system where on levelup you get to choose one from a selection of several perks/items, which I find dreadfully boring and un-immersive.
Ok, this game hates me.
I did 100+ runs with DjXX (where XX is obviously a caster background), I did a run as SpHu just to change the mood and in D2 I found a robe with Archmagi ego … never seen that in any of my Dj runs.
I think there is seeded run in WebTiles, also we’re on the same server (underhound.eu), its interface is more cluttered than the other servers so maybe you’re missing the option because of that
Actually I don’t see the option. There is the tutorial and Sprint modes so I thought there was a seeded option too. Maybe try using a setting in the rc file? I think I saw a setting to set a specific seed you want, but you’d have to change your rc file every time you play then if you don’t want to repeat the same game. I might be wrong about this too though lol
EDIT: Put this in your rc file: game_seed = (seed number here)
I haven’t tried this myself in WebTiles. You can also later comment out the line without deleting it entirely, like this: #game_seed = …
This would cause the line to be disabled and left as a comment for yourself.
I found a lot of value in rerunning seeded games. Not only does it give some leeway in a more scientific based “limited variables” approach to problem solving, but it gives some of that old school nostalgic feel of relearning the dungeon and getting down the best path which can be a lot of fun in its own way.
Keep in mind that seeded games work best with stable release (non-trunk). Seeds for trunk games are short lived, cause more or less any update, even a minor one, will change what the seed shows you, and trunk receives updates regularly.