Invisibility in trunks (0.35) - bug or YAVP

Sigmund phased through my Ice Beast? This must be a bug - must report it quick.

And this is the update for my recent deep elf Infernalist

monsters now do a short-distance blink when they go invis. Maybe that’s what you’re seeing here?

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I understand if they move around but I don’t believe in “short-distance blink” or “phase”-ing. They must have slipped through collision check I think. It is still in development after all.

Believe it, that’s what the monster spell does now!

Invisibility

Turns the caster invisible and randomly displaces them a short distance away.

While an enemy is invisible to you, your accuracy against them is reduced and
you suffer a major penalty to your evasion and ability to block any attacks they
make against you.

Range : N/A
2 Thanks

But why the change?

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To introduce uncertainty to their position. Otherwise the enemy goes invisible and most of the time you still know where they are. Now the UI helps you in situations where you could reasonably determine where they are and before then monster invis does something beyond statistic bonuses, because you don’t know where they are exactly!

Some other bonuses to the new system:

  1. The type of monster is revealed (so it’s less spoilery and easy to look up with xv).
  2. When the monster’s position is known, you won’t get as many silly prompts (“really, move in this direction and break ozo’s armor?”).
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(For what it’s worth monster invisibility isn’t to my tastes but as long as it’s still around, I think this change is an improvement to it)

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I don’t see why this is a good change for the game. First, monster invisibility is only an interesting mechanic relatively early in the game when players do not have a source of see invisible. So players have few resources available.

As is there is strategy against invisible monsters: if you are somewhere out in the open you have no idea where there are and potentially get screwed but if you retreat to some tight corridor you can pinpoint where they are and that is usually enough to defeat them. After the change this strategy disappears, you just don’t know where the monsters is either way.

There are still ways to defeat them but this change just takes one strategy against invisible monsters away or makes it a lot less effective. So where is the improvement?

You can still retreat into a corridor and fight. Also, you aren’t guaranteed sInv…

That said, my biggest gripe with the mechanic is the inconsistency with player invis. We don’t get a blink when we go invis… everything still knows exactly where we are.