Is there an option to have manual movement through the numpad (with NumLock on) NOT be several steps at once? Most screen readers also use the numpad for navigation and turning NumLock off clashes with, for example, the navigation in JAWS. I’ve also tried using the VI keys but there’s a little hiccup - they are meant to work fine on QWERTY keyboards, but as a filthy German I only have a QUERTZ keyboard, making the Y key a bit out of the way as far as movement keys go - and I don’t feel like compoletely overriding the keybindings.txt just to get WASD movement to work.
Also, when Auto-Explore discovers a feature (item, stairs, altars etc.), it would be very helpful if said feature would be announced with coordinates relative to the player (like in BRogue-Speak). That would make picking up stuff or interacting with the dungeon SO much easier!
If there are option toggles for these suggestions already, I haven’t found them.
I would recommend posting your questions on the subreddit https://www.reddit.com/r/dcss/ or the dcss discord (don’t have a link, sorry). The Tavern is a very chill place, but it doesn’t have a lot of traffic to say the least, so it can be hard to get answers for very specific stuff.
I’m confused about your numlock issue because numlock doesn’t do that for me. Shift+direction is what normally makes you move multiple steps. If numlock is changing that for you I suspect the issue is annoyingly technical.
I went in again and triple checked. It’s very weird. And to make sure it’s NOT a JAWS problem, I had my partner install a fresh copy of DCSS 0.33 (console) off the official download link, without any options added to init.txt and check for me as well. Here’s our combined findings:
NumLock on, no caps lock, no shift key pressed: Character moves multiple steps in a given direction. Sometimes just one, more often than not until they hit a wall. Shift+movemment is just one square each key press as it should be. Very weird. It gets even weirder when using the ‘x’ command, because then the cursor jumps exactly three spaces each time I press a directional key. Again, when pressing Shift, I can move one space at a time.
From digging through the manual and instructions, isn’t this the exact opposite of how it’s meant to work? The only thing I added to my init.txt were the few lines which moved the text output area to the top of the screen and my partner didn’t add anything to their init.txt but they have the exact same issues.
Also, when adding a line to define what to autopickup, the game starts with an error message DESPITE copying the exact string (and just adding the symbols for weapons and armor) from the options guide file. Sigh. I LOVE roguelikes but I hate having to become an IT major just to get this thing running for me… :(
That said, now that I know the exact movement behavior, I should be fine at least in that regard. Holding down Shift while e’x’ploring around shouldn’t be too hard. Now if I could only spot where exactly the items are in relation to my position…
It shouldn’t be; Shift+movement should move multiple steps until the terrain changes. The behaviour you are seeing is exactly consistent with Shift being on and turning off when you press it.
Might it be easier to slightly override it to make ‘z’ move northwest and ‘y’ cast spells?