Another char in trouble on Zot 5, this time (hopefully) sufficiently early to still fix things :-) Here is the top of the dump:
Dungeon Crawl Stone Soup version 0.34.1 (tiles) character file.
Game seed: 2427067576691629886
Gatox the Slayer (Oni Conjurer) Turns: 72239, Time: 09:56:43
Health: 150/308 AC: 7 Str: 18 XL: 26 Next: 90%
Magic: 30/52 EV: 10 Int: 34 God: Vehumet [******]
Gold: 6352 SH: 16 Dex: 9 Spells: 1/57 levels left
rFire + . . (50%) b - +0 long sword {flame, rPois Will+ Int+3}
rCold + . . (50%) P - +5 kite shield {Reflect}
rNeg . . . (100%) D - +2 robe {Archmagi}
rPois + (33%) J - +2 hat {Will+}
rElec . (100%) l - scarf {Repulsion}
rCorr + (50%) i - amulet "Qoull" {Rampage rC- RegenMP+ rCorr Int+3}
SInv . o - ring of magical power
Will ++++. A - ring of the Water Diviner {Fly rF+ rC++ Int+3}
Stlth +++
HPRegen 0.71/turn
MPRegen 0.73/turn
%: repel missiles, reflection, rampage, archmagi
@: flying, hasted, studying 3 skills, very quick
A: large, unfitting armour, horns 1, tough skin 1, double potion healing,
drunken brawling
}: 3/15 runes: decaying, silver, gossamer
a: Renounce Religion (0%)
You are on level 5 of the Realm of Zot.
You worship Vehumet.
Vehumet is exalted by your worship.
You have visited 10 branches of the dungeon, and seen 48 of its levels.
You have also visited: Trove.
You have collected 8178 gold pieces.
You have spent 1826 gold pieces at shops.
Inventory:
Hand Weapons
b - the +0 long sword of Teteplie (weapon) {flame, rPois Will+ Int+3}
(You found it on level 3 of the Lair of Beasts)
rPois: It protects you from poison.
Will+: It increases your willpower.
Int+3: It affects your intelligence (+3).
It cannot be enchanted further.
q - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3}
(You found it on level 3 of the Vaults)
rElec: It insulates you from electricity.
rF+: It protects you from fire.
rC+: It protects you from cold.
AC+3: It affects your AC (+3).
It cannot be enchanted further.
t - the +5 rapier of Qiruqeo {elec, rElec rF+ Int-5 SInv}
(You found it on level 2 of the Realm of Zot)
rElec: It insulates you from electricity.
rF+: It protects you from fire.
Int-5: It affects your intelligence (-5).
SInv: It lets you see invisible.
It cannot be enchanted further.
v - the +1 dagger of Demonkind {flame, rElec rPois}
(You found it on level 3 of the Depths)
rElec: It insulates you from electricity.
rPois: It protects you from poison.
It cannot be enchanted further.
x - the +4 flail "Seelatew" {elec, rElec rN+ Str+2}
(You bought it in a shop on level 1 of the Orcish Mines)
rElec: It insulates you from electricity.
rN+: It protects you from negative energy.
Str+2: It affects your strength (+2).
It cannot be enchanted further.
H - the +3 scimitar "Goghaann" {flame, rPois rF- SInv}
(You found it on level 3 of the Spider Nest)
rPois: It protects you from poison.
rF-: It makes you vulnerable to fire.
SInv: It lets you see invisible.
It cannot be enchanted further.
I - the +9 arbalest of Bright Indomitability {speed, Will++ Str+2}
(You found it on level 3 of the Spider Nest)
Will++: It greatly increases your willpower.
Str+2: It affects your strength (+2).
It cannot be enchanted further.
X - the +2 long sword of Deukk {valour, rC+ Will+ rCorr Dex+4}
(You found it on level 3 of the Elven Halls)
rC+: It protects you from cold.
Will+: It increases your willpower.
rCorr: It protects you from acid and corrosion.
Dex+4: It affects your dexterity (+4).
It cannot be enchanted further.
Missiles
c - a throwing net
d - 3 darts of disjunction
e - 64 poisoned darts (quivered)
k - 13 curare-tipped darts
Armour
a - a +2 cloak of air
l - a scarf of repulsion (worn)
p - a +2 hat of ice
s - a +0 cloak of poison resistance
u - a +1 robe of cold resistance
w - the +1 robe of the Isitwalangcengce {Will+}
(You found it on level 13 of the Dungeon)
Will+: It increases your willpower.
It cannot be enchanted further.
B - the orb "Zynwaergh" {Stardust, rC+ Summ}
(You found it in a treasure trove)
rC+: It protects you from cold.
Summ: It increases the power of your Summonings spells.
D - a +2 robe of the Archmagi (worn)
J - a +2 hat of willpower (worn)
K - a +0 tower shield
L - a +0 cloak of corrosion resistance
P - a +5 kite shield of reflection (worn)
Y - a scarf of invisibility
Jewellery
f - a ring of resist corrosion
g - a ring of magical power
h - an amulet of regeneration
i - the amulet "Qoull" (worn) {Rampage rC- RegenMP+ rCorr Int+3}
(You found it in a treasure trove)
[amulet of magic regeneration]
Rampage: It causes one to take an extra step when moving towards enemies,
briefly stunning them if this results in an attack.
rC-: It makes you vulnerable to cold.
RegenMP+: It increases your rate of magic regeneration.
rCorr: It protects you from acid and corrosion.
Int+3: It affects your intelligence (+3).
j - an amulet of reflection
m - a ring of wizardry
n - the amulet "Imunt" {Spirit *Corrode rPois rN+ Str+3}
(You took it off a rakshasa on level 2 of the Depths)
[amulet of guardian spirit]
Spirit: It causes incoming damage to be divided between your reserves of
health and magic.
*Corrode: It may corrode you when you take damage.
rPois: It protects you from poison.
rN+: It protects you from negative energy.
Str+3: It affects your strength (+3).
o - a ring of magical power (worn)
r - the amulet "Josia" {Chemistry Bane rPois rC+ SInv}
(You took it off Cassandra on level 10 of the Dungeon)
[amulet of chemistry]
Chemistry: It restores some MP whenever you drink a potion and also enhances
your alchemy spells.
Bane: It inflicts you with a random bane when you equip it.
rPois: It protects you from poison.
rC+: It protects you from cold.
SInv: It lets you see invisible.
y - a +5 ring of evasion
z - a +6 ring of strength
A - the ring of the Water Diviner (worn) {Fly rF+ rC++ Int+3}
(You found it in a treasure trove)
[ring of flight]
Fly: It grants you flight.
rF+: It protects you from fire.
rC++: It greatly protects you from cold.
Int+3: It affects your intelligence (+3).
C - the amulet "Kaney" {Chemistry rElec rC+ Int+3}
(You found it in a treasure trove)
[amulet of chemistry]
Chemistry: It restores some MP whenever you drink a potion and also enhances
your alchemy spells.
rElec: It insulates you from electricity.
rC+: It protects you from cold.
Int+3: It affects your intelligence (+3).
F - the amulet "Dos Coun" {Faith MP+6}
(You found it in a treasure trove)
[amulet of faith]
Faith: It allows you to gain divine favour quickly.
MP+6: It affects your magic capacity (+6).
M - a ring of protection from cold
N - a ring of wizardry
O - the ring of Soal {rElec rPois Will+ Int-5 SInv}
(You bought it in a shop on level 2 of the Vaults)
[ring of willpower]
rElec: It insulates you from electricity.
rPois: It protects you from poison.
Will+: It increases your willpower.
Int-5: It affects your intelligence (-5).
SInv: It lets you see invisible.
S - a ring of positive energy
T - a +6 ring of dexterity
U - a ring of see invisible
V - a ring of protection from fire
W - the amulet of Noon {Dissipate *Corrode Will+ Str+2 Int+2 Dex+2}
(You took it off a deep elf pyromancer on level 3 of the Elven Halls)
[amulet of dissipation]
Dissipate: It reduces the duration of hostile enchantments and decays
magical
contamination more quickly.
*Corrode: It may corrode you when you take damage.
Will+: It increases your willpower.
Str+2: It affects your strength (+2).
Int+2: It affects your intelligence (+2).
Dex+2: It affects your dexterity (+2).
Z - a +4 ring of slaying
Wands
c - a wand of roots (46)
b - a wand of quicksilver (39)
a - a wand of flame (71)
e - a wand of charming (39)
f - a wand of mindburst (28)
p - a wand of polymorph (21)
d - a wand of digging (12)
Scrolls
t - 17 scrolls of teleportation
V - 8 scrolls of vulnerability
b - 5 scrolls of blinking
r - 3 scrolls of revelation
a - 4 scrolls of enchant armour
w - 8 scrolls of enchant weapon
g - 5 scrolls of fog
N - 3 scrolls of noise
p - 6 scrolls of poison
I - 6 scrolls of immolation
S - 2 scrolls of silence
x - 6 scrolls of amnesia
W - 3 scrolls of brand weapon
T - 4 scrolls of torment
s - 3 scrolls of summoning
f - 6 scrolls of fear
Potions
g - 4 potions of magic
i - 3 potions of invisibility
c - 13 potions of curing
w - 14 potions of heal wounds
r - 5 potions of resistance
B - 8 potions of berserk rage
e - 5 potions of enlightenment
a - 21 potions of ambrosia
M - 8 potions of mutation
b - 5 potions of brilliance
m - 6 potions of might
A - 2 potions of attraction
L - 4 potions of lignification
h - 4 potions of haste
C - a potion of cancellation
Miscellaneous
g - a +2 Gell's gravitambourine (2/2)
j - a +0 phantom mirror
h - a +1 tin of tremorstones (2/2)
i - a +1 box of beasts
k - a +1 lightning rod (4/4)
Skills:
* Level 25,9 Fighting
+ Level 0,4 Long Blades
+ Level 2,1 Maces & Flails
- Level 0,3 Throwing
+ Level 9,7 Dodging
- Level 6,0 Stealth
+ Level 11,8 Shields
- Level 16,0 Spellcasting
+ Level 22,3 Conjurations
- Level 8,0 Translocations
+ Level 17,1 Fire Magic
+ Level 9,2 Ice Magic
+ Level 4,3 Air Magic
* Level 14,1 Earth Magic
+ Level 4,6 Alchemy
+ Level 1,3 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Passage of Golubria Tloc 89% N/A 1% 4
b - Searing Ray Conj 100% 2d8 0% 2
c - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4
d - Hailstorm Conj/Ice 100% 3d16 0% 3
e - Blink Tloc 100% N/A 1% 2
f - Mephitic Cloud Conj/Alch/Air 98% N/A 1% 3
g - Fireball Conj/Fire 63% 3d24 0% 5
h - Ignite Poison Fire/Alch 100% N/A 1% 4
i - Starburst Conj/Fire 63% 6d17 1% 6
j - Ozocubu's Armour Ice 94% N/A 1% 3
k - Lehudib's Crystal Sp Conj/Erth 61% 10d14 2% 8
l - Lee's Rapid Deconstr Erth 55% 3d26* 1% 5
m - Olgreb's Toxic Radia Alch 73% N/A 1% 4
n - Passwall Erth 100% N/A 1% 3
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Maxwell's Capacitive Co Air 35% 8 99% 8
Polar Vortex Ice 47% 12d6* 100% 9
Foxfire Conj/Fire 100% 2x1d9 0% 1
Magic Dart Conj 100% 1d8 0% 1
Sandblast Erth 100% 2d20 0% 1
Shock Conj/Air 100% 1d9 0% 1
Apportation Tloc 100% N/A 1% 1
Kinetic Grapnel Frge 100% 1d8 1% 1
Kiss of Death Conj/Necr 100% 2d13 1% 1
Summon Small Mammal Summ 100% N/A 2% 1
Momentum Strike Conj/Tloc 100% 3d10 0% 2
Scorch Fire 100% 2d9 0% 2
Stone Arrow Conj/Erth 100% 3d13 0% 3
Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4
Lesser Beckoning Tloc 100% N/A 1% 2
Inner Flame Hex/Fire 91% N/A 1% 3
Maxwell's Portable Pile Tloc 89% (3-9)d8 1% 3
Swiftness Air 71% N/A 1% 3
Airstrike Air 35% 2d(6-22) 1% 4
Awaken Armour Erth/Frge 100% N/A 1% 4
Forge Blazeheart Golem Fire/Frge 91% N/A 1% 4
Fulminant Prism Conj/Alch 54% 3d22 1% 4
Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4
Leda's Liquefaction Alch/Erth 47% N/A 1% 4
Sticky Flame Fire/Alch 100% 2d15 1% 4
Summon Seismosaurus Egg Summ/Erth 85% N/A 1% 4
Arcjolt Conj/Air 54% 1d64 1% 5
Freezing Cloud Conj/Ice/Air 52% 6-21 1% 5
Irradiate Conj/Alch 54% 3d29 1% 5
Plasma Beam Fire/Air 50% 2x1d65 1% 6
Grave Claw Necr 80% 2d12 4% 2
Jinxbite Hex 80% 2d3 4% 2
Sublimation of Blood Necr 40% N/A 4% 2
Borgnjor's Vile Clutch Necr/Erth 42% N/A 4% 5
Fugue of the Fallen Necr 40% N/A 8% 3
Gloom Hex/Necr 80% N/A 8% 3
Sigil of Binding Hex 40% N/A 8% 3
Vampiric Draining Necr 40% 2d8 8% 3
Yara's Violent Unravell Hex/Alch 29% 3d12 8% 5
Hellfire Mortar Fire/Erth/Frge 49% 4d15 9% 7
Cigotuvi's Putrefaction Necr/Air 58% N/A 11% 4
Alistair's Intoxication Alch 48% N/A 11% 5
Hoarfrost Cannonade Ice/Frge 36% 3d8/3d16 11% 5
Forge Monarch Bomb Fire/Frge 45% 4d16 12% 6
Ozocubu's Refrigeration Ice 47% 4d17 13% 7
Summon Forest Summ/Tloc 34% N/A 14% 5
Dispersal Tloc 44% N/A 16% 6
Eringya's Noxious Bog Alch 36% 4d6 16% 6
Gell's Gavotte Tloc 44% 2d(31-46) 16% 6
Fulsome Fusillade Conj/Alch 54% (3-5)d18 17% 8
Nazja's Percussive Temp Frge 20% 4d7 19% 5
Sculpt Simulacrum Ice/Alch 42% N/A 24% 6
Martyr's Knell Necr/Summ 40% N/A 26% 4
Alistair's Walking Alem Alch/Frge 59% N/A 28% 5
Curse of Agony Necr 40% N/A 58% 5
Summon Mana Viper Hex/Summ 40% N/A 58% 5
Manifold Assault Tloc 44% N/A 63% 7
Forge Phalanx Beetle Frge 20% N/A 99% 6
Summon Cactus Giant Summ 20% N/A 99% 6
Malign Gateway Summ/Tloc 34% N/A 99% 7
Diamond Sawblades Frge 20% 4d6 100% 7
Enfeeble Hex 20% N/A 100% 7
Sphinx Sisters Hex/Summ 20% N/A 100% 7
Summon Hydra Summ 20% N/A 100% 7
Discord Hex 20% N/A 100% 8
Summon Horrible Things Summ 20% N/A 100% 8
Dragon's Call Summ 20% N/A 100% 9
You are too large for most types of armour.
You have a pair of small horns on your head.
You have tough skin. (AC +1)
You gain doubled healing and magic from potions.
Whenever you drink a healing potion, you attack all around you.
Message History
Confirm with . or Enter, or press ? or * to list all spells.
Casting: Starburst (safe; 1% risk of failure)
Press: ? - help, Dir - look around, f - activate
You feel a surge of power!
The bolt of fire hits the storm dragon!!!
The storm dragon is almost dead.
The bolt of fire misses the orb of winter.
The storm dragon breathes lightning at you.
The bolt of lightning hits you!!
The orb of winter glitters with frost.
The orb of winter drains the heat from the surrounding environment!
You resist.
You encounter an ancient lich.
You hear a roar! You hear a deafening roar!
Casting: Starburst (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Casting: Starburst (safe; 1% risk of failure)
Press: ? - help, Dir - look around, f - activate
You feel a surge of power!
The bolt of fire misses the storm dragon.
The bolt of fire misses the orb of winter.
Casting: Starburst (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You feel a surge of power! You erupt in a blast of force!
The mystic blast hits the orb of winter.
The orb of winter is lightly damaged.
The orb of winter is knocked back by the mystic blast.
The mystic blast hits the storm dragon!!
You kill the storm dragon!
That felt strangely unrewarding.
You feel yourself speed up.
You encounter a golden dragon.
You savour every drop. Magic courses through your body.
You encounter a protean progenitor.
The orb of winter glows icy blue.
The icy flash freeze is repelled.
Welcome back, Gatox the Oni Conjurer.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.
Char dumped to 'C:/Users/Besitzer/AppData/Roaming/crawl/morgue/Gatox.txt'.
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You can see a Killer Klown, an orb of winter, a green draconian monk, a golden
dragon, an ancient lich and a protean progenitor.
So after playing a lot of deepelf conjurers and losing them at some point between lair and vault I was looking for race to play a blaster caster that is a little more tanky and found the Oni. +20% HP plus +3 fighting aptitude is really nice and I have a little over 300 HP. Unfortunately my defenses are crap, no heavy armor because I’m a caster and Oni lack several other slots. Dex is lousy so no real evasion and as I learned, no good shield values either.
I have a scarf of repulsion and reflection which means at least against projectiles I’m fairly well protected. Mystic blast helps against most melee attackers that get to close. Mana management has been an issue all game, I’m wearing a ring of magical power and have a source of mana regen but it still requires care to take only a few monsters followed by rest breaks to regen mana.
Which leads to problems on Zot 5, if I need to rest for a while after killing 2 or 3 monsters the tesseracts become troublesome. This still may work out for this char but it feels a lot weaker than the melee tanks I took through Zot 5.
So I’m looking for general advice. How do make a caster that can savely take on Zot 5 and not just hope to barely make it through? Should I have changed my skills somewhere? Focused on different spells? Use a different combination of equipment?