Playing an Oni conjurer, trained enough shield to finally wear my kite shield without too much spell success chance but I seem to get a lot less shield stat from it then I would expect from the formulas on the wiki.
Top of the dump:
Dungeon Crawl Stone Soup version 0.34.1 (tiles) character file.
Game seed: 2427067576691629886
Gatox the Fighter (Oni Conjurer) Turns: 23881, Time: 02:54:49
Health: 154/154 AC: 7 Str: 16 XL: 14 Next: 34%
Magic: 38/38 EV: 8 Int: 23 God: Vehumet [*****.]
Gold: 1416 SH: 10 Dex: 7 Spells: 11/35 levels left
rFire . . . (100%) x - +4 flail {elec, rElec rN+ Str+2}
rCold + . . (50%) q - +2 kite shield
rNeg + . . (50%) w - +1 robe of the Isitwalangcengce {Will+}
rPois . (100%) g - +0 hat
rElec + (33%) a - +2 cloak {Air}
rCorr . (100%) h - amulet of regeneration
SInv . o - ring of magical power
Will ++... t - ring of protection from cold
Stlth ++
HPRegen 1.25/turn
MPRegen 0.26/turn
%: no passive effects
@: studying Maces & Flails
A: large, unfitting armour, horns 1, tough skin 1, double potion healing,
drunken brawling
a: Renounce Religion (0%)
You are on level 3 of the Lair of Beasts.
You worship Vehumet.
Vehumet is extremely pleased with you.
You have visited 4 branches of the dungeon, and seen 19 of its levels.
You have collected 2120 gold pieces.
You have spent 704 gold pieces at shops.
Inventory:
Hand Weapons
m - a +1 whip of flaming
n - a +0 trident of protection
p - a +2 war axe of freezing
s - a +5 mace of protection
v - a +4 mace of freezing
x - the +4 flail "Seelatew" (weapon) {elec, rElec rN+ Str+2}
(You bought it in a shop on level 1 of the Orcish Mines)
rElec: It insulates you from electricity.
rN+: It protects you from negative energy.
Str+2: It affects your strength (+2).
It cannot be enchanted further.
y - the +1 spear "Xunwag" {heavy, rF- Dex+4}
(You bought it in a shop on level 2 of the Orcish Mines)
rF-: It makes you vulnerable to fire.
Dex+4: It affects your dexterity (+4).
It cannot be enchanted further.
Missiles
d - 3 darts of disjunction
e - 25 poisoned darts (quivered)
k - 10 curare-tipped darts
Armour
a - a +2 cloak of air (worn)
g - a +0 hat (worn)
q - a +2 kite shield (worn)
u - a +1 robe of cold resistance
w - the +1 robe of the Isitwalangcengce (worn) {Will+}
(You found it on level 13 of the Dungeon)
Will+: It increases your willpower.
It cannot be enchanted further.
Magical Staves
l - a staff of cold
Jewellery
h - an amulet of regeneration (worn)
o - a ring of magical power (worn)
r - the amulet "Josia" {Chemistry Bane rPois rC+ SInv}
(You took it off Cassandra on level 10 of the Dungeon)
[amulet of chemistry]
Chemistry: It restores some MP whenever you drink a potion and also enhances
your alchemy spells.
Bane: It inflicts you with a random bane when you equip it.
rPois: It protects you from poison.
rC+: It protects you from cold.
SInv: It lets you see invisible.
t - a ring of protection from cold (worn)
Talismans
j - an inkwell talisman
Wands
c - a wand of roots (11)
b - a wand of quicksilver (20)
a - a wand of flame (30)
e - a wand of charming (8)
Scrolls
t - 8 scrolls of teleportation
V - 2 scrolls of vulnerability
b - 3 scrolls of blinking
r - 2 scrolls of revelation
a - 3 scrolls of enchant armour
w - 4 scrolls of enchant weapon
g - a scroll of fog
e - 2 scrolls labelled WUIT WOTTAESONOTZ
p - a scroll of poison
m - a scroll labelled YSINELATARCH
h - a scroll labelled GEFACI MI FINIL
x - 3 scrolls of amnesia
Potions
g - 3 potions of magic
i - 3 potions of invisibility
c - a potion of curing
w - 4 potions of heal wounds
r - a potion of resistance
B - 6 potions of berserk rage
e - a potion of enlightenment
n - a black potion
M - 3 potions of mutation
o - a fuming ruby potion
m - a potion of might
p - a golden potion
d - a murky clear potion
Skills:
* Level 13,8 Fighting
+ Level 2,1 Maces & Flails
- Level 0,3 Throwing
+ Level 7,0 Dodging
- Level 2,0 Stealth
* Level 7,5 Shields
- Level 11,0 Spellcasting
+ Level 10,4 Conjurations
- Level 8,0 Translocations
+ Level 3,2 Fire Magic
+ Level 5,8 Ice Magic
+ Level 3,2 Air Magic
+ Level 3,7 Alchemy
+ Level 1,2 Evocations
Shield is a kite shield +2, shield skill is 7.5, dex is 7 so by the formula in the wiki:
8 base
+(8/40 +0.19)7 = 2.73 skill bonus
+738*(8+13)/5200 = 1.07 dex bonus
+2 enchantment
comes to 13.8 shield. But I only get 10.9 from looking at the shield. So what am I missing, why is my Oni getting a lot less shield?