Suggestion: option to change 5-wait duration from 100 turns

this is a very small quality of life suggestion so I don’t know if it should go in this category, but I don’t know where else I should post this so…

the 5 key will make your character wait until you recover missing hp or mp or any timed debuffs run out, or will simply wait for 100 turns if there’s nothing to wait out. I wish that the 100 turns duration could be changed to something else in the rc file, because I like the function of waiting in place to confirm there are no monsters coming my way before moving out of my safe spots, but 100 turns is often too much and wastes piety. It could even lead to problems with the hard zot timer if you used it a LOT, so you don’t want to press it every time it would’ve been useful. If you could set that duration to something shorter (20 for example) it would eliminate the need for repeatedly pressing . until monsters come into sight (or confirm that none are coming) in countless scenarios, at least in my own gameplay, so I would appreciate if it became an option!

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I figure this is also now a good place to post another laughably small thing that annoys me :p

when you wear two identical rings (for example a pair of +6 rings of dexterity), and let’s say they are assigned the letters d and D in the inventory, swapping to a different ring will not ask you which ring to replace which is good, but it will swap a different one of these rings every time which is bad. If you equip a ring of protection from fire (assigned F) with PF your worn pair of rings becomes d and F. You swap back to the ring of dexterity that got removed with PD> and your worn pair becomes d and D again. You equip the ring of protection from fire again with PF, but this time your worn pair becomes D and F. I think this is confusing and I don’t like it, in my opinion it would be more intuitive and convenient if it swapped the same ring each time instead of doing this