What are considered the "basics"?

Ive been playing this game casually for about 2 years now, recently though ive been on a tear playing like 15 games a day, I usually end up dying in Shoals or Elven hall 3, i want to know what are considered the “basics” in this game any fundamental skills and habit i could work on that could get me deeper runs would be appreciated. unless of course everything is just super nuanced and i end up DO needing ultra specific advice for ultra specific situations.

pls dont tell me to spam Minber i tried that for the first 2 years and all it did was give me a god complex.

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I like to play casters and my main piece of advice that got my win rate up was be afraid. Basically, don’t let enemies touch you, always be retreating to safe stairs and the like, and fight while retreating. The spell Fulminating Prism is great for this. Cast, retreat two squares, repeat.

Also, invest in stealth. Being able to assess a situation and retreat without a mob knowing is invaluable.

And the old chestnut, your consumables aren’t valuable if you are dead. Blink scrolls are basically worth an extra life if you use them.

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ive been spamming demi hunter bc i am mentally ill and i have never felt this more in my life. I spamming something with such a weak early game has taught me the fear of god.

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I actually think they have an incredible start. I won with three separate demigod hunter type builds this tourney. With them you need to prioritize retreating as well. Pump ranged to get to 10ish for the first xp. Then invest in dodging and fighting and get to mindelay on your weapon.

By the endgame you are basically untouchable because your dodge is so high.

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yeah i keep limit testing and dying midgame, ive been getting more runs to consistently survive up until lair though so the progress is good. i can see the power of dex stacking with demi i just need more runs.

A lot of good advice for winning is IMO connected to the idea that the hardest part of the run is the part you’re in right this moment, so surviving your next encounter, and being as strong as possible for the current depth is a good attitude to have. It doesn’t matter how strong your char will be in the Vaults, if you splat in Lair.

Here’s some more specific things:

1. ID your consumables
When you get a stack of scrolls or potions it’s a good habit to read/quaff-ID them in a safe spot as soon as possible. It’s way more valuable to know which tools you have right now than to have slightly more of them later in the run.

2. Know what scrolls/potions/wands do
Lots of encounters are easily conquered, if you have the right tool, and might be borderline impossible otherwise. Lignification potion is good against different enemies, than enlightenment potion, than scroll of poison. Know your enemies’ weaknesses, know your consumable strengths, don’t be afraid to experiment.

Also use your buffs (might, brilliance, haste, invis, god abilities etc.) early in the fight. Their efficiency is directly proportional to your remaining HP/MP. Using your buffs early lets you not use your escapes later.

3. Don’t be greedy!!!
Your goal should be to die with no useful consumables in your inventory. This is not a metaphor or even an exaggeration really. Most runs will generate more consumables than you need to win, use them freely. If you’re not sure that the upcoming fight is dangerous, then use your buffs just “in case”. Same goes for god abilities, don’t hoard piety, it’s meant to be used.

4. Don’t walk towards enemies
Fight in explored territory and don’t reveal new tiles when fighting, if you can. Use throwing, wands, breaking line of sight, shouting to drag enemies to your position. That way you’ll minimise the chance of being surrounded.

5. Know your enemies
Examine monsters with xv command (or just press v in any targeting interface). Learn what abilities are scary for your char in particular, see how much damage they can do, how fast they act. Take fights accordingly. Sometimes you won’t have the tools to deal with an enemy, so just leave them for later. Some fights are “won” by just running right away, don’t have to kill everything.

Also notice the way monsters spawn. Some are always in packs (bees, yaks, orcs etc.), some are solitary (cyclops, basilisks, water mocassins). Use this info for planning your engagements. If you see one elephant in Lair, there’s at least three more in the fog.

6. Pay attention to noise
Fighting produces noise: hits of your weapon, explosions from spells and evocables, monster shouts etc. Noise is how extra monsters (who were sleeping peacefully) find you and gang up on you. If you’ve just made a bunch of noise fighting, retreat just a bit away into explored territory before resting.

7. Correct your autoexplore
Autoexplore is a very good tool to use, but occasionally it will put you super deep in the middle of mostly unexplored level. It’s a good idea to correct for this - retreat back to the stairs and try autoexplore again. Otherwise there’s a good chance of being surrounded when you start fighting.

8. Set up some macros
Especially when playing casters. Use ~ key to access macros menu, and assign some hot keys. Like put ‘zaf’ on 1, so you can cast your ‘a’ spell with one button press instead of three, or assign ‘ff’ to ‘e’, so you can fire your quiver with one button press as well. It makes you less prone to misclicks and lets you think about important stuff instead. Well set up macros make a huuuuge difference in how enjoyable the game is.

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Good news - half of all games don’t have Shoals in, so if you never go to E:3 you should be able to win the other half.

That seems like a joke, but it’s not - one very important question to ask yourself is “of the branches I could be in, which is least likely to kill me”. E:3 is astonishingly lethal at the point you can first reach it and if you are dying in E:3 a lot that suggests you are going there when there are less dangerous places to explore.

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this is good advice ty

this is great ty!