you’re playing pretty fast! personally I don’t even reach lair in 2 hours in many runs :D and I finish most of my runs in ~9 hours. it is fine to play faster if you know what you’re doing, like the world record streaker finishes their runs in 5 hours on average because they’re much better than I am at the game and have already made all the connections to quickly tell what they should and shouldn’t do. People who don’t mind sacrificing their win % to spend much less time on their runs even finish in under 2 but I don’t learn from them. I try to take as much time as necessary to find the most correct line of play in all situations, and only speed up when the encounters are trivial to handle and I have spare resources to pay for my laziness with. I don’t always manage keep that discipline and I still rush a bit from time to time, but the attempt is made x)
so I’m not telling you you should play 9 hour long runs, but I’d recommend to at least slow down a little, take some time to correctly assess if the monsters you’re seeing are dangerous or not, mind your noise, don’t get too lazy on pulling enemies back into explored territory or positioning and all that
unfortunately from the morgue we can’t tell how the turns leading up to your death looked like, we only see what the screen was on the turn you died and a short message history leading up to it, but you can’t deduce that much from it. IMO crawl is a somewhat (somewhat) shallow game strategically, it’s a tactical game first and foremost. It’s not really about knowing which god to pick, which gear or spells to choose to use, how to skill, where to use your enchantment scrolls, how to identify things (TBF that one is probably the deepest strategic element in crawl though) and all that. there is a small learning curve to the strategy, but the ceiling is not high and once you’ve figured it out you almost always know what to do, you only deviate from the “good play” for the sake of variety, for fun. Crawl is the kind of game where strategic/build variety comes not from the need to adapt to the situation, but from you doing whatever you feel like doing even if it’s less likely to succeed than the ol’ standard road you’ve walked a dozen times already. You even get to choose how easy or difficult the run is going to be before it begins. Crawl doesn’t force you to do things differently, it just gives you options so you can do it differently if you wish to. The real difficulty is tactical. It’s about not pressing one movement key or tab too many when something comes into view, being patient enough to pull enemies back into explored territory one by one (not without use of tt tt tt tt tt tt tt tt tt tt sometimes, I don’t like you, elf:3 end vault). Being especially rigorous with pulling things back if you’re making a lot of noise. It’s evaluating the threat of whatever comes onto screen correctly, deciding if it’s okay to simply tab the thing, or if you can (or if you even should) run from it and how, or what’s the cheapest way to kill it is with your wands, potions, scrolls and god abilities. Not sleeping on the wheel as you’re clearing the snooze middle and endgame. All of those micro things are what crawl is really about, I think
anyway sorry for the last paragraph it’s not actually fully relevant to the topic here, I just wanted to say it somewhere because this game’s nature is something I think about often xD my point was supposed to be that the morgue doesn’t fully have the most important information about the way you died. The ending screen and the last messages do look pretty grim, but it’s hard to say what you did wrong there. Can only say that you didn’t do enough things right, you wouldn’t have died otherwise. I see that you have zero scrolls of blinking, fear or even teleportation, that must mean you understand to use those. But having zero of them also speaks that maybe you played sloppily pretty often. It’s correct to use them to prevent chance of death if there is one, but you should try your best to prevent getting yourself into situations where you have to use important consumables in the first place if you don’t have a decent bank of them accumulated already. If you don’t have at least 3 scrolls of blinking, slow down and make sure you don’t have to use them until you get more. Be especially slow and very very very careful if you have none
the morgue doesn’t tell us (or maybe I don’t see it) what buffs you had when you died, but if you didn’t use at least finesse to deal with a dangerous pack of spiders then you must’ve misevaluated the danger of the situation. If that doesn’t seem like enough, then you can also consider potion of haste (to make non-swinging your axe actions fast), might, invisibility (if the spiders can’t see invisible, I don’t remember if they can but I think they can’t, you can always quickly check in-game with xv), even lignification + torment. There are things you can do, you just have to know if you need to bring out your nukes or if it’s okay to tab the monsters
anyway, we don’t have information in the morgue to tell what you did wrong tactically speaking, but we can safely say not enough right xD you can always assume that when you die, there’s something you could’ve done better. It’s a useful assumption to have, because it makes you think about what you can improve upon and it’s usually true anyway. Of course in 0.1% of cases it’s not true, but until you’re a top player probably don’t give yourself the privilige of ruling what runs were winnable
there are some stategic mistakes
use your scrolls of enchant armor, you get 1 AC for each enchantment level on your gear. Generally the best targets to use them on are cloaks, helmets, boots and gloves, because they have a low maximum enchantment level and are a bit less likely to be replaced soon than body armor. It can be a waste sometimes as you’ll later find gear for the same slots that have brands and would have been better to be enchanted, but don’t worry about it IMO. Prioritize living and not having to use more valuable consumables now than your enchantments in the endgame
using automatic skilling instead of manual. Auto skilling is just not very smart and doesn’t train you optimally. You should begin learning how to manage your skills manually. In this particular run the skills weren’t that egrigious, but I think you had a bit much of armor and too little throwing. Evocations are also something you should train a little of in general, at least 6 by the end of lair. Shapeshifting made no sense
the jewelry you were wearing was slightly dubious. The ring of protection is completely fine but the ring of willpower wasn’t doing a lot in your spot, it would be better to be wearing the ring of slay +4 or strength +6. The will ring is good to have, you just don’t need willpower in spider nest. Keep it as a swap ring for when you need willpower (either immediately or you know the area you’re clearing has many will-checks), swapping rings only takes one turn. Also I think I’d prefer to be wearing the amulet of regeneration over that artifact with guardian spirit. Regeneration goes well with high armor, and guardian spirit may deny you god abilities if you get to low hp
smaller one - don’t willingly pop potions of mutation before you know what type of orb you will have in zot. Those potions are important to undo the mutilation orbs of fire do to you, but if you know you have another type of orb then it’s probably okay
I think this is all I have to comment on, I hope I don’t come off as overly critical, I really just want to help and give a good answer to the (third) question asked xD so hope that it does help!