What spells would you recommend on this guy? (Gnoll Mystic ^ Usk)

https://underhound.eu/crawl/morgue/petercordia/petercordia.txt

petercordia the Evocator (Gnoll Mystic)            Turns: 88786, Time: 05:58:56

Health: 201/201    AC: 34    Str:  9    XL:     25   Next: 76%
Magic:  43/43      EV: 32    Int: 23    God:    Uskayaw [*.....]
Gold:   757        SH:  0    Dex: 25    Spells: 5/57 levels left

rFire   + + .  (33%)    a - +6 arbalest "Damnation" {damnation}
rCold   + . .  (50%)      [offhand occupied]
rNeg    + . .  (50%)    B - +6 acid dragon scales
rPois   +      (33%)    o - +2 helmet {Int+3}
rElec   .      (100%)   S - +2 cloak {Stlth+}
rCorr   +      (50%)    y - +1 pair of gloves "Hunairr" {rF++ Int-4 Dex+4}
SInv    +               p - +2 pair of boots of Luahompe {Int+2 Earth}
Will    ++++.           M - amulet of Tranquillity {rN+ Will+++ Clar}
Stlth   +++++           N - ring "Azuap" {AC+4 Int+5 SInv}
HPRegen 0.53/turn       C - ring of Propriety {rPois rC+ EV+5 Stlth+}
MPRegen 0.28/turn

%: clarity
@: studying 5 skills, very slow
A: fangs 1, treasure sense, distributed training
}: 2/15 runes: decaying, gossamer
a: Imbue Servitor (0%), Renounce Religion (0%), Stomp (0%)


You are on level 4 of the Depths.
You worship Uskayaw.
Uskayaw is most pleased with you.
You have visited 8 branches of the dungeon, and seen 41 of its levels.
You have also visited: Bailey, Ice Cave, Volcano and Desolation.

You have collected 7705 gold pieces.
You have spent 6948 gold pieces at shops.

Inventory:

Hand Weapons
 a - the +6 arbalest "Damnation" (weapon) {damnation}
   (You bought it in a shop on level 9 of the Dungeon)   
   
   It cannot be enchanted further.
 d - a +1 dagger of speed
 k - a +2 vampiric lajatang
 q - the +7 morningstar of Victory {reap, rPois rN+}
   (You found it on level 5 of the Lair of Beasts)   
   
   rPois:     It protects you from poison.
   rN+:       It protects you from negative energy.
   
   It cannot be enchanted further.
 s - a +1 vampiric short sword
 t - a +5 broad axe of electrocution
 w - a +9 heavy demon blade
Missiles
 e - 120 poisoned darts
 i - 28 curare-tipped darts
 r - 8 atropa-tipped darts
 u - 116 stones
 A - 3 silver javelins
 K - 5 javelins
 W - 25 boomerangs
 Y - 4 throwing nets
Armour
 m - an orb of pyromania
 n - the +0 pair of gloves "Feibadun" {Fly}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   Fly:       It grants you flight.
   
   It cannot be enchanted further.
 o - a +2 helmet of intelligence (worn)
 p - the +2 pair of boots of Luahompe (worn) {Int+2 Earth}
   (You found it on level 4 of the Spider Nest)   
   
   Int+2:     It affects your intelligence (+2).
   Earth:     It increases the power of your Earth spells.
   
   It cannot be enchanted further.
 x - the orb of Weirdness {Mesmerism, Harm Rampage}
   (You took it off a kobold in a bailey)   
   
   Harm:      It increases damage dealt and taken.
   Rampage:   It causes one to take an extra step when moving towards enemies,
              briefly stunning them if this results in an attack.
 y - the +1 pair of gloves "Hunairr" (worn) {rF++ Int-4 Dex+4}
   (You took it off a deep elf death mage on level 3 of the Elven Halls)   
   
   rF++:      It greatly protects you from fire.
   Int-4:     It affects your intelligence (-4).
   Dex+4:     It affects your dexterity (+4).
   
   It cannot be enchanted further.
 B - +6 acid dragon scales (worn)
 D - the +0 robe "Naitem" {Harm +Inv rPois}
   (You found it on level 9 of the Dungeon)   
   
   Harm:      It increases damage dealt and taken.
   +Inv:      It lets you turn invisible.
   rPois:     It protects you from poison.
   
   It cannot be enchanted further.
 O - an orb of guile
 P - a +0 cloak of corrosion resistance
 S - a +2 cloak of stealth (worn)
 U - a +0 pair of boots of rampaging
Magical Staves
 b - a staff of earth
 g - a staff of necromancy
 l - a staff of fire
 v - the air staff of Conformity {rElec SInv Air}
   (You found it on level 3 of the Elven Halls)   
   
   [staff of air]
   
   rElec:     It insulates you from electricity.
   SInv:      It lets you see invisible.
   Air:       It increases the power of your Air spells.
 F - a staff of cold
 H - the air staff of Eternal War {rElec rC++ Conj Tloc Fire Air}
   (You found it on level 1 of the Depths)   
   
   [staff of air]
   
   rElec:     It insulates you from electricity.
   rC++:      It greatly protects you from cold.
   Conj:      It increases the power of your Conjurations spells.
   Tloc:      It increases the power of your Translocations spells.
   Fire:      It increases the power of your Fire spells.
   Air:       It increases the power of your Air spells.
 X - the air staff of Gemud {rElec rN+ Will+ rCorr Int-2 Air}
   (You found it on level 3 of the Elven Halls)   
   
   [staff of air]
   
   rElec:     It insulates you from electricity.
   rN+:       It protects you from negative energy.
   Will+:     It increases your willpower.
   rCorr:     It protects you from acid and corrosion.
   Int-2:     It affects your intelligence (-2).
   Air:       It increases the power of your Air spells.
Jewellery
 f - a ring of magical power
 h - a ring of willpower
 j - an amulet of the acrobat
 z - a ring of protection from fire
 C - the ring of Propriety (worn) {rPois rC+ EV+5 Stlth+}
   (You found it on level 3 of the Depths)   
   
   [ring of evasion]
   
   rPois:     It protects you from poison.
   rC+:       It protects you from cold.
   EV+5:      It affects your evasion (+5).
   Stlth+:    It makes you more stealthy.
 E - an amulet of reflection
 G - a ring of flight
 I - an amulet of chemistry
 L - the ring "Puompan" {+Blink Will+ rCorr Str-4 SInv}
   (You took it off a tengu warrior on level 2 of the Depths)   
   
   [ring of see invisible]
   
   +Blink:    It lets you blink.
   Will+:     It increases your willpower.
   rCorr:     It protects you from acid and corrosion.
   Str-4:     It affects your strength (-4).
   SInv:      It lets you see invisible.
 M - the amulet of Tranquillity (worn) {rN+ Will+++ Clar}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [amulet of nothing]
   
   rN+:       It protects you from negative energy.
   Will+++:   It greatly increases your willpower.
   Clar:      It protects you from confusion, rage, mesmerisation and fear.
 N - the ring "Azuap" (worn) {AC+4 Int+5 SInv}
   (You found it on level 1 of the Depths)   
   
   [ring of protection]
   
   AC+4:      It affects your AC (+4).
   Int+5:     It affects your intelligence (+5).
   SInv:      It lets you see invisible.
 Q - the ring "Sifeomny" {^Contam rF+++ MP+9 Slay+2}
   (You found it on level 1 of the Depths)   
   
   [ring of magical power]
   
   ^Contam:   It causes magical contamination when unequipped.
   rF+++:     It renders you almost immune to fire.
   MP+9:      It affects your magic capacity (+9).
   Slay+2:    It affects your accuracy & damage with ranged weapons and melee
   (+2).
 R - the ring of Vibegauj {rC+ Slay+4}
   (You found it on level 1 of the Depths)   
   
   [ring of slaying]
   
   rC+:       It protects you from cold.
   Slay+4:    It affects your accuracy & damage with ranged weapons and melee
   (+4).
 V - an amulet of regeneration
 Z - the ring of a Hundred Bounties {Wiz Dex+3}
   (You found it on level 1 of the Depths)   
   
   [ring of wizardry]
   
   Wiz:       It increases the success rate of your magical spells.
   Dex+3:     It affects your dexterity (+3).
Talismans
 c - a jade talisman
 J - a blade talisman
 T - the maw talisman of Ethrucw {Harm rF++}
   (You found it on level 3 of the Elven Halls)   
   
   [maw talisman]
   Harm:      It increases damage dealt and taken.
   rF++:      It greatly protects you from fire.
Wands
 p - a wand of polymorph (20)
 e - a wand of paralysis (22)
 c - a wand of iceblast (37)
 d - a wand of digging (16)
 b - a wand of light (13)
 a - a wand of flame (56)
 f - a wand of mindburst (10)
Scrolls
 t - 11 scrolls of teleportation
 I - 11 scrolls of immolation
 N - 6 scrolls of noise
 V - 2 scrolls of vulnerability
 b - 5 scrolls of blinking
 T - 7 scrolls of torment
 x - 2 scrolls of amnesia
 w - 2 scrolls of enchant weapon
 S - 2 scrolls of silence
 g - 5 scrolls of fog
 p - 4 scrolls of poison
 f - 6 scrolls of fear
 s - 3 scrolls of butterflies
 i - 15 scrolls of identify
 r - 4 scrolls of revelation
 a - 2 scrolls of enchant armour
Potions
 g - 4 potions of magic
 e - 8 potions of enlightenment
 w - 7 potions of heal wounds
 h - 13 potions of haste
 i - 3 potions of invisibility
 c - 28 potions of curing
 m - 9 potions of might
 a - 10 potions of ambrosia
 M - 12 potions of mutation
 r - 5 potions of resistance
 o - 9 potions of moonshine
 b - 6 potions of brilliance
 C - 3 potions of cancellation
 A - 7 potions of attraction
 L - 3 potions of lignification
 B - 2 potions of berserk rage
Miscellaneous
 j - a +1 phial of floods
 k - a +0 condenser vane
 g - a +2 box of beasts
 i - a +0 lightning rod (4/4)
 h - a +0 phantom mirror


   Skills:
 + Level 17.0 Fighting
 + Level 18.4 Short Blades
 + Level 18.4 Long Blades
 + Level 18.4 Axes
 + Level 18.4 Maces & Flails
 + Level 18.4 Polearms
 + Level 18.4 Staves
 + Level 18.4 Ranged Weapons
 + Level 17.3 Throwing
 + Level 17.0 Armour
 + Level 20.4 Dodging
 + Level 17.0 Stealth
 + Level 17.0 Shields
 + Level 18.4 Unarmed Combat
 + Level 16.9 Spellcasting
 + Level 13.4 Conjurations
 + Level 13.4 Hexes
 + Level 13.4 Summonings
 + Level 13.4 Necromancy
 + Level 13.4 Translocations
 + Level 14.8 Forgecraft
 + Level 13.5 Fire Magic
 + Level 17.3 Ice Magic
 + Level 13.5 Air Magic
 + Level 13.5 Earth Magic
 + Level 13.4 Alchemy
 + Level 19.9 Invocations
 + Level 21.3 Evocations
 + Level 18.3 Shapeshifting


You have 5 spell levels left.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Ice Thorns            Ice/Erth       100%       1d9       0%          1
b - Blink                 Tloc           100%       N/A       1%          2
c - Alistair's Walking A  Alch/Frge      71%        N/A       1%          5
d - Plasma Beam           Fire/Air       34%        2x1d47    2%          6
e - Sculpt Simulacrum     Ice/Alch       37%        N/A       1%          6
g - Summon Cactus Giant   Summ           34%        N/A       2%          6
m - Forge Monarch Bomb    Fire/Frge      35%        4d13      1%          6
p - Passwall              Erth           89%        N/A       1%          3
r - Rimeblight            Ice/Necr       37%        2d8 (prima6%          7
s - Spellspark Servitor   Conj/Frge      35%        N/A       10%         7
v - Dragon Veins          Fire/Ice/Erth/A100%       3d(15/15/11%          3

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Apportation              Tloc           100%       N/A       0%          1
 Freeze                   Ice            100%       1d10      0%          1
 Kinetic Grapnel          Frge           100%       1d8       0%          1
 Kiss of Death            Conj/Necr      100%       2d13      0%          1
 Sandblast                Erth           100%       2d20      0%          1
 Shock                    Conj/Air       100%       1d9       0%          1
 Slow                     Hex            100%       N/A       0%          1
 Ozocubu's Armour         Ice            78%        N/A       0%          3
 Call Imp                 Summ           100%       N/A       1%          2
 Jinxbite                 Hex            100%       2d4       1%          2
 Lesser Beckoning         Tloc           100%       N/A       1%          2
 Mercury Arrow            Conj/Alch      100%       2d11      1%          2
 Momentum Strike          Conj/Tloc      100%       3d10      1%          2
 Scorch                   Fire           100%       2d9       1%          2
 Sirocco                  Fire/Air       100%       2d10      1%          2
 Sublimation of Blood     Necr           69%        N/A       1%          2
 Confusing Touch          Hex            69%        N/A       1%          3
 Fugue of the Fallen      Necr           69%        N/A       1%          3
 Gloom                    Hex/Necr       100%       N/A       1%          3
 Launch Clockwork Bee     Frge           73%        N/A       1%          3
 Mephitic Cloud           Conj/Alch/Air  69%        N/A       1%          3
 Sigil of Binding         Hex            69%        N/A       1%          3
 Stone Arrow              Conj/Erth      100%       3d13      1%          3
 Tukima's Dance           Hex            69%        N/A       1%          3
 Airstrike                Air            34%        2d(5-21)  1%          4
 Anguish                  Hex/Necr       34%        N/A       1%          4
 Animate Dead             Necr           69%        N/A       1%          4
 Awaken Armour            Erth/Frge      100%       N/A       1%          4
 Brom's Barrelling Bould  Conj/Erth      89%        2d12      1%          4
 Eringya's Surprising Cr  Summ           69%        N/A       1%          4
 Flame Wave               Conj/Fire      69%        2d16      1%          4
 Forge Lightning Spire    Air/Frge       71%        3d10      1%          4
 Fulminant Prism          Conj/Alch      34%        3d15      1%          4
 Iskenderun's Battlesphe  Conj/Frge      71%        2d14      1%          4
 Martyr's Knell           Necr/Summ      69%        N/A       1%          4
 Olgreb's Toxic Radiance  Alch           69%        N/A       1%          4
 Alistair's Intoxication  Alch           46%        N/A       1%          5
 Arcjolt                  Conj/Air       34%        1d44      1%          5
 Curse of Agony           Necr           69%        N/A       1%          5
 Detonation Catalyst      Fire/Alch      69%        2d13      1%          5
 Fireball                 Conj/Fire      34%        3d14      1%          5
 Hoarfrost Cannonade      Ice/Frge       38%        3d8/3d16  1%          5
 Lee's Rapid Deconstruct  Erth           44%        3d21*     1%          5
 Nazja's Percussive Temp  Frge           36%        4d10      1%          5
 Silence                  Hex/Air        34%        N/A       1%          5
 Forge Phalanx Beetle     Frge           36%        N/A       1%          6
 Fortress Blast           Frge           97%        6d17      1%          6
 Bombard                  Conj/Erth      44%        9d8       2%          6
 Conjure Ball Lightning   Conj/Air       34%        3x3d11    2%          6
 Starburst                Conj/Fire      34%        6d10      2%          6
 Splinterfrost Shell      Ice/Frge       38%        6d14      4%          7
 Diamond Sawblades        Frge           36%        4d8       7%          7
 Hellfire Mortar          Fire/Erth/Frge 45%        4d15      11%         7
 Malign Gateway           Summ/Tloc      34%        N/A       13%         7
 Manifold Assault         Tloc           34%        N/A       13%         7
 Orb of Destruction       Conj           34%        9d10      13%         7
 Summon Hydra             Summ           34%        N/A       13%         7
 Infestation              Necr           34%        N/A       71%         8
 Platinum Paragon         Frge           36%        4d17      100%        9


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)        Zot: 21743       Temple (0/1) D:4                      
   Lair (5/5)* D:10    Zot: 16910        Swamp (4/4) Lair:2   Zot: 16587      
 Spider (4/4) Lair:3   Zot: 15534        Slime (0/5) Lair:4                   
    Orc (2/2) D:10     Zot: 9867           Elf (3/3) Orc:2    Zot: 7361       
 Vaults (4/5) D:14     Zot: 17812        Crypt (0/3) Vaults:2                 
 Depths (4/4)* D:15    Zot: 16756          Zot (0/5) Depths:4                 
 Bailey (visited)                        IceCv (visited)                      
Volcano (visited)                      Desolation (visited)                   

*You can no longer be shafted in this branch

The Realm of Zot is guarded by orbs of entropy.

Altars:
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Yredelemnul
Zin
The Shining One

Shops:
D:9 (   D:10 *   D:11 !*   D:13 :   Orc:2 :*=[?:(   Vaults:2 :[
Vaults:3 :(   Depths:3 ?:

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: D:14**
Pandemonium: Depths:1 Depths:2 Depths:4
Ziggurat: Depths:2


Innate Abilities, Weirdness & Mutations

You have very sharp teeth.
You have an uncanny knack for detecting items.
Your experience applies equally to all skills.

---

Illustrated notes

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
---------------+----------------------------------------------------------------------------+-----
Shapeshifting  |  5              6     7  8  9 10    11 12    13       14 15    16 17    18 | 18.3
Invocations    |     1        2     3  4  6  7  8  9 10 11 12 13    14 15 16    17 18 19    | 19.9
Short Blades   |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Long Blades    |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Axes           |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Maces & Flails |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Polearms       |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Staves         |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Ranged Weapons |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Unarmed Combat |        1     2     3  4  5  6  7  8  9 10 11 12    13    14 15 16 17    18 | 18.4
Fighting       |        1     2        3  4  5  6  8  9    10 11    12    13 14 15    16 17 | 17.0
Throwing       |        1     2        3  4  5  6  8  9    10 11    12    13 14 15    16 17 | 17.3
Armour         |        1     2        3  4  5  6  8  9    10 11    12    13 14 15    16 17 | 17.0
Stealth        |        1     2        3  4  5  6  8  9    10 11    12    13 14 15    16 17 | 17.0
Shields        |        1     2        3  4  5  6  8  9    10 11    12    13 14 15    16 17 | 17.0
Evocations     |        1     2        3  4  5  6  8  9    10 11    13 14 16 17 18 19 20 21 | 21.3
Fire Magic     |           2           3  4     5  6  7     8     9    10    11 12    13    | 13.5
Ice Magic      |           2           3  4     5  6  7  8  9 10    11 12 13 14 15    16 17 | 17.3
Air Magic      |           2           3  4     5  6  7     8     9    10    11 12    13    | 13.5
Earth Magic    |           2           3  4     5  6  7     8     9    10    11 12    13    | 13.5
Conjurations   |           1        2     3  4  5  6     7  8        9 10    11    12    13 | 13.4
Hexes          |           1        2     3  4  5  6     7  8        9 10    11    12    13 | 13.4
Summonings     |           1        2     3  4  5  6     7  8        9 10    11    12    13 | 13.4
Necromancy     |           1        2     3  4  5  6     7  8        9 10    11    12    13 | 13.4
Translocations |           1        2     3  4  5  6     7  8        9 10    11    12    13 | 13.4
Forgecraft     |           1        2     3  4  5  6     7  8        9 10    11 12 13 14    | 14.8
Alchemy        |           1        2     3  4  5  6     7  8        9 10    11    12    13 | 13.4
Spellcasting   |              5     6     8     9    10 11    12       13 14    15    16    | 16.9
Dodging        |              4     5  6     7  8  9 10    11 12       13 14 16 17 18 19 20 | 20.4

Percentage of experience gained in each form (* = 100%):

Form     XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | XLs as
-------------+----------------------------------------------------------------------------+---------
None         |                                                          48  *  *  *  *  * |  5
Vision       |  *  *  * 43                                                                |  3
Jade         |          56  *  *  *  *  *  *  *  *  *  *  *  *     *  * 51                | 14

Action                     |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
 Attack: Normal            |       |    19 |    26 |    32 |    52 |    58 |   553 |   148 |     5 ||   893
  Melee: Dagger            |       |    19 |    12 |       |     7 |     5 |    57 |     5 |       ||   105
         Bite              |       |     2 |     3 |     3 |     9 |     8 |   100 |    21 |     1 ||   147
         Morningstar       |       |       |    14 |       |    25 |       |   436 |     1 |       ||   476
         Staff             |       |       |       |     9 |    15 |    36 |    32 |     2 |       ||    94
         Hand axe          |       |       |       |    24 |     5 |    12 |    28 |       |       ||    69
         Spear             |       |       |       |       |       |     5 |       |       |       ||     5
         Demon blade       |       |       |       |       |       |       |       |   130 |       ||   130
         Short sword       |       |       |       |       |       |       |       |    10 |     5 ||    15
   Fire: Sling             |       |       |       |     2 |       |       |       |       |       ||     2
         Arbalest          |       |       |       |       |       |       |       |   765 |   287 ||  1052
  Throw: Boomerang         |       |       |     1 |     1 |       |     4 |     4 |     2 |       ||    12
         Stone             |       |       |     1 |       |     1 |       |       |       |       ||     2
         Dart              |       |       |       |       |     5 |     7 |     3 |       |       ||    15
   Cast: Ice Thorns        |    50 |    17 |       |       |       |       |     1 |     1 |       ||    69
         Dragon Veins      |       |    29 |    72 |   169 |   365 |   156 |   287 |     1 |       ||  1079
         Alistair's Walkin |       |       |       |       |       |     7 |    48 |     3 |       ||    58
         Passwall          |       |       |       |       |       |     2 |    12 |     1 |       ||    15
         Blink             |       |       |       |       |       |       |    10 |     3 |       ||    13
         Forge Monarch Bom |       |       |       |       |       |       |   112 |    54 |       ||   166
         Plasma Beam       |       |       |       |       |       |       |   109 |    93 |       ||   202
         Summon Cactus Gia |       |       |       |       |       |       |    18 |    14 |       ||    32
         Sculpt Simulacrum |       |       |       |       |       |       |     4 |       |       ||     4
         Rimeblight        |       |       |       |       |       |       |       |    16 |    13 ||    29
         Spellspark Servit |       |       |       |       |       |       |       |     3 |     1 ||     4
 Invoke: Grand Finale      |       |       |       |       |       |       |     2 |     1 |       ||     3
         Line Pass         |       |       |       |       |       |       |       |     1 |       ||     1
Ability: Imbue Servitor    |       |       |       |       |       |       |       |     1 |       ||     1
  Evoke: Wand of iceblast  |       |       |       |     1 |       |       |     3 |       |       ||     4
         Box of beasts     |       |       |       |       |     1 |       |     3 |       |       ||     4
         Wand of light     |       |       |       |       |     2 |       |     1 |       |       ||     3
         Phantom mirror    |       |       |       |       |       |       |     4 |       |       ||     4
         Wand of mindburst |       |       |       |       |       |       |     5 |       |       ||     5
         Lightning rod     |       |       |       |       |       |       |     4 |       |       ||     4
         Phial of floods   |       |       |       |       |       |       |       |     1 |       ||     1
  Drink: Experience        |       |       |       |       |       |     2 |       |       |       ||     2
         Heal wounds       |       |       |       |       |       |       |     2 |     1 |       ||     3
         Invisibility      |       |       |       |       |       |       |       |     1 |       ||     1
   Read: Identify          |       |       |     4 |     6 |     4 |     4 |     2 |       |       ||    20
         Teleportation     |       |       |       |       |     1 |       |     2 |     2 |       ||     5
         Enchant armour    |       |       |       |       |       |       |     6 |       |     1 ||     7
         Blinking          |       |       |       |       |       |       |     2 |     1 |       ||     3
         Fear              |       |       |       |       |       |       |     1 |       |       ||     1
         Fog               |       |       |       |       |       |       |     1 |       |       ||     1
         Butterflies       |       |       |       |       |       |       |     1 |       |       ||     1
         Enchant weapon    |       |       |       |       |       |       |       |     7 |       ||     7
         Brand weapon      |       |       |       |       |       |       |       |     1 |       ||     1
   Stab: Paralysed         |       |     1 |     1 |     1 |     8 |    12 |    31 |    10 |     4 ||    68
         Sleeping          |       |       |       |       |       |     3 |    27 |     7 |       ||    37
         Distracted        |       |       |       |       |       |       |     1 |       |       ||     1
 Armour: Robe              |     9 |     8 |    28 |     8 |       |       |       |       |       ||    53
         Steam dragon scal |       |       |       |     1 |       |       |       |       |       ||     1
         Acid dragon scale |       |       |       |    36 |   132 |    69 |   502 |   375 |    85 ||  1199
  Dodge: Dodged            |     8 |    24 |    31 |    68 |   219 |   132 |   773 |   419 |   157 ||  1831
   Form: Jade              |       |     1 |       |       |       |       |       |       |       ||     1
         Default           |       |       |       |       |       |       |     1 |       |       ||     1
1 Thank

to be honest I’m still only building up with my familiarity with spells (especially late game ones), but I know the hellfire mortar is extremely good and wins 3 runers. It just does lots of things, it’s high and very efficient damage, it’s AOE, it gets screwed by resistances very little compared to other spells, alters terrain in a way that can be exploited against non-flying enemies and can even body block. I think if it’s not the best then it’s at least not wrong xD