https://underhound.eu/crawl/morgue/petercordia/petercordia.txt
petercordia the Evocator (Gnoll Mystic) Turns: 88786, Time: 05:58:56
Health: 201/201 AC: 34 Str: 9 XL: 25 Next: 76%
Magic: 43/43 EV: 32 Int: 23 God: Uskayaw [*.....]
Gold: 757 SH: 0 Dex: 25 Spells: 5/57 levels left
rFire + + . (33%) a - +6 arbalest "Damnation" {damnation}
rCold + . . (50%) [offhand occupied]
rNeg + . . (50%) B - +6 acid dragon scales
rPois + (33%) o - +2 helmet {Int+3}
rElec . (100%) S - +2 cloak {Stlth+}
rCorr + (50%) y - +1 pair of gloves "Hunairr" {rF++ Int-4 Dex+4}
SInv + p - +2 pair of boots of Luahompe {Int+2 Earth}
Will ++++. M - amulet of Tranquillity {rN+ Will+++ Clar}
Stlth +++++ N - ring "Azuap" {AC+4 Int+5 SInv}
HPRegen 0.53/turn C - ring of Propriety {rPois rC+ EV+5 Stlth+}
MPRegen 0.28/turn
%: clarity
@: studying 5 skills, very slow
A: fangs 1, treasure sense, distributed training
}: 2/15 runes: decaying, gossamer
a: Imbue Servitor (0%), Renounce Religion (0%), Stomp (0%)
You are on level 4 of the Depths.
You worship Uskayaw.
Uskayaw is most pleased with you.
You have visited 8 branches of the dungeon, and seen 41 of its levels.
You have also visited: Bailey, Ice Cave, Volcano and Desolation.
You have collected 7705 gold pieces.
You have spent 6948 gold pieces at shops.
Inventory:
Hand Weapons
a - the +6 arbalest "Damnation" (weapon) {damnation}
(You bought it in a shop on level 9 of the Dungeon)
It cannot be enchanted further.
d - a +1 dagger of speed
k - a +2 vampiric lajatang
q - the +7 morningstar of Victory {reap, rPois rN+}
(You found it on level 5 of the Lair of Beasts)
rPois: It protects you from poison.
rN+: It protects you from negative energy.
It cannot be enchanted further.
s - a +1 vampiric short sword
t - a +5 broad axe of electrocution
w - a +9 heavy demon blade
Missiles
e - 120 poisoned darts
i - 28 curare-tipped darts
r - 8 atropa-tipped darts
u - 116 stones
A - 3 silver javelins
K - 5 javelins
W - 25 boomerangs
Y - 4 throwing nets
Armour
m - an orb of pyromania
n - the +0 pair of gloves "Feibadun" {Fly}
(You bought it in a shop on level 2 of the Orcish Mines)
Fly: It grants you flight.
It cannot be enchanted further.
o - a +2 helmet of intelligence (worn)
p - the +2 pair of boots of Luahompe (worn) {Int+2 Earth}
(You found it on level 4 of the Spider Nest)
Int+2: It affects your intelligence (+2).
Earth: It increases the power of your Earth spells.
It cannot be enchanted further.
x - the orb of Weirdness {Mesmerism, Harm Rampage}
(You took it off a kobold in a bailey)
Harm: It increases damage dealt and taken.
Rampage: It causes one to take an extra step when moving towards enemies,
briefly stunning them if this results in an attack.
y - the +1 pair of gloves "Hunairr" (worn) {rF++ Int-4 Dex+4}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
rF++: It greatly protects you from fire.
Int-4: It affects your intelligence (-4).
Dex+4: It affects your dexterity (+4).
It cannot be enchanted further.
B - +6 acid dragon scales (worn)
D - the +0 robe "Naitem" {Harm +Inv rPois}
(You found it on level 9 of the Dungeon)
Harm: It increases damage dealt and taken.
+Inv: It lets you turn invisible.
rPois: It protects you from poison.
It cannot be enchanted further.
O - an orb of guile
P - a +0 cloak of corrosion resistance
S - a +2 cloak of stealth (worn)
U - a +0 pair of boots of rampaging
Magical Staves
b - a staff of earth
g - a staff of necromancy
l - a staff of fire
v - the air staff of Conformity {rElec SInv Air}
(You found it on level 3 of the Elven Halls)
[staff of air]
rElec: It insulates you from electricity.
SInv: It lets you see invisible.
Air: It increases the power of your Air spells.
F - a staff of cold
H - the air staff of Eternal War {rElec rC++ Conj Tloc Fire Air}
(You found it on level 1 of the Depths)
[staff of air]
rElec: It insulates you from electricity.
rC++: It greatly protects you from cold.
Conj: It increases the power of your Conjurations spells.
Tloc: It increases the power of your Translocations spells.
Fire: It increases the power of your Fire spells.
Air: It increases the power of your Air spells.
X - the air staff of Gemud {rElec rN+ Will+ rCorr Int-2 Air}
(You found it on level 3 of the Elven Halls)
[staff of air]
rElec: It insulates you from electricity.
rN+: It protects you from negative energy.
Will+: It increases your willpower.
rCorr: It protects you from acid and corrosion.
Int-2: It affects your intelligence (-2).
Air: It increases the power of your Air spells.
Jewellery
f - a ring of magical power
h - a ring of willpower
j - an amulet of the acrobat
z - a ring of protection from fire
C - the ring of Propriety (worn) {rPois rC+ EV+5 Stlth+}
(You found it on level 3 of the Depths)
[ring of evasion]
rPois: It protects you from poison.
rC+: It protects you from cold.
EV+5: It affects your evasion (+5).
Stlth+: It makes you more stealthy.
E - an amulet of reflection
G - a ring of flight
I - an amulet of chemistry
L - the ring "Puompan" {+Blink Will+ rCorr Str-4 SInv}
(You took it off a tengu warrior on level 2 of the Depths)
[ring of see invisible]
+Blink: It lets you blink.
Will+: It increases your willpower.
rCorr: It protects you from acid and corrosion.
Str-4: It affects your strength (-4).
SInv: It lets you see invisible.
M - the amulet of Tranquillity (worn) {rN+ Will+++ Clar}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[amulet of nothing]
rN+: It protects you from negative energy.
Will+++: It greatly increases your willpower.
Clar: It protects you from confusion, rage, mesmerisation and fear.
N - the ring "Azuap" (worn) {AC+4 Int+5 SInv}
(You found it on level 1 of the Depths)
[ring of protection]
AC+4: It affects your AC (+4).
Int+5: It affects your intelligence (+5).
SInv: It lets you see invisible.
Q - the ring "Sifeomny" {^Contam rF+++ MP+9 Slay+2}
(You found it on level 1 of the Depths)
[ring of magical power]
^Contam: It causes magical contamination when unequipped.
rF+++: It renders you almost immune to fire.
MP+9: It affects your magic capacity (+9).
Slay+2: It affects your accuracy & damage with ranged weapons and melee
(+2).
R - the ring of Vibegauj {rC+ Slay+4}
(You found it on level 1 of the Depths)
[ring of slaying]
rC+: It protects you from cold.
Slay+4: It affects your accuracy & damage with ranged weapons and melee
(+4).
V - an amulet of regeneration
Z - the ring of a Hundred Bounties {Wiz Dex+3}
(You found it on level 1 of the Depths)
[ring of wizardry]
Wiz: It increases the success rate of your magical spells.
Dex+3: It affects your dexterity (+3).
Talismans
c - a jade talisman
J - a blade talisman
T - the maw talisman of Ethrucw {Harm rF++}
(You found it on level 3 of the Elven Halls)
[maw talisman]
Harm: It increases damage dealt and taken.
rF++: It greatly protects you from fire.
Wands
p - a wand of polymorph (20)
e - a wand of paralysis (22)
c - a wand of iceblast (37)
d - a wand of digging (16)
b - a wand of light (13)
a - a wand of flame (56)
f - a wand of mindburst (10)
Scrolls
t - 11 scrolls of teleportation
I - 11 scrolls of immolation
N - 6 scrolls of noise
V - 2 scrolls of vulnerability
b - 5 scrolls of blinking
T - 7 scrolls of torment
x - 2 scrolls of amnesia
w - 2 scrolls of enchant weapon
S - 2 scrolls of silence
g - 5 scrolls of fog
p - 4 scrolls of poison
f - 6 scrolls of fear
s - 3 scrolls of butterflies
i - 15 scrolls of identify
r - 4 scrolls of revelation
a - 2 scrolls of enchant armour
Potions
g - 4 potions of magic
e - 8 potions of enlightenment
w - 7 potions of heal wounds
h - 13 potions of haste
i - 3 potions of invisibility
c - 28 potions of curing
m - 9 potions of might
a - 10 potions of ambrosia
M - 12 potions of mutation
r - 5 potions of resistance
o - 9 potions of moonshine
b - 6 potions of brilliance
C - 3 potions of cancellation
A - 7 potions of attraction
L - 3 potions of lignification
B - 2 potions of berserk rage
Miscellaneous
j - a +1 phial of floods
k - a +0 condenser vane
g - a +2 box of beasts
i - a +0 lightning rod (4/4)
h - a +0 phantom mirror
Skills:
+ Level 17.0 Fighting
+ Level 18.4 Short Blades
+ Level 18.4 Long Blades
+ Level 18.4 Axes
+ Level 18.4 Maces & Flails
+ Level 18.4 Polearms
+ Level 18.4 Staves
+ Level 18.4 Ranged Weapons
+ Level 17.3 Throwing
+ Level 17.0 Armour
+ Level 20.4 Dodging
+ Level 17.0 Stealth
+ Level 17.0 Shields
+ Level 18.4 Unarmed Combat
+ Level 16.9 Spellcasting
+ Level 13.4 Conjurations
+ Level 13.4 Hexes
+ Level 13.4 Summonings
+ Level 13.4 Necromancy
+ Level 13.4 Translocations
+ Level 14.8 Forgecraft
+ Level 13.5 Fire Magic
+ Level 17.3 Ice Magic
+ Level 13.5 Air Magic
+ Level 13.5 Earth Magic
+ Level 13.4 Alchemy
+ Level 19.9 Invocations
+ Level 21.3 Evocations
+ Level 18.3 Shapeshifting
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Ice Thorns Ice/Erth 100% 1d9 0% 1
b - Blink Tloc 100% N/A 1% 2
c - Alistair's Walking A Alch/Frge 71% N/A 1% 5
d - Plasma Beam Fire/Air 34% 2x1d47 2% 6
e - Sculpt Simulacrum Ice/Alch 37% N/A 1% 6
g - Summon Cactus Giant Summ 34% N/A 2% 6
m - Forge Monarch Bomb Fire/Frge 35% 4d13 1% 6
p - Passwall Erth 89% N/A 1% 3
r - Rimeblight Ice/Necr 37% 2d8 (prima6% 7
s - Spellspark Servitor Conj/Frge 35% N/A 10% 7
v - Dragon Veins Fire/Ice/Erth/A100% 3d(15/15/11% 3
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Apportation Tloc 100% N/A 0% 1
Freeze Ice 100% 1d10 0% 1
Kinetic Grapnel Frge 100% 1d8 0% 1
Kiss of Death Conj/Necr 100% 2d13 0% 1
Sandblast Erth 100% 2d20 0% 1
Shock Conj/Air 100% 1d9 0% 1
Slow Hex 100% N/A 0% 1
Ozocubu's Armour Ice 78% N/A 0% 3
Call Imp Summ 100% N/A 1% 2
Jinxbite Hex 100% 2d4 1% 2
Lesser Beckoning Tloc 100% N/A 1% 2
Mercury Arrow Conj/Alch 100% 2d11 1% 2
Momentum Strike Conj/Tloc 100% 3d10 1% 2
Scorch Fire 100% 2d9 1% 2
Sirocco Fire/Air 100% 2d10 1% 2
Sublimation of Blood Necr 69% N/A 1% 2
Confusing Touch Hex 69% N/A 1% 3
Fugue of the Fallen Necr 69% N/A 1% 3
Gloom Hex/Necr 100% N/A 1% 3
Launch Clockwork Bee Frge 73% N/A 1% 3
Mephitic Cloud Conj/Alch/Air 69% N/A 1% 3
Sigil of Binding Hex 69% N/A 1% 3
Stone Arrow Conj/Erth 100% 3d13 1% 3
Tukima's Dance Hex 69% N/A 1% 3
Airstrike Air 34% 2d(5-21) 1% 4
Anguish Hex/Necr 34% N/A 1% 4
Animate Dead Necr 69% N/A 1% 4
Awaken Armour Erth/Frge 100% N/A 1% 4
Brom's Barrelling Bould Conj/Erth 89% 2d12 1% 4
Eringya's Surprising Cr Summ 69% N/A 1% 4
Flame Wave Conj/Fire 69% 2d16 1% 4
Forge Lightning Spire Air/Frge 71% 3d10 1% 4
Fulminant Prism Conj/Alch 34% 3d15 1% 4
Iskenderun's Battlesphe Conj/Frge 71% 2d14 1% 4
Martyr's Knell Necr/Summ 69% N/A 1% 4
Olgreb's Toxic Radiance Alch 69% N/A 1% 4
Alistair's Intoxication Alch 46% N/A 1% 5
Arcjolt Conj/Air 34% 1d44 1% 5
Curse of Agony Necr 69% N/A 1% 5
Detonation Catalyst Fire/Alch 69% 2d13 1% 5
Fireball Conj/Fire 34% 3d14 1% 5
Hoarfrost Cannonade Ice/Frge 38% 3d8/3d16 1% 5
Lee's Rapid Deconstruct Erth 44% 3d21* 1% 5
Nazja's Percussive Temp Frge 36% 4d10 1% 5
Silence Hex/Air 34% N/A 1% 5
Forge Phalanx Beetle Frge 36% N/A 1% 6
Fortress Blast Frge 97% 6d17 1% 6
Bombard Conj/Erth 44% 9d8 2% 6
Conjure Ball Lightning Conj/Air 34% 3x3d11 2% 6
Starburst Conj/Fire 34% 6d10 2% 6
Splinterfrost Shell Ice/Frge 38% 6d14 4% 7
Diamond Sawblades Frge 36% 4d8 7% 7
Hellfire Mortar Fire/Erth/Frge 45% 4d15 11% 7
Malign Gateway Summ/Tloc 34% N/A 13% 7
Manifold Assault Tloc 34% N/A 13% 7
Orb of Destruction Conj 34% 9d10 13% 7
Summon Hydra Summ 34% N/A 13% 7
Infestation Necr 34% N/A 71% 8
Platinum Paragon Frge 36% 4d17 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Zot: 21743 Temple (0/1) D:4
Lair (5/5)* D:10 Zot: 16910 Swamp (4/4) Lair:2 Zot: 16587
Spider (4/4) Lair:3 Zot: 15534 Slime (0/5) Lair:4
Orc (2/2) D:10 Zot: 9867 Elf (3/3) Orc:2 Zot: 7361
Vaults (4/5) D:14 Zot: 17812 Crypt (0/3) Vaults:2
Depths (4/4)* D:15 Zot: 16756 Zot (0/5) Depths:4
Bailey (visited) IceCv (visited)
Volcano (visited) Desolation (visited)
*You can no longer be shafted in this branch
The Realm of Zot is guarded by orbs of entropy.
Altars:
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Yredelemnul
Zin
The Shining One
Shops:
D:9 ( D:10 * D:11 !* D:13 : Orc:2 :*=[?:( Vaults:2 :[
Vaults:3 :( Depths:3 ?:
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: D:14**
Pandemonium: Depths:1 Depths:2 Depths:4
Ziggurat: Depths:2
Innate Abilities, Weirdness & Mutations
You have very sharp teeth.
You have an uncanny knack for detecting items.
Your experience applies equally to all skills.
---
Illustrated notes
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
---------------+----------------------------------------------------------------------------+-----
Shapeshifting | 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.3
Invocations | 1 2 3 4 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | 19.9
Short Blades | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Long Blades | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Axes | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Maces & Flails | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Polearms | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Staves | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Ranged Weapons | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Unarmed Combat | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | 18.4
Fighting | 1 2 3 4 5 6 8 9 10 11 12 13 14 15 16 17 | 17.0
Throwing | 1 2 3 4 5 6 8 9 10 11 12 13 14 15 16 17 | 17.3
Armour | 1 2 3 4 5 6 8 9 10 11 12 13 14 15 16 17 | 17.0
Stealth | 1 2 3 4 5 6 8 9 10 11 12 13 14 15 16 17 | 17.0
Shields | 1 2 3 4 5 6 8 9 10 11 12 13 14 15 16 17 | 17.0
Evocations | 1 2 3 4 5 6 8 9 10 11 13 14 16 17 18 19 20 21 | 21.3
Fire Magic | 2 3 4 5 6 7 8 9 10 11 12 13 | 13.5
Ice Magic | 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | 17.3
Air Magic | 2 3 4 5 6 7 8 9 10 11 12 13 | 13.5
Earth Magic | 2 3 4 5 6 7 8 9 10 11 12 13 | 13.5
Conjurations | 1 2 3 4 5 6 7 8 9 10 11 12 13 | 13.4
Hexes | 1 2 3 4 5 6 7 8 9 10 11 12 13 | 13.4
Summonings | 1 2 3 4 5 6 7 8 9 10 11 12 13 | 13.4
Necromancy | 1 2 3 4 5 6 7 8 9 10 11 12 13 | 13.4
Translocations | 1 2 3 4 5 6 7 8 9 10 11 12 13 | 13.4
Forgecraft | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | 14.8
Alchemy | 1 2 3 4 5 6 7 8 9 10 11 12 13 | 13.4
Spellcasting | 5 6 8 9 10 11 12 13 14 15 16 | 16.9
Dodging | 4 5 6 7 8 9 10 11 12 13 14 16 17 18 19 20 | 20.4
Percentage of experience gained in each form (* = 100%):
Form XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | XLs as
-------------+----------------------------------------------------------------------------+---------
None | 48 * * * * * | 5
Vision | * * * 43 | 3
Jade | 56 * * * * * * * * * * * * * * 51 | 14
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Attack: Normal | | 19 | 26 | 32 | 52 | 58 | 553 | 148 | 5 || 893
Melee: Dagger | | 19 | 12 | | 7 | 5 | 57 | 5 | || 105
Bite | | 2 | 3 | 3 | 9 | 8 | 100 | 21 | 1 || 147
Morningstar | | | 14 | | 25 | | 436 | 1 | || 476
Staff | | | | 9 | 15 | 36 | 32 | 2 | || 94
Hand axe | | | | 24 | 5 | 12 | 28 | | || 69
Spear | | | | | | 5 | | | || 5
Demon blade | | | | | | | | 130 | || 130
Short sword | | | | | | | | 10 | 5 || 15
Fire: Sling | | | | 2 | | | | | || 2
Arbalest | | | | | | | | 765 | 287 || 1052
Throw: Boomerang | | | 1 | 1 | | 4 | 4 | 2 | || 12
Stone | | | 1 | | 1 | | | | || 2
Dart | | | | | 5 | 7 | 3 | | || 15
Cast: Ice Thorns | 50 | 17 | | | | | 1 | 1 | || 69
Dragon Veins | | 29 | 72 | 169 | 365 | 156 | 287 | 1 | || 1079
Alistair's Walkin | | | | | | 7 | 48 | 3 | || 58
Passwall | | | | | | 2 | 12 | 1 | || 15
Blink | | | | | | | 10 | 3 | || 13
Forge Monarch Bom | | | | | | | 112 | 54 | || 166
Plasma Beam | | | | | | | 109 | 93 | || 202
Summon Cactus Gia | | | | | | | 18 | 14 | || 32
Sculpt Simulacrum | | | | | | | 4 | | || 4
Rimeblight | | | | | | | | 16 | 13 || 29
Spellspark Servit | | | | | | | | 3 | 1 || 4
Invoke: Grand Finale | | | | | | | 2 | 1 | || 3
Line Pass | | | | | | | | 1 | || 1
Ability: Imbue Servitor | | | | | | | | 1 | || 1
Evoke: Wand of iceblast | | | | 1 | | | 3 | | || 4
Box of beasts | | | | | 1 | | 3 | | || 4
Wand of light | | | | | 2 | | 1 | | || 3
Phantom mirror | | | | | | | 4 | | || 4
Wand of mindburst | | | | | | | 5 | | || 5
Lightning rod | | | | | | | 4 | | || 4
Phial of floods | | | | | | | | 1 | || 1
Drink: Experience | | | | | | 2 | | | || 2
Heal wounds | | | | | | | 2 | 1 | || 3
Invisibility | | | | | | | | 1 | || 1
Read: Identify | | | 4 | 6 | 4 | 4 | 2 | | || 20
Teleportation | | | | | 1 | | 2 | 2 | || 5
Enchant armour | | | | | | | 6 | | 1 || 7
Blinking | | | | | | | 2 | 1 | || 3
Fear | | | | | | | 1 | | || 1
Fog | | | | | | | 1 | | || 1
Butterflies | | | | | | | 1 | | || 1
Enchant weapon | | | | | | | | 7 | || 7
Brand weapon | | | | | | | | 1 | || 1
Stab: Paralysed | | 1 | 1 | 1 | 8 | 12 | 31 | 10 | 4 || 68
Sleeping | | | | | | 3 | 27 | 7 | || 37
Distracted | | | | | | | 1 | | || 1
Armour: Robe | 9 | 8 | 28 | 8 | | | | | || 53
Steam dragon scal | | | | 1 | | | | | || 1
Acid dragon scale | | | | 36 | 132 | 69 | 502 | 375 | 85 || 1199
Dodge: Dodged | 8 | 24 | 31 | 68 | 219 | 132 | 773 | 419 | 157 || 1831
Form: Jade | | 1 | | | | | | | || 1
Default | | | | | | | 1 | | || 1