YAFVP: MiFi of Ru, no love lost

Well, looks like I finally managed to beat the game after over a decade! I even made this account to celebrate the occasion.

I didn’t sacrifice Love despite many guides for this build suggesting it, which I think helped in the long run as I could use the phantom mirror and scrolls of summoning in situations that called for it. I did feel a little shocked that my first ever win came without hitting the level cap, even after sacrificing a level, but I guess that came from sacrificing skill too.

I got really attached to the Hand Axe of the Tick, which proved to be my weapon for most of the run. I guess somewhere else some people might have gotten fond of Randarts that helped them beat the game, but I feel like this will be a fond memory for me. It was fun seeing almost every enemy have some status effect that helped me win the fight - I think at one point in the Realm of Zot I managed to make a draconian suffer the mayhem effect and stepped away as he slaughtered the rest of the nearby enemies. It certainly felt less risky than what some guides may have suggested.

A lot of the moments throughout the game were pretty scary, such as Vaults:5 and the fight in the orb chamber at Zot 5. I was running another game on another server where I died during the orb Chamber fight (I was worshipping Ashenzari on that run instead) and I’m pretty happy I made it out of this one alive, in no part thanks to getting the party hat which granted rN+++ that helped me deal with the orbs of entropy.

Dungeon Crawl Stone Soup version 0.35-a0-895-geb6f693df5 (webtiles) character file.

Game seed: 15140849332697095069

1583120 AmonKazuya the Hoplite (level 24, 181/221 (224) HPs)
             Began as a Minotaur Fighter on July 31, 2026.
             Was the Champion of Ru.
             Escaped with the Orb
             ... and 3 runes on Aug 30, 2026!
             
             The game lasted 08:08:50 (73293 turns).

AmonKazuya the Hoplite (Minotaur Fighter)          Turns: 73293, Time: 08:08:50

HP:   181/221 (224) AC: 41    Str: 33    XL:     24   Next: 19%
MP:   22/22         EV: 14    Int:  5    God:    Ru [******]
Gold: 2052          SH: 18    Dex: 12    Spells: 23/23 levels left

rFire   + + +  (20%)    m - +8 hand axe of the Tick {chaos, rElec rPois Stlth+}
rCold   + + +  (20%)    c - +2 shield of Resistance {rF++ rC++ Will++}
rNeg    + + +  (0%)     G - +7 crystal plate armour {rC+}
rPois   +      (33%)    V - +0 hat "Faoll" {rN+++}
rElec   +      (33%)    U - scarf {Repulsion}
rCorr   +      (50%)    Q - +0 pair of gloves "Boicw" {rF+ rC+ Str+2 Slay+2}
SInv    .               Y - +2 pair of boots
Will    +++..           z - amulet of regeneration
Stlth   +               B - ring of willpower
HPRegen 1.36/turn       C - ring of the Lusting Hero {rPois rCorr EV+5}
MPRegen 0.18/turn

%: repel missiles
@: mighty, hasted, lightly drained, very quick
A: horns 2, no fire magic, no hexes magic, no summoning magic, weak-willed 1,
disrupted magic 2, unskilled 1, inexperienced 1, retaliatory headbutt, no forms
0: Orb of Zot
}: 3/15 runes: barnacled, silver, gossamer
a: Renounce Religion (0%), Draw Out Power (0%), Power Leap (0%), Apocalypse (0%)


You escaped.
You worshipped Ru.
Ru was exalted by your worship.
You visited 10 branches of the dungeon, and saw 48 of its levels.
You visited 2 bazaars.
You visited the chambers of the Necropolis 2 times.
You also visited: Ice Cave and Desolation.

You collected 6104 gold pieces.
You spent 4052 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +2 spectral demon trident
 b - the +6 broad axe of the Slimy God {flame, *Slow rF++ Int+5}
   (You took it off a deep elf demonologist on level 3 of the Elven Halls)   
   
   *Slow:     It may slow you when you take damage.
   rF++:      It greatly protects you from fire.
   Int+5:     It affects your intelligence (+5).
   
   It cannot be enchanted further.
 d - the +0 hand axe of Fate {sunder, rF+}
   (You bought it in a shop in a bazaar)   
   
   rF+:       It protects you from fire.
   
   It cannot be enchanted further.
 m - the +8 hand axe of the Tick (weapon) {chaos, rElec rPois Stlth+}
   (You found it in the Necropolis)   
   
   rElec:     It insulates you from electricity.
   rPois:     It protects you from poison.
   Stlth+:    It makes you more stealthy.
   
   It cannot be enchanted further.
 p - a +7 broad axe of venom
 t - the +7 trident of Infection {vamp, rF- rN+ Str+3 SInv}
   (You found it in the Desolation of Salt)   
   
   rF-:       It makes you vulnerable to fire.
   rN+:       It protects you from negative energy.
   Str+3:     It affects your strength (+3).
   SInv:      It lets you see invisible.
   
   It cannot be enchanted further.
 w - a +2 flail of holy wrath
 x - the +5 bardiche "Adoakh" {freeze, rC+ Int+2}
   (You found it on level 1 of the Lair of Beasts)   
   
   rC+:       It protects you from cold.
   Int+2:     It affects your intelligence (+2).
   
   It cannot be enchanted further.
 I - the +9 flail "Gram" {flame, rF+ Will+ Dex+3 Stlth+}
   (You found it on level 4 of the Shoals)   
   
   rF+:       It protects you from fire.
   Will+:     It increases your willpower.
   Dex+3:     It affects your dexterity (+3).
   Stlth+:    It makes you more stealthy.
   
   It cannot be enchanted further.
 K - a +0 battleaxe of sundering
 L - a +3 vampiric hand axe
 M - the +1 battleaxe of Causality {speed, rElec rPois rC+ Int+5}
   (You found it in the Necropolis)   
   
   rElec:     It insulates you from electricity.
   rPois:     It protects you from poison.
   rC+:       It protects you from cold.
   Int+5:     It affects your intelligence (+5).
   
   It cannot be enchanted further.
 X - a +1 trident of entangling
 Z - the +8 flail "Mupso" {freeze, rElec Dex+3 Stlth+}
   (You found it on level 2 of the Shoals)   
   
   rElec:     It insulates you from electricity.
   Dex+3:     It affects your dexterity (+3).
   Stlth+:    It makes you more stealthy.
   
   It cannot be enchanted further.
Missiles
 k - 6 datura-tipped darts
 n - 8 atropa-tipped darts
 r - 51 poisoned darts (quivered)
 N - 15 curare-tipped darts
 P - 9 silver javelins
Armour
 c - the +2 shield of Resistance (worn) {rF++ rC++ Will++}
   (You found it on level 1 of the Shoals)   
   
   rF++:      It greatly protects you from fire.
   rC++:      It greatly protects you from cold.
   Will++:    It greatly increases your willpower.
   
   It cannot be enchanted further.
 f - +0 golden dragon scales
 g - the +0 kite shield of Freedom {rN+ Will+ SInv}
   (You took it off Asterion on level 3 of the Vaults)   
   
   rN+:       It protects you from negative energy.
   Will+:     It increases your willpower.
   SInv:      It lets you see invisible.
   
   It cannot be enchanted further.
 l - a +2 hat of willpower
 A - a scarf of resistance
 E - a +2 hat of see invisible
 G - a +7 crystal plate armour of cold resistance (worn)
 H - a +0 pair of gloves of stealth
 J - the +2 plate armour "Noihecesch" {Str+3 Dex+2}
   (You found it on level 3 of the Vaults)   
   
   Str+3:     It affects your strength (+3).
   Dex+2:     It affects your dexterity (+2).
   
   It cannot be enchanted further.
 Q - the +0 pair of gloves "Boicw" (worn) {rF+ rC+ Str+2 Slay+2}
   (You found it on level 3 of the Elven Halls)   
   
   rF+:       It protects you from fire.
   rC+:       It protects you from cold.
   Str+2:     It affects your strength (+2).
   Slay+2:    It affects your accuracy & damage with ranged weapons and melee
   (+2).
   
   It cannot be enchanted further.
 U - a scarf of repulsion (worn)
 V - the +0 hat "Faoll" (worn) {rN+++}
   (You found it on level 4 of the Spider Nest)   
   
   rN+++:     It renders you almost immune to negative energy.
   
   It cannot be enchanted further.
 Y - a +2 pair of boots (worn)
Jewellery
 e - a +4 ring of protection
 h - the ring "Zucrurar" {rElec Will+ rCorr Dex+4 Slay-4}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   [ring of resist corrosion]
   
   rElec:     It insulates you from electricity.
   Will+:     It increases your willpower.
   rCorr:     It protects you from acid and corrosion.
   Dex+4:     It affects your dexterity (+4).
   Slay-4:    It affects your accuracy & damage with ranged weapons and melee
   (-4).
 i - a ring of protection from fire
 j - the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8}
   (You found it in the Necropolis)   
   
   [amulet of nothing]
   
   rPois:     It protects you from poison.
   rF--:      It makes you very vulnerable to fire.
   rC--:      It makes you very vulnerable to cold.
   AC+8:      It affects your AC (+8).
 o - an amulet of guardian spirit
 q - a ring of see invisible
 s - the ring of Uxeam {rN+ Slay+4}
   (You found it on level 13 of the Dungeon)   
   
   [ring of slaying]
   
   rN+:       It protects you from negative energy.
   Slay+4:    It affects your accuracy & damage with ranged weapons and melee
   (+4).
 u - an amulet of reflection
 v - a ring of flight
 z - an amulet of regeneration (worn)
 B - a ring of willpower (worn)
 C - the ring of the Lusting Hero (worn) {rPois rCorr EV+5}
   (You took it off a fire giant on level 5 of the Vaults)   
   
   [ring of evasion]
   
   rPois:     It protects you from poison.
   rCorr:     It protects you from acid and corrosion.
   EV+5:      It affects your evasion (+5).
 D - a ring of resist corrosion
 F - the ring of Moagivvu {Str+3 Slay+4}
   (You found it on level 4 of the Realm of Zot)   
   
   [ring of slaying]
   
   Str+3:     It affects your strength (+3).
   Slay+4:    It affects your accuracy & damage with ranged weapons and melee
   (+4).
 O - a ring of protection from fire
 R - a +6 ring of strength
 S - a +6 ring of dexterity
 T - the ring of the Distant Future {rPois Dex+4}
   (You found it in the Desolation of Salt)   
   
   [ring of poison resistance]
   
   rPois:     It protects you from poison.
   Dex+4:     It affects your dexterity (+4).
 W - a ring of willpower
Wands
 b - a wand of light (17)
 a - a wand of flame (43)
 c - a wand of warping (16)
 f - a wand of mindburst (18)
 p - a wand of polymorph (20)
 e - a wand of paralysis (36)
 d - a wand of digging (11)
Scrolls
 t - 9 scrolls of teleportation
 p - 5 scrolls of poison
 V - 6 scrolls of vulnerability
 S - a scroll of silence
 g - 11 scrolls of fog
 T - 2 scrolls of torment
 w - 10 scrolls of enchant weapon
 I - 2 scrolls of immolation
 W - 10 scrolls of brand weapon
 r - 5 scrolls of revelation
 f - 3 scrolls of fear
Potions
 M - 7 potions of mutation
 C - a potion of cancellation
 A - 4 potions of attraction
 e - 9 potions of enlightenment
 r - 3 potions of resistance
 a - 15 potions of ambrosia
 g - 8 potions of magic
 m - 3 potions of might
 c - 4 potions of curing
 b - 5 potions of brilliance
 i - 4 potions of invisibility
 B - a potion of berserk rage
 h - a potion of haste
Miscellaneous
 g - a +5 condenser vane
 h - a +1 sack of spiders (inert)
 i - a +0 phantom mirror (inert)


   Skills:
 + Level 20.2 Fighting
 + Level 21.4(21.5) Axes
 + Level 1.5(14.2) Maces & Flails
 + Level 0.9(14.1) Polearms
 + Level 2.6 Throwing
 * Level 22.8 Armour
 + Level 6.8 Dodging
 + Level 18.6 Stealth
 + Level 23.8 Shields
 + Level 5.5 Evocations


You had 23 spell levels left.
You didn't know any spells.
Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Apportation              Tloc           0%         N/A       99%         1
 Freeze                   Ice            0%         1d3       99%         1
 Kiss of Death            Conj/Necr      0%         2d5       99%         1
 Magic Dart               Conj           0%         1d3       99%         1
 Poisonous Vapours        Alch/Air       0%         1d1       99%         1
 Sandblast                Erth           0%         2d4       99%         1
 Soul Splinter            Necr           0%         N/A       99%         1
 Construct Spike Launche  Frge           0%         2d3       100%        2
 Grave Claw               Necr           0%         2d7       100%        2
 Lesser Beckoning         Tloc           0%         N/A       100%        2
 Mercury Arrow            Conj/Alch      0%         2d5       100%        2
 Momentum Strike          Conj/Tloc      0%         3d8       100%        2
 Static Discharge         Conj/Air       0%         3-3/arc   100%        2
 Sublimation of Blood     Necr           0%         N/A       100%        2
 Frozen Ramparts          Ice            0%         1d1       100%        3
 Fugue of the Fallen      Necr           0%         N/A       100%        3
 Hailstorm                Conj/Ice       0%         3d5       100%        3
 Launch Clockwork Bee     Frge           0%         N/A       100%        3
 Maxwell's Portable Pile  Tloc           0%         (3-9)d2   100%        3
 Ozocubu's Armour         Ice            0%         N/A       100%        3
 Passwall                 Erth           0%         N/A       100%        3
 Stone Arrow              Conj/Erth      0%         3d7       100%        3
 Teleport Other           Tloc           0%         N/A       100%        3
 Animate Dead             Necr           0%         N/A       100%        4
 Awaken Armour            Erth/Frge      0%         N/A       100%        4
 Brom's Barrelling Bould  Conj/Erth      0%         2d4       100%        4
 Cigotuvi's Putrefaction  Necr/Air       0%         N/A       100%        4
 Dispel Undead            Necr           0%         3d6       100%        4
 Fulminant Prism          Conj/Alch      0%         3d5       100%        4
 Iskenderun's Battlesphe  Conj/Frge      0%         2d7       100%        4
 Iskenderun's Mystic Bla  Conj/Tloc      0%         2d3 (+2d1 100%        4
 Leda's Liquefaction      Alch/Erth      0%         N/A       100%        4
 Passage of Golubria      Tloc           0%         N/A       100%        4
 Petrify                  Alch/Erth      0%         N/A       100%        4
 Rending Blade            Conj/Frge      0%         2d6       100%        4
 Alistair's Intoxication  Alch           0%         N/A       100%        5
 Borgnjor's Vile Clutch   Necr/Erth      0%         N/A       100%        5
 Curse of Agony           Necr           0%         N/A       100%        5
 Freezing Cloud           Conj/Ice/Air   0%         6-21      100%        5
 Hoarfrost Cannonade      Ice/Frge       0%         3d6/3d12  100%        5
 Irradiate                Conj/Alch      0%         3d11      100%        5
 Nazja's Percussive Temp  Frge           0%         4d4       100%        5
 Bombard                  Conj/Erth      0%         9d1       100%        6
 Death Channel            Necr           0%         N/A       100%        6
 Dispersal                Tloc           0%         N/A       100%        6
 Eringya's Noxious Bog    Alch           0%         4d6       100%        6
 Fortress Blast           Frge           0%         6d21      100%        6
 Permafrost Eruption      Ice/Erth       0%         2x4d1     100%        6
 Sculpt Simulacrum        Ice/Alch       0%         N/A       100%        6
 Magnavolt                Erth/Air       0%         4d9       100%        7
 Orb of Destruction       Conj           0%         9d5       100%        7
 Spellspark Servitor      Conj/Frge      0%         N/A       100%        7
 Splinterfrost Shell      Ice/Frge       0%         6d4       100%        7
 Disjunction              Tloc           0%         N/A       100%        8
 Fulsome Fusillade        Conj/Alch      0%         (3-5)d5   100%        8
 Maxwell's Capacitive Co  Air            0%         ∞         100%        8
 Chain Lightning          Conj/Air       0%         N/A       100%        9
 Polar Vortex             Ice            0%         N/A       100%        9
 Shatter                  Erth           0%         3d5*      100%        9
 Foxfire                  Conj/Fire      Unusable   2x1d4     N/A         1
 Summon Small Mammal      Summ           Unusable   N/A       N/A         1
 Call Imp                 Summ           Unusable   N/A       N/A         2
 Jinxbite                 Hex            Unusable   2d2       N/A         2
 Call Canine Familiar     Summ           Unusable   N/A       N/A         3
 Gloom                    Hex/Necr       Unusable   N/A       N/A         3
 Inner Flame              Hex/Fire       Unusable   N/A       N/A         3
 Summon Ice Beast         Ice/Summ       Unusable   N/A       N/A         3
 Eringya's Surprising Cr  Summ           Unusable   N/A       N/A         4
 Forge Blazeheart Golem   Fire/Frge      Unusable   N/A       N/A         4
 Summon Cactus Giant      Summ           Unusable   N/A       N/A         6
 Ignition                 Fire           Unusable   3d3       N/A         8


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:7            Lair (5/5) D:8         
 Shoals (4/4) Lair:3       Spider (4/4) Lair:2        Slime (0/5) Lair:5      
    Orc (2/2) D:10            Elf (3/3) Orc:2        Vaults (5/5) D:13        
  Crypt (0/3) Vaults:3     Depths (4/4) D:15            Zot (5/5) Depths:4    
  IceCv (visited)         Desolation (visited)      

The Realm of Zot is guarded by orbs of entropy.

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Lugonu

Shops:
D:3 (   D:7 !   D:11 [(*   Orc:2 :[[*(:   Elf:2 :   Elf:3 :[   Vaults:3 ?*:
Vaults:4 :*   Depths:3 :=:   Depths:4 *

Portals:
Hell: Depths:1 Depths:2 Depths:3
Abyss: D:15**
Pandemonium: Depths:1 Depths:2
Ziggurat: Depths:4
Trove: Spider:3 (show slimy rune of Zot)

Annotations:
D:6 2 transporters
D:10 3 runed translucent doors
Lair:5 exclusion: obsidian statue
Depths:2 2 transporters
Depths:4 exclusion: 3 obsidian statues
Zot:5 3 transporters


Innate Abilities, Weirdness & Mutations

You have a pair of horns on your head.
You cannot study or cast Fire magic.
You cannot study or cast Hexes magic.
You cannot study or cast Summoning magic.
You are slightly weak-willed. (Will-)
Your casting is disrupted.
You are somewhat unskilled. (-1 Apt)
You are somewhat inexperienced. (-1 XL)
You reflexively headbutt those who attack you in melee.
You cannot voluntarily change form.

Message History

You slash the fravashi! You freeze the fravashi.
The fravashi is heavily wounded.
You slash the deep elf blademaster!
You hit the fravashi.
The fravashi suddenly seems more resistant.
The fravashi is heavily wounded.
You barely miss the deep elf blademaster.
The deep elf blademaster hits the fravashi with a +0 rapier of holy wrath!
The deep elf blademaster barely misses the fravashi.
You block the fravashi's attack.
You slash the fravashi! You freeze the fravashi.
Your headbutt misses the fravashi.
The fravashi is severely wounded.
You catch the helpless deep elf blademaster completely off-guard!
You hit the deep elf blademaster but do no damage.
The fravashi misses you. You furiously retaliate! You headbutt the fravashi!
You slice the fravashi!! You freeze the fravashi.
You kill the fravashi!
The deep elf blademaster disappears in a puff of smoke!
You encounter a Tzitzimitl.
The Tzitzimitl roars!
You redirect the Tzitzimitl's attack!
There is a stone staircase leading up here.
A Tzitzimitl is nearby!
You climb upwards.
There is a stone staircase leading down here.
An Ice Fiend appears in pursuit of the Orb! 
You redirect the Ice Fiend's attack!
There is a stone staircase leading up here.
You redirect the Ice Fiend's attack!
The Ice Fiend gestures at itself.
The bolt of cold hits the Ice Fiend. The Ice Fiend completely resists.
You climb upwards.
There is a stone staircase leading down here.
You feel very mighty all of a sudden.
You feel yourself speed up.
There is an open door here.
There is a staircase leading out of the dungeon here.
You can't go down here!
You have escaped!

#   #..........).###......##.....
    ####.......### #...####......
###### ####.####   #...#  #......
.....#    #.#      #...#  #......
.....#   ##.#### ###...#####.....
.....#   #..#..###...............
.....#   #.....#.#............#..
.....#   #...###.###.............
.....#   #...'..@..'...#######.#.
.....###########.#######     #.##
####.##..#.............#######...
 #......#####.#####.####.....##..
 #.........##.#####.##.#.###.##.#
 #.........#.........#.#.###.##.#
 #.......#######.######...##.##.#
##.>......'...........'...##.##.#
#........#######.######.........#


There were no monsters in sight!

Vanquished Creatures
  A boundless tesseract (Zot:5)
  3 dread liches (Zot:5)
  2 ancient liches
  3 orbs of entropy (Zot:5)
  A juggernaut (Depths:3)
  3 Killer Klowns (Zot:5)
  3 curse toes
  6 golden dragons
  Nikola (Vaults:3)
  A profane servitor (D:13)
  A wyrmhole (Depths:3)
  2 electric golems
  2 Brimstone Fiends
  7 tentacled monstrosities
  The ghost of pym505 the the Warrior, an adept GnHu of Gozag (Necropolis)
  18 Orb Guardians (Zot:5)
  An Ice Fiend (D:13)
  A walking earthen tome (Depths:3)
  3 liches
  Asterion (Vaults:3)
  4 guardian sphinxes
  2 undying armouries (Vaults:5)
  A deep elf blademaster (Elf:3)
  8 titans
  2 sphinx marauders
  A deep elf master archer (Elf:3)
  6 quicksilver dragons
  Polyphemus (Shoals:2)
  An Executioner (Zot:4)
  5 death cobs
  3 tengu reavers
  8 shadow dragons
  13 storm dragons
  Aizul (Shoals:1)
  5 protean progenitors
  3 draconian monks
  A sin beast (Depths:2)
  2 draconian knights (Zot:3)
  7 fire giants
  2 chonchones (Depths:3)
  9 deep elf sorcerers
  6 draconian shifters
  6 frost giants
  4 vault wardens
  An emperor scorpion (Spider:4)
  5 iron dragons
  6 draconian scorchers
  7 deep elf elementalists
  3 balrugs (Zot:4)
  9 ghost moths
  An orc warlord (Orc:2)
  2 reapers
  6 draconian annihilators
  2 broodmothers
  2 formless jellyfish
  10 ironbound preservers
  9 stone giants
  11 very ugly things
  4 ironbound thunderhulks
  3 vampire knights
  Nessos (Lair:3)
  2 yellow draconians
  2 death knights
  5 deep elf death magi
  7 deep elf demonologists
  2 green draconians
  7 dire elephants
  8 red draconians
  4 white draconians
  2 purple draconians
  5 war gargoyles
  6 ironbound mechanists
  A juggernaut simulacrum (Depths:2)
  A juggernaut zombie (Depths:2)
  7 deep elf annihilators (Elf:3)
  2 black draconians (Depths:4)
  A halazid warlock (Desolation)
  13 spark wasps
  14 slime creatures
  A roaming sludgefish (Lair:5)
  An eidolon (Depths:3)
  3 kobold fleshcrafters
  2 fire dragons
  6 blizzard demons
  A jiangshi (Depths:4)
  An ettin (shapeshifter) (Depths:4)
  7 merfolk javelineers
  A fravashi (D:3)
  5 merfolk impalers
  2 crystal guardians (Desolation)
  18 ettins
  Josephine (D:10)
  7 ragged hierophants
  9 yaktaur captains
  11 entropy weavers
  Harold (Lair:2)
  3 deep elf high priests
  2 great orbs of eyes (Vaults:3)
  3 ogre magi
  A salamander tyrant (Depths:3)
  6 hydras
  5 rakshasas
  10 servants of whispers (Desolation)
  2 mountainshells (Lair:5)
  20 vault guards
  4 catoblepae
  4 merfolk aquamancers
  A spriggan air mage (Depths:4)
  10 jorogumos
  3 ice dragons
  7 peacekeepers
  3 radroaches
  6 merfolk avatars
  6 two-headed ogres
  2 alligator snapping turtles (Shoals:4)
  10 boulder beetles
  2 satyrs (Shoals:4)
  A two-headed ogre (shapeshifter) (Depths:2)
  15 centaur warriors
  A radroach (shapeshifter) (Vaults:5)
  A hell hog (Spider:3)
  21 dancing weapons
  4 deep troll shamans
  4 ironbound frosthearts
  6 tengu warriors
  11 death yaks
  2 deep troll earth magi
  3 orc high priests (Orc:2)
  A vampire mage (Depths:4)
  3 occultists
  A soul eater (Depths:2)
  15 deep elf knights
  5 spriggan berserkers
  5 iron trolls
  7 demonic crawlers
  4 skysharks
  A salamander mystic (Depths:3)
  A shadow wraith (D:13)
  6 pharaoh ants
  7 crawling flesh cages
  An eye of draining (Depths:1)
  10 deep elf archers
  A death drake (Vaults:5)
  2 spriggan riders (Depths:3)
  21 sea snakes
  37 deep trolls
  2 glowing orange brains (Vaults:2)
  A flayed ghost (Depths:3)
  A swamp dragon (Shoals:1)
  13 orb spiders
  A mana viper (shapeshifter) (Vaults:2)
  2 shadow demons
  A glowing orange brain (shapeshifter) (Vaults:2)
  6 sun moths
  9 arcanists
  4 water nymphs
  A water nymph (shapeshifter) (Vaults:5)
  4 lindwurms
  The ghost of paramita the the Trooper, a novice MDCK of Xom (Necropolis)
  10 steelbarb worms
  12 ironbound convokers
  Pikel (D:4)
  2 thermic dynamos (Elf:1)
  18 harpies
  6 phantasmal warriors
  A golden dragon zombie (Depths:2)
  7 necromancers
  23 deep elf pyromancers
  16 deep elf zephyrmancers
  7 orc knights
  21 wolf spiders
  5 orc sorcerers
  29 ugly things
  5 cyclopes
  A shining eye (Depths:1)
  18 manticores
  8 fauns
  A faun (shapeshifter) (Vaults:2)
  3 salamanders (Depths:3)
  2 polterguardians
  The ghost of lhg1003 the the Chopper, a novice MiFi of Okawaru (Necropolis)
  20 moths of wrath
  A meliai (shapeshifter) (D:15)
  6 meliai
  14 elephants
  A kobold blastminer (Orc:1)
  4 eyes of devastation
  13 merfolk sirens
  13 vault sentinels
  5 black mambas
  4 guardian serpents
  A rust devil (IceCv)
  An ice statue (IceCv)
  6 molten gargoyles (Desolation)
  2 torpor snails (shapeshifter)
  A ynoxinul (Depths:2)
  6 torpor snails
  2 gargoyles (D:12)
  7 cane toads
  Maggie (D:6)
  An unseen horror (D:12)
  3 rime drakes
  3 kobold demonologists
  14 yaktaurs
  A yaktaur (shapeshifter) (Spider:2)
  3 komodo dragons
  5 freezing wraiths
  A tengu draugr (Vaults:5)
  4 tengu conjurers
  9 ice devils (IceCv)
  2 tormentors
  A fire giant draugr (Vaults:5)
  A fire giant zombie (Depths:2)
  2 polar bears (Lair:4)
  6 trolls
  34 merfolk
  7 hornets
  12 wind drakes
  A tarantella (shapeshifter) (D:13)
  28 tarantellas
  A jumping spider (shapeshifter) (D:15)
  52 saltlings
  2 very ugly thing simulacra (Depths:2)
  15 blink frogs
  52 jumping spiders
  3 glass eyes
  10 snapping turtles
  5 dream sheep
  A dire elephant zombie (Lair:5)
  A spark wasp simulacrum (Spider:4)
  34 culicivoras
  A culicivora (shapeshifter) (Vaults:5)
  A yaktaur draugr (Vaults:5)
  A spriggan (Depths:3)
  3 air elementals
  2 shadowghasts
  5 hydra simulacra (IceCv)
  2 ravens
  2 vampires
  7 wraiths
  3 wyverns
  3 anaconda simulacra (IceCv)
  A radroach simulacrum (Spider:4)
  A spectral anaconda (Lair:5)
  12 water elementals
  A two-headed ogre simulacrum (IceCv)
  49 yaks
  2 deep troll simulacra (Depths:2)
  11 death yak simulacra
  2 spectral death yaks (Lair:5)
  7 basilisks
  A fire elemental (Elf:2)
  4 golden eyes (Depths:1)
  A steam dragon (Lair:2)
  82 redbacks
  11 vampire mosquitoes
  A warg (Orc:1)
  2 orb spider simulacra (Spider:4)
  Menkaure (D:6)
  A swamp worm (shapeshifter) (Vaults:2)
  A steelbarb worm simulacrum (Spider:4)
  5 acid dragons
  A harpy simulacrum (IceCv)
  A human simulacrum (Lair:5)
  13 water moccasins
  Duvessa (D:7)
  A swamp drake (Necropolis)
  2 ugly thing simulacra (Depths:2)
  35 orc warriors
  2 ice beasts
  2 sky beasts
  A sky beast (shapeshifter) (Elf:2)
  3 black bears
  4 laughing skulls
  A moth of wrath simulacrum (Spider:4)
  7 elephant simulacra
  An elephant zombie (Lair:5)
  A spectral elephant (Lair:5)
  2 boggarts (D:15)
  13 ogres
  9 wolves (Lair:3)
  12 centaurs
  4 phantoms
  A torpor snail simulacrum (Spider:4)
  2 cane toad simulacra (IceCv)
  A kobold brigand (D:7)
  8 bullfrogs
  A gnoll sergeant (D:8)
  An earth elemental (Elf:2)
  2 scorpions
  2 rock fish (D:8)
  A marrowcuda (D:8)
  2 polar bear simulacra (IceCv)
  8 wights
  A tarantella simulacrum (Spider:4)
  A jumping spider simulacrum (Spider:4)
  Dowan (D:7)
  6 killer bees (D:11)
  2 culicivora simulacra (Spider:4)
  2 electric eels
  8 howler monkeys
  2 spriggan simulacra (IceCv)
  3 redback simulacra (Spider:4)
  5 jellies (Lair:5)
  24 orc priests
  2 hounds
  A naga simulacrum (IceCv)
  5 sleepcaps (D:8)
  An iguana (D:7)
  Ijyb (D:4)
  Terence (D:2)
  3 clockroaches (D:5)
  33 orc wizards
  A boggart simulacrum (D:15)
  4 wolf simulacra (IceCv)
  2 bullfrog simulacra (Necropolis)
  12 gnolls
  6 adders
  3 shadow imps (Necropolis)
  6 white imps
  5 ufetubi
  7 dart slugs
  102 orcs
  3 ribbon worms
  6 hobgoblins
  6 jackals
  5 quokkas
  7 ball pythons
  4 bats
  8 endoplasms
  3 frilled lizards
  7 goblins
  14 kobolds
  7 rats
  2 butterflies (D:8)
2075 creatures vanquished.

Vanquished Creatures (collateral kills)
  2 dread liches (Zot:5)
  An ancient lich (Zot:5)
  An orb of entropy (Zot:5)
  A golden dragon (Zot:5)
  An electric golem (Zot:5)
  2 tentacled monstrosities (Zot:5)
  4 Orb Guardians (Zot:5)
  Gastronok (Lair:2)
  A tengu reaver (Vaults:5)
  2 frost giants
  A draconian shifter (Zot:3)
  A vault warden (Vaults:3)
  A fire giant (Depths:3)
  A draconian scorcher (Zot:3)
  A ghost moth (Zot:4)
  2 balrugs (Zot:4)
  A stone giant (Vaults:5)
  2 very ugly things (Depths:3)
  2 yellow draconians (Zot:3)
  A black draconian (Zot:3)
  A white draconian (Zot:3)
  A spark wasp (Depths:1)
  An entropy weaver (Spider:3)
  5 vault guards (Vaults:5)
  A hydra (Lair:2)
  A centaur warrior (D:10)
  A merfolk avatar (Shoals:2)
  A tengu warrior (Depths:3)
  An ogre mage (Vaults:2)
  A two-headed ogre (Vaults:5)
  A deep troll earth mage (Depths:3)
  An iron troll (Depths:3)
  An obsidian bat (Orc:2)
  A deep troll (Vaults:5)
  An ironbound convoker (Vaults:3)
  2 deep elf pyromancers (Elf:3)
  A wolf spider (Spider:4)
  2 moths of wrath
  A jumping spider (Spider:4)
  2 glass eyes (Zot:4)
  A culicivora (Spider:4)
  A yak (D:10)
  A basilisk (Lair:5)
  2 redbacks (Spider:3)
  A wight (D:10)
  An orc (D:9)
63 creatures vanquished.

Vanquished Creatures (others)
  Rupert (Lair:5)
  Jorgrun (Shoals:3)
  4 Orb Guardians (Zot:5)
  A titan (Vaults:5)
  A quicksilver dragon (Vaults:5)
  A death cob (Zot:5)
  A shadow dragon (Zot:5)
  A tengu reaver (Vaults:2)
  A fire giant (Vaults:5)
  A protean progenitor (Zot:3)
  A draconian monk (Zot:2)
  A draconian knight (Zot:2)
  A deep elf sorcerer (Elf:2)
  A very ugly thing (Depths:3)
  2 ironbound preservers
  A stone giant (Vaults:5)
  2 yellow draconians (Zot:3)
  A red draconian (Depths:4)
  A purple draconian (Zot:2)
  An ettin (Vaults:5)
  A crystal guardian (Desolation)
  An entropy weaver (Spider:3)
  A merfolk impaler (Shoals:4)
  A great orb of eyes (Vaults:4)
  A boulder beetle (Zot:2)
  A spriggan berserker (Depths:2)
  2 deep elf knights
  3 pharaoh ants
  A deep troll (Vaults:4)
  A dancing weapon (Vaults:5)
  An ironbound convoker (Vaults:3)
  A steelbarb worm (Zot:2)
  A deep elf pyromancer (Elf:3)
  An ugly thing (D:15)
  2 wolf spiders
  3 manticores
  A moth of wrath (Zot:1)
  An elephant (Lair:4)
  2 eyes of devastation (Depths:1)
  A black mamba (Lair:2)
  A vault sentinel (Vaults:3)
  An orange demon (D:8)
  A yaktaur (Vaults:3)
  2 merfolk
  A hornet (Spider:1)
  A tarantella (Spider:4)
  A saltling (Desolation)
  A jumping spider (Spider:4)
  3 snapping turtles (Shoals:4)
  A golden eye (Depths:1)
  A redback (Spider:4)
  A vampire mosquito (D:12)
  A swamp worm (shapeshifter) (Vaults:5)
  4 orc warriors
  A bullfrog (Lair:2)
  An orc wizard (Orc:2)
74 creatures vanquished.

Grand Total: 2212 creatures vanquished

full morgue here: https://archive.nemelex.cards/morgue/AmonKazuya/morgue-AmonKazuya-20260830-200519.txt

Any thoughts on this run? I’d love to hear them!

2 Thanks

Congrats! A hand axe of chaos is indeed a quite interesting choice for the main weapon, but if it worked for you it must have been fine!

It seems that you did Spider and Shoals before doing D:11 - 15. What was the reason for that?

I usually do Lair after finding the entrance to the orcish mines, then do orc, then take on the first two lair branches. I kind of expect enemies in the leadup to the depths to be fairly strong compared to Lair enemies.

I take it you don’t use chaos branded weapons a lot, do you? It was very satisfying to summon free monster allies with chaos or have enemies suffer from disabling effects when it happened.

I would say that D to 15 is generally easier than Lair branches.

I usually only use chaos brand on Chaos Knights. And now that I checked, I’ve won 4 CK (Halfling, Troll, Ogre, Armataur) and only with the HaCK I had a chaos weapon in the end (and that was just a +9 short sword of chaos…)

I guess I just don’t like that my weapon has a chance to make enemies more dangerous. With CK it kind of comes with the package, but otherwise I find other brands safer.