[YASD] [0.32 stable] Potion of experience in D:4(?)

Died to my own orc apostle. I don’t think I had anything to kill them with. Feels unfair. Feel free to enlighten me better if I could’ve performed better, but keep in mind that I have a tendency to tackle fights and have some overconfidence (isn’t that for everyone though?). I did try to use my wand of paralysis on the apostle five times (yes, five times! with around 55% or so (but definitely more than 50%) success chance) and they all failed for an unknown reason (the orc apostle, when examined, said “empowered by Beogh” but I have no idea if that makes them resistant to paralysis (EDIT: AFAIK, Beogh’s empowerment of orc apostle challenges doesn’t change the mechanics of combat against them, meaning that there’s no opacity/unfairness as I initially suspected there was)). As a last resort I also quaffed my potion of experience and upped Fighting (focused), Dodging (focused), and Shields (unfocused), if I’m recalling correctly. Perhaps I should’ve quaffed an unidentified potion instead (EDIT: I’m stupid, that’s exactly what I did, that’s why I have a status of attraction).

I consider Beogh a nontrivial god because it creates intentionally challenging monsters to hunt you and kill you and punishes you if you try to escape them, but this feels unfair. I feel like avoiding Beogh in the future. (EDIT: Not anymore! Beogh is not unfair as I initially suspected it to be.)

Highlights:

  • Potion of experience (see seed below) in an early Dungeon floor, I think 4 but I’m not sure.
  • I haven’t seen any altar until dying on floor 7 (not fully explored) except a faded altar on D:1 and TSO on D:7.
  • The Ecumenical Temple is on D:6 (EDIT: opened the same seed in Explore Mode — the Temple has Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Kikubaaqudgha, Makhleb, Nemelex, Okawaru, Qazlal, Ru, Sif Muna, Trog, Uskayaw, Vehumet, Xom, Yredelemnul, and Zin).
  • Maurice is on D:7.

Morgue file:
Source: https://underhound.eu/crawl/morgue/zikada/morgue-zikada-20241003-210832.txt
Reproduced:

Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file.

Game seed: 15385578129250496164

4284 zikada the Nimble (level 10, -1/85 HPs)
             Began as a Merfolk Monk on Oct 3, 2024.
             Was a Priest of Beogh.
             Killed by divine providence
             ... invoked by Wargrak the orc apostle
              (12 damage)
             ... on level 7 of the Dungeon.
             The game lasted 01:05:19 (6874 turns).

zikada the Nimble (Merfolk Monk)                    Turns: 6874, Time: 01:05:19

Health: -1/85      AC:  7    Str: 13    XL:     10   Next: 32%
Magic:  12/12      EV: 18    Int: 11    God:    Beogh [***...]
Gold:   213        SH:  8    Dex: 18    Spells: 9/9 levels left

rFire   . . .        a - +0 falchion
rCold   . . .        o - +2 buckler {rPois}
rNeg    . . .        u - +0 robe
rPois   +            x - +0 helmet
rElec   .            k - +1 cloak
rCorr   .            (no gloves)
SInv    .            s - +1 pair of boots
Will    .....        (no amulet)
Stlth   +++          (no ring)
HPRegen 0.34/turn    (no ring)
MPRegen 0.13/turn

%: no passive effects
@: attractive
A: (nimble swimmer 2), mertail
a: Renounce Religion, Smiting


You were on level 7 of the Dungeon.
You worshipped Beogh.
Beogh was most pleased with you.
You visited 1 branch of the dungeon, and saw 7 of its levels.

You collected 415 gold pieces.
You spent 202 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +0 falchion (weapon)
 b - a +2 short sword of venom
 n - a +3 heavy spear
 v - a +2 dagger of holy wrath
Missiles
 f - 11 poisoned darts (quivered)
 j - 68 stones
 l - 5 datura-tipped darts
Armour
 d - an orb of light
 k - a +1 cloak (worn)
 o - a +2 buckler of poison resistance (worn)
 s - a +1 pair of boots (worn)
 u - a +0 robe (worn)
 x - a +0 helmet (worn)
 y - an orb of energy
Magical Staves
 e - a staff of cold
Scrolls
 B - a scroll of revelation
Potions
 g - a potion of attraction
 i - a potion of resistance
 m - a potion of invisibility {unknown}
 p - a potion of haste {unknown}
 q - a potion of cancellation {unknown}
 r - 2 potions of mutation
 z - a potion of degeneration {unknown}
 A - a potion of lignification {unknown}


   Skills:
 * Level 9.9 Fighting
 + Level 5.7 Long Blades
 * Level 4.5 Throwing
 + Level 11.4 Dodging
 + Level 4.1 Stealth
 - Level 6.7 Shields
 + Level 3.7 Invocations
 * Level 5.0 Evocations


You had 9 spell levels left.
You didn't know any spells.
Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (7/15)             Temple (0/1) D:6         

Altars:
The Shining One

Shops:
D:4 [

Annotations:
D:5 Pikel!, exclusion: lemure, Grinder
D:7 exclusion: jelly, Maurice


Innate Abilities, Weirdness & Mutations

Your facial features are unmistakably orcish.
((You are very nimble when in or above water. (Stealth+, EV+, Speed+++)))
Your lower body shifts to a powerful aquatic tail in water.

Message History

You feel better.
The wyvern bites you but does no damage.
The wyvern barely misses you.
Wargrak hits you with a +2 hand axe of freezing.
* * * LOW HITPOINT WARNING * * *
Wargrak freezes you.
* * * LOW HITPOINT WARNING * * *
You feel more experienced!
Your Fighting skill gained 4 levels and is now at level 9!
Your Dodging skill gained 5 levels and is now at level 11!
Your Shields skill gained 2 levels and is now at level 6!
Training target 6.0 for Shields reached!
You have reached level 10!
You feel clever.
You block the wyvern's attack.
Wargrak hits you with a +2 hand axe of freezing.
* * * LOW HITPOINT WARNING * * *
Wargrak freezes you.
* * * LOW HITPOINT WARNING * * *
You aren't carrying any items that you can evoke.
Okay, then.
Okay, then.
Unknown command.
Unknown command.
It was a potion of attraction.
You feel attractive to monsters.
The wyvern closely misses you. The wyvern bites you.
* * * LOW HITPOINT WARNING * * *
Wargrak hits you with a +2 hand axe of freezing.
* * * LOW HITPOINT WARNING * * *
Wargrak freezes you.
* * * LOW HITPOINT WARNING * * *
You closely miss Wargrak. The wyvern closely misses you.
You block Wargrak's attack.
You hit Wargrak but do no damage. The wyvern closely misses you.
The wyvern barely misses you.
Wargrak invokes the aid of Beogh against you.
Beogh smites you!
You die...
Beogh appreciates Wargrak's killing of a heretic priest.

##...#k.................
#......@...........#...#
#....##.o.......####...
#..   #.........##.<>.
#    ##...............
   ................#
  ...#..##.......#######
  .....###.......###....
  ....#  #..............
  ....   #....##........
  ..#    #.!...##..)....
        ..>....###.[....
       ...###......#.###
       ...  #.##.###..#
       ..   .. #.  ##...
               #     ...
                     ...


You could see Wargrak the orc apostle (divinely empowered) and a wyvern.

Vanquished Creatures
  Prince Ribbit (D:5)
  Menkaure (D:6)
  2 water moccasins (D:7)
  An ice beast (D:6)
  4 black bears
  A kobold brigand (D:7)
  A bullfrog (D:6)
  A scorpion (D:5)
  3 killer bees (D:7)
  2 howler monkeys
  A bombardier beetle (D:6)
  A hound (D:4)
  5 orc priests
  A gnoll bouda (D:5)
  4 iguanas
  A sleepcap (D:5)
  4 orc wizards
  4 gnolls (D:5)
  10 adders
  4 shadow imps
  3 white imps
  5 dart slugs
  A ribbon worm (D:3)
  22 orcs
  4 endoplasms
  3 giant cockroaches
  3 goblins
  12 hobgoblins
  A jackal (D:2)
  11 kobolds
  2 quokkas
  6 ball pythons
  6 bats
  4 frilled lizards
  A goblin zombie (D:7)
  3 hobgoblin zombies (D:7)
  A kobold skeleton (D:7)
  An orc skeleton (D:7)
  3 orc zombies (D:7)
  11 rats
155 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | zikada the Merfolk Monk began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 18/18 MP: 1/1
   220 | D:1      | Reached XP level 2. HP: 24/24 MP: 2/2
   239 | D:1      | Reached skill level 1 in Evocations
   736 | D:1      | Reached XP level 3. HP: 28/29 MP: 3/3
   874 | D:1      | Found a faded altar of an unknown god.
   874 | D:1      | Noticed an orange demon
  1340 | D:2      | Reached skill level 1 in Throwing
  1371 | D:2      | Reached skill level 1 in Stealth
  1371 | D:2      | Reached XP level 4. HP: 35/35 MP: 4/4
  1501 | D:2      | Identified the +1 scale mail "Sucziasham" {Int+3}
  1613 | D:2      | Reached skill level 1 in Invocations
  2064 | D:3      | Reached XP level 5. HP: 42/42 MP: 5/5
  2882 | D:4      | Found Xeabe's Antique Armour Emporium.
  3239 | D:4      | Reached XP level 6. HP: 39/48 MP: 7/7
  3394 | D:4      | Bought a shiny buckler for 202 gold pieces
  3418 | D:5      | Entered Level 5 of the Dungeon
  3451 | D:5      | Noticed Prince Ribbit
  3472 | D:5      | Noticed a black bear
  3474 | D:5      | Killed Prince Ribbit
  3475 | D:5      | Reached skill level 5 in Dodging
  3475 | D:5      | Reached skill level 1 in Shields
  3475 | D:5      | Reached XP level 7. HP: 36/54 MP: 8/8
  3782 | D:5      | Reached * piety under Beogh
  3782 | D:5      | Reached ** piety under Beogh
  3782 | D:5      | Became a worshipper of Beogh the Shepherd
  3960 | D:5      | HP: 2/54 [iguana (10)]
  4729 | D:5      | Reached XP level 8. HP: 55/61 MP: 9/9
  4922 | D:5      | Reached skill level 5 in Long Blades
  4949 | D:5      | Noticed Grinder
  5366 | D:6      | Reached skill level 5 in Fighting
  5525 | D:6      | Noticed Menkaure
  5527 | D:6      | Killed Menkaure
  5693 | D:6      | Reached skill level 6 in Dodging
  5851 | D:6      | Found a staircase to the Ecumenical Temple.
  6468 | D:7      | Reached XP level 9. HP: 44/68 MP: 11/11
  6732 | D:7      | Found a glowing golden altar of the Shining One.
  6780 | D:7      | Noticed Maurice
  6816 | D:7      | Reached skill level 5 in Evocations
  6832 | D:7      | Reached *** piety under Beogh
  6862 | D:7      | Noticed Wargrak
  6871 | D:7      | Reached skill level 11 in Dodging
  6871 | D:7      | Reached XP level 10. HP: 19/85 MP: 12/12
  6874 | D:7      | Killed from afar by Wargrak the orc apostle

Illustrated notes

Levels and vault maps discovered:
D:1:      ncdulo_wetmaze, layout_loops_ring,
          dreamdust_ecumenical_altar_sealed_demon, moated_statue,
          minmay_octomino_c4
D:2:      minmay_razor_zed, layout_loops_ring
D:3:      layout_basic
D:4:      layout_rooms, serial_shops, nicolae_shop_advertising_works
          [nicolae_subvault_shop_adworks]
D:5:      layout_gridville, uniq_prince_ribbit1, uniq_pikel, uniq_grinder
D:6:      layout_cave_pools, minmay_temple_entry_slanted, uniq_menkaure
D:7:      layout_rooms, nicolae_tso_besieged_by_evil, minmay_checkerbox,
          uniq_maurice

Skill      XL: |  1  2  3  4  5  6  7  8  9 |
---------------+----------------------------+-----
Evocations     |     1     2     3     4  5 |  5.0
Throwing       |        1        2  3  4    |  4.5
Long Blades    |        4              5    |  5.7
Stealth        |        1        2     3  4 |  4.1
Invocations    |           1     2     3    |  3.7
Fighting       |                 4     5  9 |  9.9
Dodging        |                 5     6 11 | 11.4
Shields        |                 1  2  3  6 |  6.7

Action                     |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
---------------------------+-------+-------+-------+-------++-------
  Melee: Falchion          |   102 |   149 |   397 |     2 ||   650
  Throw: Dart              |       |    10 |    18 |       ||    28
 Invoke: Smiting           |       |       |     6 |       ||     6
         Convert to Beogh  |       |       |     1 |       ||     1
  Evoke: Wand              |       |       |     9 |       ||     9
    Use: Scroll            |     4 |     8 |     5 |       ||    17
         Potion            |       |       |    13 |     1 ||    14
   Stab: Sleeping          |     1 |       |     3 |       ||     4
         Distracted        |       |       |     1 |       ||     1
         Paralysed         |       |       |     4 |       ||     4
 Armour: Robe              |    55 |    66 |   282 |     3 ||   406
  Dodge: Dodged            |    86 |    73 |   254 |     4 ||   417
  Block: Buckler           |       |     4 |   160 |     2 ||   166

All I can come up with is: switching to that +2 poison short sword. It would have been faster and (a bit) deadlier than the falchion. I might have skilled a little differently? Maybe more Invoc and hold off on throwing just yet. I don’t know if leather or steam was around, but I would have preferred something stronger than robes for a dex-fighter.

But you look like you were stuck in the open (auto-explore?) vs a faster enemy and a smiter without a good LOS break or chokepoint nearby. You had Evoc and you weren’t stingy about wand usage (condolences on that horrible luck there; maybe the Wyvern’s will was lower?). So yeah, Beogh and the RNGs had it out for you. Sorry man.

1 Thank

At first I wanted to do that, but then I felt like +2 is a bit too weak to switch my entire game to focusing on Short Blades and figured that at some point I’d find a good Long Blade weapon to replace my +0 falchion. So I put that short sword at slot ‘b’, but perhaps you’re right. Venom is an excellent brand too.

I considered switching Invocations training to focused training, but I figured that it’s less of a thing to worry about with Beogh because it’s main point is the orc allies and you can’t smite them anyway. Throwing is one of those basic skills I activated and capped at 6 to have for emergencies. It also took time until I saw any wands lol

I’m pretty sure I found steam dragon scales, not sure why it’s not in my inventory. Definitely a mistake if I didn’t take it, it has encumbrance rating 0.

Pretty sure, yeah

Are you absolutely sure it was luck?? “Empowered by Beogh” kinda sounds like it strengthens the orc enemy somehow. Also my idea was to paralyze the orc and then deal with the wyvern to take them one by one.

Thanks for replying and the suggestions!

The thing I like about the short sword is that it should have been under 1.0 attack speed. The falchion was just a hair over 1.0 since your skill was 5.7. Base of short sword is 5, with enchant you get 7. Falchion has the higher base of 8, but no brand and carries that tiny risk of giving em a double attack. So, pretty close in “plain” dmg, a bit more speed, and poison. But I’m not convinced even that sword would have saved you in that situation. It’s just a suggestion for the next run, ya know?

As for the whole “empowered” business, I have no idea how that works. Maybe it did give them some more buffs, which would have been extra uncool on Beogh’s part!

1 Thank

Honestly, that’s my problem here. The basic premise is that occassionally/rarely there would be unwinnable situations. But Beogh empowering them in an opaque way feels like an issue with Beogh, that’s the only reason why I feel like not playing with Beogh again. I knew that Beogh is nontrivial before this run because I tested the new v.0.32 Beogh in an offline Explore Mode run so I thought I knew what I was getting into. This requires an answer though to the question of what the empowerment means exactly.

So I did some quick WizMode testing. Created a guy, gave him Beogh, ran around until an apostle showed up. I checked it with xv, it had Will+

I think Will+ covers everything from 1-40. So I spawned a Wyvern (will 20), a Hornet (will 30) and an Orc Knight (will 40). I aimed a para wand at all three at 5 Evoc.

The chance of success against the Wyvern was 62%, the Hornet 52%, and the Knight 44%. The apostle showed 50%. That suggests the apostle’s will does fall within the 1-40 range and accurately shows up as Will+.

I fired the paralysis wand at the apostle. It took 4 shots to finally get him, but I did get him. I got the Hornet in 2 shots, the Wyvern in 1, and the Knight in 5. I then waited for the paralysis to wear off and zapped the apostle again. This time I got him on the first shot. I got the Hornet in 2, the Wyvern in 1, and the Knight in 1.

So my limited tiny sample size suggests that the game is showing correct info and that an “empowered” apostle isn’t immune to hexes.

(For laughs and giggles, I also tried to Yara the apostle, but the “empowered” status isn’t dispellable. Nor did it wear off after I walked around for 100+ turns. Looks like it’s baked in.)

1 Thank

A few things i would suggest:

It seems like you’re saying that the xp pot was ided before that fight? If so that’s something you want to quaff as soon as possible.
I would use the venom short sword over the falchion. It’s just a better weapon against anything that can be poisoned.
You don’t want to be wearing a robe this far into the dungeon as a character that’s not casting/being ranged. Check out some of the heavier armour you find and examine it and wear stuff with better total defenses slightly favoring ac.
You’re training a lot of skills that are unnecessary. Would not turn on throwing until you’re using boomerangs/javelins. Can turn off stealth when you put on heavier armour and even in light you don’t need to go past 3 or so. Same with evocations. You can just focus on fighting, with some armour or dodging when it’s cheap.
It’s possible that if the training that was spread across these other skills were solely on fighting/dodging, you had better defenses and had quaffed the xp pot before the fight the outcome would have been different.

2 Thanks

I actually did too before I saw your reply. First time learning to use Wizard Mode :grin: I was able to successfully use both a wand of paralysis and a wand of charming against an orc challenge. Your testing was more methodical/thorough than mine though, I just gave myself lots of wands and tried on the apostle until it worked. I also tried to find the initial commit that reworked Beogh in Git (emphasis on initial, but I’m assuming it hadn’t changed much since the initial), and it says the empowerment only adds HP (which is communicated to the player in the UI) and a sort of might & brilliance effect — if that’s still true, then the empowerment doesn’t add anything that change the mechanics of the combat with the apostle, so I was wrong to call it “opaque”, which is good! And I’ll try Beogh again sometime.

Yes. But I figured I’d keep it to before “boss” floors like the last floors of the S branches. AFAIK the potion contains XP sufficient to level up a whole XL, so it gives more XP the later it’s quaffed.

See my previous replies. Thanks for the suggestions though!

I capped Throwing, Stealth, and Shields at 6. (Shields is trained to 6.7 and deactivated because of the potion of experience.) Throwing to 6 because of minimum delay for darts; Stealth because I figured it’s always somewhat useful to have and I could do better than just 3 or so but don’t want too much, so I decided to 6; and Shields to 6 because I only had a buckler and didn’t wanna waste XP on it when I have a great aptitude for Dodging, and ditto. Evocations I actually wanted to continue to train for the rest of the game as one of my main skills, that’s why it’s in focused mode.

You’re definitely right! But I don’t usually play like this and I have got a few characters to 1 or 2 runes of Zot already, including Merfolk characters. (As a counter-example, I’ve learned from experience that training Shapeshifting is probably not useful if I’m not intending to primarily be a talisman user, because they require so much XP.) Skill distribution is definitely something worth thinking about (also) in such later stages in the game, but I’ll leave that consideration for when I reach such later stages in practice.

Feel free to disagree with me or enlighten me with your experience or knowledge if I’m wrong. And again, thanks for the tips!

Nothing wrong with playing in the way that’s most fun for you, however if your goal is to give yourself the best chance to win a particular game a good general strategy is to make your character as strong as possible right now. Any kind of long-term planning, saving of items for later such as xp pots, enchant armour scrolls, acquirement, etc. or training skills in advance makes you more likely to die because the most difficult part of the game is the earliest when you have the fewest resources. Experience potions in particular are a gigantic boon early and lose value the longer you wait. This is likely the biggest mistake that contributed to this death.

1 Thank

But that implies they’re necessary, but they’re the rarest potion and people regularly win in DCSS. I understand your position about drinking it soon though, I know it’s a great boost, seems that we disagree on where in the game we should get great boosts. :grinning: (It’s actually an idea I got from someone else on the web, I used to quaff potions of experience immediately. Reminds me that there was a run in the previous version where I found 3 self-identifying potions of experience in a bailey lol. I think I jumped from XL 12 to 15.)

Potions of experience give less skill-ups for high level characters. They are almost completely irrelevant at XL:20+. So your choice is to drink them right away and get a sizeable boost in power at the time you need it the most, or save them and get a small boost at the time you really don’t need one.

3 Thanks