I had an 8 streak going: OpWn, OnWr, OpWn, FeSh, FeSH, FeSh, FeSh, FeSh. Then I tried a DgCj because another player was asking for advice about it.
The main problem with DgCj is finding the right spells. For other blaster mages, Vehumet will usually fill out a few crucial spells to make your character viable. By around vaults:2, I had no higher-level spells besides Orb of Destruction (with 15 Conj skill) and it was time to decide what spell school I was going to focus on. I had picked up Eringyaâs Surprising Crocodile earlier, and then I found Summon Horrible Things (nicknamed XXX), which I know to be pretty strong. At the time I had nothing in my library like Starburst, Fireball, Plasma Beam, Arcjolt, etc, and no level 9s. So⌠I decided on a whim, Iâm going to go summonings. Hey, low-level summons suck, but surely XXX is worth it!
For a while it did work well. I had XXX, and then later in Depths I picked up Dragonâs Call. A cast of that and then I just had to wait until stuff died. It was quite MP-efficient.
But the Summonerâs Curse: while youâre standing around waiting for your summons to kill stuff, youâre going to be hit with lightning bolts, bolts of dispelling energy, smite, airstrike, etc. It was manageable for a while, though some fights ended with a lot lower HP than Iâd like.
I was using Dragonâs Call to assault the orb guardians in the orb chamber in Zot:5, and it was going alright. Until I started getting low on MP and a little low on HP and I figure, hmm, itâs time to think about getting out of here. But then⌠orb of winter from behind. (There had been tele traps so enemies had gotten scattered around Zot).
What follows was a long, desperate attempt to stay alive and get out of the lungs, lasting almost 60 turns since spotting that orb. I ran out of blinks and heal wounds. Throughout it, my dragons and horrible things just wouldnât kill the damn orb of winter. Iâd fled halfway across the map, with half a dozen of my dragons on the screen at all times, and still when I xvâd the damn orb it still said âlightly damaged.â The same thing was happening just prior to spotting the orb of winter, with an electric golem that my dragons must have spent a dozen turns failing to kill, which was part of how I got in trouble in the first place. I wanted to run out of the lungs while hasted, but unfortunately a quicksilver dragon blocked the way, and then another orb of winter. Tried to tele out and hide in fog, but it was too late.
Suffice it to say that this would not have happened if I was casting Firestorm. Heck, even if I was just casting exclusively Orb of Destruction, I wouldnât have gotten into that situation. Orb of Destruction kills orbs of winter in like 3 turns, not 50! I know from experience that clearing Zot:5 with just Orb of Destruction is tedious but possible to do safely.
Perhaps part of the reason it took so long for the orb to die is that I didnât have a spare turn to order my summons to attack it, since I was too busy quaffing haste/resist/magic, casting passage of golubria, reading fog, and running away. Another part of the reason it didnât die is that the dying summons left fog behind that kept blocking LOS to the orb so they couldnât target it.
Also, there was a tele trap that I was hoping to lure the orb into, but my summons died and their deaths fogged and blocked LOS to the orb at a crucial moment, resulting in the orb taking a step sideways instead of straight at me, and therefore missing the trap. I might have survived if that hadnât happened, or at least my chances would have been better.
Summonings: not even once. They seem strong until youâre in a situation where something shoots past/through them at you. Then they donât kill the thing quickly enough, compared to blaster spells, and your HP just keeps going down. I need to remind myself, next time Iâm in a situation where I have no high-level blaster spells and am thinking about XXX or malign gateway or something⌠NO. DO NOT. ITâS NOT WORTH IT.
Maybe if you had Elyvilon to keep healing you as you get damaged it would be ok. You really need both MP regen and HP regen to make it potentially be as good as a blaster-caster imo. Or, maybe my problem was going for dragonâs call and using it as a source of main damage. XXX by itself seems potentially useful to keep melee attackers off you, if you rely on blaster spells most of the time.