YASD: GrEE^Ash, when you find a run-defining artifact that just won't fit ;(


petercordia the Geomancer (GrEE)                    Turns: 6060, Time: 00:21:32

Health: 55/55      AC: 12    Str: 13    XL:     9   Next: 22%
Magic:  17/17      EV: 16    Int: 21    God:    Ashenzari [*.....]
Gold:   336        SH:  5    Dex: 13    Spells: 14/19 levels left

rFire   . . .  (100%)   b - +11 Singing Sword {sonic wave}
rCold   . . .  (100%)   q - orb {Stardust}
rNeg    + . .  (50%)    d - +3 leather armour
rPois   ∞      (0%)     (helmet unavailable)
rElec   +      (33%)    (cloak unavailable)
rCorr   .      (100%)   (gloves unavailable)
SInv    +               r - melded +0 pair of boots
Will    .....           l - amulet of reflection
Stlth   +++             i - ring of the Eternal Dismay {EV+5, Self, Fort} (curse)
HPRegen 0.29/turn       n - ring of Supernal Understanding {SInv, Comp, Cun} (curse)
MPRegen 0.15/turn       t - quill talisman of Fashionability {Int+2 Dex+3 Stlth+}

I love the Singing Sword as a concept, and would try to build my character around an item like this if possible. I’m on D:6, which usually would be early enough to make it possible.
But with Ash, I don’t see how I could make it work.

Ash is arguably the best god in the game especially for hybridization. 14 long blades is pretty cheap especially if you pair it with a few melee curses.

You were right, Ash did a pretty good job.

Died stupidly in Slime. First there was a slime hydra of which I didn’t realize it had 16 heads, allowed it to get an attack in, and I went down to 1 hp.

Then as I was recovering I tried to conserve my potions. Whilst in one-shot range from an eye of devastation :frowning:

https://crawl.dcss.io/crawl/morgue/petercordia/morgue-petercordia-20260212-095520.txt