YAVP: DgAE of - I Bow to No One!

Finally made it out as a DgAE. No gods == simpler play in a way.

 Dungeon Crawl Stone Soup version 0.33.1 (console) character file.

Game seed: 10205402876867418605

8001776 Hanla the Annihilator (level 27, 264/273 HPs)
             Began as a Demigod Air Elementalist on Nov 29, 2025.
             Escaped with the Orb
             ... and 15 runes on Dec 1, 2025!
             
             The game lasted 07:18:49 (223898 turns).

Hanla the Annihilator (Demigod Air Elementalist)  Turns: 223898, Time: 07:18:50

Health: 264/273    AC: 14    Str: 12    XL:     27
Magic:  69/69      EV: 11    Int: 59    God:    
Gold:   10165      SH:  0    Dex: 15    Spells: 10/78 levels left

rFire   + + +        a - staff of air {!d}
rCold   + + +        S - orb {*channel} {!d}
rNeg    + + +        A - +4 skin of Zhor {*Englaciate rC+++ SInv}
rPois   ∞            H - +2 hat {Will+} {!d}
rElec   +            C - scarf {rC+ rF+} {!d}
rCorr   +            G - +2 pair of gloves of Marbles {rC+ Will+ Dex+3, !d}
SInv    +            B - +2 pair of boots of the Cockroach {+Inv rCorr Str+3 Int+2, !d}
Will    +++++        Z - amulet of Vitality {Regen++ RegenMP++, !d}
Stlth   +            X - ring of the Skies Above {rPois rF+ rN+ MP+9, !d}
HPRegen 2.25/turn    F - ring "Koowkerph" {Fly rF+ Int+4, !d}
MPRegen 1.21/turn

%: channel magic (20%)
@: confused, death-form, corroded, flying, studying 4 skills
A: vile attack, siphon essence, torment immunity, no potions, high MP 1,
forlorn, divine attributes, claws 1, horns 1, iridescent scales 1, see
invisible, clumsy 1, strong-willed 1, inability to drink after injury 1
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Siphon Essence, Begin Untransformation, Evoke Invisibility


You escaped.
You were an undying horror.

You visited 17 branches of the dungeon, and saw 86 of its levels.
You visited Pandemonium 6 times, and saw 20 of its levels.
You visited the Abyss 5 times.
You also visited: Trove, Gauntlet, Volcano and Wizlab.

You collected 21452 gold pieces.
You spent 11287 gold pieces at shops.

Inventory:

Hand Weapons
 b - the +13 sceptre of Asmodeus {!d}
   (You took it off Asmodeus on level 7 of Gehenna)   
   
   Fire Summon: It may summon demons of flame and damnation when striking foes.
 o - the +7 sceptre of Torment {pain, torment, !d}
   (You found it on level 3 of the Crypt)
Armour
 f - the +2 robe of the Puckish Jabberwock {rPois rF+ Will++ Regen+, !d}
   (You took it off Boris on level 3 of the Depths)   
   
   rPois:      It protects you from poison.
   rF+:        It protects you from fire.
   Will++:     It greatly increases your willpower.
   Regen+:     It increases your rate of health regeneration.
 j - the orb of Birdsong {light, Air Earth, !d}
   (You took it off Frederick on level 4 of the Depths)   
   
   Air:        It increases the power of your Air spells.
   Earth:      It increases the power of your Earth spells.
 r - the orb of Dispater {+Damnation *Corrode AC+5}
   (You took it off Dispater on level 7 of the Iron City of Dis)   
   
   +Damnation: It grants the ability to hurl damnation at the cost of health
   and magic, with strength depending on Evocations skill.
   *Corrode:   It may corrode you when you take damage.
   AC+5:       It affects your AC (+5).
 y - the +4 robe of the Lute {rN+ Str-2 Int+3 Stlth+, !d}
   (You took it off Boris on level 1 of the Vaults)   
   
   rN+:        It protects you from negative energy.
   Str-2:      It affects your strength (-2).
   Int+3:      It affects your intelligence (+3).
   Stlth+:     It makes you more stealthy.
 A - the +4 skin of Zhor (worn) {*Englaciate rC+++ SInv}
   (You bought it in a shop on level 3 of the Depths)   
   
   *Englaciate: It radiates cold, occasionally slowing all nearby creatures who
   are not resistant to cold.
   rC+++:      It renders you almost immune to cold.
   SInv:       It lets you see invisible.
 B - the +2 pair of boots of the Cockroach (worn) {+Inv rCorr Str+3 Int+2, !d}
   (You found it on level 7 of Tartarus)   
   
   +Inv:       It lets you turn invisible.
   rCorr:      It protects you from acid and corrosion.
   Str+3:      It affects your strength (+3).
   Int+2:      It affects your intelligence (+2).
 C - a scarf of resistance (worn) {!d}
 G - the +2 pair of gloves of Marbles (worn) {rC+ Will+ Dex+3, !d}
   (You acquired it in Pandemonium)   
   
   rC+:        It protects you from cold.
   Will+:      It increases your willpower.
   Dex+3:      It affects your dexterity (+3).
 H - a +2 hat of willpower (worn) {!d}
 R - the scarf of Impatience {repulsion, rC+}
   (You acquired it on level 5 of the Vaults)   
   
   rC+:        It protects you from cold.
 S - an orb of energy (worn) {!d}
Magical Staves
 a - a staff of air (weapon) {!d}
 M - the staff of Disorder {Fly rElec rC+ Dex-4 Necro Ice}
   (You found it on level 3 of the Elven Halls)   
   
   [staff of cold]
   
   Fly:        It grants you flight.
   rElec:      It insulates you from electricity.
   rC+:        It protects you from cold.
   Dex-4:      It affects your dexterity (-4).
   Necro:      It increases the power of your Necromancy spells.
   Ice:        It increases the power of your Ice spells.
 Q - the staff "Qaumycid" {rC+ rN+ Earth, !d}
   (You found it on level 2 of the Depths)   
   
   [staff of earth]
   
   rC+:        It protects you from cold.
   rN+:        It protects you from negative energy.
   Earth:      It increases the power of your Earth spells.
Jewellery
 e - the amulet of the Air {Inacc Fly rElec RMsl Air}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of nothing]
   
   Inacc:      It reduces the accuracy of your attacks and spells.
   Fly:        It grants you flight.
   rElec:      It insulates you from electricity.
   RMsl:       It protects you from missiles.
   Air:        It increases the power of your Air spells.
 q - the ring "Rijoamak" {Fly rElec rF+ Will+++ Int-5, !d}
   (You found it on level 1 of the Snake Pit)   
   
   [ring of flight]
   
   Fly:        It grants you flight.
   rElec:      It insulates you from electricity.
   rF+:        It protects you from fire.
   Will+++:    It greatly increases your willpower.
   Int-5:      It affects your intelligence (-5).
 s - the ring of Ciquoh Biome {rPois rCorr Int+4, !d}
   (You found it in a wizard's laboratory)   
   
   [ring of resist corrosion]
   
   rPois:      It protects you from poison.
   rCorr:      It protects you from acid and corrosion.
   Int+4:      It affects your intelligence (+4).
 F - the ring "Koowkerph" (worn) {Fly rF+ Int+4, !d}
   (You found it on level 5 of the Vaults)   
   
   [ring of flight]
   
   Fly:        It grants you flight.
   rF+:        It protects you from fire.
   Int+4:      It affects your intelligence (+4).
 I - the ring "Vuntyad" {rElec MP+9 Str+5 Int-5 SInv, !d}
   (You found it in a wizard's laboratory)   
   
   [ring of magical power]
   
   rElec:      It insulates you from electricity.
   MP+9:       It affects your magic capacity (+9).
   Str+5:      It affects your strength (+5).
   Int-5:      It affects your intelligence (-5).
   SInv:       It lets you see invisible.
 N - the ring "Vohootev" {rCorr Int+6, !d}
   (You found it on level 4 of the Shoals)   
   
   [ring of intelligence]
   
   rCorr:      It protects you from acid and corrosion.
   Int+6:      It affects your intelligence (+6).
 X - the ring of the Skies Above (worn) {rPois rF+ rN+ MP+9, !d}
   (You found it in a wizard's laboratory)   
   
   [ring of magical power]
   
   rPois:      It protects you from poison.
   rF+:        It protects you from fire.
   rN+:        It protects you from negative energy.
   MP+9:       It affects your magic capacity (+9).
 Y - the ring of Sycoifya {rC++ Wiz, !d}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of wizardry]
   
   rC++:       It greatly protects you from cold.
   Wiz:        It increases the success rate of your magical spells.
 Z - the amulet of Vitality (worn) {Regen++ RegenMP++, !d}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [amulet of nothing]
   
   Regen++:    It increases your rate of health regeneration.
   RegenMP++:  It increases your rate of magic regeneration.
Wands
 L - a wand of digging (7)
Scrolls
 c - 9 scrolls of fog
 h - 22 scrolls of teleportation
 i - 7 scrolls of poison
 l - 12 scrolls of fear
 m - 2 scrolls of torment
 w - 3 scrolls of blinking
 D - 8 scrolls of amnesia
 K - 7 scrolls of butterflies {!r}
 O - 3 scrolls of revelation
 T - 5 scrolls of immolation
Potions
 g - 17 potions of lignification
 k - 14 potions of heal wounds {!q}
 n - 7 potions of cancellation
 x - 12 potions of ambrosia
 z - 32 potions of curing
 E - 12 potions of enlightenment
 J - 17 potions of mutation {!q}
 P - 2 potions of magic {!q}
 U - 7 potions of attraction
 W - a potion of resistance
Miscellaneous
 p - a +5 phantom mirror {!d}
 t - a +2 condenser vane
 u - a +5 phial of floods {!d}
 v - the +0 horn of Geryon
 V - a figurine of a ziggurat
Talismans
 d - a talisman of death (active) {!d}


   Skills:
 O Level 27 Fighting
 - Level 1.8 Dodging
 - Level 12.0 Stealth
 + Level 26.2 Spellcasting
 O Level 27 Conjurations
 - Level 5.0 Hexes
 - Level 3.0 Forgecraft
 * Level 26.0 Fire Magic
 * Level 26.5 Air Magic
 + Level 25.7 Earth Magic
 - Level 5.0 Alchemy
 - Level 26.0 Shapeshifting


You had 10 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
b - Sublimation of Blood  Necr           67%        N/A       1%          2
c - Swiftness             Air            100%       N/A       1%          3
d - Lee's Rapid Deconstr  Erth           77%        3d35*     1%          5
f - Fire Storm            Conj/Fire      78%        8d20      2%          9
g - Maxwell's Capacitive  Air            91%        ∞         1%          8
j - Arcjolt               Conj/Air       91%        1d101     1%          5
l - Chain Lightning       Conj/Air       91%        3d122     1%          9
m - Magnavolt             Erth/Air       91%        4d27      1%          7
o - Apportation           Tloc           100%       N/A       1%          1
p - Plasma Beam           Fire/Air       91%        2x1d110   1%          6
s - Shatter               Erth           77%        3d56*     2%          9
t - Airstrike             Air            91%        2d(14-30) 1%          4

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Foxfire                  Conj/Fire      100%       2x1d9     1%          1
 Freeze                   Ice            100%       1d10      1%          1
 Kinetic Grapnel          Frge           100%       1d8       1%          1
 Magic Dart               Conj           100%       1d8       1%          1
 Poisonous Vapours        Alch/Air       100%       1d4       1%          1
 Shock                    Conj/Air       100%       1d9       1%          1
 Slow                     Hex            100%       N/A       1%          1
 Soul Splinter            Necr           100%       N/A       1%          1
 Summon Small Mammal      Summ           100%       N/A       1%          1
 Call Imp                 Summ           100%       N/A       1%          2
 Construct Spike Launche  Frge           100%       2d7       1%          2
 Ensorcelled Hibernation  Hex/Ice        100%       N/A       1%          2
 Grave Claw               Necr           100%       2d14      1%          2
 Jinxbite                 Hex            100%       N/A       1%          2
 Lesser Beckoning         Tloc           100%       N/A       1%          2
 Mercury Arrow            Conj/Alch      100%       2d11      1%          2
 Momentum Strike          Conj/Tloc      100%       3d10      1%          2
 Scorch                   Fire           100%       2d9       1%          2
 Searing Ray              Conj           100%       2d8       1%          2
 Static Discharge         Conj/Air       100%       3-8/arc   1%          2
 Confusing Touch          Hex            94%        N/A       1%          3
 Dazzling Flash           Hex/Fire       100%       N/A       1%          3
 Hailstorm                Conj/Ice       100%       3d16      1%          3
 Inner Flame              Hex/Fire       100%       N/A       1%          3
 Mephitic Cloud           Conj/Alch/Air  100%       N/A       1%          3
 Passwall                 Erth           100%       N/A       1%          3
 Sigil of Binding         Hex            94%        N/A       1%          3
 Stone Arrow              Conj/Erth      100%       3d13      1%          3
 Volatile Blastmotes      Fire/Tloc      100%       2d18      1%          3
 Awaken Armour            Erth/Frge      100%       N/A       1%          4
 Brom's Barrelling Bould  Conj/Erth      100%       2d14      1%          4
 Cause Fear               Hex            47%        N/A       1%          4
 Cigotuvi's Putrefaction  Necr/Air       100%       N/A       1%          4
 Flame Wave               Conj/Fire      100%       2d21      1%          4
 Forge Blazeheart Golem   Fire/Frge      100%       N/A       1%          4
 Forge Lightning Spire    Air/Frge       100%       3d13      1%          4
 Fulminant Prism          Conj/Alch      66%        3d28      1%          4
 Ignite Poison            Fire/Alch      100%       N/A       1%          4
 Iskenderun's Battlesphe  Conj/Frge      100%       2d18      1%          4
 Leda's Liquefaction      Alch/Erth      65%        N/A       1%          4
 Olgreb's Toxic Radiance  Alch           94%        N/A       1%          4
 Petrify                  Alch/Erth      100%       N/A       1%          4
 Rending Blade            Conj/Frge      100%       2d(14+12*)1%          4
 Sticky Flame             Fire/Alch      100%       2d15      1%          4
 Summon Seismosaurus Egg  Summ/Erth      100%       N/A       1%          4
 Vhi's Electric Charge    Tloc/Air       100%       N/A       1%          4
 Borgnjor's Vile Clutch   Necr/Erth      62%        N/A       1%          5
 Detonation Catalyst      Fire/Alch      100%       2d5       1%          5
 Fireball                 Conj/Fire      78%        3d29      1%          5
 Freezing Cloud           Conj/Ice/Air   81%        6-21      1%          5
 Irradiate                Conj/Alch      66%        3d33      1%          5
 Silence                  Hex/Air        78%        N/A       1%          5
 Bombard                  Conj/Erth      78%        9d13      1%          6
 Conjure Ball Lightning   Conj/Air       91%        3x3d35    1%          6
 Forge Monarch Bomb       Fire/Frge      64%        4d21      1%          6
 Permafrost Eruption      Ice/Erth       62%        2x4d13    1%          6
 Starburst                Conj/Fire      78%        6d20      1%          6
 Hellfire Mortar          Fire/Erth/Frge 69%        4d20      1%          7
 Orb of Destruction       Conj           78%        9d18      1%          7
 Spellspark Servitor      Conj/Frge      65%        N/A       1%          7
 Ignition                 Fire           77%        3d20      1%          8
 Lehudib's Crystal Spear  Conj/Erth      78%        10d17     1%          8
 Call Canine Familiar     Summ           67%        N/A       2%          3
 Frozen Ramparts          Ice            100%       1d16      2%          3
 Fugue of the Fallen      Necr           67%        N/A       2%          3
 Maxwell's Portable Pile  Tloc           67%        (3-9)d7   2%          3
 Ozocubu's Armour         Ice            67%        N/A       2%          3
 Summon Ice Beast         Ice/Summ       67%        N/A       2%          3
 Teleport Other           Tloc           67%        N/A       2%          3
 Anguish                  Hex/Necr       41%        N/A       2%          4
 Dimensional Bullseye     Hex/Tloc       41%        N/A       2%          4
 Yara's Violent Unravell  Hex/Alch       47%        3d18      2%          5
 Alistair's Walking Alem  Alch/Frge      90%        N/A       3%          5
 Animate Dead             Necr           67%        N/A       4%          4
 Dispel Undead            Necr           67%        3d23      4%          4
 Martyr's Knell           Necr/Summ      67%        N/A       4%          4
 Passage of Golubria      Tloc           67%        N/A       4%          4
 Metabolic Englaciation   Hex/Ice        41%        N/A       4%          5
 Nazja's Percussive Temp  Frge           42%        4d11      4%          5
 Summon Mana Viper        Hex/Summ       82%        N/A       4%          5
 Fulsome Fusillade        Conj/Alch      66%        (3-5)d21  4%          8
 Eringya's Noxious Bog    Alch           47%        4d6       8%          6
 Curse of Agony           Necr           67%        N/A       10%         5
 Summon Forest            Summ/Tloc      33%        N/A       10%         5
 Forge Phalanx Beetle     Frge           42%        N/A       13%         6
 Sculpt Simulacrum        Ice/Alch       41%        N/A       14%         6
 Enfeeble                 Hex            47%        N/A       24%         7
 Death Channel            Necr           33%        N/A       32%         6
 Dispersal                Tloc           33%        N/A       32%         6
 Gell's Gavotte           Tloc           33%        2d(26-39) 32%         6
 Summon Cactus Giant      Summ           33%        N/A       32%         6
 Diamond Sawblades        Frge           42%        4d8       43%         7
 Sphinx Sisters           Hex/Summ       41%        N/A       50%         7
 Splinterfrost Shell      Ice/Frge       38%        6d14      61%         7
 Malign Gateway           Summ/Tloc      33%        N/A       80%         7
 Manifold Assault         Tloc           33%        N/A       80%         7
 Rimeblight               Ice/Necr       33%        2d7 (prima80%         7
 Summon Hydra             Summ           33%        N/A       80%         7
 Disjunction              Tloc           33%        N/A       100%        8
 Infestation              Necr           33%        N/A       100%        8
 Death's Door             Necr           33%        N/A       100%        9
 Dragon's Call            Summ           33%        N/A       100%        9
 Platinum Paragon         Frge           42%        4d18      100%        9


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:5            Lair (5/5) D:11        
 Shoals (4/4) Lair:3        Snake (4/4) Lair:3        Slime (5/5) Lair:4      
    Orc (2/2) D:10            Elf (3/3) Orc:2        Vaults (5/5) D:13        
  Crypt (3/3) Vaults:2       Tomb (3/3) Crypt:3      Depths (4/4) D:15        
   Hell (visited)             Dis (7/7) Hell            Geh (7/7) Hell        
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:4    
Volcano (visited)          WizLab (visited)         Gauntlet (visited)        

Shops:
D:4 =   D:12 :*   D:13 *?[   Orc:2 (*!!   Elf:1 *=   Elf:2 (   Shoals:1 !
Shoals:4 *(   Vaults:1 *   Vaults:3 ?   Vaults:4 :   Depths:3 [

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:1 Depths:3
Pandemonium: Depths:2
Ziggurat: Depths:2

Annotations:
D:1 Crazy Yiuf
Shoals:2 exclusion: staircase
Slime:3 exclusion: staircase
Zot:2 exclusion: staircase


Innate Abilities, Weirdness & Mutations

You are an undying horror.
Your melee attacks drain, slow and weaken victims.
You can torment nearby foes to heal from their wounds.
You are immune to unholy pain and torment.
You cannot drink.
You have an increased reservoir of magic. (+10% MP)
You shall have no god before yourself.
Your divine heritage dramatically boosts your attributes as you level up.
You have sharp fingernails.
You have a pair of small horns on your head.
You are partially covered in iridescent scales. (AC +2)
You have supernaturally acute vision. (SInv)
You are clumsy. (Dex -2)
You are strong-willed. (Will+)
You occasionally lose the ability to drink potions when taking damage.
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