Finally made it out as a DgAE. No gods == simpler play in a way.
Dungeon Crawl Stone Soup version 0.33.1 (console) character file.
Game seed: 10205402876867418605
8001776 Hanla the Annihilator (level 27, 264/273 HPs)
Began as a Demigod Air Elementalist on Nov 29, 2025.
Escaped with the Orb
... and 15 runes on Dec 1, 2025!
The game lasted 07:18:49 (223898 turns).
Hanla the Annihilator (Demigod Air Elementalist) Turns: 223898, Time: 07:18:50
Health: 264/273 AC: 14 Str: 12 XL: 27
Magic: 69/69 EV: 11 Int: 59 God:
Gold: 10165 SH: 0 Dex: 15 Spells: 10/78 levels left
rFire + + + a - staff of air {!d}
rCold + + + S - orb {*channel} {!d}
rNeg + + + A - +4 skin of Zhor {*Englaciate rC+++ SInv}
rPois ∞ H - +2 hat {Will+} {!d}
rElec + C - scarf {rC+ rF+} {!d}
rCorr + G - +2 pair of gloves of Marbles {rC+ Will+ Dex+3, !d}
SInv + B - +2 pair of boots of the Cockroach {+Inv rCorr Str+3 Int+2, !d}
Will +++++ Z - amulet of Vitality {Regen++ RegenMP++, !d}
Stlth + X - ring of the Skies Above {rPois rF+ rN+ MP+9, !d}
HPRegen 2.25/turn F - ring "Koowkerph" {Fly rF+ Int+4, !d}
MPRegen 1.21/turn
%: channel magic (20%)
@: confused, death-form, corroded, flying, studying 4 skills
A: vile attack, siphon essence, torment immunity, no potions, high MP 1,
forlorn, divine attributes, claws 1, horns 1, iridescent scales 1, see
invisible, clumsy 1, strong-willed 1, inability to drink after injury 1
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Siphon Essence, Begin Untransformation, Evoke Invisibility
You escaped.
You were an undying horror.
You visited 17 branches of the dungeon, and saw 86 of its levels.
You visited Pandemonium 6 times, and saw 20 of its levels.
You visited the Abyss 5 times.
You also visited: Trove, Gauntlet, Volcano and Wizlab.
You collected 21452 gold pieces.
You spent 11287 gold pieces at shops.
Inventory:
Hand Weapons
b - the +13 sceptre of Asmodeus {!d}
(You took it off Asmodeus on level 7 of Gehenna)
Fire Summon: It may summon demons of flame and damnation when striking foes.
o - the +7 sceptre of Torment {pain, torment, !d}
(You found it on level 3 of the Crypt)
Armour
f - the +2 robe of the Puckish Jabberwock {rPois rF+ Will++ Regen+, !d}
(You took it off Boris on level 3 of the Depths)
rPois: It protects you from poison.
rF+: It protects you from fire.
Will++: It greatly increases your willpower.
Regen+: It increases your rate of health regeneration.
j - the orb of Birdsong {light, Air Earth, !d}
(You took it off Frederick on level 4 of the Depths)
Air: It increases the power of your Air spells.
Earth: It increases the power of your Earth spells.
r - the orb of Dispater {+Damnation *Corrode AC+5}
(You took it off Dispater on level 7 of the Iron City of Dis)
+Damnation: It grants the ability to hurl damnation at the cost of health
and magic, with strength depending on Evocations skill.
*Corrode: It may corrode you when you take damage.
AC+5: It affects your AC (+5).
y - the +4 robe of the Lute {rN+ Str-2 Int+3 Stlth+, !d}
(You took it off Boris on level 1 of the Vaults)
rN+: It protects you from negative energy.
Str-2: It affects your strength (-2).
Int+3: It affects your intelligence (+3).
Stlth+: It makes you more stealthy.
A - the +4 skin of Zhor (worn) {*Englaciate rC+++ SInv}
(You bought it in a shop on level 3 of the Depths)
*Englaciate: It radiates cold, occasionally slowing all nearby creatures who
are not resistant to cold.
rC+++: It renders you almost immune to cold.
SInv: It lets you see invisible.
B - the +2 pair of boots of the Cockroach (worn) {+Inv rCorr Str+3 Int+2, !d}
(You found it on level 7 of Tartarus)
+Inv: It lets you turn invisible.
rCorr: It protects you from acid and corrosion.
Str+3: It affects your strength (+3).
Int+2: It affects your intelligence (+2).
C - a scarf of resistance (worn) {!d}
G - the +2 pair of gloves of Marbles (worn) {rC+ Will+ Dex+3, !d}
(You acquired it in Pandemonium)
rC+: It protects you from cold.
Will+: It increases your willpower.
Dex+3: It affects your dexterity (+3).
H - a +2 hat of willpower (worn) {!d}
R - the scarf of Impatience {repulsion, rC+}
(You acquired it on level 5 of the Vaults)
rC+: It protects you from cold.
S - an orb of energy (worn) {!d}
Magical Staves
a - a staff of air (weapon) {!d}
M - the staff of Disorder {Fly rElec rC+ Dex-4 Necro Ice}
(You found it on level 3 of the Elven Halls)
[staff of cold]
Fly: It grants you flight.
rElec: It insulates you from electricity.
rC+: It protects you from cold.
Dex-4: It affects your dexterity (-4).
Necro: It increases the power of your Necromancy spells.
Ice: It increases the power of your Ice spells.
Q - the staff "Qaumycid" {rC+ rN+ Earth, !d}
(You found it on level 2 of the Depths)
[staff of earth]
rC+: It protects you from cold.
rN+: It protects you from negative energy.
Earth: It increases the power of your Earth spells.
Jewellery
e - the amulet of the Air {Inacc Fly rElec RMsl Air}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of nothing]
Inacc: It reduces the accuracy of your attacks and spells.
Fly: It grants you flight.
rElec: It insulates you from electricity.
RMsl: It protects you from missiles.
Air: It increases the power of your Air spells.
q - the ring "Rijoamak" {Fly rElec rF+ Will+++ Int-5, !d}
(You found it on level 1 of the Snake Pit)
[ring of flight]
Fly: It grants you flight.
rElec: It insulates you from electricity.
rF+: It protects you from fire.
Will+++: It greatly increases your willpower.
Int-5: It affects your intelligence (-5).
s - the ring of Ciquoh Biome {rPois rCorr Int+4, !d}
(You found it in a wizard's laboratory)
[ring of resist corrosion]
rPois: It protects you from poison.
rCorr: It protects you from acid and corrosion.
Int+4: It affects your intelligence (+4).
F - the ring "Koowkerph" (worn) {Fly rF+ Int+4, !d}
(You found it on level 5 of the Vaults)
[ring of flight]
Fly: It grants you flight.
rF+: It protects you from fire.
Int+4: It affects your intelligence (+4).
I - the ring "Vuntyad" {rElec MP+9 Str+5 Int-5 SInv, !d}
(You found it in a wizard's laboratory)
[ring of magical power]
rElec: It insulates you from electricity.
MP+9: It affects your magic capacity (+9).
Str+5: It affects your strength (+5).
Int-5: It affects your intelligence (-5).
SInv: It lets you see invisible.
N - the ring "Vohootev" {rCorr Int+6, !d}
(You found it on level 4 of the Shoals)
[ring of intelligence]
rCorr: It protects you from acid and corrosion.
Int+6: It affects your intelligence (+6).
X - the ring of the Skies Above (worn) {rPois rF+ rN+ MP+9, !d}
(You found it in a wizard's laboratory)
[ring of magical power]
rPois: It protects you from poison.
rF+: It protects you from fire.
rN+: It protects you from negative energy.
MP+9: It affects your magic capacity (+9).
Y - the ring of Sycoifya {rC++ Wiz, !d}
(You found it on level 5 of the Pits of Slime)
[ring of wizardry]
rC++: It greatly protects you from cold.
Wiz: It increases the success rate of your magical spells.
Z - the amulet of Vitality (worn) {Regen++ RegenMP++, !d}
(You bought it in a shop on level 1 of the Elven Halls)
[amulet of nothing]
Regen++: It increases your rate of health regeneration.
RegenMP++: It increases your rate of magic regeneration.
Wands
L - a wand of digging (7)
Scrolls
c - 9 scrolls of fog
h - 22 scrolls of teleportation
i - 7 scrolls of poison
l - 12 scrolls of fear
m - 2 scrolls of torment
w - 3 scrolls of blinking
D - 8 scrolls of amnesia
K - 7 scrolls of butterflies {!r}
O - 3 scrolls of revelation
T - 5 scrolls of immolation
Potions
g - 17 potions of lignification
k - 14 potions of heal wounds {!q}
n - 7 potions of cancellation
x - 12 potions of ambrosia
z - 32 potions of curing
E - 12 potions of enlightenment
J - 17 potions of mutation {!q}
P - 2 potions of magic {!q}
U - 7 potions of attraction
W - a potion of resistance
Miscellaneous
p - a +5 phantom mirror {!d}
t - a +2 condenser vane
u - a +5 phial of floods {!d}
v - the +0 horn of Geryon
V - a figurine of a ziggurat
Talismans
d - a talisman of death (active) {!d}
Skills:
O Level 27 Fighting
- Level 1.8 Dodging
- Level 12.0 Stealth
+ Level 26.2 Spellcasting
O Level 27 Conjurations
- Level 5.0 Hexes
- Level 3.0 Forgecraft
* Level 26.0 Fire Magic
* Level 26.5 Air Magic
+ Level 25.7 Earth Magic
- Level 5.0 Alchemy
- Level 26.0 Shapeshifting
You had 10 spell levels left.
You knew the following spells:
Your Spells Type Power Damage Failure Level
b - Sublimation of Blood Necr 67% N/A 1% 2
c - Swiftness Air 100% N/A 1% 3
d - Lee's Rapid Deconstr Erth 77% 3d35* 1% 5
f - Fire Storm Conj/Fire 78% 8d20 2% 9
g - Maxwell's Capacitive Air 91% ∞ 1% 8
j - Arcjolt Conj/Air 91% 1d101 1% 5
l - Chain Lightning Conj/Air 91% 3d122 1% 9
m - Magnavolt Erth/Air 91% 4d27 1% 7
o - Apportation Tloc 100% N/A 1% 1
p - Plasma Beam Fire/Air 91% 2x1d110 1% 6
s - Shatter Erth 77% 3d56* 2% 9
t - Airstrike Air 91% 2d(14-30) 1% 4
Your spell library contained the following spells:
Spells Type Power Damage Failure Level
Foxfire Conj/Fire 100% 2x1d9 1% 1
Freeze Ice 100% 1d10 1% 1
Kinetic Grapnel Frge 100% 1d8 1% 1
Magic Dart Conj 100% 1d8 1% 1
Poisonous Vapours Alch/Air 100% 1d4 1% 1
Shock Conj/Air 100% 1d9 1% 1
Slow Hex 100% N/A 1% 1
Soul Splinter Necr 100% N/A 1% 1
Summon Small Mammal Summ 100% N/A 1% 1
Call Imp Summ 100% N/A 1% 2
Construct Spike Launche Frge 100% 2d7 1% 2
Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2
Grave Claw Necr 100% 2d14 1% 2
Jinxbite Hex 100% N/A 1% 2
Lesser Beckoning Tloc 100% N/A 1% 2
Mercury Arrow Conj/Alch 100% 2d11 1% 2
Momentum Strike Conj/Tloc 100% 3d10 1% 2
Scorch Fire 100% 2d9 1% 2
Searing Ray Conj 100% 2d8 1% 2
Static Discharge Conj/Air 100% 3-8/arc 1% 2
Confusing Touch Hex 94% N/A 1% 3
Dazzling Flash Hex/Fire 100% N/A 1% 3
Hailstorm Conj/Ice 100% 3d16 1% 3
Inner Flame Hex/Fire 100% N/A 1% 3
Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3
Passwall Erth 100% N/A 1% 3
Sigil of Binding Hex 94% N/A 1% 3
Stone Arrow Conj/Erth 100% 3d13 1% 3
Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3
Awaken Armour Erth/Frge 100% N/A 1% 4
Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4
Cause Fear Hex 47% N/A 1% 4
Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4
Flame Wave Conj/Fire 100% 2d21 1% 4
Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4
Forge Lightning Spire Air/Frge 100% 3d13 1% 4
Fulminant Prism Conj/Alch 66% 3d28 1% 4
Ignite Poison Fire/Alch 100% N/A 1% 4
Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4
Leda's Liquefaction Alch/Erth 65% N/A 1% 4
Olgreb's Toxic Radiance Alch 94% N/A 1% 4
Petrify Alch/Erth 100% N/A 1% 4
Rending Blade Conj/Frge 100% 2d(14+12*)1% 4
Sticky Flame Fire/Alch 100% 2d15 1% 4
Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4
Vhi's Electric Charge Tloc/Air 100% N/A 1% 4
Borgnjor's Vile Clutch Necr/Erth 62% N/A 1% 5
Detonation Catalyst Fire/Alch 100% 2d5 1% 5
Fireball Conj/Fire 78% 3d29 1% 5
Freezing Cloud Conj/Ice/Air 81% 6-21 1% 5
Irradiate Conj/Alch 66% 3d33 1% 5
Silence Hex/Air 78% N/A 1% 5
Bombard Conj/Erth 78% 9d13 1% 6
Conjure Ball Lightning Conj/Air 91% 3x3d35 1% 6
Forge Monarch Bomb Fire/Frge 64% 4d21 1% 6
Permafrost Eruption Ice/Erth 62% 2x4d13 1% 6
Starburst Conj/Fire 78% 6d20 1% 6
Hellfire Mortar Fire/Erth/Frge 69% 4d20 1% 7
Orb of Destruction Conj 78% 9d18 1% 7
Spellspark Servitor Conj/Frge 65% N/A 1% 7
Ignition Fire 77% 3d20 1% 8
Lehudib's Crystal Spear Conj/Erth 78% 10d17 1% 8
Call Canine Familiar Summ 67% N/A 2% 3
Frozen Ramparts Ice 100% 1d16 2% 3
Fugue of the Fallen Necr 67% N/A 2% 3
Maxwell's Portable Pile Tloc 67% (3-9)d7 2% 3
Ozocubu's Armour Ice 67% N/A 2% 3
Summon Ice Beast Ice/Summ 67% N/A 2% 3
Teleport Other Tloc 67% N/A 2% 3
Anguish Hex/Necr 41% N/A 2% 4
Dimensional Bullseye Hex/Tloc 41% N/A 2% 4
Yara's Violent Unravell Hex/Alch 47% 3d18 2% 5
Alistair's Walking Alem Alch/Frge 90% N/A 3% 5
Animate Dead Necr 67% N/A 4% 4
Dispel Undead Necr 67% 3d23 4% 4
Martyr's Knell Necr/Summ 67% N/A 4% 4
Passage of Golubria Tloc 67% N/A 4% 4
Metabolic Englaciation Hex/Ice 41% N/A 4% 5
Nazja's Percussive Temp Frge 42% 4d11 4% 5
Summon Mana Viper Hex/Summ 82% N/A 4% 5
Fulsome Fusillade Conj/Alch 66% (3-5)d21 4% 8
Eringya's Noxious Bog Alch 47% 4d6 8% 6
Curse of Agony Necr 67% N/A 10% 5
Summon Forest Summ/Tloc 33% N/A 10% 5
Forge Phalanx Beetle Frge 42% N/A 13% 6
Sculpt Simulacrum Ice/Alch 41% N/A 14% 6
Enfeeble Hex 47% N/A 24% 7
Death Channel Necr 33% N/A 32% 6
Dispersal Tloc 33% N/A 32% 6
Gell's Gavotte Tloc 33% 2d(26-39) 32% 6
Summon Cactus Giant Summ 33% N/A 32% 6
Diamond Sawblades Frge 42% 4d8 43% 7
Sphinx Sisters Hex/Summ 41% N/A 50% 7
Splinterfrost Shell Ice/Frge 38% 6d14 61% 7
Malign Gateway Summ/Tloc 33% N/A 80% 7
Manifold Assault Tloc 33% N/A 80% 7
Rimeblight Ice/Necr 33% 2d7 (prima80% 7
Summon Hydra Summ 33% N/A 80% 7
Disjunction Tloc 33% N/A 100% 8
Infestation Necr 33% N/A 100% 8
Death's Door Necr 33% N/A 100% 9
Dragon's Call Summ 33% N/A 100% 9
Platinum Paragon Frge 42% 4d18 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:11
Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:4
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (4/4) D:15
Hell (visited) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:4
Volcano (visited) WizLab (visited) Gauntlet (visited)
Shops:
D:4 = D:12 :* D:13 *?[ Orc:2 (*!! Elf:1 *= Elf:2 ( Shoals:1 !
Shoals:4 *( Vaults:1 * Vaults:3 ? Vaults:4 : Depths:3 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:1 Depths:3
Pandemonium: Depths:2
Ziggurat: Depths:2
Annotations:
D:1 Crazy Yiuf
Shoals:2 exclusion: staircase
Slime:3 exclusion: staircase
Zot:2 exclusion: staircase
Innate Abilities, Weirdness & Mutations
You are an undying horror.
Your melee attacks drain, slow and weaken victims.
You can torment nearby foes to heal from their wounds.
You are immune to unholy pain and torment.
You cannot drink.
You have an increased reservoir of magic. (+10% MP)
You shall have no god before yourself.
Your divine heritage dramatically boosts your attributes as you level up.
You have sharp fingernails.
You have a pair of small horns on your head.
You are partially covered in iridescent scales. (AC +2)
You have supernaturally acute vision. (SInv)
You are clumsy. (Dex -2)
You are strong-willed. (Will+)
You occasionally lose the ability to drink potions when taking damage.