I’ve got a DemiGod Hunter somewhat stuck, with the available branches Depths 1 / Vaults 5 / Slime 1.
I almost died on Slime:1 and Depths:1 (as well as Crypt:3), and I don’t expect I can survive Vaults:5. I’m wondering whether I made a mistake with skill or item choices thus far.
Character dump:
https://crawl.dcss.io/crawl/morgue/petercordia/petercordia.txt
Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file.
petercordia the Slayer (Demigod Hunter) Turns: 51509, Time: 02:40:42
Health: 51/224 AC: 29 Str: 12 XL: 22 Next: 44%
Magic: 26/26 EV: 35 Int: 11 God:
Gold: 5664 SH: 5 Dex: 47 Spells: 21/21 levels left
rFire . . . a - +6 arbalest "Damnation" {damnation}
rCold . . . [offhand occupied]
rNeg . . . S - +4 swamp dragon scales
rPois + N - +2 helmet
rElec . W - scarf {repulsion}
rCorr . m - +0 pair of gloves
SInv . d - +2 pair of boots {Fly}
Will +++++ o - amulet "Ycsanium" {Reflect ^Contam Will+++ Regen+ Dex-4 SH+5}
Stlth +++++++ k - +4 ring of protection
HPRegen 1.37/turn X - +6 ring of dexterity
MPRegen 0.20/turn
%: repel missiles, reflection
@: flying, studying 2 skills
A: high MP 1, forlorn, divine attributes
}: 2/15 runes: decaying, serpentine
a: no special abilities
You are on level 1 of the Depths.
You have visited 10 branches of the dungeon, and seen 43 of its levels.
You have visited 1 bazaar.
You have also visited: Sewer, Gauntlet, Ice Cave and Wizlab.
You have collected 7853 gold pieces.
You have spent 2189 gold pieces at shops.
Inventory:
Hand Weapons
a - the +6 arbalest "Damnation" (weapon) {damnation}
(You took it off a minotaur in a Gauntlet)
Missiles
y - 3 throwing nets
M - 3 datura-tipped darts
Armour
d - a +2 pair of boots of flying (worn)
m - a +0 pair of gloves (worn)
u - the +6 tower shield "Niosergh" {Int+3}
(You found it in a wizard's laboratory)
Int+3: It affects your intelligence (+3).
N - a +2 helmet (worn)
S - +4 swamp dragon scales (worn)
W - a scarf of repulsion (worn)
Jewellery
f - an amulet of the acrobat
h - the ring "Qaoduck" {Will+ Dex+4}
(You took it off Boris on level 1 of the Vaults)
[ring of willpower]
Will+: It increases your willpower.
Dex+4: It affects your dexterity (+4).
k - a +4 ring of protection (worn)
n - the ring "Gacifafe" {rF++ Str-3 Dex+6}
(You found it in a Gauntlet)
[ring of dexterity]
rF++: It greatly protects you from fire.
Str-3: It affects your strength (-3).
Dex+6: It affects your dexterity (+6).
o - the amulet "Ycsanium" (worn) {Reflect ^Contam Will+++ Regen+ Dex-4 SH+5}
(You took it off a deep elf high priest on level 3 of the Elven Halls)
[amulet of reflection]
Reflect: It reflects blocked missile attacks.
^Contam: It causes magical contamination when unequipped.
Will+++: It greatly increases your willpower.
Regen+: It increases your rate of health regeneration.
Dex-4: It affects your dexterity (-4).
SH+5: It affects your SH (+5).
E - a ring of resist corrosion
X - a +6 ring of dexterity (worn)
Y - a ring of protection from cold
Wands
g - a wand of warping (21)
p - a wand of digging (15)
G - a wand of polymorph (30)
O - a wand of charming (55)
R - a wand of quicksilver (34)
V - a wand of mindburst (59)
Scrolls
l - 9 scrolls of noise
q - 13 scrolls of poison
r - a scroll of enchant weapon
s - 3 scrolls of silence
t - 6 scrolls of butterflies
v - 6 scrolls of fear
w - 13 scrolls of fog
x - 12 scrolls of revelation
A - 21 scrolls of teleportation
C - 7 scrolls of vulnerability
F - 13 scrolls of immolation
Q - 9 scrolls of blinking
Potions
c - 7 potions of enlightenment
i - 7 potions of haste
j - 8 potions of heal wounds
z - 6 potions of attraction
B - 16 potions of curing
D - 2 potions of ambrosia
H - 4 potions of invisibility
I - 11 potions of brilliance
K - 12 potions of might
L - 6 potions of mutation
P - 8 potions of resistance
T - 3 potions of cancellation
U - 5 potions of magic
Miscellaneous
b - a +0 phantom mirror
J - a +2 box of beasts
Z - a +0 lightning rod (4/4)
Talismans
e - a quill talisman
Skills:
+ Level 24.5 Fighting
- Level 18.0 Ranged Weapons
+ Level 15.5 Armour
* Level 16.5 Dodging
* Level 14.2 Stealth
* Level 12.1 Evocations
You have 21 spell levels left.
You don't know any spells.
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Apportation Tloc 0% N/A 52% 1
Freeze Ice 0% 1d3 52% 1
Kinetic Grapnel Frge 0% 1d4 52% 1
Kiss of Death Conj/Necr 0% 2d5 52% 1
Magic Dart Conj 0% 1d3 52% 1
Poisonous Vapours Alch/Air 0% 1d1 52% 1
Soul Splinter Necr 0% N/A 52% 1
Summon Small Mammal Summ 0% N/A 52% 1
Blink Tloc 0% N/A 67% 2
Call Imp Summ 0% N/A 67% 2
Construct Spike Launche Frge 0% 2d3 67% 2
Grave Claw Necr 0% 2d7 67% 2
Jinxbite Hex 0% N/A 67% 2
Lesser Beckoning Tloc 0% N/A 67% 2
Mercury Arrow Conj/Alch 0% 2d5 67% 2
Momentum Strike Conj/Tloc 0% 3d8 67% 2
Static Discharge Conj/Air 0% 3-3/arc 67% 2
Sublimation of Blood Necr 0% N/A 67% 2
Call Canine Familiar Summ 0% N/A 88% 3
Frozen Ramparts Ice 0% 1d1 88% 3
Fugue of the Fallen Necr 0% N/A 88% 3
Hailstorm Conj/Ice 0% 3d5 88% 3
Inner Flame Hex/Fire 0% N/A 88% 3
Launch Clockwork Bee Frge 0% N/A 88% 3
Mephitic Cloud Conj/Alch/Air 0% N/A 88% 3
Ozocubu's Armour Ice 0% N/A 88% 3
Sigil of Binding Hex 0% N/A 88% 3
Summon Ice Beast Ice/Summ 0% N/A 88% 3
Vampiric Draining Necr 0% 2d6 88% 3
Volatile Blastmotes Fire/Tloc 0% 2d10 88% 3
Anguish Hex/Necr 0% N/A 99% 4
Animate Dead Necr 0% N/A 99% 4
Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4
Cause Fear Hex 0% N/A 99% 4
Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4
Dimensional Bullseye Hex/Tloc 0% N/A 99% 4
Eringya's Surprising Cr Summ 0% N/A 99% 4
Flame Wave Conj/Fire 0% 2d4 99% 4
Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4
Forge Lightning Spire Air/Frge 0% 3d4 99% 4
Fulminant Prism Conj/Alch 0% 3d5 99% 4
Ignite Poison Fire/Alch 0% N/A 99% 4
Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4
Sticky Flame Fire/Alch 0% 2d4 99% 4
Vhi's Electric Charge Tloc/Air 0% N/A 99% 4
Alistair's Intoxication Alch 0% N/A 100% 5
Alistair's Walking Alem Alch/Frge 0% N/A 100% 5
Arcjolt Conj/Air 0% 1d10 100% 5
Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5
Curse of Agony Necr 0% N/A 100% 5
Detonation Catalyst Fire/Alch 0% 2d10 100% 5
Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5
Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5
Irradiate Conj/Alch 0% 3d11 100% 5
Metabolic Englaciation Hex/Ice 0% N/A 100% 5
Nazja's Percussive Temp Frge 0% 4d4 100% 5
Summon Forest Summ/Tloc 0% N/A 100% 5
Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5
Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6
Death Channel Necr 0% N/A 100% 6
Dispersal Tloc 0% N/A 100% 6
Eringya's Noxious Bog Alch 0% 4d6 100% 6
Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6
Forge Phalanx Beetle Frge 0% N/A 100% 6
Plasma Beam Fire/Air 0% 2x1d10 100% 6
Sculpt Simulacrum Ice/Alch 0% N/A 100% 6
Diamond Sawblades Frge 0% 4d4 100% 7
Enfeeble Hex 0% N/A 100% 7
Haunt Necr/Summ 0% N/A 100% 7
Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7
Magnavolt Erth/Air 0% 4d9 100% 7
Manifold Assault Tloc 0% N/A 100% 7
Rimeblight Ice/Necr 0% 2d4 (prima100% 7
Sphinx Sisters Hex/Summ 0% N/A 100% 7
Splinterfrost Shell Ice/Frge 0% 6d4 100% 7
Summon Hydra Summ 0% N/A 100% 7
Discord Hex 0% N/A 100% 8
Disjunction Tloc 0% N/A 100% 8
Ignition Fire 0% 3d3 100% 8
Infestation Necr 0% N/A 100% 8
Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8
Chain Lightning Conj/Air 0% N/A 100% 9
Fire Storm Conj/Fire 0% 5d1 100% 9
Platinum Paragon Frge 0% 4d10 100% 9
Shatter Erth 0% 3d5* 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10
Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (1/5) Lair:4
Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (4/5) D:14
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (2/4) D:15
Sewer (visited) IceCv (visited) WizLab (visited)
Gauntlet (visited)
Shops:
D:5 !?( D:9 ( Orc:2 [[!* Elf:1 [ Snake:2 ( Snake:3 **:
Snake:4 = Vaults:1 (? Vaults:4 *
Portals:
Hell: Lair:5 Depths:1
Annotations:
Swamp:1 fly vault
Swamp:2 hand cannon
Snake:2 2 transporters, exclusion: orange crystal statue
Innate Abilities, Weirdness & Mutations
You have an increased reservoir of magic. (+10% MP)
You shall have no god before yourself.
Your divine heritage dramatically boosts your attributes as you level up.
There’s plenty of HandCannons in the game, as well as a good artifact Tower Shield, but I didn’t expect they’d be a significant upgrade over Damnation.
Other than that there’s no equipment I find particularly notable.
I trained more armour than I usually would because I found 2 manuals of Armour, one of which is still active.