YAVP: DsFE of Vehumet (15 runes, one zig)

This is my first win playing a magic user in a long time. Cleared out one Ziggurat, just for the fun of it. Vehumet is super fun to play. The lucky Ds mutations helped too.

 Dungeon Crawl Stone Soup version 0.31.0 (console) character file.

Game seed: 12331975260544280560

Gycin the Conqueror (DsFE)                        Turns: 232005, Time: 11:18:40

Health: 323/323    AC: 11    Str: 14    XL:     27
Magic:  72/72      EV: 18    Int: 38    God:    Vehumet [******]
Gold:   19099      SH: 21    Dex: 19    Spells: 0/80 levels left

rFire   + + +        a - staff of air {!d}
rCold   + + +        S - +2 shield of Resistance {rF++ rC++ Will++, !d}
rNeg    + + +        A - +1 leather armour of the Tormentor {rF+ rC+ MP+9 Str+3, !d}
rPois   ∞            (helmet restricted)
rElec   +            C - +2 cloak {rCorr} {!d}
rCorr   +            (gloves unavailable)
SInv    +            B - +3 pair of boots "Lohud" {Int+3 Dex+2, !d}
Will    +++++        Z - amulet of Vitality {RegenMP++ Regen++, !d}
Stlth   +++++++      Y - ring "Oremal" {rPois Will+ Int+4 SInv, !d}
HPRegen 2.33/turn    X - ring "Oquss" {rPois rC++ MP+9 Int-3 Dex+4, !d}
MPRegen 1.23/turn

%: wizardry (x1)
@: death-form, studying 4 skills
A: vile attack, torment immunity, no potions, claws 3, powered by death 3,
robust 3, spiny 3, big brain 3, horns 1, MP-powered wands
}: 12/15 runes: decaying, serpentine, slimy, silver, golden, iron, bone,
demonic, glowing, magical, fiery, dark
a: Siphon Essence, Begin Untransformation, Renounce Religion


You are in the Vestibule of Hell.
You worship Vehumet.
Vehumet is exalted by your worship.
You are an undying horror.

You have visited 16 branches of the dungeon, and seen 74 of its levels.
You have visited Pandemonium 6 times, and seen 63 of its levels.
You have visited the Abyss 1 time.
You have completed 1 ziggurat, and seen 27 of its levels.
You have also visited: Ossuary, Gauntlet and Ice Cave.

You have collected 24906 gold pieces.
You have spent 5807 gold pieces at shops.

Inventory:

Hand Weapons
 b - the +7 mace of Variability {chaos, chaos arc, !d}
   (You found it on level 21 of a ziggurat)
 Q - the +7 lajatang of Order {silver, rMut, !d}
   (You found it on level 26 of a ziggurat)   
   
   rMut:       It protects you from mutation.
Missiles
 J - 16 javelins
 R - 5 silver javelins
Armour
 A - the +1 leather armour of the Tormentor (worn) {rF+ rC+ MP+9 Str+3, !d}
   (You found it on level 15 of the Dungeon)   
   
   Str+3:      It affects your strength (+3).
   rF+:        It protects you from fire.
   rC+:        It protects you from cold.
   MP+9:       It affects your magic capacity (+9).
 B - the +3 pair of boots "Lohud" (worn) {Int+3 Dex+2, !d}
   (You found it on level 12 of a ziggurat)   
   
   Int+3:      It affects your intelligence (+3).
   Dex+2:      It affects your dexterity (+2).
 C - a +2 cloak of preservation (worn) {!d}
 L - an orb of mayhem {!d}
 N - the orb of Dispater {+Damnation *Corrode AC+5}
   (You took it off Dispater on level 7 of the Iron City of Dis)   
   
   +Damnation: It grants the ability to hurl damnation at the cost of health
   and magic, with strength depending on Evocations skill.
   AC+5:       It affects your AC (+5).
   *Corrode:   It may corrode you when you take damage.
 S - the +2 shield of Resistance (worn) {rF++ rC++ Will++, !d}
   (You found it on level 9 of the Dungeon)   
   
   rF++:       It greatly protects you from fire.
   rC++:       It greatly protects you from cold.
   Will++:     It greatly increases your willpower.
 T - a +2 pair of boots of stealth {!d}
 W - a +3 leather armour of willpower {!d}
Magical Staves
 a - a staff of air (weapon) {!d}
Jewellery
 h - the ring "Nor Diph" {rElec rC+ rCorr Str+6 Dex+2, !d}
   (You acquired it in Pandemonium)   
   
   [ring of strength]
   
   Str+6:      It affects your strength (+6).
   Dex+2:      It affects your dexterity (+2).
   rC+:        It protects you from cold.
   rElec:      It insulates you from electricity.
   rCorr:      It protects you from acid and corrosion.
 n - the ring of Temperance {rC+ rN+ Will+ SInv, !d}
   (You bought it in a shop on level 3 of the Depths)   
   
   [ring of willpower]
   
   rC+:        It protects you from cold.
   rN+:        It protects you from negative energy.
   Will+:      It increases your willpower.
   SInv:       It lets you see invisible.
 u - the ring "Ynunuedeth" {rN+ MP+9 Dex+5}
   (You found it on level 7 of Tartarus)   
   
   [ring of magical power]
   
   Dex+5:      It affects your dexterity (+5).
   rN+:        It protects you from negative energy.
   MP+9:       It affects your magic capacity (+9).
 w - the amulet of the Air {Inacc Air Fly rElec RMsl, !d}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [amulet of nothing]
   
   Inacc:      It reduces the accuracy of your attacks and spells.
   Air:        It enhances your air magic.
   rElec:      It insulates you from electricity.
   Fly:        It grants you flight.
   RMsl:       It protects you from missiles.
 F - the ring "Idisoneh" {Fly Will+ Str+3, !d}
   (You took it off a balrug in Pandemonium)   
   
   [ring of flight]
   
   Str+3:      It affects your strength (+3).
   Will+:      It increases your willpower.
   Fly:        It grants you flight.
 K - the ring of Goguum {rPois Dex+2 Slay+3 SInv, !d}
   (You took it off a balrug in Pandemonium)   
   
   [ring of poison resistance]
   
   Dex+2:      It affects your dexterity (+2).
   Slay+3:     It affects your accuracy & damage with ranged weapons and melee
   (+3).
   rPois:      It protects you from poison
   SInv:       It lets you see invisible.
 M - the ring "Tuprast" {rElec rPois rF+ Int+3}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of protection from fire]
   
   Int+3:      It affects your intelligence (+3).
   rF+:        It protects you from fire.
   rElec:      It insulates you from electricity.
   rPois:      It protects you from poison
 U - the ring of Kuxiefal {Will+ Str+2 SInv Stlth+}
   (You found it on level 15 of a ziggurat)   
   
   [ring of see invisible]
   
   Str+2:      It affects your strength (+2).
   Will+:      It increases your willpower.
   SInv:       It lets you see invisible.
   Stlth+:     It makes you more stealthy.
 X - the ring "Oquss" (right claw) {rPois rC++ MP+9 Int-3 Dex+4, !d}
   (You took it off a fire giant on level 15 of the Dungeon)   
   
   [ring of magical power]
   
   Int-3:      It affects your intelligence (-3).
   Dex+4:      It affects your dexterity (+4).
   rC++:       It greatly protects you from cold.
   rPois:      It protects you from poison
   MP+9:       It affects your magic capacity (+9).
 Y - the ring "Oremal" (left claw) {rPois Will+ Int+4 SInv, !d}
   (You found it on level 16 of a ziggurat)   
   
   [ring of see invisible]
   
   Int+4:      It affects your intelligence (+4).
   rPois:      It protects you from poison
   Will+:      It increases your willpower.
   SInv:       It lets you see invisible.
 Z - the amulet of Vitality (around neck) {RegenMP++ Regen++, !d}
   (You found it on level 25 of a ziggurat)   
   
   [amulet of magic regeneration]
   
   RegenMP:    It increases your rate of magic regeneration.
   Regen++:    It increases your rate of health regeneration.
Talismans
 d - a talisman of death (active) {!d}
Wands
 O - a wand of quicksilver (166)
 P - a wand of digging (41)
Scrolls
 e - 7 scrolls of revelation
 g - 34 scrolls of fog
 i - 23 scrolls of fear
 m - 19 scrolls of immolation
 q - 15 scrolls of blinking
 s - 40 scrolls of teleportation
 v - 13 scrolls of amnesia
 x - 8 scrolls of torment
 y - 6 scrolls of summoning
 H - 9 scrolls of silence
 I - 21 scrolls of poison
Potions
 c - 9 potions of might
 f - 16 potions of attraction
 j - 22 potions of heal wounds
 l - 55 potions of curing
 o - 12 potions of brilliance
 r - 4 potions of magic
 t - 9 potions of mutation
 z - 5 potions of haste
 D - 10 potions of enlightenment
 E - 5 potions of lignification
 G - 11 potions of resistance
 V - 15 potions of cancellation
Miscellaneous
 k - the horn of Geryon
 p - a tin of tremorstones (2/2)


   Skills:
 O Level 27 Fighting
 - Level 20.0 Maces & Flails
 - Level 15.0 Throwing
 - Level 2.9 Armour
 - Level 10.4 Dodging
 - Level 17.9 Stealth
 O Level 27 Shields
 O Level 27 Spellcasting
 * Level 24.4 Conjurations
 O Level 27 Summonings
 * Level 24.2 Fire Magic
 + Level 22.1 Ice Magic
 * Level 24.2 Air Magic
 - Level 21.7 Earth Magic
 + Level 25.7 Evocations
 - Level 23.0 Shapeshifting


You cannot memorise any spells.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Foxfire               Conj/Fire      100%       2x1d9     0%          1
b - Bombard               Conj/Erth      61%        9d10      0%          6
c - Inner Flame           Hex/Fire       97%        N/A       0%          3
d - Dragon's Call         Summ           65%        N/A       1%          9
f - Fire Storm            Conj/Fire      62%        8d16      1%          9
g - Maxwell's Capacitive  Air            75%        ∞         1%          8
h - Blink                 Tloc           100%       N/A       1%          2
i - Ignition              Fire           62%        3d17      1%          8
l - Chain Lightning       Conj/Air       75%        3d100     1%          9
o - Apportation           Tloc           100%       N/A       1%          1
p - Plasma Beam           Fire/Air       75%        2x1d92    0%          6
s - Shatter               Erth           60%        3d45*     1%          9
v - Polar Vortex          Ice            60%        12d8*     1%          9

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Freeze                   Ice            100%       1d10      0%          1
 Kiss of Death            Conj/Necr      100%       2d13      0%          1
 Magic Dart               Conj           100%       1d8       0%          1
 Sandblast                Erth           100%       2d20      0%          1
 Shock                    Conj/Air       100%       1d9       0%          1
 Sting                    Conj/Alch      100%       1d9       0%          1
 Summon Small Mammal      Summ           100%       N/A       0%          1
 Call Imp                 Summ           100%       N/A       0%          2
 Cigotuvi's Dreadful Rot  Necr/Alch/Air  100%       N/A       0%          2
 Ensorcelled Hibernation  Hex/Ice        100%       N/A       0%          2
 Mercury Vapours          Alch/Air       100%       N/A       0%          2
 Momentum Strike          Conj/Tloc      100%       3d10      0%          2
 Scorch                   Fire           100%       2d9       0%          2
 Searing Ray              Conj           100%       2d8       0%          2
 Static Discharge         Conj/Air       100%       3-8/arc   0%          2
 Call Canine Familiar     Summ           100%       N/A       0%          3
 Dazzling Flash           Conj/Hex       100%       N/A       0%          3
 Frozen Ramparts          Ice            100%       1d16      0%          3
 Hailstorm                Conj/Ice       100%       3d16      0%          3
 Mephitic Cloud           Conj/Alch/Air  100%       N/A       0%          3
 Ozocubu's Armour         Ice            100%       N/A       0%          3
 Passwall                 Erth           100%       N/A       0%          3
 Stone Arrow              Conj/Erth      100%       3d13      0%          3
 Summon Ice Beast         Ice/Summ       100%       N/A       0%          3
 Swiftness                Air            100%       N/A       0%          3
 Volatile Blastmotes      Fire/Tloc      100%       2d18      0%          3
 Airstrike                Air            75%        2d(11-27) 0%          4
 Animate Armour           Summ/Erth      100%       N/A       0%          4
 Brom's Barrelling Bould  Conj/Erth      100%       2d11      0%          4
 Flame Wave               Conj/Fire      100%       2d21      0%          4
 Fulminant Prism          Conj/Alch      48%        3d21      0%          4
 Ignite Poison            Fire/Alch      97%        N/A       0%          4
 Iskenderun's Mystic Bla  Conj/Tloc      97%        2d19      0%          4
 Martyr's Knell           Necr/Summ      100%       N/A       0%          4
 Sticky Flame             Fire/Alch      97%        2d14      0%          4
 Summon Blazeheart Golem  Fire/Summ      100%       N/A       0%          4
 Summon Lightning Spire   Summ/Air       100%       N/A       0%          4
 Arcjolt                  Conj/Air       75%        1d85      0%          5
 Fireball                 Conj/Fire      62%        3d24      0%          5
 Freezing Cloud           Conj/Ice/Air   74%        6-21      0%          5
 Iskenderun's Battlesphe  Conj           100%       2d15      0%          5
 Lee's Rapid Deconstruct  Erth           60%        3d28*     0%          5
 Conjure Ball Lightning   Conj/Air       75%        3x3d28    0%          6
 Starburst                Conj/Fire      62%        6d16      0%          6
 Summon Cactus Giant      Summ           65%        N/A       0%          6
 Monstrous Menagerie      Summ           65%        N/A       0%          7
 Orb of Destruction       Conj           63%        9d15      0%          7
 Spellforged Servitor     Conj/Summ      64%        N/A       0%          7
 Summon Hydra             Summ           65%        N/A       0%          7
 Necrotise                Necr           100%       1d9       1%          1
 Slow                     Hex            100%       N/A       1%          1
 Jinxbite                 Hex            100%       N/A       1%          2
 Lesser Beckoning         Tloc           100%       N/A       1%          2
 Sublimation of Blood     Necr           50%        N/A       1%          2
 Confusing Touch          Hex            50%        N/A       1%          3
 Fugue of the Fallen      Necr           50%        N/A       1%          3
 Gell's Gravitas          Tloc           50%        N/A       1%          3
 Sigil of Binding         Hex            50%        N/A       1%          3
 Teleport Other           Tloc           50%        N/A       1%          3
 Tukima's Dance           Hex            50%        N/A       1%          3
 Vampiric Draining        Necr           50%        2d9       1%          3
 Anguish                  Hex/Necr       25%        N/A       1%          4
 Animate Dead             Necr           50%        N/A       1%          4
 Cause Fear               Hex            25%        N/A       1%          4
 Dimensional Bullseye     Hex/Tloc       25%        N/A       1%          4
 Dispel Undead            Necr           50%        3d19      1%          4
 Leda's Liquefaction      Alch/Erth      46%        N/A       1%          4
 Manifold Assault         Tloc           50%        N/A       1%          4
 Olgreb's Toxic Radiance  Alch           50%        N/A       1%          4
 Passage of Golubria      Tloc           50%        N/A       1%          4
 Petrify                  Alch/Erth      93%        N/A       1%          4
 Vhi's Electric Charge    Tloc/Air       100%       N/A       1%          4
 Borgnjor's Vile Clutch   Necr/Erth      46%        N/A       1%          5
 Irradiate                Conj/Alch      48%        3d27      1%          5
 Metabolic Englaciation   Hex/Ice        47%        N/A       1%          5
 Silence                  Hex/Air        60%        N/A       1%          5
 Summon Forest            Summ/Tloc      50%        N/A       1%          5
 Summon Mana Viper        Hex/Summ       100%       N/A       1%          5
 Yara's Violent Unravell  Hex/Alch       25%        3d11      1%          5
 Sculpt Simulacrum        Ice/Alch       47%        N/A       1%          6
 Haunt                    Necr/Summ      50%        N/A       1%          7
 Malign Gateway           Summ/Tloc      50%        N/A       1%          7
 Ozocubu's Refrigeration  Ice            60%        4d20      1%          7
 Lehudib's Crystal Spear  Conj/Erth      61%        10d14     1%          8
 Summon Horrible Things   Summ           65%        N/A       1%          8
 Alistair's Intoxication  Alch           33%        N/A       4%          5
 Curse of Agony           Necr           50%        N/A       4%          5
 Eringya's Noxious Bog    Alch           25%        4d6       7%          6
 Death Channel            Necr           25%        N/A       26%         6
 Dispersal                Tloc           25%        N/A       26%         6
 Enfeeble                 Hex            25%        N/A       78%         7
 Borgnjor's Revivificati  Necr           25%        N/A       100%        8
 Discord                  Hex            25%        N/A       100%        8
 Disjunction              Tloc           25%        N/A       100%        8
 Infestation              Necr           25%        N/A       100%        8
 Death's Door             Necr           25%        N/A       100%        9


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:7            Lair (5/5) D:9         
  Swamp (4/4) Lair:3        Snake (4/4) Lair:3        Slime (5/5) Lair:4      
    Orc (2/2) D:10            Elf (3/3) Orc:2        Vaults (5/5) D:14        
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (4/4) D:15        
   Hell (1/1)                 Dis (7/7) Hell            Geh (0/7) Hell        
    Coc (0/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:4    
Ossuary (visited)           IceCv (visited)         Gauntlet (visited)        

Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Jiyva

Shops:
Orc:2 =(*[   Elf:1 **?:   Elf:2 ?   Elf:3 ![(   Snake:2 [   Snake:3 *
Vaults:3 (   Depths:3 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:1 Depths:3
Pandemonium: Depths:2

Annotations:
Lair:4 exclusion: downstairs
Swamp:2 exclusion: downstairs
Snake:1 exclusion: downstairs
Dis:7 exclusion: door
Zot:5 1 exclusion


Innate Abilities, Weirdness & Mutations

You are an undying horror.
Your melee and unarmed attacks drain, slow and weaken victims.
You are immune to unholy pain and torment.
You cannot drink.
You are immune to poison.
You have claws for hands.
You regenerate a lot of health from kills.
You are extremely robust. (+30% HP)
You are completely covered in sharp spines.
You have an absolutely massive brain. (Int +6, Wiz)
You have a pair of small horns on your head.
You expend magic power (3 MP) to strengthen your wands.
1 Thank

In particular killing almost all the named Pan/Hell lords, and the L. Hydra with MCC was very satisfying :smile: