This is my first win playing a magic user in a long time. Cleared out one Ziggurat, just for the fun of it. Vehumet is super fun to play. The lucky Ds mutations helped too.
Dungeon Crawl Stone Soup version 0.31.0 (console) character file.
Game seed: 12331975260544280560
Gycin the Conqueror (DsFE) Turns: 232005, Time: 11:18:40
Health: 323/323 AC: 11 Str: 14 XL: 27
Magic: 72/72 EV: 18 Int: 38 God: Vehumet [******]
Gold: 19099 SH: 21 Dex: 19 Spells: 0/80 levels left
rFire + + + a - staff of air {!d}
rCold + + + S - +2 shield of Resistance {rF++ rC++ Will++, !d}
rNeg + + + A - +1 leather armour of the Tormentor {rF+ rC+ MP+9 Str+3, !d}
rPois ∞ (helmet restricted)
rElec + C - +2 cloak {rCorr} {!d}
rCorr + (gloves unavailable)
SInv + B - +3 pair of boots "Lohud" {Int+3 Dex+2, !d}
Will +++++ Z - amulet of Vitality {RegenMP++ Regen++, !d}
Stlth +++++++ Y - ring "Oremal" {rPois Will+ Int+4 SInv, !d}
HPRegen 2.33/turn X - ring "Oquss" {rPois rC++ MP+9 Int-3 Dex+4, !d}
MPRegen 1.23/turn
%: wizardry (x1)
@: death-form, studying 4 skills
A: vile attack, torment immunity, no potions, claws 3, powered by death 3,
robust 3, spiny 3, big brain 3, horns 1, MP-powered wands
}: 12/15 runes: decaying, serpentine, slimy, silver, golden, iron, bone,
demonic, glowing, magical, fiery, dark
a: Siphon Essence, Begin Untransformation, Renounce Religion
You are in the Vestibule of Hell.
You worship Vehumet.
Vehumet is exalted by your worship.
You are an undying horror.
You have visited 16 branches of the dungeon, and seen 74 of its levels.
You have visited Pandemonium 6 times, and seen 63 of its levels.
You have visited the Abyss 1 time.
You have completed 1 ziggurat, and seen 27 of its levels.
You have also visited: Ossuary, Gauntlet and Ice Cave.
You have collected 24906 gold pieces.
You have spent 5807 gold pieces at shops.
Inventory:
Hand Weapons
b - the +7 mace of Variability {chaos, chaos arc, !d}
(You found it on level 21 of a ziggurat)
Q - the +7 lajatang of Order {silver, rMut, !d}
(You found it on level 26 of a ziggurat)
rMut: It protects you from mutation.
Missiles
J - 16 javelins
R - 5 silver javelins
Armour
A - the +1 leather armour of the Tormentor (worn) {rF+ rC+ MP+9 Str+3, !d}
(You found it on level 15 of the Dungeon)
Str+3: It affects your strength (+3).
rF+: It protects you from fire.
rC+: It protects you from cold.
MP+9: It affects your magic capacity (+9).
B - the +3 pair of boots "Lohud" (worn) {Int+3 Dex+2, !d}
(You found it on level 12 of a ziggurat)
Int+3: It affects your intelligence (+3).
Dex+2: It affects your dexterity (+2).
C - a +2 cloak of preservation (worn) {!d}
L - an orb of mayhem {!d}
N - the orb of Dispater {+Damnation *Corrode AC+5}
(You took it off Dispater on level 7 of the Iron City of Dis)
+Damnation: It grants the ability to hurl damnation at the cost of health
and magic, with strength depending on Evocations skill.
AC+5: It affects your AC (+5).
*Corrode: It may corrode you when you take damage.
S - the +2 shield of Resistance (worn) {rF++ rC++ Will++, !d}
(You found it on level 9 of the Dungeon)
rF++: It greatly protects you from fire.
rC++: It greatly protects you from cold.
Will++: It greatly increases your willpower.
T - a +2 pair of boots of stealth {!d}
W - a +3 leather armour of willpower {!d}
Magical Staves
a - a staff of air (weapon) {!d}
Jewellery
h - the ring "Nor Diph" {rElec rC+ rCorr Str+6 Dex+2, !d}
(You acquired it in Pandemonium)
[ring of strength]
Str+6: It affects your strength (+6).
Dex+2: It affects your dexterity (+2).
rC+: It protects you from cold.
rElec: It insulates you from electricity.
rCorr: It protects you from acid and corrosion.
n - the ring of Temperance {rC+ rN+ Will+ SInv, !d}
(You bought it in a shop on level 3 of the Depths)
[ring of willpower]
rC+: It protects you from cold.
rN+: It protects you from negative energy.
Will+: It increases your willpower.
SInv: It lets you see invisible.
u - the ring "Ynunuedeth" {rN+ MP+9 Dex+5}
(You found it on level 7 of Tartarus)
[ring of magical power]
Dex+5: It affects your dexterity (+5).
rN+: It protects you from negative energy.
MP+9: It affects your magic capacity (+9).
w - the amulet of the Air {Inacc Air Fly rElec RMsl, !d}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[amulet of nothing]
Inacc: It reduces the accuracy of your attacks and spells.
Air: It enhances your air magic.
rElec: It insulates you from electricity.
Fly: It grants you flight.
RMsl: It protects you from missiles.
F - the ring "Idisoneh" {Fly Will+ Str+3, !d}
(You took it off a balrug in Pandemonium)
[ring of flight]
Str+3: It affects your strength (+3).
Will+: It increases your willpower.
Fly: It grants you flight.
K - the ring of Goguum {rPois Dex+2 Slay+3 SInv, !d}
(You took it off a balrug in Pandemonium)
[ring of poison resistance]
Dex+2: It affects your dexterity (+2).
Slay+3: It affects your accuracy & damage with ranged weapons and melee
(+3).
rPois: It protects you from poison
SInv: It lets you see invisible.
M - the ring "Tuprast" {rElec rPois rF+ Int+3}
(You found it on level 7 of the Iron City of Dis)
[ring of protection from fire]
Int+3: It affects your intelligence (+3).
rF+: It protects you from fire.
rElec: It insulates you from electricity.
rPois: It protects you from poison
U - the ring of Kuxiefal {Will+ Str+2 SInv Stlth+}
(You found it on level 15 of a ziggurat)
[ring of see invisible]
Str+2: It affects your strength (+2).
Will+: It increases your willpower.
SInv: It lets you see invisible.
Stlth+: It makes you more stealthy.
X - the ring "Oquss" (right claw) {rPois rC++ MP+9 Int-3 Dex+4, !d}
(You took it off a fire giant on level 15 of the Dungeon)
[ring of magical power]
Int-3: It affects your intelligence (-3).
Dex+4: It affects your dexterity (+4).
rC++: It greatly protects you from cold.
rPois: It protects you from poison
MP+9: It affects your magic capacity (+9).
Y - the ring "Oremal" (left claw) {rPois Will+ Int+4 SInv, !d}
(You found it on level 16 of a ziggurat)
[ring of see invisible]
Int+4: It affects your intelligence (+4).
rPois: It protects you from poison
Will+: It increases your willpower.
SInv: It lets you see invisible.
Z - the amulet of Vitality (around neck) {RegenMP++ Regen++, !d}
(You found it on level 25 of a ziggurat)
[amulet of magic regeneration]
RegenMP: It increases your rate of magic regeneration.
Regen++: It increases your rate of health regeneration.
Talismans
d - a talisman of death (active) {!d}
Wands
O - a wand of quicksilver (166)
P - a wand of digging (41)
Scrolls
e - 7 scrolls of revelation
g - 34 scrolls of fog
i - 23 scrolls of fear
m - 19 scrolls of immolation
q - 15 scrolls of blinking
s - 40 scrolls of teleportation
v - 13 scrolls of amnesia
x - 8 scrolls of torment
y - 6 scrolls of summoning
H - 9 scrolls of silence
I - 21 scrolls of poison
Potions
c - 9 potions of might
f - 16 potions of attraction
j - 22 potions of heal wounds
l - 55 potions of curing
o - 12 potions of brilliance
r - 4 potions of magic
t - 9 potions of mutation
z - 5 potions of haste
D - 10 potions of enlightenment
E - 5 potions of lignification
G - 11 potions of resistance
V - 15 potions of cancellation
Miscellaneous
k - the horn of Geryon
p - a tin of tremorstones (2/2)
Skills:
O Level 27 Fighting
- Level 20.0 Maces & Flails
- Level 15.0 Throwing
- Level 2.9 Armour
- Level 10.4 Dodging
- Level 17.9 Stealth
O Level 27 Shields
O Level 27 Spellcasting
* Level 24.4 Conjurations
O Level 27 Summonings
* Level 24.2 Fire Magic
+ Level 22.1 Ice Magic
* Level 24.2 Air Magic
- Level 21.7 Earth Magic
+ Level 25.7 Evocations
- Level 23.0 Shapeshifting
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Foxfire Conj/Fire 100% 2x1d9 0% 1
b - Bombard Conj/Erth 61% 9d10 0% 6
c - Inner Flame Hex/Fire 97% N/A 0% 3
d - Dragon's Call Summ 65% N/A 1% 9
f - Fire Storm Conj/Fire 62% 8d16 1% 9
g - Maxwell's Capacitive Air 75% ∞ 1% 8
h - Blink Tloc 100% N/A 1% 2
i - Ignition Fire 62% 3d17 1% 8
l - Chain Lightning Conj/Air 75% 3d100 1% 9
o - Apportation Tloc 100% N/A 1% 1
p - Plasma Beam Fire/Air 75% 2x1d92 0% 6
s - Shatter Erth 60% 3d45* 1% 9
v - Polar Vortex Ice 60% 12d8* 1% 9
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Freeze Ice 100% 1d10 0% 1
Kiss of Death Conj/Necr 100% 2d13 0% 1
Magic Dart Conj 100% 1d8 0% 1
Sandblast Erth 100% 2d20 0% 1
Shock Conj/Air 100% 1d9 0% 1
Sting Conj/Alch 100% 1d9 0% 1
Summon Small Mammal Summ 100% N/A 0% 1
Call Imp Summ 100% N/A 0% 2
Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 0% 2
Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2
Mercury Vapours Alch/Air 100% N/A 0% 2
Momentum Strike Conj/Tloc 100% 3d10 0% 2
Scorch Fire 100% 2d9 0% 2
Searing Ray Conj 100% 2d8 0% 2
Static Discharge Conj/Air 100% 3-8/arc 0% 2
Call Canine Familiar Summ 100% N/A 0% 3
Dazzling Flash Conj/Hex 100% N/A 0% 3
Frozen Ramparts Ice 100% 1d16 0% 3
Hailstorm Conj/Ice 100% 3d16 0% 3
Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3
Ozocubu's Armour Ice 100% N/A 0% 3
Passwall Erth 100% N/A 0% 3
Stone Arrow Conj/Erth 100% 3d13 0% 3
Summon Ice Beast Ice/Summ 100% N/A 0% 3
Swiftness Air 100% N/A 0% 3
Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3
Airstrike Air 75% 2d(11-27) 0% 4
Animate Armour Summ/Erth 100% N/A 0% 4
Brom's Barrelling Bould Conj/Erth 100% 2d11 0% 4
Flame Wave Conj/Fire 100% 2d21 0% 4
Fulminant Prism Conj/Alch 48% 3d21 0% 4
Ignite Poison Fire/Alch 97% N/A 0% 4
Iskenderun's Mystic Bla Conj/Tloc 97% 2d19 0% 4
Martyr's Knell Necr/Summ 100% N/A 0% 4
Sticky Flame Fire/Alch 97% 2d14 0% 4
Summon Blazeheart Golem Fire/Summ 100% N/A 0% 4
Summon Lightning Spire Summ/Air 100% N/A 0% 4
Arcjolt Conj/Air 75% 1d85 0% 5
Fireball Conj/Fire 62% 3d24 0% 5
Freezing Cloud Conj/Ice/Air 74% 6-21 0% 5
Iskenderun's Battlesphe Conj 100% 2d15 0% 5
Lee's Rapid Deconstruct Erth 60% 3d28* 0% 5
Conjure Ball Lightning Conj/Air 75% 3x3d28 0% 6
Starburst Conj/Fire 62% 6d16 0% 6
Summon Cactus Giant Summ 65% N/A 0% 6
Monstrous Menagerie Summ 65% N/A 0% 7
Orb of Destruction Conj 63% 9d15 0% 7
Spellforged Servitor Conj/Summ 64% N/A 0% 7
Summon Hydra Summ 65% N/A 0% 7
Necrotise Necr 100% 1d9 1% 1
Slow Hex 100% N/A 1% 1
Jinxbite Hex 100% N/A 1% 2
Lesser Beckoning Tloc 100% N/A 1% 2
Sublimation of Blood Necr 50% N/A 1% 2
Confusing Touch Hex 50% N/A 1% 3
Fugue of the Fallen Necr 50% N/A 1% 3
Gell's Gravitas Tloc 50% N/A 1% 3
Sigil of Binding Hex 50% N/A 1% 3
Teleport Other Tloc 50% N/A 1% 3
Tukima's Dance Hex 50% N/A 1% 3
Vampiric Draining Necr 50% 2d9 1% 3
Anguish Hex/Necr 25% N/A 1% 4
Animate Dead Necr 50% N/A 1% 4
Cause Fear Hex 25% N/A 1% 4
Dimensional Bullseye Hex/Tloc 25% N/A 1% 4
Dispel Undead Necr 50% 3d19 1% 4
Leda's Liquefaction Alch/Erth 46% N/A 1% 4
Manifold Assault Tloc 50% N/A 1% 4
Olgreb's Toxic Radiance Alch 50% N/A 1% 4
Passage of Golubria Tloc 50% N/A 1% 4
Petrify Alch/Erth 93% N/A 1% 4
Vhi's Electric Charge Tloc/Air 100% N/A 1% 4
Borgnjor's Vile Clutch Necr/Erth 46% N/A 1% 5
Irradiate Conj/Alch 48% 3d27 1% 5
Metabolic Englaciation Hex/Ice 47% N/A 1% 5
Silence Hex/Air 60% N/A 1% 5
Summon Forest Summ/Tloc 50% N/A 1% 5
Summon Mana Viper Hex/Summ 100% N/A 1% 5
Yara's Violent Unravell Hex/Alch 25% 3d11 1% 5
Sculpt Simulacrum Ice/Alch 47% N/A 1% 6
Haunt Necr/Summ 50% N/A 1% 7
Malign Gateway Summ/Tloc 50% N/A 1% 7
Ozocubu's Refrigeration Ice 60% 4d20 1% 7
Lehudib's Crystal Spear Conj/Erth 61% 10d14 1% 8
Summon Horrible Things Summ 65% N/A 1% 8
Alistair's Intoxication Alch 33% N/A 4% 5
Curse of Agony Necr 50% N/A 4% 5
Eringya's Noxious Bog Alch 25% 4d6 7% 6
Death Channel Necr 25% N/A 26% 6
Dispersal Tloc 25% N/A 26% 6
Enfeeble Hex 25% N/A 78% 7
Borgnjor's Revivificati Necr 25% N/A 100% 8
Discord Hex 25% N/A 100% 8
Disjunction Tloc 25% N/A 100% 8
Infestation Necr 25% N/A 100% 8
Death's Door Necr 25% N/A 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9
Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:4
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (4/4) D:15
Hell (1/1) Dis (7/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (7/7) Hell Zot (5/5) Depths:4
Ossuary (visited) IceCv (visited) Gauntlet (visited)
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Jiyva
Shops:
Orc:2 =(*[ Elf:1 **?: Elf:2 ? Elf:3 ![( Snake:2 [ Snake:3 *
Vaults:3 ( Depths:3 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:1 Depths:3
Pandemonium: Depths:2
Annotations:
Lair:4 exclusion: downstairs
Swamp:2 exclusion: downstairs
Snake:1 exclusion: downstairs
Dis:7 exclusion: door
Zot:5 1 exclusion
Innate Abilities, Weirdness & Mutations
You are an undying horror.
Your melee and unarmed attacks drain, slow and weaken victims.
You are immune to unholy pain and torment.
You cannot drink.
You are immune to poison.
You have claws for hands.
You regenerate a lot of health from kills.
You are extremely robust. (+30% HP)
You are completely covered in sharp spines.
You have an absolutely massive brain. (Int +6, Wiz)
You have a pair of small horns on your head.
You expend magic power (3 MP) to strengthen your wands.