YAVP: DsGl^Vehumet, 5 runes

Got a Demonspawn Gladiator who got the Big Brain mutation at XL 1 or 2, so I went for a magic build. In the end I only got the final Big Brain mutation at XL 26 or so, so that was pretty funny.

I mostly stuck to the maxim that all a blaster-caster needs is big enough spells. I committed to air early because I got a Cloak of Air but Vehumet and the RNG shafted me a little, and I never got Chain Lightning. Instead I got MagnaVolt then largely pivoted to Earth. And got Shatter up and going.

Do you have any idea how many monsters have Flying + rElec + rF? Too many :sob:
I had a lot of close calls this game.

Now I’ve cleared Zot:5, so I could take the Orb and run off. But I am kindof curious how far this character could go. I’m pretty close to being able to cast Shatter in +11 Shadow Dragon scales. Or I could learn a bunch of Death magic and get Death’s Door. Or I might finally find Chain Lightning. Or I could learn enough Ice to get Polar Vortex, and then probably also Rimeblight?
But the game has been extremely sparse with ?blink. I’ve only got 1 left at this point. I might well die if I try to play on.

If I can just get the Abyssal Rune, I can open a treasure Trove. But the Abyss is scary :frowning:

character data:
https://crawl.dcss.io/crawl/morgue/petercordia/petercordia.txt

 Dungeon Crawl Stone Soup version 0.35-a0-1027-gfe65402f27 (webtiles) character file.

petercordia the Metallomancer (DsGl)              Turns: 154668, Time: 08:24:51

HP:   304/304 (308) AC: 32    Str: 30    XL:     27
MP:   45/45         EV: 22    Int: 31    God:    Vehumet [******]
Gold: 5446          SH:  0    Dex: 17    Spells: 8/63 levels left

rFire   . . .  (100%)   a - staff of earth
rCold   . . .  (100%)   g - crystal ball of Wucad Mu {Energy, Mindtap}
rNeg    . . .  (100%)   D - +7 faerie dragon scales {^Contam ^Drain +Inv rPois rCorr HP+9 Hexes}
rPois   +      (33%)    S - +4 dragonskin cloak {Aegis}
rElec   .      (100%)   s - +1 pair of gloves of Misconduct {Hurl, Will- Str+3 Int+3}
rCorr   +      (50%)    c - +2 pair of boots {Stlth+}
SInv    +               X - amulet of Seathrue {Chemistry Regen+}
Will    +++..           I - ring of Fifraf {Will+ Str+3 Int+4 Slay-2}
Stlth   ++++++          v - ring "Xueps" {^Drain Will+ AC+4 Str+4 Dex+3}
HPRegen 1.50/turn
MPRegen 0.29/turn

%: wizardry (x1), channel magic (29%)
@: studying 2 skills, lightly drained
A: antennae 3, demonic guardian 3, robust 3, spiny 3, big brain 3, ephemeral
shield, time-warped blood 1
}: 4/15 runes: barnacled, slimy, silver, gossamer
a: Renounce Religion (0%), Evoke Invisibility (1%)


You are on level 5 of the Realm of Zot.
You worship Vehumet.
Vehumet is exalted by your worship.
You have visited 14 branches of the dungeon, and seen 58 of its levels.
You have visited 1 bazaar.
You have visited the chambers of the Necropolis 2 times.
You have also visited: Gauntlet.

You have collected 12317 gold pieces.
You have spent 6871 gold pieces at shops.

Inventory:

Hand Weapons
 E - the +7 spear of Death's Door {chaos, Str+3 Dex+6}
   (You found it in the Necropolis)   
   
   Str+3:     It affects your strength (+3).
   Dex+6:     It affects your dexterity (+6).
   
   It cannot be enchanted further.
Missiles
 d - 7 throwing nets
 e - 20 javelins
 k - 4 datura-tipped darts
 m - 52 boomerangs
 r - 6 silver javelins
 F - 8 atropa-tipped darts
 P - 20 curare-tipped darts
Armour
 c - a +2 pair of boots of stealth (worn)
 f - a +2 pair of gloves of parrying
 g - the crystal ball of Wucad Mu (worn) {Energy, Mindtap}
   (You found it on level 5 of the Pits of Slime)   
   
   Mindtap:   Whenever a successful spell causes magic to be channelled from
   it, it
              may also drain additional magic from other enemies in sight, with
   a
              chance increasing with spell level.
 q - a +2 cloak of air
 s - the +1 pair of gloves of Misconduct (worn) {Hurl, Will- Str+3 Int+3}
   (You found it on level 3 of the Shoals)   
   
   Will-:     It decreases your willpower.
   Str+3:     It affects your strength (+3).
   Int+3:     It affects your intelligence (+3).
   
   It cannot be enchanted further.
 x - an orb of mesmerism
 A - the orb of Pan-Flutes {Attunement, Necro}
   (You bought it in a shop on level 3 of the Crypt)   
   
   Necro:     It increases the power of your Necromancy spells.
 C - the +1 cloak of Tulips {Str-4 Dex+5 Slay-6 Stlth+}
   (You found it in a Gauntlet)   
   
   Str-4:     It affects your strength (-4).
   Dex+5:     It affects your dexterity (+5).
   Slay-6:    It affects your accuracy & damage with ranged weapons and melee
   (-6).
   Stlth+:    It makes you more stealthy.
   
   It cannot be enchanted further.
 D - the +7 faerie dragon scales (worn) {^Contam ^Drain +Inv rPois rCorr HP+9 Hexes}
   (You took it off the Enchantress on level 3 of the Depths)   
   
   ^Contam:   It causes magical contamination when unequipped.
   ^Drain:    It drains your maximum health when unequipped.
   +Inv:      It lets you turn invisible.
   rPois:     It protects you from poison.
   rCorr:     It protects you from acid and corrosion.
   HP+9:      It affects your health (+9).
   Hexes:     It increases the power of your Hexes spells.
   
   It cannot be enchanted further.
 G - a +0 cloak of willpower
 J - the +0 scale mail of Wu Jian, Leaping {Int+3 SInv}
   (You found it on level 9 of the Dungeon)   
   
   Int+3:     It affects your intelligence (+3).
   SInv:      It lets you see invisible.
   
   It cannot be enchanted further.
 L - a +0 cloak of corrosion resistance
 R - a scarf of invisibility
 S - the +4 dragonskin cloak (worn) {Aegis}
   (You took it off Tiamat on level 5 of the Realm of Zot)   
   
   Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison,
                   electricity, acid, and negative energy.
   
   It cannot be enchanted further.
 U - the orb of Daring {Stardust, rC+ Str+2 Int-5 Ice}
   (You took it off Frederick on level 4 of the Vaults)   
   
   rC+:       It protects you from cold.
   Str+2:     It affects your strength (+2).
   Int-5:     It affects your intelligence (-5).
   Ice:       It increases the power of your Ice spells.
 W - a +1 pair of gloves of stealth
 Y - the +1 robe of Pessimism {rElec rPois Regen+ Dex+5}
   (You found it in the Necropolis)   
   
   rElec:     It insulates you from electricity.
   rPois:     It protects you from poison.
   Regen+:    It increases your rate of health regeneration.
   Dex+5:     It affects your dexterity (+5).
   
   It cannot be enchanted further.
 Z - the +0 leather armour of the New World {rN+ Regen+ Int+3 Dex-4}
   (You found it on level 1 of the Spider Nest)   
   
   rN+:       It protects you from negative energy.
   Regen+:    It increases your rate of health regeneration.
   Int+3:     It affects your intelligence (+3).
   Dex-4:     It affects your dexterity (-4).
   
   It cannot be enchanted further.
Magical Staves
 a - a staff of earth (weapon)
 b - a staff of air
 h - a staff of cold
 l - a staff of fire
 Q - the necromancy staff of Prudence {+Blink rN+ Str-2 Necro Fire}
   (You found it in the Necropolis)   
   
   [staff of necromancy]
   
   +Blink:    It lets you blink.
   rN+:       It protects you from negative energy.
   Str-2:     It affects your strength (-2).
   Necro:     It increases the power of your Necromancy spells.
   Fire:      It increases the power of your Fire spells.
Jewellery
 i - a +4 ring of protection
 j - the ring of Denegaf {Fly Str+2 Int+3}
   (You bought it in a shop on level 1 of the Depths)   
   
   [ring of flight]
   
   Fly:       It grants you flight.
   Str+2:     It affects your strength (+2).
   Int+3:     It affects your intelligence (+3).
 n - a ring of magical power
 o - a ring of positive energy
 p - the ring "Townusou" {rPois AC+4 Dex+7}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of protection]
   
   rPois:     It protects you from poison.
   AC+4:      It affects your AC (+4).
   Dex+7:     It affects your dexterity (+7).
 t - the ring "Oghox" {rElec Slay+4}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   [ring of slaying]
   
   rElec:     It insulates you from electricity.
   Slay+4:    It affects your accuracy & damage with ranged weapons and melee
   (+4).
 u - the ring of Juqar {rC++ Will+ Stlth+}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of willpower]
   
   rC++:      It greatly protects you from cold.
   Will+:     It increases your willpower.
   Stlth+:    It makes you more stealthy.
 v - the ring "Xueps" (worn) {^Drain Will+ AC+4 Str+4 Dex+3}
   (You took it off a yaktaur captain on level 5 of the Vaults)   
   
   [ring of protection]
   
   ^Drain:    It drains your maximum health when unequipped.
   Will+:     It increases your willpower.
   AC+4:      It affects your AC (+4).
   Str+4:     It affects your strength (+4).
   Dex+3:     It affects your dexterity (+3).
 w - the amulet of Yfeacuet {Chemistry rPois Str+2}
   (You found it on level 5 of the Pits of Slime)   
   
   [amulet of chemistry]
   
   Chemistry: It restores some MP whenever you drink a potion and also enhances
              your alchemy spells.
   rPois:     It protects you from poison.
   Str+2:     It affects your strength (+2).
 y - the macabre finger necklace {Ring+ rN+ HP+7}
   (You found it on level 5 of the Pits of Slime)   
   
   [amulet of nothing]
   
   Ring+:     It enables you to equip an extra ring.
   rN+:       It protects you from negative energy.
   HP+7:      It affects your health (+7).
 z - an amulet of dissipation
 B - the ring "Binojur" {*Corrode rN+++ Dex+4}
   (You took it off a skeletal warrior on level 2 of the Crypt)   
   
   [ring of positive energy]
   
   *Corrode:  It may corrode you when you take damage.
   rN+++:     It renders you almost immune to negative energy.
   Dex+4:     It affects your dexterity (+4).
 H - an amulet of the acrobat
 I - the ring of Fifraf (worn) {Will+ Str+3 Int+4 Slay-2}
   (You took it off a yaktaur captain on level 5 of the Vaults)   
   
   [ring of willpower]
   
   Will+:     It increases your willpower.
   Str+3:     It affects your strength (+3).
   Int+4:     It affects your intelligence (+4).
   Slay-2:    It affects your accuracy & damage with ranged weapons and melee
   (-2).
 K - a +6 ring of intelligence
 M - a ring of wizardry
 N - an amulet of reflection
 O - the amulet of the Scavenger {Reflect *Corrode Str+3 Int+5 SH+5}
   (You found it on level 5 of the Pits of Slime)   
   
   [amulet of reflection]
   
   Reflect:   It reflects blocked missile attacks.
   *Corrode:  It may corrode you when you take damage.
   Str+3:     It affects your strength (+3).
   Int+5:     It affects your intelligence (+5).
   SH+5:      It affects your SH (+5).
 T - a ring of protection from fire
 V - the amulet "Enuaseky" {Spirit rC+ rCorr Slay+3 Stlth+}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [amulet of guardian spirit]
   
   Spirit:    It causes incoming damage to be divided between your reserves of
              health and magic.
   rC+:       It protects you from cold.
   rCorr:     It protects you from acid and corrosion.
   Slay+3:    It affects your accuracy & damage with ranged weapons and melee
   (+3).
   Stlth+:    It makes you more stealthy.
 X - the amulet of Seathrue (worn) {Chemistry Regen+}
   (You bought it in a shop on level 3 of the Crypt)   
   
   [amulet of chemistry]
   
   Chemistry: It restores some MP whenever you drink a potion and also enhances
              your alchemy spells.
   Regen+:    It increases your rate of health regeneration.
Wands
 e - a wand of charming (80)
 f - a wand of mindburst (12)
 p - a wand of polymorph (22)
 a - a wand of flame (53)
 c - a wand of roots (40)
 b - a wand of light (23)
 d - a wand of digging (6)
Scrolls
 t - 26 scrolls of teleportation
 r - 4 scrolls of revelation
 x - 9 scrolls of amnesia
 g - 9 scrolls of fog
 p - 3 scrolls of poison
 w - 17 scrolls of enchant weapon
 s - 2 scrolls of summoning
 N - 9 scrolls of noise
 a - 5 scrolls of enchant armour
 T - 5 scrolls of torment
 f - 12 scrolls of fear
 i - 41 scrolls of identify
 V - 6 scrolls of vulnerability
 S - 6 scrolls of silence
 b - a scroll of blinking
 I - 4 scrolls of immolation
Potions
 c - 29 potions of curing
 B - 3 potions of berserk rage
 i - 5 potions of invisibility
 M - 12 potions of mutation
 A - 6 potions of attraction
 g - 4 potions of magic
 m - 14 potions of might
 h - a potion of haste
 e - 7 potions of enlightenment
 L - 9 potions of lignification
 C - 6 potions of cancellation
 w - 4 potions of heal wounds
 r - 5 potions of resistance
 n - 8 potions of moonshine
 b - 5 potions of brilliance
 a - 7 potions of ambrosia
Miscellaneous
 g - a +4 lightning rod (4/4)
 k - a +1 phantom mirror
 h - a +2 Gell's gravitambourine (2/2)
 i - a +1 box of beasts
 j - a +0 condenser vane


   Skills:
 * Level 21.7 Fighting
 - Level 2.6 Short Blades
 - Level 12.0 Staves
 - Level 1.7 Throwing
 - Level 13.2 Armour
 * Level 18.3 Dodging
 + Level 14.2 Stealth
 * Level 18.5 Spellcasting
 - Level 8.0 Conjurations
 - Level 13.0 Translocations
 - Level 11.3 Fire Magic
 - Level 18.0 Air Magic
 * Level 24.2 Earth Magic
 * Level 13.9 Evocations


You have 8 spell levels left.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Lehudib's Crystal Sp  Conj/Erth      57%        10d13     3%          8
b - Blink                 Tloc           100%       N/A       1%          2
d - Dispersal             Tloc           41%        N/A       2%          6
f - Magnavolt             Erth/Air       63%        4d21      1%          7
g - Gell's Gavotte        Tloc           41%        2d(30-44) 2%          6
p - Passage of Golubria   Tloc           83%        N/A       1%          4
r - Lee's Rapid Deconstr  Erth           66%        3d30*     1%          5
s - Shatter               Erth           66%        3d49*     2%          9
C - Maxwell's Capacitive  Air            48%        ∞         1%          8

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fire Storm               Conj/Fire      36%        8d9       93%         9
 Freeze                   Ice            100%       1d10      1%          1
 Kinetic Grapnel          Frge           100%       1d8       1%          1
 Kiss of Death            Conj/Necr      100%       2d13      1%          1
 Magic Dart               Conj           100%       1d8       1%          1
 Poisonous Vapours        Alch/Air       100%       1d4       1%          1
 Sandblast                Erth           100%       2d20      1%          1
 Mercury Arrow            Conj/Alch      100%       2d11      1%          2
 Momentum Strike          Conj/Tloc      100%       3d10      1%          2
 Scorch                   Fire           100%       2d9       1%          2
 Searing Ray              Conj           100%       2d8       1%          2
 Hailstorm                Conj/Ice       52%        3d10      1%          3
 Maxwell's Portable Pile  Tloc           83%        (3-9)d8   1%          3
 Mephitic Cloud           Conj/Alch/Air  89%        N/A       1%          3
 Passwall                 Erth           100%       N/A       1%          3
 Stone Arrow              Conj/Erth      100%       3d13      1%          3
 Swiftness                Air            96%        N/A       1%          3
 Teleport Other           Tloc           83%        N/A       1%          3
 Volatile Blastmotes      Fire/Tloc      100%       2d18      1%          3
 Airstrike                Air            48%        2d(7-23)  1%          4
 Awaken Armour            Erth/Frge      100%       N/A       1%          4
 Brom's Barrelling Bould  Conj/Erth      100%       2d14      1%          4
 Cigotuvi's Putrefaction  Necr/Air       71%        N/A       1%          4
 Forge Lightning Spire    Air/Frge       71%        3d10      1%          4
 Fulminant Prism          Conj/Alch      34%        3d15      1%          4
 Iskenderun's Mystic Bla  Conj/Tloc      76%        2d15 (+2d81%          4
 Leda's Liquefaction      Alch/Erth      62%        N/A       1%          4
 Petrify                  Alch/Erth      62%        N/A       1%          4
 Rending Blade            Conj/Frge      52%        2d(10+5*) 1%          4
 Sticky Flame             Fire/Alch      77%        2d12      1%          4
 Vhi's Electric Charge    Tloc/Air       100%       N/A       1%          4
 Arcjolt                  Conj/Air       41%        1d51      1%          5
 Borgnjor's Vile Clutch   Necr/Erth      51%        N/A       1%          5
 Fireball                 Conj/Fire      36%        3d15      1%          5
 Conjure Ball Lightning   Conj/Air       41%        3x3d13    1%          6
 Plasma Beam              Fire/Air       44%        2x1d58    1%          6
 Starburst                Conj/Fire      36%        6d11      1%          6
 Slow                     Hex            100%       N/A       2%          1
 Dimensional Bullseye     Hex/Tloc       40%        N/A       2%          4
 Forge Blazeheart Golem   Fire/Frge      59%        N/A       2%          4
 Irradiate                Conj/Alch      34%        3d23      2%          5
 Hellfire Mortar          Fire/Erth/Frge 50%        4d16      2%          7
 Call Imp                 Summ           56%        N/A       3%          2
 Construct Spike Launche  Frge           56%        2d5       3%          2
 Ensorcelled Hibernation  Hex/Ice        86%        N/A       3%          2
 Grave Claw               Necr           56%        2d11      3%          2
 Sublimation of Blood     Necr           28%        N/A       3%          2
 Olgreb's Toxic Radiance  Alch           43%        N/A       4%          4
 Detonation Catalyst      Fire/Alch      77%        2d4       5%          5
 Call Canine Familiar     Summ           28%        N/A       6%          3
 Confusing Touch          Hex            43%        N/A       6%          3
 Fugue of the Fallen      Necr           28%        N/A       6%          3
 Gloom                    Hex/Necr       86%        N/A       6%          3
 Launch Clockwork Bee     Frge           28%        N/A       6%          3
 Sigil of Binding         Hex            43%        N/A       6%          3
 Summon Ice Beast         Ice/Summ       28%        N/A       6%          3
 Tukima's Dance           Hex            43%        N/A       6%          3
 Vampiric Draining        Necr           28%        2d8       6%          3
 Manifold Assault         Tloc           41%        N/A       7%          7
 Nazja's Percussive Temp  Frge           14%        4d6       8%          5
 Yara's Violent Unravell  Hex/Alch       29%        3d12      8%          5
 Orb of Destruction       Conj           33%        9d10      9%          7
 Anguish                  Hex/Necr       21%        N/A       14%         4
 Animate Dead             Necr           28%        N/A       14%         4
 Cause Fear               Hex            21%        N/A       14%         4
 Eringya's Surprising Cr  Summ           28%        N/A       14%         4
 Martyr's Knell           Necr/Summ      28%        N/A       14%         4
 Forge Monarch Bomb       Fire/Frge      29%        4d12      19%         6
 Alistair's Intoxication  Alch           28%        N/A       30%         5
 Alistair's Walking Alem  Alch/Frge      43%        N/A       30%         5
 Hoarfrost Cannonade      Ice/Frge       14%        3d6/3d13  30%         5
 Metabolic Englaciation   Hex/Ice        21%        N/A       30%         5
 Summon Mana Viper        Hex/Summ       43%        N/A       30%         5
 Fortress Blast           Frge           37%        6d16      32%         6
 Spellspark Servitor      Conj/Frge      26%        N/A       32%         7
 Disjunction              Tloc           41%        N/A       32%         8
 Malign Gateway           Summ/Tloc      31%        N/A       50%         7
 Rimeblight               Ice/Necr       14%        2d5 (prima77%         7
 Death Channel            Necr           14%        N/A       78%         6
 Sculpt Simulacrum        Ice/Alch       21%        N/A       78%         6
 Summon Cactus Giant      Summ           14%        N/A       78%         6
 Fulsome Fusillade        Conj/Alch      34%        (3-5)d13  87%         8
 Diamond Sawblades        Frge           14%        4d5       99%         7
 Enfeeble                 Hex            21%        N/A       99%         7
 Sphinx Sisters           Hex/Summ       21%        N/A       99%         7
 Summon Hydra             Summ           14%        N/A       99%         7
 Borgnjor's Revivificati  Necr           14%        N/A       100%        8
 Discord                  Hex            21%        N/A       100%        8
 Infestation              Necr           14%        N/A       100%        8
 Summon Horrible Things   Summ           14%        N/A       100%        8
 Death's Door             Necr           14%        N/A       100%        9
 Polar Vortex             Ice            14%        12d1*     100%        9


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (5/5) D:10        
 Shoals (4/4) Lair:3       Spider (4/4) Lair:2        Slime (5/5) Lair:5      
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (5/5) D:13        
  Crypt (3/3) Vaults:3       Tomb (1/3) Crypt:3      Depths (4/4) D:15        
   Hell (visited)             Zot (5/5) Depths:4    Gauntlet (visited)        
   Dis: Hell:1         Geh: Hell:1         Coc: Hell:1         Tar: Hell:1

The Realm of Zot is guarded by orbs of winter.

Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Jiyva

Shops:
D:5 [   D:6 :   D:8 [([:(   D:12 :*(!   Orc:1 *   Orc:2 !(:(   Shoals:1 :!
Shoals:4 :[!   Vaults:2 :   Crypt:3 *   Depths:1 ?[=[

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: D:13**
Pandemonium: Depths:2 Depths:4
Ziggurat: Depths:2
Trove: D:13 (show abyssal rune of Zot)

Annotations:
Hell Geryon


Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head. (SInv)
A powerful demonic guardian rushes to your aid.
You are extremely robust. (+30% HP)
You are completely covered in sharp spines.
You have an absolutely massive brain. (Int +6, Wiz)
A shield forms around you when casting spells or using Invocations. (SH +7)
Your blood hastes a few of your allies when you are sufficiently damaged.

Illustrated notes

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Fighting       |     3  4  5     6  7  8  9    10 11 12 13 14 15    16 17 18          19    20 21 | 21.7
Stealth        |              1  3        5        6     7  8  9    10    11 12             13 14 | 14.2
Evocations     |              1  3  6     7                                8  9             11 13 | 13.9
Dodging        |                    3  4  5        6     7  8  9       10 12 13             15 18 | 18.3
Armour         |                       2  3        4  5  7  8 10    11 13                         | 13.2
Air Magic      |                          1  6  7  9    10 11 12    15 16 17                   18 | 18.0
Spellcasting   |                          1  4  6  7  8     9 10 12    13 14 15       16    17 18 | 18.5
Conjurations   |                                5  6           8                                  |  8.0
Fire Magic     |                                   3  9 10 11                                     | 11.3
Earth Magic    |                                                 10 11    12 13 17 20 21    22 24 | 24.2
Translocations |                                                           4  6          12    13 | 13.0
Staves         |                                                                      10 12       | 12.0
Short Blades   |                                                                                  |  2.6
Throwing       |                                                                                  |  1.7

Action                     |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
 Attack: Normal            |   123 |   206 |   250 |   248 |    80 |    85 |    49 |    11 |    59 ||  1111
  Melee: Rapier            |   123 |   203 |   169 |    18 |       |       |       |       |       ||   513
         Hand axe          |       |     3 |    89 |    16 |       |       |       |       |       ||   108
         Flail             |       |       |       |   192 |    80 |    86 |    49 |     3 |       ||   410
         Scimitar          |       |       |       |    19 |       |       |       |       |       ||    19
         Spear             |       |       |       |     8 |       |       |       |       |       ||     8
         Staff             |       |       |       |       |       |       |       |     8 |    59 ||    67
   Fire: Shortbow          |       |    12 |       |       |       |       |       |       |       ||    12
  Throw: Javelin           |     1 |       |       |     3 |       |       |       |       |       ||     4
         Throwing net      |       |     1 |       |       |       |       |       |       |       ||     1
         Dart              |       |       |       |       |       |       |       |     3 |       ||     3
   Cast: Airstrike         |       |       |       |   212 |    89 |    23 |    45 |     7 |     4 ||   380
         Arcjolt           |       |       |       |    17 |    33 |    28 |    24 |       |       ||   102
         Plasma Beam       |       |       |       |       |   349 |   369 |   132 |    44 |     1 ||   895
         Fireball          |       |       |       |       |     7 |     5 |       |       |       ||    12
         Conjure Ball Ligh |       |       |       |       |     6 |    15 |       |       |       ||    21
         Magnavolt         |       |       |       |       |       |   196 |   400 |   439 |   349 ||  1384
         Lee's Rapid Decon |       |       |       |       |       |       |    70 |    11 |    16 ||    97
         Maxwell's Capacit |       |       |       |       |       |       |    10 |     8 |    23 ||    41
         Blink             |       |       |       |       |       |       |     7 |     2 |     1 ||    10
         Passage of Golubr |       |       |       |       |       |       |    10 |     5 |    14 ||    29
         Shatter           |       |       |       |       |       |       |       |   142 |   263 ||   405
         Dispersal         |       |       |       |       |       |       |       |       |     5 ||     5
         Lehudib's Crystal |       |       |       |       |       |       |       |       |    96 ||    96
  Evoke: Wand of mindburst |       |     1 |    10 |     2 |     3 |       |       |       |       ||    16
         Wand of charming  |       |       |     2 |       |       |       |       |       |       ||     2
         Wand of roots     |       |       |       |       |     2 |       |       |       |       ||     2
         Gell's gravitambo |       |       |       |       |     1 |     1 |     1 |     1 |       ||     4
         Wand of polymorph |       |       |       |       |     1 |       |       |       |       ||     1
         Wand of light     |       |       |       |       |     1 |       |     3 |     3 |       ||     7
         Lightning rod     |       |       |       |       |       |       |     2 |       |       ||     2
         Box of beasts     |       |       |       |       |       |       |     2 |     1 |       ||     3
         Condenser vane    |       |       |       |       |       |       |       |     1 |       ||     1
  Drink: Curing            |       |       |       |     1 |       |       |     1 |     2 |     4 ||     8
         Invisibility      |       |       |       |       |     1 |       |       |       |       ||     1
         Heal wounds       |       |       |       |       |       |     1 |     1 |       |     7 ||     9
         Haste             |       |       |       |       |       |       |     1 |       |     1 ||     2
         Resistance        |       |       |       |       |       |       |     1 |       |     1 ||     2
         Ambrosia          |       |       |       |       |       |       |     1 |       |       ||     1
         Brilliance        |       |       |       |       |       |       |       |     1 |     3 ||     4
         Mutation          |       |       |       |       |       |       |       |       |     1 ||     1
   Read: Revelation        |       |     1 |       |       |       |     1 |     2 |       |     1 ||     5
         Teleportation     |       |       |     1 |       |     1 |       |     5 |     1 |     1 ||     9
         Amnesia           |       |       |     1 |       |       |       |     1 |     1 |     3 ||     6
         Fear              |       |       |     1 |       |       |       |     1 |       |       ||     2
         Identify          |       |       |       |    10 |     5 |     3 |     1 |       |       ||    19
         Fog               |       |       |       |     1 |       |       |       |       |     2 ||     3
         Acquirement       |       |       |       |     1 |       |     1 |       |       |     1 ||     3
         Summoning         |       |       |       |       |       |     1 |     1 |     1 |       ||     3
         Blinking          |       |       |       |       |       |     1 |       |       |     1 ||     2
         Enchant armour    |       |       |       |       |       |       |     1 |     2 |       ||     3
         Brand weapon      |       |       |       |       |       |       |       |     1 |       ||     1
   Stab: Sleeping          |     4 |     1 |    10 |    10 |     3 |       |     1 |     1 |       ||    30
         Distracted        |       |     1 |       |     1 |       |       |       |       |       ||     2
 Armour: Leather armour    |    63 |   141 |   208 |    41 |       |       |       |       |       ||   453
         Acid dragon scale |       |       |       |   227 |   216 |   352 |   105 |   177 |   264 ||  1341
         Robe              |       |       |       |       |       |       |   116 |    67 |       ||   183
         Troll leather arm |       |       |       |       |       |       |    14 |       |       ||    14
  Dodge: Dodged            |    71 |   100 |   174 |   163 |   115 |   190 |   144 |   107 |   161 ||  1225
  Block: Other             |       |       |       |       |       |       |       |       |     3 ||     3

It was fun to spectate hahaha.

I think I love Shatter a bit more now after this. That said, I would love it less without the animation.

You were like a Tsunami in Zot there. A walking disaster.

1 Thank

No fire or cold resistance? You have 300+ hp but how do you survive that? Or is that a snapshot and you just change equipment on the fly if you need some resistance?

I think I’ve decided I’m going to try to bring this guy home with the Orb. I’d just feel sad if he died in the Abyss after all he’s been through already :smiling_face_with_three_hearts:

I’m glad you watched! :smiley:

No I genuinely played most of the game without resistances.

I did wear a rF+ ring a couple of times. In the early game, and when dealing with early Fire Giants for example.

But by far most enemies die before they can deal damage to me. Most enemies that deal fire damage weren’t flying or didn’t have rElec or had little enough hp that they went down to Airstrike. (Fire Giants also don’t have rElec, but they do deal AOE fire damage from the edge of LOS, which is very nasty to a low-AC character.)

For most of the game, Wiz, +4AC or +6 int felt much more important then rF+.

And for the Zot:5 vault I chucked a resistance potion. Also 1 other occasion I can see in the log, where I probably also felt like I needed some elemental resistance.

I could have bought a scarf of resistance, but again for most of the game my cloak of Air felt like the better choice. Enemies can’t hurt me if they’re dead.
If I’d realised the Tesseract was Insubstantial rather than Stony I might have bought the scarf of Resistance for the end vault. I had a few nasty close calls there, and I wasn’t really using my Air spells that level anyway. But I wasn’t wise enough, so I didn’t :rofl:

1 Thank

I escaped with the Orb: https://crawl.dcss.io/crawl/morgue/petercordia/morgue-petercordia-20260917-093035.txt

Also picked up the Abyss rune on the orb run, which is pretty funny XD.
Turns out that as long as I was willing to exspend potions with my amulet of alchemy, the Abyss was safe enough

1 Thank

I was going to joke about using Shatter in the Abyss but, as long as you can just Shatter-Steal the rune, you can initiate Teleport or a portal will manifest hopefully. Let’s not talk about how fast high level adventurers may find the abyssal rune.

How did Shatter do in the Slime pit? It is still a high end spell I suppose.

Shatter was very useful in the Abyss, not just for sniping the Rune (though I did use if for that too). It can be justified even if there is just 1 enemy who isn’t resistant, and there were usually more than 1. The star-cursed masses appeared to be resistant, but they were thankfully susceptible to electricity. I recall there were a few nasty enemies for who I had to rely on Crystal Spear, but I can’t recall which ones.

In the Slime Pit, I mostly had to rely on Magnavolt, which was plenty powerful enough most of the time.
Shatter was great for dealing with Rock slimes though, and it would do a little AOE to all the other enemies too.