Got a Demonspawn Gladiator who got the Big Brain mutation at XL 1 or 2, so I went for a magic build. In the end I only got the final Big Brain mutation at XL 26 or so, so that was pretty funny.
I mostly stuck to the maxim that all a blaster-caster needs is big enough spells. I committed to air early because I got a Cloak of Air but Vehumet and the RNG shafted me a little, and I never got Chain Lightning. Instead I got MagnaVolt then largely pivoted to Earth. And got Shatter up and going.
Do you have any idea how many monsters have Flying + rElec + rF? Too many ![]()
I had a lot of close calls this game.
Now I’ve cleared Zot:5, so I could take the Orb and run off. But I am kindof curious how far this character could go. I’m pretty close to being able to cast Shatter in +11 Shadow Dragon scales. Or I could learn a bunch of Death magic and get Death’s Door. Or I might finally find Chain Lightning. Or I could learn enough Ice to get Polar Vortex, and then probably also Rimeblight?
But the game has been extremely sparse with ?blink. I’ve only got 1 left at this point. I might well die if I try to play on.
If I can just get the Abyssal Rune, I can open a treasure Trove. But the Abyss is scary ![]()
character data:
https://crawl.dcss.io/crawl/morgue/petercordia/petercordia.txt
Dungeon Crawl Stone Soup version 0.35-a0-1027-gfe65402f27 (webtiles) character file.
petercordia the Metallomancer (DsGl) Turns: 154668, Time: 08:24:51
HP: 304/304 (308) AC: 32 Str: 30 XL: 27
MP: 45/45 EV: 22 Int: 31 God: Vehumet [******]
Gold: 5446 SH: 0 Dex: 17 Spells: 8/63 levels left
rFire . . . (100%) a - staff of earth
rCold . . . (100%) g - crystal ball of Wucad Mu {Energy, Mindtap}
rNeg . . . (100%) D - +7 faerie dragon scales {^Contam ^Drain +Inv rPois rCorr HP+9 Hexes}
rPois + (33%) S - +4 dragonskin cloak {Aegis}
rElec . (100%) s - +1 pair of gloves of Misconduct {Hurl, Will- Str+3 Int+3}
rCorr + (50%) c - +2 pair of boots {Stlth+}
SInv + X - amulet of Seathrue {Chemistry Regen+}
Will +++.. I - ring of Fifraf {Will+ Str+3 Int+4 Slay-2}
Stlth ++++++ v - ring "Xueps" {^Drain Will+ AC+4 Str+4 Dex+3}
HPRegen 1.50/turn
MPRegen 0.29/turn
%: wizardry (x1), channel magic (29%)
@: studying 2 skills, lightly drained
A: antennae 3, demonic guardian 3, robust 3, spiny 3, big brain 3, ephemeral
shield, time-warped blood 1
}: 4/15 runes: barnacled, slimy, silver, gossamer
a: Renounce Religion (0%), Evoke Invisibility (1%)
You are on level 5 of the Realm of Zot.
You worship Vehumet.
Vehumet is exalted by your worship.
You have visited 14 branches of the dungeon, and seen 58 of its levels.
You have visited 1 bazaar.
You have visited the chambers of the Necropolis 2 times.
You have also visited: Gauntlet.
You have collected 12317 gold pieces.
You have spent 6871 gold pieces at shops.
Inventory:
Hand Weapons
E - the +7 spear of Death's Door {chaos, Str+3 Dex+6}
(You found it in the Necropolis)
Str+3: It affects your strength (+3).
Dex+6: It affects your dexterity (+6).
It cannot be enchanted further.
Missiles
d - 7 throwing nets
e - 20 javelins
k - 4 datura-tipped darts
m - 52 boomerangs
r - 6 silver javelins
F - 8 atropa-tipped darts
P - 20 curare-tipped darts
Armour
c - a +2 pair of boots of stealth (worn)
f - a +2 pair of gloves of parrying
g - the crystal ball of Wucad Mu (worn) {Energy, Mindtap}
(You found it on level 5 of the Pits of Slime)
Mindtap: Whenever a successful spell causes magic to be channelled from
it, it
may also drain additional magic from other enemies in sight, with
a
chance increasing with spell level.
q - a +2 cloak of air
s - the +1 pair of gloves of Misconduct (worn) {Hurl, Will- Str+3 Int+3}
(You found it on level 3 of the Shoals)
Will-: It decreases your willpower.
Str+3: It affects your strength (+3).
Int+3: It affects your intelligence (+3).
It cannot be enchanted further.
x - an orb of mesmerism
A - the orb of Pan-Flutes {Attunement, Necro}
(You bought it in a shop on level 3 of the Crypt)
Necro: It increases the power of your Necromancy spells.
C - the +1 cloak of Tulips {Str-4 Dex+5 Slay-6 Stlth+}
(You found it in a Gauntlet)
Str-4: It affects your strength (-4).
Dex+5: It affects your dexterity (+5).
Slay-6: It affects your accuracy & damage with ranged weapons and melee
(-6).
Stlth+: It makes you more stealthy.
It cannot be enchanted further.
D - the +7 faerie dragon scales (worn) {^Contam ^Drain +Inv rPois rCorr HP+9 Hexes}
(You took it off the Enchantress on level 3 of the Depths)
^Contam: It causes magical contamination when unequipped.
^Drain: It drains your maximum health when unequipped.
+Inv: It lets you turn invisible.
rPois: It protects you from poison.
rCorr: It protects you from acid and corrosion.
HP+9: It affects your health (+9).
Hexes: It increases the power of your Hexes spells.
It cannot be enchanted further.
G - a +0 cloak of willpower
J - the +0 scale mail of Wu Jian, Leaping {Int+3 SInv}
(You found it on level 9 of the Dungeon)
Int+3: It affects your intelligence (+3).
SInv: It lets you see invisible.
It cannot be enchanted further.
L - a +0 cloak of corrosion resistance
R - a scarf of invisibility
S - the +4 dragonskin cloak (worn) {Aegis}
(You took it off Tiamat on level 5 of the Realm of Zot)
Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison,
electricity, acid, and negative energy.
It cannot be enchanted further.
U - the orb of Daring {Stardust, rC+ Str+2 Int-5 Ice}
(You took it off Frederick on level 4 of the Vaults)
rC+: It protects you from cold.
Str+2: It affects your strength (+2).
Int-5: It affects your intelligence (-5).
Ice: It increases the power of your Ice spells.
W - a +1 pair of gloves of stealth
Y - the +1 robe of Pessimism {rElec rPois Regen+ Dex+5}
(You found it in the Necropolis)
rElec: It insulates you from electricity.
rPois: It protects you from poison.
Regen+: It increases your rate of health regeneration.
Dex+5: It affects your dexterity (+5).
It cannot be enchanted further.
Z - the +0 leather armour of the New World {rN+ Regen+ Int+3 Dex-4}
(You found it on level 1 of the Spider Nest)
rN+: It protects you from negative energy.
Regen+: It increases your rate of health regeneration.
Int+3: It affects your intelligence (+3).
Dex-4: It affects your dexterity (-4).
It cannot be enchanted further.
Magical Staves
a - a staff of earth (weapon)
b - a staff of air
h - a staff of cold
l - a staff of fire
Q - the necromancy staff of Prudence {+Blink rN+ Str-2 Necro Fire}
(You found it in the Necropolis)
[staff of necromancy]
+Blink: It lets you blink.
rN+: It protects you from negative energy.
Str-2: It affects your strength (-2).
Necro: It increases the power of your Necromancy spells.
Fire: It increases the power of your Fire spells.
Jewellery
i - a +4 ring of protection
j - the ring of Denegaf {Fly Str+2 Int+3}
(You bought it in a shop on level 1 of the Depths)
[ring of flight]
Fly: It grants you flight.
Str+2: It affects your strength (+2).
Int+3: It affects your intelligence (+3).
n - a ring of magical power
o - a ring of positive energy
p - the ring "Townusou" {rPois AC+4 Dex+7}
(You found it on level 5 of the Pits of Slime)
[ring of protection]
rPois: It protects you from poison.
AC+4: It affects your AC (+4).
Dex+7: It affects your dexterity (+7).
t - the ring "Oghox" {rElec Slay+4}
(You took it off a deep elf annihilator on level 3 of the Elven Halls)
[ring of slaying]
rElec: It insulates you from electricity.
Slay+4: It affects your accuracy & damage with ranged weapons and melee
(+4).
u - the ring of Juqar {rC++ Will+ Stlth+}
(You found it on level 5 of the Pits of Slime)
[ring of willpower]
rC++: It greatly protects you from cold.
Will+: It increases your willpower.
Stlth+: It makes you more stealthy.
v - the ring "Xueps" (worn) {^Drain Will+ AC+4 Str+4 Dex+3}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of protection]
^Drain: It drains your maximum health when unequipped.
Will+: It increases your willpower.
AC+4: It affects your AC (+4).
Str+4: It affects your strength (+4).
Dex+3: It affects your dexterity (+3).
w - the amulet of Yfeacuet {Chemistry rPois Str+2}
(You found it on level 5 of the Pits of Slime)
[amulet of chemistry]
Chemistry: It restores some MP whenever you drink a potion and also enhances
your alchemy spells.
rPois: It protects you from poison.
Str+2: It affects your strength (+2).
y - the macabre finger necklace {Ring+ rN+ HP+7}
(You found it on level 5 of the Pits of Slime)
[amulet of nothing]
Ring+: It enables you to equip an extra ring.
rN+: It protects you from negative energy.
HP+7: It affects your health (+7).
z - an amulet of dissipation
B - the ring "Binojur" {*Corrode rN+++ Dex+4}
(You took it off a skeletal warrior on level 2 of the Crypt)
[ring of positive energy]
*Corrode: It may corrode you when you take damage.
rN+++: It renders you almost immune to negative energy.
Dex+4: It affects your dexterity (+4).
H - an amulet of the acrobat
I - the ring of Fifraf (worn) {Will+ Str+3 Int+4 Slay-2}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of willpower]
Will+: It increases your willpower.
Str+3: It affects your strength (+3).
Int+4: It affects your intelligence (+4).
Slay-2: It affects your accuracy & damage with ranged weapons and melee
(-2).
K - a +6 ring of intelligence
M - a ring of wizardry
N - an amulet of reflection
O - the amulet of the Scavenger {Reflect *Corrode Str+3 Int+5 SH+5}
(You found it on level 5 of the Pits of Slime)
[amulet of reflection]
Reflect: It reflects blocked missile attacks.
*Corrode: It may corrode you when you take damage.
Str+3: It affects your strength (+3).
Int+5: It affects your intelligence (+5).
SH+5: It affects your SH (+5).
T - a ring of protection from fire
V - the amulet "Enuaseky" {Spirit rC+ rCorr Slay+3 Stlth+}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[amulet of guardian spirit]
Spirit: It causes incoming damage to be divided between your reserves of
health and magic.
rC+: It protects you from cold.
rCorr: It protects you from acid and corrosion.
Slay+3: It affects your accuracy & damage with ranged weapons and melee
(+3).
Stlth+: It makes you more stealthy.
X - the amulet of Seathrue (worn) {Chemistry Regen+}
(You bought it in a shop on level 3 of the Crypt)
[amulet of chemistry]
Chemistry: It restores some MP whenever you drink a potion and also enhances
your alchemy spells.
Regen+: It increases your rate of health regeneration.
Wands
e - a wand of charming (80)
f - a wand of mindburst (12)
p - a wand of polymorph (22)
a - a wand of flame (53)
c - a wand of roots (40)
b - a wand of light (23)
d - a wand of digging (6)
Scrolls
t - 26 scrolls of teleportation
r - 4 scrolls of revelation
x - 9 scrolls of amnesia
g - 9 scrolls of fog
p - 3 scrolls of poison
w - 17 scrolls of enchant weapon
s - 2 scrolls of summoning
N - 9 scrolls of noise
a - 5 scrolls of enchant armour
T - 5 scrolls of torment
f - 12 scrolls of fear
i - 41 scrolls of identify
V - 6 scrolls of vulnerability
S - 6 scrolls of silence
b - a scroll of blinking
I - 4 scrolls of immolation
Potions
c - 29 potions of curing
B - 3 potions of berserk rage
i - 5 potions of invisibility
M - 12 potions of mutation
A - 6 potions of attraction
g - 4 potions of magic
m - 14 potions of might
h - a potion of haste
e - 7 potions of enlightenment
L - 9 potions of lignification
C - 6 potions of cancellation
w - 4 potions of heal wounds
r - 5 potions of resistance
n - 8 potions of moonshine
b - 5 potions of brilliance
a - 7 potions of ambrosia
Miscellaneous
g - a +4 lightning rod (4/4)
k - a +1 phantom mirror
h - a +2 Gell's gravitambourine (2/2)
i - a +1 box of beasts
j - a +0 condenser vane
Skills:
* Level 21.7 Fighting
- Level 2.6 Short Blades
- Level 12.0 Staves
- Level 1.7 Throwing
- Level 13.2 Armour
* Level 18.3 Dodging
+ Level 14.2 Stealth
* Level 18.5 Spellcasting
- Level 8.0 Conjurations
- Level 13.0 Translocations
- Level 11.3 Fire Magic
- Level 18.0 Air Magic
* Level 24.2 Earth Magic
* Level 13.9 Evocations
You have 8 spell levels left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Lehudib's Crystal Sp Conj/Erth 57% 10d13 3% 8
b - Blink Tloc 100% N/A 1% 2
d - Dispersal Tloc 41% N/A 2% 6
f - Magnavolt Erth/Air 63% 4d21 1% 7
g - Gell's Gavotte Tloc 41% 2d(30-44) 2% 6
p - Passage of Golubria Tloc 83% N/A 1% 4
r - Lee's Rapid Deconstr Erth 66% 3d30* 1% 5
s - Shatter Erth 66% 3d49* 2% 9
C - Maxwell's Capacitive Air 48% ∞ 1% 8
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Fire Storm Conj/Fire 36% 8d9 93% 9
Freeze Ice 100% 1d10 1% 1
Kinetic Grapnel Frge 100% 1d8 1% 1
Kiss of Death Conj/Necr 100% 2d13 1% 1
Magic Dart Conj 100% 1d8 1% 1
Poisonous Vapours Alch/Air 100% 1d4 1% 1
Sandblast Erth 100% 2d20 1% 1
Mercury Arrow Conj/Alch 100% 2d11 1% 2
Momentum Strike Conj/Tloc 100% 3d10 1% 2
Scorch Fire 100% 2d9 1% 2
Searing Ray Conj 100% 2d8 1% 2
Hailstorm Conj/Ice 52% 3d10 1% 3
Maxwell's Portable Pile Tloc 83% (3-9)d8 1% 3
Mephitic Cloud Conj/Alch/Air 89% N/A 1% 3
Passwall Erth 100% N/A 1% 3
Stone Arrow Conj/Erth 100% 3d13 1% 3
Swiftness Air 96% N/A 1% 3
Teleport Other Tloc 83% N/A 1% 3
Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3
Airstrike Air 48% 2d(7-23) 1% 4
Awaken Armour Erth/Frge 100% N/A 1% 4
Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4
Cigotuvi's Putrefaction Necr/Air 71% N/A 1% 4
Forge Lightning Spire Air/Frge 71% 3d10 1% 4
Fulminant Prism Conj/Alch 34% 3d15 1% 4
Iskenderun's Mystic Bla Conj/Tloc 76% 2d15 (+2d81% 4
Leda's Liquefaction Alch/Erth 62% N/A 1% 4
Petrify Alch/Erth 62% N/A 1% 4
Rending Blade Conj/Frge 52% 2d(10+5*) 1% 4
Sticky Flame Fire/Alch 77% 2d12 1% 4
Vhi's Electric Charge Tloc/Air 100% N/A 1% 4
Arcjolt Conj/Air 41% 1d51 1% 5
Borgnjor's Vile Clutch Necr/Erth 51% N/A 1% 5
Fireball Conj/Fire 36% 3d15 1% 5
Conjure Ball Lightning Conj/Air 41% 3x3d13 1% 6
Plasma Beam Fire/Air 44% 2x1d58 1% 6
Starburst Conj/Fire 36% 6d11 1% 6
Slow Hex 100% N/A 2% 1
Dimensional Bullseye Hex/Tloc 40% N/A 2% 4
Forge Blazeheart Golem Fire/Frge 59% N/A 2% 4
Irradiate Conj/Alch 34% 3d23 2% 5
Hellfire Mortar Fire/Erth/Frge 50% 4d16 2% 7
Call Imp Summ 56% N/A 3% 2
Construct Spike Launche Frge 56% 2d5 3% 2
Ensorcelled Hibernation Hex/Ice 86% N/A 3% 2
Grave Claw Necr 56% 2d11 3% 2
Sublimation of Blood Necr 28% N/A 3% 2
Olgreb's Toxic Radiance Alch 43% N/A 4% 4
Detonation Catalyst Fire/Alch 77% 2d4 5% 5
Call Canine Familiar Summ 28% N/A 6% 3
Confusing Touch Hex 43% N/A 6% 3
Fugue of the Fallen Necr 28% N/A 6% 3
Gloom Hex/Necr 86% N/A 6% 3
Launch Clockwork Bee Frge 28% N/A 6% 3
Sigil of Binding Hex 43% N/A 6% 3
Summon Ice Beast Ice/Summ 28% N/A 6% 3
Tukima's Dance Hex 43% N/A 6% 3
Vampiric Draining Necr 28% 2d8 6% 3
Manifold Assault Tloc 41% N/A 7% 7
Nazja's Percussive Temp Frge 14% 4d6 8% 5
Yara's Violent Unravell Hex/Alch 29% 3d12 8% 5
Orb of Destruction Conj 33% 9d10 9% 7
Anguish Hex/Necr 21% N/A 14% 4
Animate Dead Necr 28% N/A 14% 4
Cause Fear Hex 21% N/A 14% 4
Eringya's Surprising Cr Summ 28% N/A 14% 4
Martyr's Knell Necr/Summ 28% N/A 14% 4
Forge Monarch Bomb Fire/Frge 29% 4d12 19% 6
Alistair's Intoxication Alch 28% N/A 30% 5
Alistair's Walking Alem Alch/Frge 43% N/A 30% 5
Hoarfrost Cannonade Ice/Frge 14% 3d6/3d13 30% 5
Metabolic Englaciation Hex/Ice 21% N/A 30% 5
Summon Mana Viper Hex/Summ 43% N/A 30% 5
Fortress Blast Frge 37% 6d16 32% 6
Spellspark Servitor Conj/Frge 26% N/A 32% 7
Disjunction Tloc 41% N/A 32% 8
Malign Gateway Summ/Tloc 31% N/A 50% 7
Rimeblight Ice/Necr 14% 2d5 (prima77% 7
Death Channel Necr 14% N/A 78% 6
Sculpt Simulacrum Ice/Alch 21% N/A 78% 6
Summon Cactus Giant Summ 14% N/A 78% 6
Fulsome Fusillade Conj/Alch 34% (3-5)d13 87% 8
Diamond Sawblades Frge 14% 4d5 99% 7
Enfeeble Hex 21% N/A 99% 7
Sphinx Sisters Hex/Summ 21% N/A 99% 7
Summon Hydra Summ 14% N/A 99% 7
Borgnjor's Revivificati Necr 14% N/A 100% 8
Discord Hex 21% N/A 100% 8
Infestation Necr 14% N/A 100% 8
Summon Horrible Things Summ 14% N/A 100% 8
Death's Door Necr 14% N/A 100% 9
Polar Vortex Ice 14% 12d1* 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10
Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:5
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (1/3) Crypt:3 Depths (4/4) D:15
Hell (visited) Zot (5/5) Depths:4 Gauntlet (visited)
Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1
The Realm of Zot is guarded by orbs of winter.
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Jiyva
Shops:
D:5 [ D:6 : D:8 [([:( D:12 :*(! Orc:1 * Orc:2 !(:( Shoals:1 :!
Shoals:4 :[! Vaults:2 : Crypt:3 * Depths:1 ?[=[
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: D:13**
Pandemonium: Depths:2 Depths:4
Ziggurat: Depths:2
Trove: D:13 (show abyssal rune of Zot)
Annotations:
Hell Geryon
Innate Abilities, Weirdness & Mutations
You have a pair of large antennae on your head. (SInv)
A powerful demonic guardian rushes to your aid.
You are extremely robust. (+30% HP)
You are completely covered in sharp spines.
You have an absolutely massive brain. (Int +6, Wiz)
A shield forms around you when casting spells or using Invocations. (SH +7)
Your blood hastes a few of your allies when you are sufficiently damaged.
Illustrated notes
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Fighting | 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | 21.7
Stealth | 1 3 5 6 7 8 9 10 11 12 13 14 | 14.2
Evocations | 1 3 6 7 8 9 11 13 | 13.9
Dodging | 3 4 5 6 7 8 9 10 12 13 15 18 | 18.3
Armour | 2 3 4 5 7 8 10 11 13 | 13.2
Air Magic | 1 6 7 9 10 11 12 15 16 17 18 | 18.0
Spellcasting | 1 4 6 7 8 9 10 12 13 14 15 16 17 18 | 18.5
Conjurations | 5 6 8 | 8.0
Fire Magic | 3 9 10 11 | 11.3
Earth Magic | 10 11 12 13 17 20 21 22 24 | 24.2
Translocations | 4 6 12 13 | 13.0
Staves | 10 12 | 12.0
Short Blades | | 2.6
Throwing | | 1.7
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Attack: Normal | 123 | 206 | 250 | 248 | 80 | 85 | 49 | 11 | 59 || 1111
Melee: Rapier | 123 | 203 | 169 | 18 | | | | | || 513
Hand axe | | 3 | 89 | 16 | | | | | || 108
Flail | | | | 192 | 80 | 86 | 49 | 3 | || 410
Scimitar | | | | 19 | | | | | || 19
Spear | | | | 8 | | | | | || 8
Staff | | | | | | | | 8 | 59 || 67
Fire: Shortbow | | 12 | | | | | | | || 12
Throw: Javelin | 1 | | | 3 | | | | | || 4
Throwing net | | 1 | | | | | | | || 1
Dart | | | | | | | | 3 | || 3
Cast: Airstrike | | | | 212 | 89 | 23 | 45 | 7 | 4 || 380
Arcjolt | | | | 17 | 33 | 28 | 24 | | || 102
Plasma Beam | | | | | 349 | 369 | 132 | 44 | 1 || 895
Fireball | | | | | 7 | 5 | | | || 12
Conjure Ball Ligh | | | | | 6 | 15 | | | || 21
Magnavolt | | | | | | 196 | 400 | 439 | 349 || 1384
Lee's Rapid Decon | | | | | | | 70 | 11 | 16 || 97
Maxwell's Capacit | | | | | | | 10 | 8 | 23 || 41
Blink | | | | | | | 7 | 2 | 1 || 10
Passage of Golubr | | | | | | | 10 | 5 | 14 || 29
Shatter | | | | | | | | 142 | 263 || 405
Dispersal | | | | | | | | | 5 || 5
Lehudib's Crystal | | | | | | | | | 96 || 96
Evoke: Wand of mindburst | | 1 | 10 | 2 | 3 | | | | || 16
Wand of charming | | | 2 | | | | | | || 2
Wand of roots | | | | | 2 | | | | || 2
Gell's gravitambo | | | | | 1 | 1 | 1 | 1 | || 4
Wand of polymorph | | | | | 1 | | | | || 1
Wand of light | | | | | 1 | | 3 | 3 | || 7
Lightning rod | | | | | | | 2 | | || 2
Box of beasts | | | | | | | 2 | 1 | || 3
Condenser vane | | | | | | | | 1 | || 1
Drink: Curing | | | | 1 | | | 1 | 2 | 4 || 8
Invisibility | | | | | 1 | | | | || 1
Heal wounds | | | | | | 1 | 1 | | 7 || 9
Haste | | | | | | | 1 | | 1 || 2
Resistance | | | | | | | 1 | | 1 || 2
Ambrosia | | | | | | | 1 | | || 1
Brilliance | | | | | | | | 1 | 3 || 4
Mutation | | | | | | | | | 1 || 1
Read: Revelation | | 1 | | | | 1 | 2 | | 1 || 5
Teleportation | | | 1 | | 1 | | 5 | 1 | 1 || 9
Amnesia | | | 1 | | | | 1 | 1 | 3 || 6
Fear | | | 1 | | | | 1 | | || 2
Identify | | | | 10 | 5 | 3 | 1 | | || 19
Fog | | | | 1 | | | | | 2 || 3
Acquirement | | | | 1 | | 1 | | | 1 || 3
Summoning | | | | | | 1 | 1 | 1 | || 3
Blinking | | | | | | 1 | | | 1 || 2
Enchant armour | | | | | | | 1 | 2 | || 3
Brand weapon | | | | | | | | 1 | || 1
Stab: Sleeping | 4 | 1 | 10 | 10 | 3 | | 1 | 1 | || 30
Distracted | | 1 | | 1 | | | | | || 2
Armour: Leather armour | 63 | 141 | 208 | 41 | | | | | || 453
Acid dragon scale | | | | 227 | 216 | 352 | 105 | 177 | 264 || 1341
Robe | | | | | | | 116 | 67 | || 183
Troll leather arm | | | | | | | 14 | | || 14
Dodge: Dodged | 71 | 100 | 174 | 163 | 115 | 190 | 144 | 107 | 161 || 1225
Block: Other | | | | | | | | | 3 || 3