YAVP: FoFi of Gozag (15 runes, finally!)

Major takeaways:

  1. Chaos is awesome if you have the means to compensate for occasional adverse effects. The combination of the Mace of Variability with a longbow of Chaos made Pandemonium and Hell significantly easier and fun. For instance it was fun to see Lom Lobon - one of my dreaded past adversaries - wandering around confused while I bashed him :smile:
  2. The new talisman based shapeshifting means that a fighter can be in lichform and wield deadly melee weapons. This wouldn’t have been possible before.

Trimmed morguefile below. Question: (how/where) can I upload the complete morguefile?

 Dungeon Crawl Stone Soup version 0.31.0 (console) character file.

Game seed: 15077368198771881845

Yjucrij the Conqueror (Formicid Fighter)          Turns: 279452, Time: 15:08:49

Health: 249/249    AC: 26    Str: 36    XL:     27
Magic:  63/63      EV: 28    Int: 18    God:    Gozag
Gold:   27120      SH: 24    Dex: 12    Spells: 31/80 levels left

rFire   + + +        q - +7 great mace {chaos, chaos arc, !d}
rCold   + + +        S - +0 tower shield "Laenlaov" {Fly Will+ rCorr, !d}
rNeg    + + +        A - +6 faerie dragon scales {Rampage rElec rF+++ rCorr Slay-6, !d}
rPois   ∞            (helmet unavailable)
rElec   +            C - scarf of Alocsuzo {rC+ rF+, -Tele Regen+ Slay+4 SInv, !d}
rCorr   +            G - +0 pair of fencer's gloves {Riposte Dex+3, !d}
SInv    +            B - +3 pair of mountain boots {steadfast, rC+, !d}
Will    +++++        Z - amulet of the Four Winds {rN+ Will+++ Clar}
Stlth   ++++         Y - ring "Xuvubaac" {Will+++ MP+9 Int+6 Dex-3 Stlth+, !d}
HPRegen 1.41/turn    X - ring of Harmony {EV+5 Slay+6, !d}
MPRegen 0.38/turn

%: clarity, rampage
@: death-form, flying, studying 4 skills
A: vile attack, torment immunity, no potions, permanent stasis, dig shafts and
tunnels, antennae 3, four strong arms, camouflage 1, clumsy 1, strong 1
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
a: Dig, Shaft Self, Siphon Essence, Begin Untransformation, Renounce Religion,
Potion Petition, Call Merchant, Bribe Branch


You are on level 1 of the Dungeon.
You worship Gozag.
Gozag is extremely pleased with you.
You are an undying horror.

You have visited 18 branches of the dungeon, and seen 88 of its levels.
You have visited Pandemonium 29 times, and seen 111 of its levels.
You have visited the Abyss 27 times.
You have also visited: Sewer, Bailey and Ice Cave.

You have collected 127866 gold pieces.
You have spent 19368 gold pieces at shops.
You have paid 81378 gold pieces to Gozag.

Inventory:

Hand Weapons
 a - a +9 executioner's axe of electrocution {!d}
 b - a +9 longbow of chaos {!d}
 f - the +6 sword of Cerebov {flame, !d}
   (You took it off Cerebov in Pandemonium)
 h - a +6 eudemon blade of holy wrath {!d}
 j - a +9 spectral executioner's axe {!d}
 q - the +7 mace of Variability (weapon) {chaos, chaos arc, !d}
   (You found it on level 3 of the Tomb of the Ancients)
 r - the +13 sceptre of Asmodeus {!d}
   (You took it off Asmodeus on level 7 of Gehenna)   
   
   Fire Summon: It may summon demons of flame and damnation when striking foes.
 t - the +7 sceptre of Torment {pain, torment, !d}
   (You took it off a skeletal warrior on level 3 of the Crypt)
 x - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3, !d}
   (You took it off a tengu reaver on level 15 of the Dungeon)   
   
   AC+3:       It affects your AC (+3).
   rF+:        It protects you from fire.
   rC+:        It protects you from cold.
   rElec:      It insulates you from electricity.
 K - the +9 staff of Olgreb {rPois∞, !d}
   (You took it off the Enchantress on level 2 of the Depths)   
   
   Radiate:    It can be activated via the 'a'bility menu to radiate toxic
   energy, with effectiveness depending on Evocations skill.
   Alch:       It enhances your alchemy magic.
   rPois∞:     It grants immunity to poison.
Armour
 d - a scarf of invisibility {!d}
 e - the +8 tower shield of the Eight Boll Weevils {Rampage rElec Stlth+, !d}
   (You found it on level 4 of the Vaults)   
   
   rElec:      It insulates you from electricity.
   Rampage:    It bestows one free step when moving towards enemies.
   Stlth+:     It makes you more stealthy.
 i - +10 pearl dragon scales {!d}
 z - a +2 pair of boots of stealth {!d}
 A - the +6 faerie dragon scales (worn) {Rampage rElec rF+++ rCorr Slay-6, !d}
   (You took it off the Enchantress on level 2 of the Depths)   
   
   Slay-6:     It affects your accuracy & damage with ranged weapons and melee
   (-6).
   rF+++:      It renders you almost immune to fire.
   rElec:      It insulates you from electricity.
   rCorr:      It protects you from acid and corrosion.
   Rampage:    It bestows one free step when moving towards enemies.
 B - the +3 pair of mountain boots (worn) {steadfast, rC+, !d}
   (You bought it in a shop on level 2 of the Depths)   
   
   Steadfast:  It prevents involuntary movement, except for blinking,
   teleportation, or banishment.
   rC+:        It protects you from cold.
 C - the scarf of Alocsuzo (worn) {rC+ rF+, -Tele Regen+ Slay+4 SInv, !d}
   (You acquired it on level 10 of the Dungeon)   
   
   Slay+4:     It affects your accuracy & damage with ranged weapons and melee
   (+4).
   SInv:       It lets you see invisible.
   -Tele:      It prevents most forms of teleportation.
   Regen+:     It increases your rate of health regeneration.
 F - the +0 cloak "Muilurgh" {Fly rF+ rCorr MP+9 Stlth-, !d}
   (You acquired it on level 6 of the Dungeon)   
   
   rF+:        It protects you from fire.
   MP+9:       It affects your magic capacity (+9).
   Fly:        It grants you flight.
   rCorr:      It protects you from acid and corrosion.
   Stlth-:     It makes you less stealthy.
 G - the +0 pair of fencer's gloves (worn) {Riposte Dex+3, !d}
   (You found it on level 3 of the Elven Halls)   
   
   Riposte:    It allows the wearer to riposte with melee weapons, swiftly
   retaliating against missed or blocked melee attacks.
   Dex+3:      It affects your dexterity (+3).
 M - the orb of Dispater {+Damnation *Corrode AC+5}
   (You took it off Dispater on level 7 of the Iron City of Dis)   
   
   +Damnation: It grants the ability to hurl damnation at the cost of health
   and magic, with strength depending on Evocations skill.
   AC+5:       It affects your AC (+5).
   *Corrode:   It may corrode you when you take damage.
 S - the +0 tower shield "Laenlaov" (worn) {Fly Will+ rCorr, !d}
   (You acquired it on level 2 of the Depths)   
   
   Will+:      It increases your willpower.
   Fly:        It grants you flight.
   rCorr:      It protects you from acid and corrosion.
 T - a +2 pair of boots of flying {!d}
Jewellery
 l - the dreamshard necklace {Acrobat *Dream, !d}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of the acrobat]
   
   *Dream:     It absorbs a single lethal wound into itself, holding its wearer
   just short of death and releasing dream-creatures to guard them.
   Acrobat:    It increases your evasion while moving and waiting.
 s - the ring "Dufud" {rF+ rC+ Str+3 Dex+3, !d}
   (You acquired it in Pandemonium)   
   
   [ring of protection from cold]
   
   Str+3:      It affects your strength (+3).
   Dex+3:      It affects your dexterity (+3).
   rF+:        It protects you from fire.
   rC+:        It protects you from cold.
 y - the ring of Jealousy {rElec rPois Will+ Str-3 Int+7, !d}
   (You bought it in a shop on level 6 of the Dungeon)   
   
   [ring of poison resistance]
   
   Str-3:      It affects your strength (-3).
   Int+7:      It affects your intelligence (+7).
   rElec:      It insulates you from electricity.
   rPois:      It protects you from poison
   Will+:      It increases your willpower.
 J - the amulet of the Air {Inacc Air Fly rElec RMsl, !d}
   (You found it on level 7 of Tartarus)   
   
   [amulet of nothing]
   
   Inacc:      It reduces the accuracy of your attacks and spells.
   Air:        It enhances your air magic.
   rElec:      It insulates you from electricity.
   Fly:        It grants you flight.
   RMsl:       It protects you from missiles.
 O - the ring "Kiylagia" {rElec rC+ Int+6, !d}
   (You took it off a deep elf demonologist on level 3 of the Elven Halls)   
   
   [ring of intelligence]
   
   Int+6:      It affects your intelligence (+6).
   rC+:        It protects you from cold.
   rElec:      It insulates you from electricity.
 P - the ring of Jollach {rCorr AC+4 Dex+4, !d}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   [ring of protection]
   
   AC+4:       It affects your AC (+4).
   Dex+4:      It affects your dexterity (+4).
   rCorr:      It protects you from acid and corrosion.
 U - the ring of the Townfolk {rPois rC+ Dex+6 Stlth+}
   (You found it on level 7 of Gehenna)   
   
   [ring of dexterity]
   
   Dex+6:      It affects your dexterity (+6).
   rC+:        It protects you from cold.
   rPois:      It protects you from poison
   Stlth+:     It makes you more stealthy.
 X - the ring of Harmony (right hand) {EV+5 Slay+6, !d}
   (You bought it in a shop on level 1 of the Lair of Beasts)   
   
   [ring of evasion]
   
   EV+5:       It affects your evasion (+5).
   Slay+6:     It affects your accuracy & damage with ranged weapons and melee
   (+6).
 Y - the ring "Xuvubaac" (left hand) {Will+++ MP+9 Int+6 Dex-3 Stlth+, !d}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of intelligence]
   
   Int+6:      It affects your intelligence (+6).
   Dex-3:      It affects your dexterity (-3).
   Will+++:    It greatly increases your willpower.
   MP+9:       It affects your magic capacity (+9).
   Stlth+:     It makes you more stealthy.
 Z - the amulet of the Four Winds (around neck) {rN+ Will+++ Clar}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of nothing]
   
   rN+:        It protects you from negative energy.
   Will+++:    It greatly increases your willpower.
   Clar:       It protects you from confusion, rage, mesmerisation and fear.
Talismans
 w - the death talisman of the Baleful God (active) {Int+2 Dex+2, !d}
   (You took it off Josephina on level 2 of the Depths)   
   
   [talisman of death]
   
   Int+2:      It affects your intelligence (+2).
   Dex+2:      It affects your dexterity (+2).
Wands
 V - a wand of digging (69) {!d}
Scrolls
 c - 12 scrolls of fog
 k - 3 scrolls of revelation
 p - 22 scrolls of fear
 u - 9 scrolls of summoning
 v - 7 scrolls of silence
 N - 21 scrolls of immolation
 Q - 7 scrolls of torment
Potions
 g - 86 potions of curing
 n - 22 potions of attraction
 o - 13 potions of cancellation
 D - 13 potions of magic
 E - 29 potions of might
 H - 21 potions of resistance
 I - 24 potions of enlightenment
 L - 40 potions of heal wounds
 W - 5 potions of invisibility
Miscellaneous
 R - a phantom mirror


   Skills:
 O Level 27 Fighting
 O Level 27 Long Blades
 O Level 27 Axes
 + Level 24.2(27) Maces & Flails
 + Level 25.8(27) Staves
 O Level 27 Ranged Weapons
 O Level 27 Armour
 O Level 27 Dodging
 O Level 27 Stealth
 O Level 27 Shields
 O Level 27 Spellcasting
 + Level 21.6 Conjurations
 - Level 0.5 Hexes
 - Level 15.6 Translocations
 - Level 22.1 Fire Magic
 O Level 27 Ice Magic
 O Level 27 Earth Magic
 + Level 19.8 Evocations
 - Level 23.2 Shapeshifting


You have 31 spell levels left.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Manifold Assault      Tloc           69%        N/A       1%          4
b - Passage of Golubria   Tloc           69%        N/A       1%          4
c - Shatter               Erth           44%        3d34*     2%          9
d - Tukima's Dance        Hex            26%        N/A       3%          3
f - Fire Storm            Conj/Fire      40%        8d10      19%         9
g - Polar Vortex          Ice            44%        12d5*     2%          9
i - Ignition              Fire           40%        3d12      1%          8
p - Passwall              Erth           88%        N/A       0%          3

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Apportation              Tloc           100%       N/A       0%          1
 Foxfire                  Conj/Fire      100%       2x1d9     0%          1
 Freeze                   Ice            100%       1d10      0%          1
 Magic Dart               Conj           100%       1d8       0%          1
 Sandblast                Erth           100%       2d20      0%          1
 Ensorcelled Hibernation  Hex/Ice        100%       N/A       0%          2
 Lesser Beckoning         Tloc           100%       N/A       0%          2
 Momentum Strike          Conj/Tloc      100%       3d10      0%          2
 Scorch                   Fire           100%       2d9       0%          2
 Searing Ray              Conj           100%       2d8       0%          2
 Frozen Ramparts          Ice            100%       1d16      0%          3
 Gell's Gravitas          Tloc           69%        N/A       0%          3
 Hailstorm                Conj/Ice       84%        3d14      0%          3
 Ozocubu's Armour         Ice            88%        N/A       0%          3
 Stone Arrow              Conj/Erth      100%       3d13      0%          3
 Summon Ice Beast         Ice/Summ       64%        N/A       0%          3
 Teleport Other           Tloc           69%        N/A       0%          3
 Volatile Blastmotes      Fire/Tloc      100%       2d18      0%          3
 Brom's Barrelling Bould  Conj/Erth      84%        2d10      0%          4
 Flame Wave               Conj/Fire      80%        2d17      0%          4
 Iskenderun's Mystic Bla  Conj/Tloc      74%        2d15      0%          4
 Fireball                 Conj/Fire      40%        3d16      0%          5
 Iskenderun's Battlesphe  Conj           80%        2d13      0%          5
 Lee's Rapid Deconstruct  Erth           44%        3d21*     0%          5
 Bombard                  Conj/Erth      42%        9d7       0%          6
 Kiss of Death            Conj/Necr      100%       2d13      1%          1
 Necrotise                Necr           96%        1d8       1%          1
 Shock                    Conj/Air       100%       1d9       1%          1
 Slow                     Hex            100%       N/A       1%          1
 Sting                    Conj/Alch      100%       1d9       1%          1
 Summon Small Mammal      Summ           96%        N/A       1%          1
 Jinxbite                 Hex            52%        N/A       1%          2
 Static Discharge         Conj/Air       100%       3-8/arc   1%          2
 Dazzling Flash           Conj/Hex       100%       N/A       1%          3
 Inner Flame              Hex/Fire       60%        N/A       1%          3
 Mephitic Cloud           Conj/Alch/Air  50%        N/A       1%          3
 Animate Armour           Summ/Erth      100%       N/A       1%          4
 Dimensional Bullseye     Hex/Tloc       26%        N/A       1%          4
 Fulminant Prism          Conj/Alch      29%        3d13      1%          4
 Ignite Poison            Fire/Alch      59%        N/A       1%          4
 Leda's Liquefaction      Alch/Erth      32%        N/A       1%          4
 Petrify                  Alch/Erth      64%        N/A       1%          4
 Sticky Flame             Fire/Alch      59%        2d10      1%          4
 Summon Blazeheart Golem  Fire/Summ      59%        N/A       1%          4
 Arcjolt                  Conj/Air       29%        1d39      1%          5
 Borgnjor's Vile Clutch   Necr/Erth      32%        N/A       1%          5
 Freezing Cloud           Conj/Ice/Air   35%        6-21      1%          5
 Irradiate                Conj/Alch      29%        3d21      1%          5
 Metabolic Englaciation   Hex/Ice        32%        N/A       1%          5
 Summon Forest            Summ/Tloc      25%        N/A       1%          5
 Dispersal                Tloc           34%        N/A       1%          6
 Sculpt Simulacrum        Ice/Alch       32%        N/A       1%          6
 Starburst                Conj/Fire      40%        6d11      1%          6
 Orb of Destruction       Conj           40%        9d11      1%          7
 Ozocubu's Refrigeration  Ice            44%        4d17      1%          7
 Lehudib's Crystal Spear  Conj/Erth      42%        10d10     1%          8
 Call Imp                 Summ           48%        N/A       2%          2
 Cigotuvi's Dreadful Rot  Necr/Alch/Air  48%        N/A       2%          2
 Mercury Vapours          Alch/Air       48%        N/A       2%          2
 Sublimation of Blood     Necr           24%        N/A       2%          2
 Conjure Ball Lightning   Conj/Air       29%        3x3d8     2%          6
 Plasma Beam              Fire/Air       29%        2x1d42    2%          6
 Confusing Touch          Hex            26%        N/A       3%          3
 Sigil of Binding         Hex            26%        N/A       3%          3
 Call Canine Familiar     Summ           24%        N/A       4%          3
 Fugue of the Fallen      Necr           24%        N/A       4%          3
 Vampiric Draining        Necr           24%        2d7       4%          3
 Cause Fear               Hex            13%        N/A       12%         4
 Anguish                  Hex/Necr       12%        N/A       13%         4
 Airstrike                Air            12%        2d(2-18)  14%         4
 Dispel Undead            Necr           24%        3d12      14%         4
 Martyr's Knell           Necr/Summ      24%        N/A       14%         4
 Olgreb's Toxic Radiance  Alch           24%        N/A       14%         4
 Summon Lightning Spire   Summ/Air       24%        N/A       14%         4
 Spellforged Servitor     Conj/Summ      29%        N/A       14%         7
 Disjunction              Tloc           34%        N/A       16%         8
 Silence                  Hex/Air        12%        N/A       34%         5
 Summon Mana Viper        Hex/Summ       25%        N/A       34%         5
 Yara's Violent Unravell  Hex/Alch       12%        3d7       34%         5
 Alistair's Intoxication  Alch           16%        N/A       36%         5
 Curse of Agony           Necr           24%        N/A       36%         5
 Malign Gateway           Summ/Tloc      25%        N/A       45%         7
 Death Channel            Necr           12%        N/A       91%         6
 Eringya's Noxious Bog    Alch           12%        4d6       91%         6
 Summon Cactus Giant      Summ           12%        N/A       91%         6
 Enfeeble                 Hex            13%        N/A       100%        7
 Haunt                    Necr/Summ      12%        N/A       100%        7
 Monstrous Menagerie      Summ           12%        N/A       100%        7
 Summon Hydra             Summ           12%        N/A       100%        7
 Borgnjor's Revivificati  Necr           12%        N/A       100%        8
 Discord                  Hex            13%        N/A       100%        8
 Maxwell's Capacitive Co  Air            12%        ∞         100%        8
 Summon Horrible Things   Summ           12%        N/A       100%        8
 Chain Lightning          Conj/Air       29%        3d38      100%        9
 Death's Door             Necr           12%        N/A       100%        9
 Dragon's Call            Summ           12%        N/A       100%        9
 Blink                    Tloc           Unusable   N/A       N/A         2
 Vhi's Electric Charge    Tloc/Air       Unusable   N/A       N/A         4
 Animate Dead             Necr           Unusable   N/A       N/A         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (5/5) D:9         
  Swamp (4/4) Lair:3       Spider (4/4) Lair:3        Slime (5/5) Lair:4      
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (5/5) D:13        
  Crypt (3/3) Vaults:2       Tomb (3/3) Crypt:3      Depths (4/4) D:15        
   Hell (visited)             Dis (7/7) Hell            Geh (7/7) Hell        
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:4    
  Sewer (visited)          Bailey (visited)           IceCv (visited)         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Lugonu

Shops:
D:2 [   D:5 (   D:6 =??   D:9 :*   Orc:2 !:*!?*   Elf:2 *   Elf:3 *
Lair:1 [(=?[([=[([([((?   Vaults:3 [[   Vaults:4 (   Vaults:5 ?
Depths:2 **(([[([[(   Depths:3 ***

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2
Ziggurat: Depths:3


Innate Abilities, Weirdness & Mutations

You are an undying horror.
Your melee and unarmed attacks drain, slow and weaken victims.
You are immune to unholy pain and torment.
You cannot drink.
You are immune to poison.
You cannot be hasted, slowed, berserked, paralysed or teleported.
You can dig through walls and to a lower floor.
You have a pair of large antennae on your head. (SInv)
Your four strong arms can wield two-handed weapons with a shield.
Your skin changes colour to match your surroundings (Stealth+).
You are clumsy. (Dex -2)
Your muscles are strong. (Str +4, Int/Dex -1)

Message History

You kill the lorocyproca!
You hit Tesup but do no damage.
Tesup is severely wounded.
You barely miss Tesup.
Tesup is severely wounded.
A nearby plant withers and dies. x4
Tesup gestures at you.
You block the crystal spear.
An Orb Guardian comes into view.
You beat Tesup like a drum!!! Tesup decays. Tesup's magic leaks into the air.
Tesup is almost dead.
You kill Tesup!
A nearby plant withers and dies. x2
The barbs in your skin will harm you if you move. Continue? 
Okay, then.
Unknown command.
The winds around you start to calm down.
You carefully extract the barbed spikes from your body.
You block the Orb Guardian's attack. x2; You riposte. You thump the Orb
Guardian! The Orb Guardian decays. The Orb Guardian is poisoned.
The Orb Guardian is moderately wounded.
The winds around you calm down.
You block the Orb Guardian's attack.
You bludgeon the Orb Guardian!! The Orb Guardian decays. You drain the Orb
Guardian! The mace of Variability scintillates.
A swirling arc of seething chaos appears!
The arc of chaos hits the Orb Guardian! The Orb Guardian is drained!
You kill the Orb Guardian!
The arc of chaos grounds out.
No target in view!
No target in view!
Magic restored.
You now have 27097 gold pieces (gained 28).
You now have 27114 gold pieces (gained 17).
You now have 27120 gold pieces (gained 6).
You see here a +0 trident.
Done exploring.
There is a staircase leading out of the dungeon here.
You are a level 27 Formicid Fighter.
I'm sorry, level 27 is as high as you can go.
With the way you've been playing, I'm surprised you got this far.
Play time: 15:08:35 (279452 turns). You are forever immune to Zot's power.

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###.#### #.#P⌠.#.#.⌠P#.##........
  #....# #.#PP.#.#.PP#.##......(.
  ####.###.#####.#####.##........
     #.....+....z....+....###....
     #####.#####.#####.#### #....
         #.#PPP#.#PPP#.#   ##.###
         #.#P⌠P#.#P⌠P#.#####..#
         #.#PPP#.#PPP#.#..†..##
         #.#####+#####.#.#####
         #.............#.#
         #######.........#
               ###########
3 Thanks

Has has always been one of those things that is really fun, until I’m suddenly fighting something that kills me when it shouldn’t have been a threat. I find it is really good on ranged weapons, but I tend to avoid it like the plague on melee weapons.

Congrats on the win!

1 Thank

I hadn’t realized until now that longbows of chaos were a thing. Making me want to start a new game and check it out. Love the idea of being able to unleash really impactful effects on any foe with the power of chaos and then frantically resetting the fight when luck turns bad instead. Thanks for for AAR! :slight_smile:

Edit: Just now realizing that you are a Formicid, with no means to just zip out of things go wrong! What did you do when fights started tilting the wrong way? Butterflies, summons and other?

In no particular order:

  1. Staying close to the walls, and digging a small crooked passage where possible. Found through trial and error (mostly error :stuck_out_tongue_winking_eye: ) that facing one enemy at a time improved my chances significantly.
  2. Summoning, and butterflies (the latter were very hard to come by though)
  3. General prep - I’d pay Gozag for might + resistance + invisibility + heal wounds before a fight started
  4. Investing in stealth - this really helped, in spite of the armour
2 Thanks