Major takeaways:
- Chaos is awesome if you have the means to compensate for occasional adverse effects. The combination of the Mace of Variability with a longbow of Chaos made Pandemonium and Hell significantly easier and fun. For instance it was fun to see Lom Lobon - one of my dreaded past adversaries - wandering around confused while I bashed him
- The new talisman based shapeshifting means that a fighter can be in lichform and wield deadly melee weapons. This wouldn’t have been possible before.
Trimmed morguefile below. Question: (how/where) can I upload the complete morguefile?
Dungeon Crawl Stone Soup version 0.31.0 (console) character file.
Game seed: 15077368198771881845
Yjucrij the Conqueror (Formicid Fighter) Turns: 279452, Time: 15:08:49
Health: 249/249 AC: 26 Str: 36 XL: 27
Magic: 63/63 EV: 28 Int: 18 God: Gozag
Gold: 27120 SH: 24 Dex: 12 Spells: 31/80 levels left
rFire + + + q - +7 great mace {chaos, chaos arc, !d}
rCold + + + S - +0 tower shield "Laenlaov" {Fly Will+ rCorr, !d}
rNeg + + + A - +6 faerie dragon scales {Rampage rElec rF+++ rCorr Slay-6, !d}
rPois ∞ (helmet unavailable)
rElec + C - scarf of Alocsuzo {rC+ rF+, -Tele Regen+ Slay+4 SInv, !d}
rCorr + G - +0 pair of fencer's gloves {Riposte Dex+3, !d}
SInv + B - +3 pair of mountain boots {steadfast, rC+, !d}
Will +++++ Z - amulet of the Four Winds {rN+ Will+++ Clar}
Stlth ++++ Y - ring "Xuvubaac" {Will+++ MP+9 Int+6 Dex-3 Stlth+, !d}
HPRegen 1.41/turn X - ring of Harmony {EV+5 Slay+6, !d}
MPRegen 0.38/turn
%: clarity, rampage
@: death-form, flying, studying 4 skills
A: vile attack, torment immunity, no potions, permanent stasis, dig shafts and
tunnels, antennae 3, four strong arms, camouflage 1, clumsy 1, strong 1
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
a: Dig, Shaft Self, Siphon Essence, Begin Untransformation, Renounce Religion,
Potion Petition, Call Merchant, Bribe Branch
You are on level 1 of the Dungeon.
You worship Gozag.
Gozag is extremely pleased with you.
You are an undying horror.
You have visited 18 branches of the dungeon, and seen 88 of its levels.
You have visited Pandemonium 29 times, and seen 111 of its levels.
You have visited the Abyss 27 times.
You have also visited: Sewer, Bailey and Ice Cave.
You have collected 127866 gold pieces.
You have spent 19368 gold pieces at shops.
You have paid 81378 gold pieces to Gozag.
Inventory:
Hand Weapons
a - a +9 executioner's axe of electrocution {!d}
b - a +9 longbow of chaos {!d}
f - the +6 sword of Cerebov {flame, !d}
(You took it off Cerebov in Pandemonium)
h - a +6 eudemon blade of holy wrath {!d}
j - a +9 spectral executioner's axe {!d}
q - the +7 mace of Variability (weapon) {chaos, chaos arc, !d}
(You found it on level 3 of the Tomb of the Ancients)
r - the +13 sceptre of Asmodeus {!d}
(You took it off Asmodeus on level 7 of Gehenna)
Fire Summon: It may summon demons of flame and damnation when striking foes.
t - the +7 sceptre of Torment {pain, torment, !d}
(You took it off a skeletal warrior on level 3 of the Crypt)
x - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3, !d}
(You took it off a tengu reaver on level 15 of the Dungeon)
AC+3: It affects your AC (+3).
rF+: It protects you from fire.
rC+: It protects you from cold.
rElec: It insulates you from electricity.
K - the +9 staff of Olgreb {rPois∞, !d}
(You took it off the Enchantress on level 2 of the Depths)
Radiate: It can be activated via the 'a'bility menu to radiate toxic
energy, with effectiveness depending on Evocations skill.
Alch: It enhances your alchemy magic.
rPois∞: It grants immunity to poison.
Armour
d - a scarf of invisibility {!d}
e - the +8 tower shield of the Eight Boll Weevils {Rampage rElec Stlth+, !d}
(You found it on level 4 of the Vaults)
rElec: It insulates you from electricity.
Rampage: It bestows one free step when moving towards enemies.
Stlth+: It makes you more stealthy.
i - +10 pearl dragon scales {!d}
z - a +2 pair of boots of stealth {!d}
A - the +6 faerie dragon scales (worn) {Rampage rElec rF+++ rCorr Slay-6, !d}
(You took it off the Enchantress on level 2 of the Depths)
Slay-6: It affects your accuracy & damage with ranged weapons and melee
(-6).
rF+++: It renders you almost immune to fire.
rElec: It insulates you from electricity.
rCorr: It protects you from acid and corrosion.
Rampage: It bestows one free step when moving towards enemies.
B - the +3 pair of mountain boots (worn) {steadfast, rC+, !d}
(You bought it in a shop on level 2 of the Depths)
Steadfast: It prevents involuntary movement, except for blinking,
teleportation, or banishment.
rC+: It protects you from cold.
C - the scarf of Alocsuzo (worn) {rC+ rF+, -Tele Regen+ Slay+4 SInv, !d}
(You acquired it on level 10 of the Dungeon)
Slay+4: It affects your accuracy & damage with ranged weapons and melee
(+4).
SInv: It lets you see invisible.
-Tele: It prevents most forms of teleportation.
Regen+: It increases your rate of health regeneration.
F - the +0 cloak "Muilurgh" {Fly rF+ rCorr MP+9 Stlth-, !d}
(You acquired it on level 6 of the Dungeon)
rF+: It protects you from fire.
MP+9: It affects your magic capacity (+9).
Fly: It grants you flight.
rCorr: It protects you from acid and corrosion.
Stlth-: It makes you less stealthy.
G - the +0 pair of fencer's gloves (worn) {Riposte Dex+3, !d}
(You found it on level 3 of the Elven Halls)
Riposte: It allows the wearer to riposte with melee weapons, swiftly
retaliating against missed or blocked melee attacks.
Dex+3: It affects your dexterity (+3).
M - the orb of Dispater {+Damnation *Corrode AC+5}
(You took it off Dispater on level 7 of the Iron City of Dis)
+Damnation: It grants the ability to hurl damnation at the cost of health
and magic, with strength depending on Evocations skill.
AC+5: It affects your AC (+5).
*Corrode: It may corrode you when you take damage.
S - the +0 tower shield "Laenlaov" (worn) {Fly Will+ rCorr, !d}
(You acquired it on level 2 of the Depths)
Will+: It increases your willpower.
Fly: It grants you flight.
rCorr: It protects you from acid and corrosion.
T - a +2 pair of boots of flying {!d}
Jewellery
l - the dreamshard necklace {Acrobat *Dream, !d}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of the acrobat]
*Dream: It absorbs a single lethal wound into itself, holding its wearer
just short of death and releasing dream-creatures to guard them.
Acrobat: It increases your evasion while moving and waiting.
s - the ring "Dufud" {rF+ rC+ Str+3 Dex+3, !d}
(You acquired it in Pandemonium)
[ring of protection from cold]
Str+3: It affects your strength (+3).
Dex+3: It affects your dexterity (+3).
rF+: It protects you from fire.
rC+: It protects you from cold.
y - the ring of Jealousy {rElec rPois Will+ Str-3 Int+7, !d}
(You bought it in a shop on level 6 of the Dungeon)
[ring of poison resistance]
Str-3: It affects your strength (-3).
Int+7: It affects your intelligence (+7).
rElec: It insulates you from electricity.
rPois: It protects you from poison
Will+: It increases your willpower.
J - the amulet of the Air {Inacc Air Fly rElec RMsl, !d}
(You found it on level 7 of Tartarus)
[amulet of nothing]
Inacc: It reduces the accuracy of your attacks and spells.
Air: It enhances your air magic.
rElec: It insulates you from electricity.
Fly: It grants you flight.
RMsl: It protects you from missiles.
O - the ring "Kiylagia" {rElec rC+ Int+6, !d}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
[ring of intelligence]
Int+6: It affects your intelligence (+6).
rC+: It protects you from cold.
rElec: It insulates you from electricity.
P - the ring of Jollach {rCorr AC+4 Dex+4, !d}
(You took it off a deep elf annihilator on level 3 of the Elven Halls)
[ring of protection]
AC+4: It affects your AC (+4).
Dex+4: It affects your dexterity (+4).
rCorr: It protects you from acid and corrosion.
U - the ring of the Townfolk {rPois rC+ Dex+6 Stlth+}
(You found it on level 7 of Gehenna)
[ring of dexterity]
Dex+6: It affects your dexterity (+6).
rC+: It protects you from cold.
rPois: It protects you from poison
Stlth+: It makes you more stealthy.
X - the ring of Harmony (right hand) {EV+5 Slay+6, !d}
(You bought it in a shop on level 1 of the Lair of Beasts)
[ring of evasion]
EV+5: It affects your evasion (+5).
Slay+6: It affects your accuracy & damage with ranged weapons and melee
(+6).
Y - the ring "Xuvubaac" (left hand) {Will+++ MP+9 Int+6 Dex-3 Stlth+, !d}
(You found it on level 3 of the Tomb of the Ancients)
[ring of intelligence]
Int+6: It affects your intelligence (+6).
Dex-3: It affects your dexterity (-3).
Will+++: It greatly increases your willpower.
MP+9: It affects your magic capacity (+9).
Stlth+: It makes you more stealthy.
Z - the amulet of the Four Winds (around neck) {rN+ Will+++ Clar}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of nothing]
rN+: It protects you from negative energy.
Will+++: It greatly increases your willpower.
Clar: It protects you from confusion, rage, mesmerisation and fear.
Talismans
w - the death talisman of the Baleful God (active) {Int+2 Dex+2, !d}
(You took it off Josephina on level 2 of the Depths)
[talisman of death]
Int+2: It affects your intelligence (+2).
Dex+2: It affects your dexterity (+2).
Wands
V - a wand of digging (69) {!d}
Scrolls
c - 12 scrolls of fog
k - 3 scrolls of revelation
p - 22 scrolls of fear
u - 9 scrolls of summoning
v - 7 scrolls of silence
N - 21 scrolls of immolation
Q - 7 scrolls of torment
Potions
g - 86 potions of curing
n - 22 potions of attraction
o - 13 potions of cancellation
D - 13 potions of magic
E - 29 potions of might
H - 21 potions of resistance
I - 24 potions of enlightenment
L - 40 potions of heal wounds
W - 5 potions of invisibility
Miscellaneous
R - a phantom mirror
Skills:
O Level 27 Fighting
O Level 27 Long Blades
O Level 27 Axes
+ Level 24.2(27) Maces & Flails
+ Level 25.8(27) Staves
O Level 27 Ranged Weapons
O Level 27 Armour
O Level 27 Dodging
O Level 27 Stealth
O Level 27 Shields
O Level 27 Spellcasting
+ Level 21.6 Conjurations
- Level 0.5 Hexes
- Level 15.6 Translocations
- Level 22.1 Fire Magic
O Level 27 Ice Magic
O Level 27 Earth Magic
+ Level 19.8 Evocations
- Level 23.2 Shapeshifting
You have 31 spell levels left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Manifold Assault Tloc 69% N/A 1% 4
b - Passage of Golubria Tloc 69% N/A 1% 4
c - Shatter Erth 44% 3d34* 2% 9
d - Tukima's Dance Hex 26% N/A 3% 3
f - Fire Storm Conj/Fire 40% 8d10 19% 9
g - Polar Vortex Ice 44% 12d5* 2% 9
i - Ignition Fire 40% 3d12 1% 8
p - Passwall Erth 88% N/A 0% 3
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Apportation Tloc 100% N/A 0% 1
Foxfire Conj/Fire 100% 2x1d9 0% 1
Freeze Ice 100% 1d10 0% 1
Magic Dart Conj 100% 1d8 0% 1
Sandblast Erth 100% 2d20 0% 1
Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2
Lesser Beckoning Tloc 100% N/A 0% 2
Momentum Strike Conj/Tloc 100% 3d10 0% 2
Scorch Fire 100% 2d9 0% 2
Searing Ray Conj 100% 2d8 0% 2
Frozen Ramparts Ice 100% 1d16 0% 3
Gell's Gravitas Tloc 69% N/A 0% 3
Hailstorm Conj/Ice 84% 3d14 0% 3
Ozocubu's Armour Ice 88% N/A 0% 3
Stone Arrow Conj/Erth 100% 3d13 0% 3
Summon Ice Beast Ice/Summ 64% N/A 0% 3
Teleport Other Tloc 69% N/A 0% 3
Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3
Brom's Barrelling Bould Conj/Erth 84% 2d10 0% 4
Flame Wave Conj/Fire 80% 2d17 0% 4
Iskenderun's Mystic Bla Conj/Tloc 74% 2d15 0% 4
Fireball Conj/Fire 40% 3d16 0% 5
Iskenderun's Battlesphe Conj 80% 2d13 0% 5
Lee's Rapid Deconstruct Erth 44% 3d21* 0% 5
Bombard Conj/Erth 42% 9d7 0% 6
Kiss of Death Conj/Necr 100% 2d13 1% 1
Necrotise Necr 96% 1d8 1% 1
Shock Conj/Air 100% 1d9 1% 1
Slow Hex 100% N/A 1% 1
Sting Conj/Alch 100% 1d9 1% 1
Summon Small Mammal Summ 96% N/A 1% 1
Jinxbite Hex 52% N/A 1% 2
Static Discharge Conj/Air 100% 3-8/arc 1% 2
Dazzling Flash Conj/Hex 100% N/A 1% 3
Inner Flame Hex/Fire 60% N/A 1% 3
Mephitic Cloud Conj/Alch/Air 50% N/A 1% 3
Animate Armour Summ/Erth 100% N/A 1% 4
Dimensional Bullseye Hex/Tloc 26% N/A 1% 4
Fulminant Prism Conj/Alch 29% 3d13 1% 4
Ignite Poison Fire/Alch 59% N/A 1% 4
Leda's Liquefaction Alch/Erth 32% N/A 1% 4
Petrify Alch/Erth 64% N/A 1% 4
Sticky Flame Fire/Alch 59% 2d10 1% 4
Summon Blazeheart Golem Fire/Summ 59% N/A 1% 4
Arcjolt Conj/Air 29% 1d39 1% 5
Borgnjor's Vile Clutch Necr/Erth 32% N/A 1% 5
Freezing Cloud Conj/Ice/Air 35% 6-21 1% 5
Irradiate Conj/Alch 29% 3d21 1% 5
Metabolic Englaciation Hex/Ice 32% N/A 1% 5
Summon Forest Summ/Tloc 25% N/A 1% 5
Dispersal Tloc 34% N/A 1% 6
Sculpt Simulacrum Ice/Alch 32% N/A 1% 6
Starburst Conj/Fire 40% 6d11 1% 6
Orb of Destruction Conj 40% 9d11 1% 7
Ozocubu's Refrigeration Ice 44% 4d17 1% 7
Lehudib's Crystal Spear Conj/Erth 42% 10d10 1% 8
Call Imp Summ 48% N/A 2% 2
Cigotuvi's Dreadful Rot Necr/Alch/Air 48% N/A 2% 2
Mercury Vapours Alch/Air 48% N/A 2% 2
Sublimation of Blood Necr 24% N/A 2% 2
Conjure Ball Lightning Conj/Air 29% 3x3d8 2% 6
Plasma Beam Fire/Air 29% 2x1d42 2% 6
Confusing Touch Hex 26% N/A 3% 3
Sigil of Binding Hex 26% N/A 3% 3
Call Canine Familiar Summ 24% N/A 4% 3
Fugue of the Fallen Necr 24% N/A 4% 3
Vampiric Draining Necr 24% 2d7 4% 3
Cause Fear Hex 13% N/A 12% 4
Anguish Hex/Necr 12% N/A 13% 4
Airstrike Air 12% 2d(2-18) 14% 4
Dispel Undead Necr 24% 3d12 14% 4
Martyr's Knell Necr/Summ 24% N/A 14% 4
Olgreb's Toxic Radiance Alch 24% N/A 14% 4
Summon Lightning Spire Summ/Air 24% N/A 14% 4
Spellforged Servitor Conj/Summ 29% N/A 14% 7
Disjunction Tloc 34% N/A 16% 8
Silence Hex/Air 12% N/A 34% 5
Summon Mana Viper Hex/Summ 25% N/A 34% 5
Yara's Violent Unravell Hex/Alch 12% 3d7 34% 5
Alistair's Intoxication Alch 16% N/A 36% 5
Curse of Agony Necr 24% N/A 36% 5
Malign Gateway Summ/Tloc 25% N/A 45% 7
Death Channel Necr 12% N/A 91% 6
Eringya's Noxious Bog Alch 12% 4d6 91% 6
Summon Cactus Giant Summ 12% N/A 91% 6
Enfeeble Hex 13% N/A 100% 7
Haunt Necr/Summ 12% N/A 100% 7
Monstrous Menagerie Summ 12% N/A 100% 7
Summon Hydra Summ 12% N/A 100% 7
Borgnjor's Revivificati Necr 12% N/A 100% 8
Discord Hex 13% N/A 100% 8
Maxwell's Capacitive Co Air 12% ∞ 100% 8
Summon Horrible Things Summ 12% N/A 100% 8
Chain Lightning Conj/Air 29% 3d38 100% 9
Death's Door Necr 12% N/A 100% 9
Dragon's Call Summ 12% N/A 100% 9
Blink Tloc Unusable N/A N/A 2
Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4
Animate Dead Necr Unusable N/A N/A 4
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9
Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (5/5) Lair:4
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (4/4) D:15
Hell (visited) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:4
Sewer (visited) Bailey (visited) IceCv (visited)
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Lugonu
Shops:
D:2 [ D:5 ( D:6 =?? D:9 :* Orc:2 !:*!?* Elf:2 * Elf:3 *
Lair:1 [(=?[([=[([([((? Vaults:3 [[ Vaults:4 ( Vaults:5 ?
Depths:2 **(([[([[( Depths:3 ***
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2
Ziggurat: Depths:3
Innate Abilities, Weirdness & Mutations
You are an undying horror.
Your melee and unarmed attacks drain, slow and weaken victims.
You are immune to unholy pain and torment.
You cannot drink.
You are immune to poison.
You cannot be hasted, slowed, berserked, paralysed or teleported.
You can dig through walls and to a lower floor.
You have a pair of large antennae on your head. (SInv)
Your four strong arms can wield two-handed weapons with a shield.
Your skin changes colour to match your surroundings (Stealth+).
You are clumsy. (Dex -2)
Your muscles are strong. (Str +4, Int/Dex -1)
Message History
You kill the lorocyproca!
You hit Tesup but do no damage.
Tesup is severely wounded.
You barely miss Tesup.
Tesup is severely wounded.
A nearby plant withers and dies. x4
Tesup gestures at you.
You block the crystal spear.
An Orb Guardian comes into view.
You beat Tesup like a drum!!! Tesup decays. Tesup's magic leaks into the air.
Tesup is almost dead.
You kill Tesup!
A nearby plant withers and dies. x2
The barbs in your skin will harm you if you move. Continue?
Okay, then.
Unknown command.
The winds around you start to calm down.
You carefully extract the barbed spikes from your body.
You block the Orb Guardian's attack. x2; You riposte. You thump the Orb
Guardian! The Orb Guardian decays. The Orb Guardian is poisoned.
The Orb Guardian is moderately wounded.
The winds around you calm down.
You block the Orb Guardian's attack.
You bludgeon the Orb Guardian!! The Orb Guardian decays. You drain the Orb
Guardian! The mace of Variability scintillates.
A swirling arc of seething chaos appears!
The arc of chaos hits the Orb Guardian! The Orb Guardian is drained!
You kill the Orb Guardian!
The arc of chaos grounds out.
No target in view!
No target in view!
Magic restored.
You now have 27097 gold pieces (gained 28).
You now have 27114 gold pieces (gained 17).
You now have 27120 gold pieces (gained 6).
You see here a +0 trident.
Done exploring.
There is a staircase leading out of the dungeon here.
You are a level 27 Formicid Fighter.
I'm sorry, level 27 is as high as you can go.
With the way you've been playing, I'm surprised you got this far.
Play time: 15:08:35 (279452 turns). You are forever immune to Zot's power.
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