https://crawl-br.roguelikes.gg/morgue/NephilaWeaver/morgue-NephilaWeaver-20260922-063024.txt
Incredible run. Valour VS feels insane, your uptime is so freaking high. The new Bone Scales are no slouch either, we’re very happy to have +6 shield on body armor. All in all, very easy and straightforward run, though qaz in zot 5 is always at least some measure of scary.
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Sometimes at least it is scary for all the monsters in the room as your finger hovers over the button for Disaster Area.
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We wish disaster area was that effective, but in our experience it frequently doesn’t solve the actual big problems that come from being swarmed by nasty shit. On the other hand, elemental force fucks in ways the kama sutra can’t fathom.
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what was the effect of Death on the bone scales? I also don’t know about Valour.
goodness. you say something like “horrifying” but you play with Doom and Bane as if they were nothing.
Valour sends a bolt in the direction you attack causing, we think the technical term is “a cuntload of damage”. But it only triggers if you’re at 80% or higher health!
Death, for this character, does nothing. In a character that actually has necromancies, it supports the casting of necromancies (we think it gives wizardry for them specifically) and drains life from everyone around on cast which… is a thing that is there we guess.
About Banes, it’s about knowing where you’re going and how you’re dealing with the worst options. We were going into Crypt and knew that we could stay in open spaces for Claustrophobia and had alternate means to kill for Dilettante, and no other bane really bothers us. It was safer than having no resist negative as a vine stalker, in our view! We tend to not mind picking Banes iff we have a place we feel comfortable clearing it.
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