A ring of relec or something like that

Hi there. I think that’s definitely a place for a common ring specifically intended to give relec.
Three of the four midgame branches, Vaults, Elven Halls, Depth, Zot check relec and player has to depend mostly on artifacts to got the resistance. Every other resistance has a corresponding ring + artifacts except relec. Relec has staves of air and potions of resistance, which is a lot more on RNG-dependent side than on a tactical one in comparison to the other resistances. What do you think, people?

bcrawl has relec rings, so it’s quite possible. But I don’t think it’s necessarily an improvement. Either you have relec or you do not. The luck factor is fine.

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We brought back the Insulation spell, level 4 Charms/Air, which can fix the hole if you’re not a Troggie but ofc can want quite a bit of investment.

I kind of like that some resists are harder to come by and/or show up on different things, to be honest.

How about a guarunteed way to get rpois by S branches? I can’t tell you how many promising characters (mostly melee) that die to lack of rpois in S branches. Very little way to play around that, especially as melee.

Snake and Spider without rpois are by far harder than zot with full resistance kit.

I get that nothing is guarunteed in DCSS, thats why making 2 branches that check rpois super hard rather than checking skill or knowlege is not a good game design decision. You can know that you need an rpois ring as melee all you want, but getting one is completely up to chance. I am willing to bet that less than .10% of melee characters get through S branches without rpois.

No wonder the Tournament winrate has literally halved since .26.

It’s DCSS, nothing is guaranteed here. But you can go Zin, go elves first, go all the way to D15, go Orcish Mines and get the ring, the armor, the scales, the staff, artifacts, a bunch potions of curing. Rpois is much much common and manageable. Relec is much scarce on the contrary: the scales, the staff, potions of resistance or artifacts in my experience.

I am willing to bet that less than .10% of melee characters get through S branches without rpois

What are you willing to bet? I’d be down to demonstrate that you don’t need rPois at all.

Swamp only has poison in form of clouds and both enemies have lowish Willpower. So you have several way of dealing with that (and one enemy even drops rPois, while the other doesn’t do damage)

Shoals has one enemy that deals poison damage, it’s not that common, comes on its own and isn’t even strong.

Spider has two enemies that deal poison but they do it via attacks. In order to apply poison at all they have to beat your EV, SH and AC! And their damage is kinda low (on par with some early game enemies). A ring of protection is often better at reducing the damage you take from them than a ring of poison resistance is!

Finally there is Snake. I agree that Snake is a lot easier with rPois than without, but rPois isn’t mandatory for it at all.

Beside rPois you can also pick Ely or Zin as your gods. Zin provides poison immunity via Vitalization while Ely removes poison via Purification.

Feel free to post your dead chars that died because no rPois so we can take a look at them and see how they could survive. This is the best way to get better at the game!

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Yeah I was gonna say… I am not the most proficient player of all time, but I am very confident I could streak some melee characters through S branches without rPois. Might get sloppy and lose the streak but I would absolutely at least have an over 50% success rate.

My prediction for the number of people who can get past snake or spider without rpois stands. Maybe experienced players can do it consistently, I bet 99% of players will die in snake with no rpois :).

I just disagree with the level the game checks rpois, and believe poison is overpowered in general.

If you cede that experienced players can do spider/snake consistently without rPois, by what metric is the game checking poison excessively? What is your basis for thinking poison is overpowered, and is it anything outside of “I died in S branches one too many times and got salty about it?” You don’t have any actual evidence for this belief which is going to make it hard to justify.

Like, look at this. This is my main account. Many games but a 3.71% winrate which is not going to impress anybody. But I’m normally playing very casually and just kind of letting things happen as they may, right? There are occasional stretches in that long list of games where I lock in and get a higher winrate and/or a short streak, but they kind of get lost in the noise.

This is my newer account for playing more seriously. Haven’t had it long but I’m sitting at a 50+% winrate, which is a lot more respectable-but still way smaller and less reliable than really good players. I still do foolish things on this account and tempt fate a lot more than I should. And yet…

…here I am in a couple of recent games, clearing lair branches as usual but without rPois as melee focused characters. These games, especially the first one where I seemingly do my damndest to sacrifice myself to Vashnia for no reason and only survive via Dithmenos having a very good escape ability, are pretty sloppy! I take a lot of risks I don’t need to and don’t deliberate my decisions much at all.
But they both cleared lair branches without rPois, despite my sloppy play-because a). there is in fact quite a bit of let in terms of making mistakes without dying, and b). rPois just isn’t that important in lair branches. (The run right after died in dungeon after being overconfident vs some melai, ending the short streak without being able to make a 3rd attempt at lair without rPois in a row.)

If a dumb motherfucker like me who has spent the vast majority of their DCSS career mashing o and tab can pay a bit more attention and play a bit more carefully in order to succeed at this, the only thing standing between your average player and clearing Lair without rPois is a bit of discipline and game knowledge.

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The topic of this thread is rElec rings btw