Add optional key bind for Left / Right Arrow keys when navigating Inventory Category

I have searched and could not find a topic on this. Is it possible to alter key binding to not require the left arrow / right arrow keys to change the inventory panel? I do not take my hands off of the home row - except for this command. Could you make an alternate binding to CTRL + (ALT?) + H (left) and CTRL + (ALT?) + L (right) or any other unused key combination?

While I am happy to adapt, it just seems like a design shift to forcibly remove your hands from the home row to now scan through inventory.

Pretty please :)

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I don’t know if you can rebind navigation buttons, but you can force menu to display all your items on one page like before if you add this to your rc:

show_paged_inventory = false

Of course it would mean that there will be items assigned to the same letter in different categories (like you’ll have a ring on x and a potion on x), so you’ll have to navigate to a specific category to inspect stuff in some cases.

It’s a design shift, but it comes with essentially unlimited inventory space (you now have 120+ item slots, rather than 52), and you don’t need to juggle your items constantly in the mid/late game, so for me the adjustment cost is very much worth it.

I think you can also use tab/shift+tab to cycle through inventory pages.

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I was not aware that TAB would also change the Inventory Category - This is perfect solution :)

Glad the default Tab bind works for you! (I didn’t realize that existed!)

I’d also like to add that it is possible to make macros that only function in the menu context. I bound < and > to left and right arrows in menus. I’ll post how in case others wanted something similar.

# bind < and > to left and right arrow keys, in the menu context only
macros += K4 > \{-251}
macros += K4 < \{-252}
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Amazing. Thank you both for turning my inane question in to something meaningful for future players.