Dream of making Elyvilon a clerical magic good god

Elyvilon the Naive, good god of Futile Charity and Devotion

Appreciates:

  • Slowly gains piety simply by exploring the world.
  • Gains piety upon discovering evil locations (such as the Orcish Mines, Ossuary or etc).

Deprecates

Elyvilon dislikes it when:
kill weak monsters who are not evil and have not been summoned.
(divine spell focuses on neutralizing the weak.)


[Piety level - ] :

Protection from Harm

Holy Water
You carry a sacred resource called Holy Water.
The maximum amount of Holy Water is the present value of piety.
In extremely evil dungeons, Elyvilon’s divine spells consume Holy Water instead of mana.
In those dungeons, you regenerate 1 Holy Water per second.
In those dungeons, divine spells is enhanced.
Display Example:
Piety 120, Holy Water 50) * * - - - .


[Piety level * ] :

Invocation School Magic
Elyvilon grants access to holy spells that can only be learned through devotion to Ely.
There are 9 spells total, all based on the Invocation skill.


[Piety level ****** ] :

Elyvilon grants you the spell Holy Book — but only once.
You cannot receive this gift if you’ve already been granted Brand Weapon with Holy Wrath by TSO.
These spells can only be used while you actively worship Elyvilon.


Design Notes:
I’ve long wanted to make Elyvilon a clerical spell god.
it’s a naive idea.
I hoped Elyvilon would function differently between extended and standard dungeon branches, similar to TSO.
Because I want holy spells to be used frequently
instead of granting mana regeneration like Vehumet or Sif Muna
I chose to give Elyvilon a separate resource.

Is some of this missing - the other eight spells, and anything between * and ****** ?

It’s still just a blueprint, so I was getting a feel for things before proposing anything concrete.

In my view, invocation spells should follow these principles:

  1. They are incompetent, useless, foolish, and naïve trash spells of Elyvilon.
  2. However, they are helpful only to Elyvilon and serve as a means to overcome Ely’s penalty of “do not kill the weak.”
  3. They are related to neutralization, have ideas involving summoning, and might even be reverse-spells of necromancy.

That said, I do have one clear idea.

Kiss – Level 1, Invocation/Hex School
Heals a target at melee range (1 tile). Attempts to neutralize the target.
If the target’s HD is not lower than the caster’s level (i.e., if it is not weak), the chance of neutralization is 0%.