(Reposted from @gammafunk’s discord announcement.)
A new set of starting spells for Hexslinger is available for playtesting on CDI.
This aims to address some of the awkwardness of Hexslinger early game, by providing a smoother curve of castable spells that offer immediate early game utility to make actually training hexes along with your weapons a better choice than it currently is, and attempt to support some of the traditional combos in the book (ie: actually making use of Inner Flame) more effectively.
Jinxbite: Level 2 Hexes. Self-buff that makes your attacks create will-checking sprites that inflict minor damage on enemies and can slow/weak.
Sigil of Binding: Level 3 Hexes. Places 2 ‘traps’ on random nearby locations that will lock enemy movement briefly when they step on them (but take care not to step on them yourself!).
Inner Flame: Now irresistable, but damage and cloud creation is based on spellpower (dealing meaningfully less at practical power)
Dimensional Bullseye: Level 4 Hexes/Translocations, replacing Portal Projectile. Smite-target an enemy and for a while, all ranged attacks you perform against anything else will also hit that enemy at the end of their normal arc (still costs 1 mp per shot).
(Cause Fear is still around, don’t worry)
Let us know how effective you think the new spells are, whether there are any issues with these new spells, and how well you think these spells work together for the background. Please pass your constructive feedback to any devs you see lurking in this channel (e.g. PleasingFungus, gammafunk, hellmonk, wormsofcan etc)
[Or better, post it here!]
To play, register and log in at WebTiles - Dungeon Crawl Stone Soup and click Hexslinger Changes under experimentals. You can also play on console via SSH on port 22 with user crawl and using the CAO key. The RC file used is that of your trunk RC, so use the trunk edit rc link to change your settings. All games played on CDI are not scored on CAO or Sequell.