(Reposted from @gammafunk’s discord announcement.)
A major rework of transmutations is available for playtesting on CDI.
This moves forms from being spells into new ‘talisman’ items, which can be evoked to enter a form. Many forms have also been changed or replaced. Further details in the PR description: https://github.com/crawl/crawl/pull/3176
Try out some transmuters, and see how they feel! Does it feel like you usually find a talisman to switch to by the time your starting form runs out of steam, but not so many talismans that you’re drowning in them? Do you feel like you can switch to a weapon if you find a really sweet one without giving up on your transmuting playstyle entirely? Do some forms feel too strong, too weak, or just too confusing?
Please comment here with your playtesting feedback - the most helpful comments are based on actual experience, not pure theorycrafting.
To play, register and log in at WebTiles - Dungeon Crawl Stone Soup and click Transmutations Rework under experimentals. You can also play on console via SSH on port 22 with user crawl and using the CAO key. The RC file used is that of your trunk RC, so use the trunk edit rc link to change your settings. All games played on CDI are not scored on CAO or Sequell.