Item generation, frequency artifacts

Hi. New here. I like this game, well I did like the kind since playing Angband long ago. :)
Now I have already been playing DCSS too much, and I have gotten the impression there might be something “wrong” with the item generator.
If I play a race for the first time, I usally get decent artefacts and I get a long way down.
But if I play that race more often, I get less and less artefacts. (It also seems heavier monsters come higher up.)
F.i., one time I choose a Merfolk Monk with a spear, and I got to the lowest level of the Shoals, but I still had to manage with a 2+ spear (of venom). Even in the Shoals nobody dropped a trident and there was never a decent artifact. I was send to the abyss of course in the end. If you have to hit every moster 5 times to get it down, you don’t stand a change.

Now my question, it it possible that the item generator can be in any way dependant on your user profile, and what you have been before? It might just be me of course, but after scores of games I do have that impression. So often ot happens I don’t find enough items to make the character viable. :(

I’ve never noticed worse item drops as I repeatedly play a character multiple times. There are definitely good runs and bad runs though. I’ve been playing a Felid Enchanter (FeEn) a lot recently, and usually the drops are so poor I die early in the dungeon. But after maybe ~10 attempts I had an excellent run with gear that synergized very well with my play style.

The game’s code is open-source, so if you’re familiar with coding at all you can check it to see whether the game remembers past runs and uses this to tune drop rates. But I doubt that it does.

4 Thanks

You can play the same seed with a different character and (with the exception of god gifts, acquirement, things of that nature) you’ll get the same items. The seed itself is randomly choosen, the game doesn’t check what a seed would provide in advance.

You can’t stick too much to a plan. You have to work with what the random dungeon provides you! Weapons cross-train so that if you don’t find the type of weapon you want, you have a head-start on training to use another weapon. There’s a similar system with spells where spells use multiple schools to help you branch out.

4 Thanks