Not sure if this is the right place to post this, just some things I have noticed playing shapeshifters often:
The medusa talisman seems pretty… counterintuitive to use for stabbers, as if you approach multiple sleeping/unaware enemies, and stab one, the tendrils will ‘attack’ or try poison the others, waking them up without causing any actual damage, sometimes even poison-resistant enemies which you’d rather not even risk waking up with the tendrils. (this was extremely frustrating in a run on snake pits with no other source of rPoi)
Some QoL adjustments to this could be:
-Tendrils don’t target sleeping/unaware enemies other than your main target. Or
-Tendrils have a special ‘stab’ against sleeping/unaware enemies, perhaps apply a high dosage of poison that goes through resistance, or alternatively apply the ‘petrifying’ or curare effect, which would still be a tradeoff as enemies would become aware of you and likely wake everything else up. Or. .
-Tendrils don’t wake/alert enemies, like a numb sting.
On a separate topic, noticed something that might be unintended behavior with the fungal fisticloak(gloves+). It is stated that the cloak allows you to wear an extra pair of gloves on the cloak, however when using a form that melds gloves, but not cloaks, it still won’t let you use one set of gloves on it. The example that triggered this situation being using it with Werewolf form.