More exciting Str+, Dex+ and Int+ rings

Hi there. I think it would be interesting that the rings could be generated randomly with greater bonuses till +12 or even +15 (Whats up, Chei) and +6 as the bottom line value
For now they are okayish rings, almost placeholders for something better. With greater bonuses first of all we have the gachapon excitement sustained, also character builds could be more flexible and adaptable during a run with greater stats swings, and the rings could attain almost “my precious” quality and more attention.

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Extra stats tend to start off weakish and get stronger as your skills get higher. A +6 Dex ring can eventually be better than a +5 EV ring. A +6 Strength ring can eventually be better than a +4 Slay ring. The stats they provide are significant, especially to octopodes. Stat rings are a good default when my resistances are covered!

There are some ways to get better stat rings as a special treat. The “one-of-a-kind rings” shops come to mind! More commonly artifacts with stat modifiers can be exciting, especially if you can stack them!

edit: Int rings usually aren’t strictly better than Wiz rings (unless you have multiple sources of Wiz, since wiz has diminishing returns) but I can prefer the power+failure reduction over slightly better failure reduction.

I think the highest I’ve seen are +9 from one-of-a-kind jewellery shops.

+5 EV and +4 slaying are less but also low-tier-change-it-as-soon-as-possible-rings. As I can judge, when your main skills are high enough +6 INT, or +6 DEX-STR changes nothing, something about +2 to DMG, EV, SH or 1-2% of spell success, due to the diminishing results of skills investments. It’s pretty dull and if a character is not fully resistance packed, res rings and appropriate artifact rings are obvious no-brainers compared to the +stat ones. most of the time.

I’d like to point out that the point of +Int rings is not spell success, but spell power. If I find a +6 Int ring with a spell caster, I usually use it as default.

+5 EV and +4 slaying are less but also low-tier-change-it-as-soon-as-possible-rings.

+5 EV, +4 AC and +4 slay are some of my favorite rings! They make a big difference especially if you find them early!

As I can judge, when your main skills are high enough +6 INT, or +6 DEX-STR changes nothing, something about +2 to DMG, EV, SH or 1-2% of spell success, due to the diminishing results of skills investments.

High damage or high dodge characters do get more out of the stat rings than the defense/slay rings. It might depend on the characters you’re playing.

If you’re doing a lot of small fast attacks with a demon whip, it’s much harder for a str ring to out damage a slay ring than a character with an evening star. (even though demonwhips and eveningstars do comparable amounts of damage over the same period of time)

Sometimes if I have, say, a ranged character where dodge is my main defense and especially if I am using the slower weapons (crossbows/handcannon) that deal damage in larger chunks: a dex ring can outdo an EV ring AND a Slay ring!

On the other hand if you’re doing a lot of fast, small damage attacks, like a quick blade with aux attacks, slay rings are way better than stat rings!

It’s pretty dull and if a character is not fully resistance packed, res rings and appropriate artifact rings are obvious no-brainers compared to the +stat ones. most of the time.

Do keep in mind that you don’t need every resistance all the time. For the first half of the game you can get by with no resistances at all and many characters are forced to! Also, resistance rings are swappable so you can use your stat ring until that scary resistance checking enemy comes on screen.