Hi there. I think it would be interesting that the rings could be generated randomly with greater bonuses till +12 or even +15 (Whats up, Chei) and +6 as the bottom line value
For now they are okayish rings, almost placeholders for something better. With greater bonuses first of all we have the gachapon excitement sustained, also character builds could be more flexible and adaptable during a run with greater stats swings, and the rings could attain almost “my precious” quality and more attention.
Extra stats tend to start off weakish and get stronger as your skills get higher. A +6 Dex ring can eventually be better than a +5 EV ring. A +6 Strength ring can eventually be better than a +4 Slay ring. The stats they provide are significant, especially to octopodes. Stat rings are a good default when my resistances are covered!
There are some ways to get better stat rings as a special treat. The “one-of-a-kind rings” shops come to mind! More commonly artifacts with stat modifiers can be exciting, especially if you can stack them!
edit: Int rings usually aren’t strictly better than Wiz rings (unless you have multiple sources of Wiz, since wiz has diminishing returns) but I can prefer the power+failure reduction over slightly better failure reduction.
I think the highest I’ve seen are +9 from one-of-a-kind jewellery shops.
+5 EV and +4 slaying are less but also low-tier-change-it-as-soon-as-possible-rings. As I can judge, when your main skills are high enough +6 INT, or +6 DEX-STR changes nothing, something about +2 to DMG, EV, SH or 1-2% of spell success, due to the diminishing results of skills investments. It’s pretty dull and if a character is not fully resistance packed, res rings and appropriate artifact rings are obvious no-brainers compared to the +stat ones. most of the time.
I’d like to point out that the point of +Int rings is not spell success, but spell power. If I find a +6 Int ring with a spell caster, I usually use it as default.
+5 EV and +4 slaying are less but also low-tier-change-it-as-soon-as-possible-rings.
+5 EV, +4 AC and +4 slay are some of my favorite rings! They make a big difference especially if you find them early!
As I can judge, when your main skills are high enough +6 INT, or +6 DEX-STR changes nothing, something about +2 to DMG, EV, SH or 1-2% of spell success, due to the diminishing results of skills investments.
High damage or high dodge characters do get more out of the stat rings than the defense/slay rings. It might depend on the characters you’re playing.
If you’re doing a lot of small fast attacks with a demon whip, it’s much harder for a str ring to out damage a slay ring than a character with an evening star. (even though demonwhips and eveningstars do comparable amounts of damage over the same period of time)
Sometimes if I have, say, a ranged character where dodge is my main defense and especially if I am using the slower weapons (crossbows/handcannon) that deal damage in larger chunks: a dex ring can outdo an EV ring AND a Slay ring!
On the other hand if you’re doing a lot of fast, small damage attacks, like a quick blade with aux attacks, slay rings are way better than stat rings!
It’s pretty dull and if a character is not fully resistance packed, res rings and appropriate artifact rings are obvious no-brainers compared to the +stat ones. most of the time.
Do keep in mind that you don’t need every resistance all the time. For the first half of the game you can get by with no resistances at all and many characters are forced to! Also, resistance rings are swappable so you can use your stat ring until that scary resistance checking enemy comes on screen.
As I said, the rings fall off rapidly to the end of a run. I play an Oni Bers now. Got a + 6 Str midrun. It is about +7 dam on a +9 Giant Spiked Club. Do I care if I hit 70+ (0.7) already? Definitely I prefer will +, fireres+ and so on. Let’s imagine I have found a +15 STR ring. Do I care? I am interested to try it on. My point is the rings is have an impact at the start of a run and almost have no impact mid-end run, and from there they are not enticing at all. +6 INT, my spellpower got +2 percent, but I have no granny-knit warm enough underwear to stand against an orb of winter. Gimme a rcold ring , please, kind sir.
And the situation when you have found three similar +6 something. And you a woman and not an octopodian one. You have no place to put it on. When you have +6, +7 and +12, your choice is obvious)
I just think the feature could be more interesting.
both stat rings and resistance rings provide a percentage boost, so they both scale into the late game. When you’re going through the Depths, how many of the monsters you face are cold monsters? 10%? Do I care about taking 50% less damage from 10% of monsters? I generally prefer dealing 10% more damage to all monsters. (To use your numbers.)
Stat rings with random bonus sizes used to be a thing, and they got discontinued. I think something did get lost there, but the arguments for not having variable bonus strength is stronger now than it was then.
stat+ rings are often better than the “flat bonus” rings (wiz, slay, evasion) by the end of the game, and unless your character already has one stat stacked to the extremes (which having an even better stat ring wouldn’t do much for, anyways) you’re going to reasonably appreciate +6 to a stat of your choosing
dex/int rings in particular i would say are better than almost every other mundane ring (IF it is applicable to your skills and you aren’t lacking a critical resistance)
what i think you are looking for is artifacts
I play an Oni Bers now.
That’s a thing with Oni rather than a general ring thing. Oni have very restricted equipment slots, amazing Str gain, extremely high HP pool and absolutely awful defences, which means that resistance rings go very well with them, while +Str is mostly redundant, +Dex is also not super useful due to size penalty and +Int is useless cause of Trog.
In general +Int is my favourite plain ring for any kind of caster, it’s about half an enhancer worth of spell power and some non-trivial success rate, which matters a lot for getting your strongest spells online and for branching out in other spell schools. I would wear it over AC or EV on a lot of chars.
As far as I know. Any character has a main stat, so other two are less significant. If you’re an INT guy, you prefer Wiz ring over +6 INT because it lower spell failure a lot more, when Wiz effect falls off you have a lot of INT and low percent of spell failure due to training, so spellpower increase with +6 INT is minuscule. I tried it a lot with DE, Dj, Wiz rings win. The same feature with +5 EV vs +6 DEx. to get +5 EV on a low DEX char you have to train over 10 levels of Dodging usually. +6 Dex won’t get you +5 EV with a 15 Dex char +2 or +3 at best, and when it will get you +5 EV you have about 30 EV and 30 DEX already. The same with Oni, Minotaur and other STR oriented characters. You may find +6 STR useful at the beginning because it pumps your damage quite a bit and you throw it away asap, because it useless down the road. You may find it useful with DE to wear a little more heavier armor without investments in STR, that’s all.
These rings are like the wand of flame. you can create clouds of steam with the latter and say that the wand has it uses midgame and even lategame, but it is useless item past Lair most of the time and didn’t deserve a slot in inventory before the inv rework. Now it’s whatever.
You can say that any char has a main stat, but OnBe is really an outlier in terms of how useless the other stats are and how sorta “more of the same” Str is. Like it would be hard to come up with a more striking example than that (TrBe comes to mind).
Dex gives as much damage as Str to Dex-based weapons, it also gives SH, stealth, a bit of accuracy and increased weak stab chance (on appropriate targets), it’s one of the more desirable second stats in the game for any char. For a Dex attack build EV+5 will virtually never be better outside of very early game.
In late game Str and Dex stat rings would often be better than flat rings, cause stat effects scale with your skills and equipment. Int is just very strong on any caster throughout the run, in my experience, I don’t value Wiz all that much, tbh. That said, I don’t find that doing equipment micromanagement for that extra 1 or 2 damage/AC/EV or what have you has a big impact on winning the game. Different players have different patterns, but most deaths come from tactical blunders.
For your suggestion, I don’t think a more than 100% buff of stat rings is warranted or needed. You can find randarts with high stat values anyway.
I play Oni EE now. Wiz lower failure rate more than +6 INT. I evaluated it just yesterday. You’re saying about +6 DEX lategame. The gimmick that, if you’ve got a character to lategame, your char has a lot of main stat and +6 adds almost nothing compared to res rings, artifact rings and so on. Let’s imgagine +30 Dex. Stat boost would be +15% for a +6 Dex ring: 0,75 + (0,025+36) vs 0.75 + (0.025*30). I would prefer simple rneg+ ring, If I hadn’t one already to this)
For a Dex character evasion is not important, it grows naturally because of Dodging training. +5EV is for low DEX chars, for whose it beat and stomps +6 DEX to the ground.
The rings are dull past midgame. It would be interesting to see stats, how much chars ended game equipped with a + 6 Stat ring compared to the overall number. I suppose there will be a very little percent.
Anyway. The discussion took a abysmally long road. Thank you for sharing your thoughts, dudes. Take care)