Context (feel free to skip down to the idea): I’ve had an idea kicking around in my head for a few years now that has finally solidified into a background that started you off with a big spike of inspiration in a given direction. The initial idea is inspired by something the deckbuilding roguelike Slay the Spire does at the start of a new run: you get a choice between a few different pro/con options. (i.e. lose all your starting money but get a great card, or gain a cursed card [bad] but remove 2 starting cards from your deck [good]). This can add a lot of character to a run by giving you an unexpected and strong idea of how the run might take shape. I would contrast this to the normal choice of background which does give starting direction to the player but isn’t surprising. I would also contrast it with the wanderer which can give unexpected direction, but can also be directionless and vague.
High Level Idea: The “Heir” - a rich kid with relatively little in the way of practical skills, but they inherited something grand that they hope will let them conquer the dungeon.
Goal: A background choice that gives a strong, spikey initial direction to a run, ideally with some player choice.
Version 1: simple version
Start off with +4 in each stat, no starting skill points, and no starting gear except an XP potion and a scroll of acquirement.
The idea here is simple. Players can open with a fun acquirement choice and use the XP potion to support that choice. This may be quite overpowered of course, since having 7-9 in one skill (even at the cost of 0 in all other skills) is possible with an XP potion and could be wildly powerful in the early game. Players can easily grab missing body armor and simple weapons on the first floor, so starting with no other gear might not be enough of a detriment. Essentially starting at level 2 is also quite helpful. This could be balanced by giving fewer than normal stat points (most backgrounds give 12 total, this could give less), or somehow starting you off at “level 0”. There’s also the possible downside that this likely favors martial builds more than spellcasting.
Version 2: A-B Item Choice
Player is offered a choice between 2 (or more?) non-randart pieces of gear. Then their skills and stat points are distributed in some rational way based on that choice. They still have no other gear, but they have a single cool item to start building around. Caveat: It is very likely that the list of non-randart gear that is good and fun to offer but not gamebreaking is some curated subset of all the non-randart gear. For the sake of discussion, let’s assume we can come up with an appropriately constrained list.
Version 3: A-B Hand-Crafted Choice
This is like version 2, but with options that aren’t always a non-randart gear choice.
Ideas include:
- A nice chunk of gold (maybe 1,000 or 1,500 or something, enough to buy cool things when you find shops)
- A single non-randart item
- An xp potion and a mid-tier spellbook
- A staff and spellbook that match type
- A permanent level 3 mutation
As in version 2, skills could be distributed accordingly based on your choice, including only putting in “generic” skills like fighting/dodging/stealth if you choose something like “only gold”, or the logical spell schools or weapon skills if you get something in line with that.
This version of the idea is perhaps the easiest to tune and adjust. If a level 3 mutation is too much, make it level 2. If 1,000 gold is too little, make it 1,500. This version of the idea is also certainly the most work to implement, though I personally think would likely result in the most interesting run starts.
Overall thoughts:
I’m hoping something like this can provide a type of very focused launching point for a run that isn’t covered by existing backgrounds. I worry mostly about the power scale of it. There’s a world where in all of these versions the “downside” is that you get little to no starting skill points. In any case I’m excited to start implementing it on my own and seeing if the reality is as fun as the idea sounds to me.
Please let me know your thoughts! If you see problems with this idea, I want to hear it. If you have ideas on how to improve it, or options that you’d be interested in seeing, I can’t wait to read them!