I think necromancy can be powerful early game, but there are so many demons in the late game, that it can start to feel a little useless as you progress, resulting in you only using the buffs, as opposed to the combat spells. Light magic would also be supported by TSO, and would be strong against demons, undead, and trolls.
New Spells:
Halo - Halo would be a first level Light spell that allows the user to expand their halo radius by two squares, increasing their accuracy. Monks would start with this spell memorised. When used on an enemy, it would instead do holy damage to them while the effect lasts.
Electrobulb - A second level Light/Air spell that gives the caster the brilliance effect. It would also inflict a new effect, magic draining. When the user has the magic draining effect, spells cost double MP.
The brilliance ends when the magic draining ends.
Lightshaft - this second level Light/Earth spell would create a shaft to the surface, casting sunlight onto the dungeon floor. This sunlight would petrify trolls, do holy damage to undead and demons, and blind dungeon dwelling monsters with eyesight. Holy monsters are immune to its effect.
Starfield - this third level Light spell would spawn multiple “stars” which would do holy damage and blind anything in the same tile. The stars dissipate after the player character moves. Channeling the spell makes more stars.
Constellation - a level 5 Light/Hexes spell which creates a beam out from the player to every nearby spell. The beam would do heavy holy damage, and confuse creatures of animal intellegence hit by the beam.
Summon Angel - a level 6 Summoning/Light spell that summons a single angel to assist the user. Full power it summons a daeva instead. A top level follower of TSO will even be able to summon a single Ophan at full power.
Divine Wrath - Damages everything in sight (including you) with holy damage, scaling with power. Following TSO doubles the damage.
Eclipse - A level 4 Light/Hexes/Necromancy spell that puts a two-tile umbra around the player and causes fear for creatures that can have the fear status. It is an evil spell
Sunbeam - A level nine Light spell that applies a more powerful version of Lightshaft’s effects in a stright line. This would do double holy damage to demons.
Reassigned Spells -
- Dazzling Flash is now a Conjurations/Hexes/Light spell
- Searing Ray is now a Conjurations/Light spell
- Starburst is now a Light/Fire spell
Tell me what you think! Btw, I made the art, so thank me if you use it.