Hi there, I’m new to the forum (but not new to crawl by any means) and I came here because I wrote up this proposal in light of some recent shapeshifting changes, as well as my experience playing a lot of 0.33. I think it addresses a lot of the key sticking points with shapeshifting and would improve the experience greatly. I’m not sure who exactly my audience is, so I’m going to write this assuming it could be a dev reading it.
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First of all, I want to say thank you for what you do, this game is something beloved to me, and your effort in maintaining and updating it means a great deal to me.
Anyways, today I wanted to suggest reworking the current tier 1 and 2 talismans so that they meld much less gear (ideally not melding gear at all), and in turn offer less combat boosts, making these talismans serve as a plain, but modest upgrade over not using any form, no matter if the player has trained weapon skills or not.
As a second part of the balance for this, I suggest that the shapeshifter background should now start with a Wildshape amulet, should begin with a tier 2 talisman equipped, and that their Protean talisman should instead give them a random tier 3 talisman instead of a tier 2 when they reach the appropriate skill level.
I believe that these changes would make lower tier talismans and the shapeshifting skill as a whole more desirable for more players in a few ways.
Firstly, they make the cheaper, lower tier talismans easier to understand, as extreme talisman transformations can significantly change the optimal playstyle, and speculating on this change can bring too much uncertainty for non-shapeshifter background players to want to consider using these talismans.
Secondly, these talisman changes to remove melding are more accommodating to players who have diverse skill training, as for example, players tend not to want to use a form that melds offhand if they have trained a lot of xp into their shield skills. Sometimes players will even refuse to train shapeshifting even if it is in their best interest to do so, because the mental aspect of “wasting” skill points on melded gear is difficult to overcome, leading to many shapeshifting forms being chronically underused.
Thirdly, since these proposed changes to lower tier talismans (if properly balanced) would make it more likely for non-shapeshifters to train a bit of shapeshifting when they find a lower tier talisman, there would be a foot-in-the-door effect with the skill XP training that players have put into shapeshifting already, which would make players more likely to explore and interact with other, more complicated talisman forms, making shapeshifting an even bigger part of gameplay.
Meanwhile, the pure shapeshifters don’t have to suffer the downsides of losing their inherent synergy with the lower tier talismans forms that currently meld gear or boost unarmed combat, because their loss is offset by how they can use their Wildshape amulet and protean talisman to advance earlier in their progression to the 3rd tier of talismans that are more optimized for “pure” shapeshifting/unarmed combat. This would help many of the underused tier 3 talismans have more presence, by virtue of not having to rely on luck to find them so early in your adventure as a dedicated shapeshifter.
Please let me know if you have any thoughts or questions. I also have other ideas for changes to shapeshifting and higher tier talismans in a similar vein as these suggestions to make the shapeshifting mechanic feel more rewarding and interesting, and I also have some ideas in mind for ways to rebalance current lower tier talismans in accordance with my suggestions here.
Thanks for all you do,
-A passionate Crawler