It would be nice to see the melee damage range (+ chance to activate) for magical staves too in the weapon description. This would be especially handy when you also have a quarterstaff or lajatang available.
Wiki says the formulas are
Damage Dealt: 0 to 1.25×(School+[Evocations/2])
Chance to Activate: (Evocations + School/2)×6.66% per hit
so it’s not hard to calculate manually but why not have it readily available like with other melee weapons?
(I’m playing stable so apologies if this already implemented in trunk)