First, on shapeshifting in general: a stated goal of the shapeshifting rework is to make it easier to transition in/out of shapeshifting, but there’s currently a gap for characters that don’t care about weapons but do want to use armor.
I’m mentally grouping the forms into three buckets - full meld, weapon-agnostic, and (body) armor-agnostic. If you look at it that way, there’s a hole for an armor-agnostic form at tiers 2 and 3. The only forms that don’t meld your body armor are beast, death… and blade hands.
But blade hands has such a harsh penalty to your body armor that you may as well be melding body armor at the start of tier 2, and by the time you recoup most of your AC you’re ready to move into tier 3 forms. You may as well just ditch your armor, use statue form, and if you still want to use armor by the time you reach 23 or so shapeshifting, switch to death form then.
Also, because shapeshifting has been completely decoupled from spellcasting, it makes it harder than before for spellcasters to transition into a form. As spells, forms benefited from spellcasting and having multiple schools, so you could mainly train UC and put a moderate number of levels into transmutation to get say, storm form online. Now you have to sink a bunch of levels into shapeshifting, which doesn’t benefit your spells in any way. Casters do occasionally pick up forms, but from what I’ve seen it’s mainly as a defensive layer after they’ve gotten all their important spells castable.
I also have some thoughts about specific forms (besides blade hands):
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Serpent form: on a lot of runs, I find enough aux slots and enchant scrolls that the AC of serpent form isn’t good enough to entice me out of flux form for like +3-4 AC and the HP in exchange for large size. The offensive bonuses are fine, I think. I was also very happy when I found this on a cat, so I don’t think this needs changes.
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Blade hands form: As mentioned earlier, this is nominally the doesn’t-meld-armor form of tier 2, but it’s very punishing for a body armor user.
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Maw form: This is the tier 2 form I probably use the most. I think it’s really cool, and I dream of quickblade + species aux attack + maw form aux bite. I wish there were a tier 3/4 form that also didn’t meld weapons, and provided an aux attack.
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Dragon form: From the commit, “Possible this should be tier 4 and Storm should be tier 3 - dragons are cool! Dragons should be the best!”
Unfortunately dragons are not the best. Dragon is a good implementation of glass cannon but has the problem that Statue form is also a cannon, but of the non-glass variety. Even with the statform slowdown, dragon form feels more fragile due to giant size, lower ac, worse resistances, loss of shield, and only 20% more HP than statue form already offers. I chose statue form over dragon as an iron draconian, which is a big problem I think. That is as defensive as dragon form can ever get and it still felt too squishy to safely use. -
Death form: The debuffs on melee read well on paper, but it hasn’t been a big enough carrot to entice people to use it as a primary combat form. It’s still very much the “grab this for extended for torment immunity” form. Siphon Essence has a prohibitively high MP cost, which can be a problem even for a spell-less heavy armor melee if you have any god abilities that cost mana. I don’t think it’s underpowered, just underused. Maybe it’d see more use if there was a smoother on-ramp for armored characters?